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The Angband Ladder: Amuh, Human Mage by <tuomashx@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Amuh                                     Self  RB  CB  EB   Best
 Sex    Male              Age        18   Str! 18/100  +0  -5 +12 18/170 18/165
 Race   Human             Height     72   INT! 18/100  +0  +3  +7 18/200
 Class  Mage              Weight    158   WIS! 18/100  +0  +0  +2 18/120
 Title  Sorcerer          Status      1   DEX! 18/100  +0  +1 +10 18/210
 HP     -21/781           Maximize    Y   CON! 18/100  +0  -2 +13 18/210
 SP     179/330           Preserve    Y   CHR! 18/100  +0  +1  +0 18/110

 Level           44       Armor    [42,+178]     Saving Throw     Superb
 Cur Exp    3062993       Fight    (+34,+20)     Stealth          Superb
 Max Exp    4686838       Melee    (+43,+31)     Fighting      Legendary
 Adv Exp    3120000       Shoot    (+51,+19)     Shooting      Legendary
 MaxDepth   4900 ft       Blows       4/turn     Disarming        Superb
 Gold       2500966       Shots       1/turn     Magic Device  Legendary
 Burden   217.8 lbs                              Perception    Excellent
 Speed          +20       Infra        40 ft     Searching     Very Good

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have brown eyes, straight brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....++++... Blind:+............
 Elec:+.....+.++... Confu:......+......
 Fire:+.....+.++... Sound:......+......
 Cold:+.....+.++... Shard:.............
 Pois:....+........ Nexus:....+.+......
 Fear:.........+.+. Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+...+..+.....
Feath:+............ Sear.:....+........
PLite:.........+... Infra:....+........
Regen:+............ Tunn.:.............
Telep:.........+... Speed:.+.++..+...+.
Invis:+....+...+... Blows:.............
FrAct:++........+.. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> Tselakus, the Dreadlord casts a nether ball.
> You feel your life draining away!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss Tselakus, the Dreadlord. <4x>
> Tselakus, the Dreadlord invokes a darkness storm.
> *** LOW HITPOINT WARNING! ***
> You hit Tselakus, the Dreadlord.
> You miss Tselakus, the Dreadlord.
> You hit Tselakus, the Dreadlord. <2x>
> Tselakus, the Dreadlord flees in terror!
> You miss Tselakus, the Dreadlord. <2x>
> You hit Tselakus, the Dreadlord. <2x>
> Tselakus, the Dreadlord invokes a darkness storm.
> You die.


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {Floor, 1700'}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Maeglin, 4750'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Turquoise Ring of Intelligence (+5) {LV, 4750'}
   It increases your intelligence by 5.  It sustains your intelligence.  
d) a Quartz Ring of Speed (+11) {Saruman, 4900'}
   It increases your speed by 11.  
e) a Bronze Amulet of Trickery (+4) {LV, 4900'}
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil {Great Wyrm of Thunder, 4700'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {Eol, 4900'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+8] (+2) {Maeglin, 4750'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20] {Mim, 1700'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {LV, 2000'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {*Acq*, 4600'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Floor, 4750'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v}
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v}
   It cannot be harmed by the elements.  
j) 4 Silver Speckled Potions of Restore Mana {!*}
k) 8 Scrolls titled "banfor xcos" of Teleportation {!*}
l) 8 Scrolls titled "fuaus micner" of Teleport Level {!*}
m) 5 Zinc Rods of Teleport Other {@z3!d!k!v}
n) 2 Iron Rods of Acid Balls {@z2!d!k!v}
o) The Necklace of the Dwarves (+3) {Great Swamp Wyrm, 4850'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Witch-King, 4850'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Witch-King, 4850'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {Witch-King, 4850'}
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  


  [Home Inventory]

a) 6 Dark Blue Potions of Healing
b) 4 Metallic Blue Potions of Life
c) 14 Silver Speckled Potions of Restore Mana
d) 34 Scrolls titled "banfor xcos" of Teleportation {!*}
e) 18 Scrolls titled "fuaus micner" of Teleport Level {!*}
f) a Granite Ring of Constitution (+5) {Floor, 4150'}
   It increases your constitution by 5.  It sustains your constitution.  
g) a Quartz Ring of Speed (+10) {Great Ice Wyrm, 4600'}
   It increases your speed by 10.  
h) The Ring of Barahir (+1) {Major Demon, 4750'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
i) The Ring of Power 'Narya' (+6,+6) (+1) {Thuringwethil, 4900'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
j) a Coral Amulet of Sustenance {LV, 4750'}
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
k) The Amulet of Carlammas (+2) {Itangast, 2950'}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
l) The Amulet of Ingwe (+3) {GreenDPit, 4900'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
m) Chaos Dragon Scale Mail (-2) [30,+17] {LV, 4100'}
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Mindflayer, 4050}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) The Large Metal Shield of Anarion [5,+20] {Death drake, 2300'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
q) a Jewel Encrusted Crown of the Magi [0,+14] (+3) {GreenDPit, 4900'}
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It grants
   you the power of telepathy.  It cannot be harmed by the elements.  
r) The Hard Leather Cap of Thranduil [2,+10] (+2) {Algroth, 2800'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {GreenDPit, 4900'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {LV, 3100'}
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
u) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {Shelob, 4900'}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Ghoul, 1800'}
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Cantoras, 4900'}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
x) The Short Bow of Amrod (x2) (+12,+15) (+2) {Saruman, 4900'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.4.2005 02:06
Last updated on 6.9.2005 22:49

Download this dump

6203. on the Ladder (of 17095)
2524. on the Angband Ladder (of 5560)
5. for this player (out of 7)

Comments

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On 4.4.2005 02:06 tuomashx@hotmail.com wrote:
Reached 1M exp and updated to 3.0.6-alpha1. Submitting the dump to celebrate this. :) Just hoping that there aren't any fatal bugs in this version!

This character is doing fairly well. Human mage seems like a nice combination: quick levels really help early on as you get higher level spells faster. Starting INT of 18/30 instead of 18/50 never felt like a big problem.

I've got a glaring resistance hole and I know it. No rConf, which is starting to feel somewhat dangerous. The problem is that I "need" +CON and ESP from Dor-Lomin, so I can't wear Thengel, which is the only available source of rConf currently. Calculated risks, I suppose.

On 30.6.2005 22:59 tuomashx@hotmail.com wrote:
Played a bit today after a nice few months break.

Putzed around some and reached clvl40 and the depth of 2500 feet. Feeling very rusty indeed. I found a BronzeDSM so now I've got rConf covered. Stat-gain practically done, pondering my next move. I figure I'll stay around these depths for a while at least, to get back the feel of things. Then it's probably Power-Dive (tm) time.

On 7.7.2005 17:21 tuomashx@hotmail.com wrote:
Clvl41, dlvl61.

I haven't been playing that much, so no big changes. Very recently I found Carlammas, which was just what the doctor ordered: got 18/200+ CON now. Too bad I can't say the same about INT yet.

No significant encounters with uniques, except Saruman, against whom I took a few rounds and then tactically retreated. He'll have to wait until I've got at least rDisen, or alternatively the Grimoire of Power. Or both, preferably.

Current target depth is 4000', where both Speed and Kelek's await...

On 8.7.2005 02:50 tuomashx@hotmail.com wrote:
Currently at 4600'.

I have found some useful stuff. BronzeDSM was replaced with Rohirrim, for one... and of course speed is getting better all the time (currently +13 unhasted).

There are plenty of monsters down here I just cannot or will not fight yet. As far as uniques go, 56 are dead. Dwar is the deepest dead one. I've fought Khamul, for one, three times now but each time he summoned Feagwath and I can't take both at the same time, the primary problem being that Feagwath comes with escorts that pass walls (big liches) or go through them (Black Reavers). Not yet.

I have to start killing some of these pesky uniques soon, though, as it's getting quite crowded on many levels! For instance one level featured Tselakus, Khamul, Ancalagon and Baphomet... not in vaults either, just standing about.

Oh, and one major improvement in my kit! Hand-gear (Cambeleg)! It took until 4600'! Seriously, I didn't see a single pair of dex/fa-gloves on the trip down.

On 8.7.2005 10:05 tuomashx@hotmail.com wrote:
Heh, played a bit after waking up and had one of the most amusing and scary Angband experiences: I was happily descending the dungeon, fighting a few good monsters here and there and checking vaults. Then I saw a violet 'p', which was walking towards my location... I assumed it was the Mouth of Sauron. Closer inspection, however, revealed that it was Sauron himself! I had accidentally gone all the way to the temporary bottom of the dungeon. This startled me just a little bit and I decided it might be a good time to take a five and submit a dump or something. I have to start paying attention.

On a less scary note, this character is developing well. INT and CON both at 18/200, permanent speed +20, and so forth. No sign of Kelek's, however. Lack of rDisenchantment bothers me as well. Just these two little things, and I'd be able to start serious unique killing...

Character level is 45 (currently drained to 44 by Azriel [R.I.P.]), dungeon level is 98-99, and unique count 59/97, deepest kill being Maeglin. Still plenty to do. Oh, just finished statgain after killing Azriel on dlvl98 or thereabouts.

On 9.7.2005 16:36 tuomashx@hotmail.com wrote:
The effort of killing uniques and gathering equipment carries on, back and forth dungeon levels 97 and 98.

I still haven't found Kelek's, nor have I found anything that would allow me to get rDisen into my set (Belthronding would be most welcome, for instance).

Dead unique count is 63. Huan is the deepest one.

On 9.7.2005 16:48 tuomashx@hotmail.com wrote:
Forgot to mention. Decided to go toe-to-toe against Tselakus and he kicked my ass:

With door creation, I was able to create a good battleground where he couldn't summon and where I could stand on a glyph and smack him with my axe. This was a good strategy, except that he casted darkness storm virtually every other round. I got three stars off him, but then I had to bail because I was out of healing (started with 8 potions, I think).

I don't know if his casting was so aggressive because I have all monster AI except smart_cheat on this time around... in any case I'm not sure how to defeat him without burning a massive stack of healing potions.

On 9.7.2005 21:53 tuomashx@hotmail.com wrote:
Too much stuff! Not enough *identify*...

I've been killing plenty of high level uniques. Count is 75/97 at the moment. Had a fun Balrog level, where Gothmog, Lungorthin and the Balrog of Moria each met their demise. Gothmog summoned Lungorthin and one or the other summoned Mr. Moria.

I haven't found any really cool artifacts lately, apart from Narya, which I cannot currently wear. I did, however, finally find Kelek's. Dropped by a Great Wyrm of Many Colours.

Still looking for that disenchantment resist. At the very least, I need it if I am to face the legendary destroyer of equipment and their bearers, the Tarrasque.

On 6.9.2005 22:49 tuomashx@hotmail.com wrote:
I could say I was rusty after a break from the game, but that's just a lame excuse. I was simply too eager to get Tselakus finally killed (he was at one deep red star). Die and learn, et cetera.

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