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The Angband Ladder: Makkoan, Yeek Axemaster by <Makkoan@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Makkoan                Age                 69       STR! 18/***       
 Sex   : Male                   Height              38       INT! 18/***       
 Race  : Zombie Yeek            Weight              67       WIS! 18/***       
 Class : Axemaster              Social Class        59       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         144 Level             50    Max Hit Points      1116   
 + To Melee Damage      114 Experience  60300329    Cur Hit Points      1116   
 + To Ranged Hit         70 Max Exp     60300329    Max SP (Mana)        168   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        168   
   AC                 34+76 Gold         1815148    Piety             144163   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Bad          Blows/Round:  14        
 Bows/Throw  : Legendary[15]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  28d6+1596 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 1340 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are a            
          credit to the family.  You have hazel eyes, straight blond           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 18 (900')
        Moria: Level 46 (2300')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in a deep water area northeast of Mirkwood.
 You have defeated 12116 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Hrive of the 2890th year of the third age.
 You have been adventuring for 112 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....*....6+            
        Add Int   : .......2.*......            
        Add Wis   : ..3.4..2.*......            
        Add Dex   : 4........*4.....            
        Add Con   : ..3......*.....+            
        Add Chr   : ..3.4..2.*......            
        Add Stea. : 4......2........            
        Add Sear. : ..............6.            
        Add Infra : .........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.*4..2...6....            
        Add Blows : ..3.............            
        Vampiric  : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ......+.........            
        Sust Int  : ......+.........            
        Sust Wis  : ........+.......            
        Sust Dex  : ......+.........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Imm Acid  : ......++*++...+.            
        Imm Elec  : ......*.*+......            
        Imm Fire  : .+..+.*+.+......            
        Imm Cold  : .......+*+.....+            
        Res Pois  : ....+....+.....+            
        Res Fear  : ..+.+.+........+            
        Res Lite  : .........+......            
        Res Dark  : +.......++....+.            
        Res Blind : .......+........            
        Res Conf  : .+......++......            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ......+..+......            
        Res Nexus : ..+.....++......            
        Res Chaos : ........+.......            
        Res Disen : ....+.........+.            
        Lite      : .....+...+......            
        See Invis : +........+.....+            
        Digestion : ...............+            
        Regen     : ..+.......+.....            
        Activate  : ++..+..+..+...+.            
        Drain Exp : +...............            
        Cursed    : ....+....+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Climb     : ..............+.            
        Orc.ESP   : ..............+.            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.700]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.500 [0.900]
          . Stealth                              -5.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         03.874 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  20.700 [0.400]
          . Prayer                               37.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Hatchet of the Night (2d6) (+34,+22) (+4) {!d!k}
        It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 70 of
    Erebor.
e) The Ring of Thros (+5,+8) (+3 attacks) {!k!d}
    It increases your wisdom, constitution, charisma and attack
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
f) a Ring of Speed (+14) {!k!d}
    It 
    increases your speed by 14.  
    You found it in the remains of a Nightcrawler on level 70 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Double Ring Mail of Tharnia (-2 to accuracy) [15,+12]
    It sustains your strength, intelligence
     and dexterity.  It provides immunity to electricity and fire.  It
    makes you completely fearless.  It provides resistance to acid and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!k!d}
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Haronaras [5,+13] {!k!d}
    It sustains your 
    wisdom.  It provides immunity to acid, electricity and cold.  It
    provides resistance to dark, confusion, sound, shards, nexus and chaos
    .  It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+6)
    
    It increases your speed by 6.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching) {!k!d}
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!k!k!d}
    It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
b) a Fireproof War Tome of Tulkas {!k!d}
    
    It cannot be harmed by fire.  
    You bought it from the Library.
c) 15 Potions of Healing
d) 18 Potions of *Enlightenment*
e) 28 Scrolls of Satisfy Hunger {@r0!k!d}
f) a Silver Rod of the Istari of Detection (200/200) {@z2!d!k}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
g) a Silver Rod of Capacity of Perception (200/200) {@z5!k!d}
    It can hold more mana.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
h) a Silver Rod of Cheapness of Disarming (100/100) {@z3!k!d}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 70 of The
    Sacred Land Of Mountains.
i) a Golden Rod of the Istari of Healing (250/250) {!k!d}
    It can hold more mana.  It can cast spells
    for a lesser mana cost.  It can cast spells faster.  It regenerates
    its mana faster.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
j) a Golden Rod of the Istari of Healing (250/250) {!k!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 72 of Erebor.
k) a Mithril Rod of Enlightenment (160/160) {@z4!k!d}
l) a Mithril Rod of Recall (160/160) {@z9!k!d}
m) an Adamantite Rod of Capacity of Home Summoning (400/400) {@z0!k!d}
    It can hold more
    mana.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
n) The Ring of Flare (+3) {!k!d}
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant (charging) {cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 27 of Cirith Ungol.
b) Cathal's Corrupting Cymbal
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 71 of Erebor.
c) 3 Potions of Speed
d) 7 Scrolls of *Identify*
e) 4 Scrolls of Remove Curse {50% off}
f) 2 Scrolls of Genocide {!r}
g) a Rod Tip of Perception (20 Mana to cast)
h) 5 Rod Tips of Healing (120 Mana to cast)
i) 2 Rod Tips of Speed (100 Mana to cast) {!k!d}
j) a Wand of Fireflash[7|24] (10 charges)
k) a Wand of Stone Prison[2|20] (0 charges)
l) a Wand of Demon Blade[8|24] (0 charges)
m) The Arkenstone of Thrain (+3) {!k!d}
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
n) a Fur Cloak of Air [3,+14] {!k!d}
    It allows you to breathe without air.  
    You found it lying in a vault on level 98 of Mount Doom.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
p) The Broad Axe 'Barukkheled' (2d6) (+7,+12) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.
q) The Dark Sword 'Nievalas' (3d7) (+15,+21) (+2 to speed)
    It provides light (radius 1) forever.  It generates
    an antimagic field.  It increases your wisdom, dexterity, constitution
     and speed by 2.  It does extra damage from acid and fire.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Mount Doom.
r) The Pike 'Amaninas' (2d5) (+13,+10) (+2 attacks)
s) The Halberd of Olluin (3d5) (+8,+7) (+2 attacks)
    It can be wielded two-handed.  It increases your 
    constitution and attack speed by 2.  It produces chaotic effects.  It
    is a great bane of dragons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
t) The Lead-Filled Mace 'Lenulin' (3d4) (+18,+2) (+3 attacks)


  [Home Inventory - Gondolin ]

a) a Rod Tip of Enlightenment (40 Mana to cast)
b) a Rod Tip of Detection (80 Mana to cast)
c) The Ring 'Ornilor' [+9] (+3 attacks)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your attack speed by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to cold and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 71 of
    Erebor.
d) a Ring of Damage (+22)
    
    You bought it from the Black Market.
e) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
g) The Amulet of Mareth (+5)
    It increases your intelligence, dexterity and constitution by 5
    .  It sustains your dexterity and constitution.  It provides
    resistance to acid, electricity, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
h) The Metal Brigandine Armour of Galathor (-3 to accuracy) [19,+11]
    It sustains your intelligence and dexterity.  It provides
    immunity to acid, electricity and fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold, light, confusion, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
i) The Ribbed Plate Armour of Beledhrin (-3 to accuracy) [28,+11]
    
    It sustains your constitution.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
m) The Leather Scale Mail of Narion (-1 to accuracy) [11,+5]
    It sustains 
    your charisma.  It provides immunity to electricity, fire and cold.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 45 of The
    Sacred Land Of Mountains.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
r) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases 
    your intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) {!k!d}
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
v) The Great Axe 'Mindi' (4d4) (+28,+10) (+1)
    It must be wielded two-handed.  It increases your wisdom, 
    dexterity and constitution by 1.  It does extra damage from acid, 
    electricity and fire.  It poisons your foes.  It drains life from your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) a Ring of Damage (+19)
    
    You bought it from the Black Market.
b) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
c) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
e) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
f) a Set of Cesti of Combat (+3,+6) [5,-2] (+1)
    It increases your strength, constitution and attack speed by 1
    .  It makes you completely fearless.  It drains life.  It aggravates
    nearby creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
g) a Set of Cesti of Combat (+1,+8) [5,-2] (+1)
    
    It increases your strength and constitution by 1.  It makes you
    completely fearless.  It drains life.  It aggravates nearby creatures.
    It cannot be harmed by acid.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
h) The Pair of Hard Leather Boots 'Liatar' [3,+10]
    It provides resistance to life draining, acid, fire, 
    light, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
i) The Pair of Metal Shod Boots of Elrondo [6,+8]
    It sustains your strength.  It
    makes you completely fearless.  It provides resistance to cold, 
    confusion, sound, shards and nether.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and 
    speed by 3.  It poisons your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) The Crumpled Scroll of Mass Resurrection {!r!r!r}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
c) a Silver Rod of Disarming (100/100) {@z3!k!d}
d) an Amulet of Doom [-4] (-10)
e) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 69 of The
    Sacred Land Of Mountains.
g) an Indestructible Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, 
    infravision and speed by 3.  It sustains your dexterity.  It provides
    resistance to poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
h) The Phial of Galadriel (+4) {@A1}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
i) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
j) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 69 of The Sacred
    Land Of Mountains.
k) The Green Dragon Scale Mail of Teith (-2 to accuracy) [30,+23]
    It can be activated for breathe poison gas (150)
    every 90+d90 turns if it is being worn. It sustains your constitution
     and charisma.  It provides immunity to acid, electricity and fire.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    shards and nexus.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 70 of The
    Sacred Land Of Mountains.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
p) The Small Metal Shield of Echelia [3,+9]
    It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to life draining, poison, dark and confusion.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
q) The Metal Cap of Viende [3,+5]
    It
    sustains your wisdom.  It provides resistance to dark, confusion, 
    shards, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
r) The Steel Helm of Hildir [6,+17]
    It
    provides light (radius 2) forever.  It sustains your strength.  It
    provides resistance to sound, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
s) a Set of Gauntlets of Combat (+4,+3) [2,+3] (+1)
    It increases your strength, constitution and attack speed by 1.
    It makes you completely fearless.  It drains life.  It aggravates
    nearby creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Dracolisk on level 70 of Erebor.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
c) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
d) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, blindness and chaos.  It allows you to see invisible
    monsters.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Shadow Blade of Angor (4d4) (+11,+15) (+3 attacks)
    It increases your intelligence, stealth and 
    attack speed by 3.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It provides resistance 
    to dark.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 70 of The
    Sacred Land Of Mountains.
h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
i) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.
k) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases 
    your intelligence, dexterity and infravision by 2.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It 
    increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of
    dragons.  It makes you completely fearless.  It allows you to sense
    the presence of dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Mount Doom.



Posted on 27.3.2005 01:03
Last updated on 2.4.2005 07:10

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247. on the Ladder (of 12556)
89. on the ToME Ladder (of 2972)
Best for this player (out of 10)

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Comments

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On 27.3.2005 01:03 Makkoan@hotmail.com wrote:
Hey a character named Makkoan! This ones a winner for sure ;)

On 27.3.2005 01:38 Makkoan@hotmail.com wrote:
This is my first serious yeek character and it is very easy. He is a zombie yeek to be fair, but still it is not too dificult. I believe 2.3 benifited yeeks more than anything else, heh.

On 27.3.2005 19:43 Makkoan@hotmail.com wrote:
All goes well for this yeek axmaster! I found limbslicer, WAAHHHOOOOO-YAA!!! Also just picked up a nice amulet of doom and nice randart bow! My other equipment is mediocore, but that will soon change :D First thing on list: pick up Trones coat.

On 27.3.2005 21:58 Makkoan@hotmail.com wrote:
Clev 43 and going full tilt. Whacked Trone upside the head then took his nifty coat. I also *borrowed* the anchor from him. Also, my intelligence is still too low to use any spells :( All those skill points put into prayer might turn out to be a waste...

On 27.3.2005 23:26 Makkoan@hotmail.com wrote:
Clev 45, man these yeeks level fast...I just killed my Great Wyrm of Thunder and it dropped 3 artifacts! Then I killed my first Archlich a few rooms away and he dropped...The Great Rod Tip of Home Summoning! ALRIGHT!!! This is my only second time finding it! Now to find a suitable rod to attach it too...

On 28.3.2005 03:13 Makkoan@hotmail.com wrote:
Clev 50! Only 3 Million exp, yeeks! I mean yikes! I have 23 skill points to spend, any advice on where to put them?

On 28.3.2005 23:50 Makkoan@hotmail.com wrote:
Finishing a round of dragon hunting and got the Hachet of the Night!!! I AM HAPPY!!!

On 30.3.2005 03:18 Makkoan@hotmail.com wrote:
Found a nice ring and a TON of other artifacs. Still no great cloak, helm, shooter, boots, or digger however...and I might trade these gloves of combat for fingolfin when I find them...and I might ditch the amulet of doom (+9!) for something nicer...

On 30.3.2005 22:38 Makkoan@hotmail.com wrote:
All immunities and all resists covered. I can do 1850 average damage with +33 speed or 2200 average damage with +19. 14 speed or 350 damage...thats a tough one and I still havn't decided. Once I get some better boots and curbagal (the crossbow, whatever its called) I will definitly go with the 350 damage.

On 30.3.2005 22:55 serinfr@hotmail.com wrote:
that 14 extra speed should equate out to an extra set of attacks. so lets do some math, (rounding down) 1850*4=7500?/round and 2*2200= 4400/round. this is obviously against creatures with a speed of +0. hope this is accurate and helps.

On 31.3.2005 00:44 Makkoan@hotmail.com wrote:
:P why didn't I think to actually do the math? Thanks for the help, I'll definitely be using the ring of spped.

On 31.3.2005 08:15 Makkoan@hotmail.com wrote:
Killing Ds really pushes your exp up...
Big equipment shuffle to optimize speed and damage while still getting all immunities and resists. Still looking for naturebane.

On 31.3.2005 19:53 Makkoan@hotmail.com wrote:
50 million exp, w00t!!!

On 31.3.2005 22:01 serinfr@hotmail.com wrote:
you found cubragol! nice job! You're character looks like it could be a winner! good luck! :D

On 1.4.2005 16:40 Makkoan@hotmail.com wrote:
Yup, found cubragol! Now my speed is +40 ;)
Went up mount doom, killed sauron, no ring. Killed all the uniques who might drop it, no luck. Chopped my way through angband and killed sauron again at 99, this time he yielded the ring!!! (My last character had to kill him 9 times!!) Now I am trying to finish the top of mount doom...

On 1.4.2005 21:02 serinfr@hotmail.com wrote:
eh, you could just wield it and throw all that your god's done for you in his face! :D (I've done that before, great fun but they don't seem to like it too well, and since you can't remove it once it's been wielded....)

On 1.4.2005 23:05 Makkoan@hotmail.com wrote:
Iss tough, but I think I can do it. The biggest problem is the eye drugs at the upper right. I have considered making a run to kill them, but that wold be suicide. I realized that I could use wave of power (tulkas prayer) to kill them long range, which I will soon try. As for all the GWoP near the fire, I have a plan using stone prison and wraithform (from spectral weapon).
This should be a winner unless I do something stupid :)

On 2.4.2005 00:28 Makkoan@hotmail.com wrote:
Decided to charge the eye drugs and it ended up working :). As for the baddies in the middle, I put a red mold in a safe spot, then when things got bad (180 hp!) I swapped position with him. Unfortunately I lost my bolt that gave +2 attacks somehow :(, some trap I think. Anyway, popped the ring in the fire and killed sauron in angband. Now for morgoth....next update should be a winner.

On 2.4.2005 06:41 Makkoan@hotmail.com wrote:
OWNAGE!!!!! Makkoan the Zombie Yeek Axemaster has slain Morgoth! It was a VERY tough fight. At one time I had ONLY 10 health :o, and many other times I had below 200! Man, my hearth was thumping, hoping he wouldn't cast hand of doom right when the Great Wyrm of Balance breathed. Hatchet of the Night served me great, healing me everytime I took a whack.
Well, this is my third win, and surely my quickest win at 7 days start to finish!!! (spring break) Also my first yeek win.
And now for the last time - WWWAAAAAAHHOOOOOOO!!!!!

On 2.4.2005 06:45 Makkoan@hotmail.com wrote:
Aso my prediction in the first post was correct (amazingly). Out of all my characters in the past couple months, this one wins. I guess characters named Makkoan are just inherently lucky ;)

On 2.4.2005 14:18 felagund@poczta.fm wrote:
Congratulations! Awesome character (for a yeek!)

On 4.4.2005 19:06 serinfr@hotmail.com wrote:
nice job! I think spending all that time defeating those D's helped alot! plus perhaps it is just characters named Makkoan...hmmmm...... I'll try that and let you know. ;D
you going to send him into the realm?

On 4.4.2005 19:46 Makkoan@hotmail.com wrote:
Nah, i think he would be slaughtered in the realm. I don't know that I will ever have a character strong enough for it. Maybe someday I will make a charcter with the goal of going to the realm. I'll be taking a break from ToME for a while until May 1st when school is out. At that time I hope to run a geomancer, which should be fun. Anyway thanks the comments.

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