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The Angband Ladder: III, Automaton Engineer by <nbrown0@hotmail.com>

  [Steamband 0.4.0 Character Dump]

 Name   III                                      Self  abcdefghijkl@   Best
 Sex    Male           Age           126  MUS:    411  5.....*....*.   701
 Race   Automaton      Height         77  AGI:    285  .5........**.   565
 Class  Engineer       Weight        211  VIG:    540  5.....*s*....   830
 Title  Master WO      Status         34  SCH:    342  ..88.8..8*...   792
 WP     -15/170        MaxDepth  Lev   8  EGO:    114  ..8.....8*...   404
 SP     460/460        Preserve        Y  CHR:    144  .........*...   314

 Level           50       Armor   [164,+140]     Saving Throw     First-rate
 Cur Exp   21100233       Blows       5/turn     Stealth                 Bad
 Max Exp   21100233       Shots       8/turn     Fighting      Legendary[5+]
 Adv Exp   ********       Infra        50 ft     Shooting      Legendary[5+]
                                                 Disarming          Champion
          Stat     Skill     Weap.     Total     Magic Device         Superb
 Melee (+14,+14) (+12,+20) (+25,+30) (+63,+76)   Perception           Heroic
 Shoot  (+14,+0) (+20,+10) (+20,+20) (+66,+50)   Searching            Heroic

     You are a robot. You are made from steel. You became
     intelligent gradually. You have glowing sapphires for eyes,
     a blocky torso, and a cylindrical head.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.+...........
      Throw:.............   See Invis:+++......+...    No Magic:.............
     Vorpal:.............    Free Act:..+........+.   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:..........+..   Hold Life:.......+....+    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:+.+..........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:............+    Teleport:.............
  Psn. Brnd:.............    Res Fear:+.+..........   Aggravate:.............
  Resistances:
  Fire :184%++-+.+++++++..  Acid :159%++-+.+++.+++..  Light:165%++-..+++.+++..
  Erth :188%++-+.+++++++..  Poisn:269%++-+.++++.....  Dark :165%++-..+++.+++..
  Air  :170%++-+.+++++++..  Time :200%+++..+++.++-..  Psi  :295%+++..+++......
  Water:188%++-+.+++++++..  Ether:154%+++..+++.++...  Tk   :206%+++..+++.+++..
  Elec :159%++-+.+++.+++..  Sound:82% ++-..+++.+++..  Spirt:295%+++..+++......
  Ice  :169%++-+.+++++++..  Nethr:154%+++..+++.++...
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~[()]]]              /}=="~[()]]]              /}=="~[()]]]

  [Last Messages]

> The Phaseic Annihilation Automata - Type IIX twitches from the attack.
> It fires a guided missile!
> The Steam Drill twitches from the attack.
> The Phaseic Annihilation Automata - Type IIX twitches from the attack.
> It makes a high pitched shriek.
> You feel a sudden stirring nearby!
> It makes a high pitched shriek.
> You feel a sudden stirring nearby!
> It fires a rocket!
> The Steam Drill twitches from the attack.
> It makes a high pitched shriek.
> It fires a guided missile!
> The Steam Drill twitches from the attack.
> The Phaseic Annihilation Automata - Type IIX shakes from the attack.
> You die.


  [Skills]

   Disarming Traps  5
           Stealth  2
         Searching  5
         Keen Eyes 20
    Systems Cypher  1
    Utility Cypher 20
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat  1
      Power Strike 20
   Critical Strike  8
   Accurate Strike 12
    Vicious Strike 20
        Swift Blow 10
    Weapon Finesse 10
      Martial Arts  1
 Neophyte Firearms 20
 Standard Firearms 20
 Advanced Firearms 20
     Critical Shot 20
     Accurate Shot 20
      Vicious Shot 20
        Swift Shot 20
          Throwing  1
             Latin 10
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
           Anatomy 20
         Gadgeteer 20
 Utility Bandolier 15
 Clockwork Chassis 20
 Clockwork Carbine 10
        Velocipede  1
   Analytic Engine 10
      Pyrokinetics 20
     Using Devices  5
  Advanced Devices  1
  Device Power Amp  1
         Toughness 13


  [Character Equipment]

a) The Battle Axe of the Great Ak (3d8|5) (+25,+30) <+5, +1>
b) The 10 Gauge Shotgun of the Marquis de la Tour (x4) (+20,+20) <+5, +2>
c) The Ring of Dr. Materialismus <+8, +5>
d) The Ring of Edison <+8>
e) a Mithril Amulet of *Regeneration*
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4> (charging)
g) a Cavorite Torso of Mystical Protection [80,+27] <+14, +8>
h) The Cloak Of Immortality [12,+30] <+10>
i) The Pair of Trousers of Dr. Livingstone [2,+21] <+10, +8>
j) a Cavorite Head of Supreme Personability (+12,+0) [35,+15] <+3, +13, +17
k) a Pair of Titanium Arms (Spring Loaded) (+0,+12) [30,+29] <+13>
l) a Pair of Aluminium Legs (Overclocked) [5,+12] <+26, +10>


  [Character Inventory]

a) 6 Enigmatic Devices [Utility Bandolier] {@m1}
b) 8 Enigmatic Devices [Clockwork Chassis] {@m2}
c) 10 Enigmatic Devices [Clockwork Carbine] {@m3}
d) 2 Enigmatic Devices [Velocipede] {@m4}
e) 3 Enigmatic Devices [Analytic Engine] {@m5}
f) 70 Brass Seismodyne Mechanisms of Phase Door
g) an Analog Astrocid Mechanism of Detailed Object Analysis
h) an Alien Microcopter Mechanism of *Destruction*
i) 2 Clockwork Aeroton Mechanisms of *Repair* Kit
j) a Shotgun Ammunition Generator {!v!d!k}
k) a Space-flux inhibitor {!*}
l) a Shiny Tool of Seismic Disturbance (4 charges)
m) 7 Shotgun slugs of Hurt Undead (4d11|0) (+14,+12) (672/5376) {@f2}
n) 8 Shotgun slugs (4d15|0) (+14,+13) (726/5808) {@f2}
o) 25 Shotgun slugs of Hurt Evil (4d11|0) (+10,+8) (648/5184) {@f2}
p) 31 Shotgun slugs (4d11|0) (+8,+7) (642/5136) {@f2}
q) 35 Shotgun buckshot of Hurt Evil (1d12|0) (+13,+14) (576/4608) {f1}
r) 20 Shotgun buckshot (1d14|0) (+6,+8) (546/4368) {@f1}
s) 19 Shotgun buckshot (1d12|0) (+12,+16) (588/4704) {@f1}
t) 30 Shotgun buckshot (1d12|0) (+13,+13) (570/4560) {@f1}
u) 10 Steel shotgun slugs (4d22|0) (+0,+0) (732/5856)
v) 29 Steel shotgun slugs (4d22|0) (+6,+8) (780/6240) {@f2@f3}
w) 15 Steel shotgun slugs (4d22|0) (+18,+12) (804/6432) {@f2@f3}


  [Home Inventory]

a Shotgun Ammunition Generator {!v!d!k}
a Pair of Cavorite Legs with Vectored Exhaust [40,+14] <+21, +12>
a Pair of Cavorite Legs (Hydraulic) [40,+12] <+10, +18>
a Pair of Titanium Arms (Overclocked) (+0,+12) [30,+29] <+10, +13>
a Pair of Cavorite Arms (Bladed) (+0,+22) [40,+7] <+14>
a Titanium Head (Hydraulic) (+12,+0) [25,+25] <+3, +15>
a Rubber Torso of Resist Energies [35,+11] <+7>
a Titanium Torso (Sparking) (+0,+6) [65,+42] <+10>
a Cavorite Torso of Resist Forces [80,+9] <+14>
a Cavorite Torso (Insulated) [80,+16] <+11>
an Oak Ring of Mana <+15>
The Ring of Tesla <+12>
The Amulet of Arbaces <+10, +3, +8>
The Mystical Amulet of John Dee <+10, +4, +6>
The Pectoral of the Kheper (Scarab) [+22] <+5>
The Locket of Madame Defarge <+8, +2, -4>
The Electric Lamp of Edison [3]
The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
The Shadow Cloak of Dracula [6,+30] <+20, +14> {cursed}
The Bull's Tail of the Pharoahs (+5,+10) [5,+40] <+12, +5, +1>
a Pneumatic Axe of Power (3d8|7) (+18,+24) [-6] <+6, +2>
a Hammer (Holy) (2d3|1) (+23,+19) [+3] <+7> {17 panzers and all I goat w
a 16 Gauge Shotgun of the Safari (x4) (+25,+21) <+1>
a Sawed-Off Shotgun of Extra Shots (x3) (+16,+11) <+3>


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.4.2005 01:06
Last updated on 7.4.2005 16:57

Download this dump

1256. on the Ladder (of 12053)
18. on the Steamband Ladder (of 264)
Third best for this player (out of 4)

Comments

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On 2.4.2005 01:06 nbrown0@hotmail.com wrote:
This is my fourth steam charachter and third automaton engineer. The first died in a greater vault to a royal assasin. The second died to martian missile walkers in an alien pit. This one hasn't died yet and has progressed far enough to be worth posting.



On 2.4.2005 03:27 nbrown0@hotmail.com wrote:
Just got the Cloak of Immortality from a chest in a minor vault on level 13. Got the analytic engine from the same vault. Suddenly I can no longer make kit decisions based sloely on resistances. Advice would be appreciated.

On 3.4.2005 04:53 nbrown0@hotmail.com wrote:
Just finished a quest for 17 panzer tanks. I nearly died three times, burned through almost my entire stock of *repair* mechanisms and all I got was an [expletive] hammer.

Aren't the accursed things a tad anachronistic? Nazis seem to be the only things in the game dating from the 20th century.

Also, is it deliberate that the Battle Axe of the Great Ak isn't an edged weapon? Against things like tanks and awnwas it's more effective than a pneumatic axe of power.

On 3.4.2005 22:03 Elliott946@aol.com wrote:
Wow, you have just about the best kit I've ever seen.

On 7.4.2005 16:57 nbrown0@hotmail.com wrote:
Well, he died. construct pits are excessively nasty. Specifically the combination of borers and rocket sentries is extremely deadly. I was trying to skirt the pit so I could get at the rest of the level and I'd thought all the steam drills and steam dragons had come out the west and been killed. I was in range of the pit when another batch of them came out and completely opened the southern approach.

On 7.4.2005 18:30 sjwarkentin@fastmail.fm wrote:
And some say this game is unbalanced. This is an absolutely kick ass player with a great kit and he got wacked. In this scenario I'm not sure anything could have survived...

On 7.4.2005 19:26 Elliott946@aol.com wrote:
That's too bad. Yeah, Construct pits are probably too deadly. Having a powerful character with a great kit get insta-gibbed really sucks.

I hate to say it, but you knew the pit was deadly, and you knew it was there... Hindsight is 20/20, but if you had given it a wider berth, you would have heard the drills coming for you and could have teleported away or genocided the 'C's.

On 8.4.2005 00:23 nbrown0@hotmail.com wrote:
The pit was off the screen to the north on the edge of my detection range. I used detection frequently until the Phaisic Annihilation Automata started showing up. I got no useful warning.

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