The Angband Ladder: Astiramar, Wood-Elf Swordmaster by <matthew.robb1@btinternet.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Astiramar              Age                120       STR!     33       
 Sex   : Male                   Height              69       INT:     31       
 Race  : Wood-Elf               Weight             108       WIS:     25       
 Class : Swordmaster            Social Class        72       DEX:     39       
 Body  : Player                                              CON!     37       
 God   : Manwe Sulimo                                        CHR:     26       
                                                                               
 + To Melee Hit         122 Level             47    Max Hit Points      1078   
 + To Melee Damage       83 Experience   4214777    Cur Hit Points      1078   
 + To Ranged Hit         60 Max Exp      4214777    Max SP (Mana)        144   
 + To Ranged Damage      12 Exp to Adv.  4550000    Cur SP (Mana)        144   
   AC                 20+69 Gold         2139373    Piety              29865   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[37]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  9d4+747   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of an Avarin Mage.  You have light            
          grey eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7502 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 52 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : ......4.........            
        Add Dex   : ....4....3......            
        Add Con   : ......4..34.....            
        Add Stea. : ....4.4.........            
        Add Infra : ....4...........            
        Add Speed : 3.*.414........+            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Acid Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : +...............            
        Sust Dex  : ....+....+.+....            
        Sust Con  : .........++.....            
        Sust Chr  : ...........+....            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...........+...+            
        Hold Life : .....+..........            
        Res Acid  : ......+..+......            
        Res Elec  : ......+....+....            
        Imm Fire  : ......*....+....            
        Res Cold  : +.....+..++.....            
        Res Pois  : ....+...........            
        Res Fear  : .........+.....+            
        Res Lite  : +..............+            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ...........+....            
        Res Neth  : ................            
        Res Nexus : ....+.+..+.+....            
        Res Chaos : ...........+....            
        Res Disen : ...........+....            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        Lite      : .....+..........            
        See Invis : .....+..........            
        Digestion : +........+......            
        Regen     : ..........+.....            
        Xtra Might: .+.............+            
        Activate  : +....+....+.....            
        Fly       : ......+........+            
        Sentient  : +...............            
        Climb     : ..............+.            
        TLord.ESP : ......+.........            
        Good.ESP  : +...............            

Skills (points left: 31)
 - Combat                                        47.756 [0.900]
          - Weaponmastery                        44.570 [0.950]
                   . Sword-mastery               44.400 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              42.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            06.900 [0.900]
 - Magic                                         03.574 [0.400]
          . Magic-Device                         36.100 [1.150]
          . Divination                           15.200 [0.500]
 - Spirituality                                  08.000 [0.400]
          . Prayer                               30.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You may meet a Mithril golem on level 38.
You may meet a Swordsman on level 24.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:240322, L:30) (1d4) (+30,+16) (+3 to speed)
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your speed by 3.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It makes you invisible.  It sustains your wisdom.  
    It provides resistance to cold and light.  It allows you to sense the
    presence of good beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Heavy Crossbow of Extra Might (x6) (+12,+12) {cursed}
e) a Ring of Speed (+12) {100% off}
    It increases your speed by 
    12.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Slaying (+15,+13)
    
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Cloak of Mist of Protection [1,+16]
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Pair of Soft Leather Boots 'Amdanfar' [2,+8]
    It sustains your dexterity
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, shards, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 30 of The Sandworm lair.
z) (nothing)
{) 15 Seeker Bolts of Acid (4d5) (+8,+11)
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 3 Holy Tomes of Manwe Sulimo
c) Benetar's Death Ray Experiment {geno}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) Tenser's Torch of Spontaneous Combustion {@3 sat}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven priest on level 5 of
    Barrow-Downs.
e) 6 Potions of Cure Critical Wounds
f) 2 Potions of Healing
g) 19 Scrolls of Teleportation {25% off}
h) 2 Scrolls of *Identify*
i) a Silver Rod of the Istari of Speed (200/200)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Silver Rod of Quickness of Recall (100/100)
k) a Mithril Rod of Capacity of Disarming (320/320)
l) an Adamantite Rod of Capacity of Perception (400/400) {@2}
m) a Power Dragon Scale Mail (-3 to accuracy) [40,+24] {100% off}
n) The Shovel of Anduin (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and ability to tunnel by 2.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) 26 Seeker Bolts of Wounding (4d5) (+9,+14) {90% off}
    
    You made it yourself.
p) 2 Elf Skeletons
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring 'Lorin' [+13] (+5)
    It increases your dexterity and constitution by 5
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 47 of
    Mordor.
b) The Ring 'Hilar' (+3 to searching)
    It increases your intelligence and searching by 3.  It sustains 
    your charisma.  It makes you completely fearless.  It provides
    resistance to poison, dark, nether and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 37 of The
    Land Of Rhun.
c) The Amulet of Duinduin (+1 to searching) {100% off}
    It increases your wisdom, searching and infravision by 1.
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to poison, blindness and nether.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
d) an Amulet of the Serpents [+4] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Amulet 'Astar' (+4) {100% off}
    It increases your wisdom and infravision
     by 4.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to fire, nether and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+16]
h) The Chain Mail of Mormen (-2 to accuracy) [14,+8]
    It sustains your strength.  It
    provides immunity to cold.  It provides resistance to fire, poison and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It makes you completely
    fearless.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, light, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 52 of Mordor.
k) The Cloak of Aedhor [1,+0]
    
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 33 of
    Mirkwood.
m) a Large Metal Shield of Preservation (-9,-1) [5,+15]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
n) The Large Metal Shield of Crimbri [5,+10]
    It sustains your strength.  It provides resistance to light.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Chaos drake on level 45 of Mordor.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2) {100% off}
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Armoury.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 50 of
    Moria.
s) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it
    is being worn. It increases your speed by 15.  It provides resistance 
    to nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Pair of Hard Leather Boots of Melleg [3,+8]
    It
    sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, light, nether and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
u) The Pair of Metal Shod Boots 'Rethar' [6,+10]
    It sustains your intelligence.  
    It provides resistance to acid, light, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven mage on level 52 of Mordor.
b) The Dagger 'Dethanc' (E:1383392, L:37) (1d4) (+32,+16) (+4)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 4.  It does extra damage from electricity and fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to electricity, 
    fire, poison and nether.  It slows your metabolism.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains experience.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Dagger 'Narthanc' (E:79772, L:27) (1d4) (+29,+16)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity and fire.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity, fire and disenchantment.  It produces an electric sheath.
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It
    must be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, nether and chaos.  It allows you to see invisible monsters.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
g) The Two-Handed Sword of Minwen (3d6) (+8,+15) (+2 to speed) {100% off}
    It must be wielded two-handed.  It increases your constitution
     and speed by 2.  It does extra damage from fire.  It poisons your foes
    .  It is especially deadly against dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Sword Smith.
h) The Executioner's Sword of Arment (4d5) (+11,+36) (+4)
    It must be wielded two-handed.  It 
    increases your strength by 4.  It does extra damage from acid and fire
    .  It is especially deadly against trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Long Bow of Extra Might (x5) (+9,+12)
k) 28 Seeker Bolts of Slay Dragon (4d5) (+10,+12)
l) The Rounded Pebble of Alion (1d2) (+13,+31)
    It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
m) The Mithril Shot of Gorien (3d4) (+20,+40) {100% off}
    It does extra damage from fire.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) 15 Elf Skeletons


  [Home Inventory - Minas Anor ]

a) The Diamond Prism of Light {light}
    It can be activated for light area
    (dam 2d15) every 100 turns.  
    You found it lying in a vault on level 28 of A lost temple.
b) The Medallion of Good Will {sat}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) a Parchment titled ''Famous Last Words'' {destr}
    It
    can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) Agannazar's Antique Acorn {blind}
    It can
    be activated for cure blindness every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 44 of Moria.
e) a Parchment titled ''Finer Points of Munchkinism'' {teleport}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
f) 7 Sprigs of Athelas
g) a Silver Rod of Simplicity of Trap Location (100/100) {@1}
h) a Ring of Poison Resistance {100% off}
    It
    provides resistance to poison.  
    You stole it from the Rare Jewelry Shop.
i) an Indestructible Ring of Nether Resistance
j) a Ring of Nexus Resistance
k) a Ring of Sound Resistance
l) a Ring of Confusion Resistance
m) a Ring of Shard Resistance
n) an Indestructible Ring of Chaos Resistance {100% off}
    It provides resistance to 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
o) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed
     by 2.  
    You stole it from the Rare Jewelry Shop.
p) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) The Dwarven Lantern of Nelohtan
    It provides light (radius 5) forever.  
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
r) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
s) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Stone of Lore (charging)
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) a Tome of Translocation
b) a Tome of Meta Spells
c) 3 Fireproof Holy Tomes of Manwe Sulimo
d) Kelek's Practical Joke {geno}
    It can be activated
    for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) Bigby's Big Book of Brutality {acq}
    It
    can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) a Potion of Cure Insanity
g) 7 Potions of Speed
h) 9 Potions of Healing
i) a Potion of Life
j) 4 Scrolls of Reset Recall
k) a Silver Rod of the Istari of Perception (200/200) {@3}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) a Golden Rod of Charging of Healing (125/125)
m) a Golden Rod of Quickness of Nothing (125/125)
n) an Adamantite Rod of Nothing (200/200)
o) a Rod Tip of Detection (80 Mana to cast)
p) The Wand of Digging of Thrain (2 charges)


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Athal' (+4)
    It increases your intelligence and 
    stealth by 4.  It provides resistance to acid and light.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 25.3.2005 23:43

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6525. on the Ladder (of 18915)
1174. on the ToME Ladder (of 3145)
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On 25.3.2005 23:43 matthew.robb1@btinternet.com wrote:
First one with a chance!

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