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The Angband Ladder: Zenyte, RohanKnight Haftedmaster by <guvnor_nutter@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Zenyte                 Age                 74       STR!     40       
 Sex   : Female                 Height             149       INT!     21       
 Race  : Zombie RohanKnight     Weight              85       WIS:     36       
 Class : Haftedmaster           Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     37       
                                                                               
 + To Melee Hit         109 Level             50    Max Hit Points      1380   
 + To Melee Damage      104 Experience  17425330    Cur Hit Points      1380   
 + To Ranged Hit         57 Max Exp     17460196    Max SP (Mana)        149   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        115   
   AC                64+186 Gold         1226928    Piety             226311   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Fair         Blows/Round:  17        
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Poor         Mel.dmg/Rnd:  17d6+1768 
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 50 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight auburn hair, and a dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 63 (3150')
        Barrow-Downs: Level 9 (450')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 54 (2700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 32115 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 63 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : .....4.4.4..2.....+         
        Add Int   : .4....2...........+         
        Add Wis   : .4.3.42.........4.+         
        Add Dex   : 3..................         
        Add Con   : .........4..2.....+         
        Add Chr   : .....424..........+         
        Add Stea. : ....3..............         
        Add Sear. : ..............4....         
        Add Infra : ..............4....         
        Add Tun.. : ..............4..3.         
        Add Speed : ..*3.4..........4.+         
        Add Blows : 3...3..............         
        Slay Anim.: +..................         
        Slay Evil : .+.................         
        Slay Demon: ................+..         
        Slay Orc  : +...............+..         
        Slay Drag.: ................+..         
        Sharpness : +..................         
        Poison Brd: +..................         
        Acid Brand: ................+..         
        Sust Str  : ...................         
        Sust Int  : ...................         
        Sust Wis  : ...+...............         
        Sust Dex  : ...................         
        Sust Con  : ...................         
        Sust Chr  : ...................         
        Invisible : ...++.............+         
        Mul life  : ..................+         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : +.......++..+......         
        Hold Life : ..................+         
        Imm Acid  : .......++*.........         
        Res Elec  : .......+...........         
        Imm Fire  : ..+.++.+..........*         
        Res Cold  : .......++.........+         
        Res Pois  : +....+..+.........+         
        Res Fear  : ....++............+         
        Res Lite  : .+.................         
        Res Dark  : ....+..+...........         
        Res Blind : ....+..+...........         
        Res Conf  : ...+....++.........         
        Res Sound : .........+.........         
        Res Shard : ...++..............         
        Res Neth  : ...................         
        Res Nexus : ........+..........         
        Res Chaos : ...+....++.........         
        Res Disen : ....++.+...........         
        See Invis : .+.+..............+         
        Digestion : ..................+         
        Regen     : ..+................         
        Activate  : .++..+.+...+.......         
        Drain Exp : ...+...............         
        Cursed    : ...+...............         
        Hvy Curse : ...+...............         
        Fly       : ...+....+..........         
        Climb     : ..............+....         
        Orc.ESP   : +......+.+.........         
        Evil.ESP  : .+.................         

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     10.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    11.270 [0.900]
          . Stealth                              -7.-600 [0.500]
          . Disarming                            07.400 [0.900]
 - Magic                                         03.088 [0.300]
          . Magic-Device                         44.050 [1.150]
          . Divination                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  05.900 [0.400]
          . Prayer                               32.500 [0.500]
          . Mindcraft                            01.700 [0.500]
 - Monster-lore                                  04.600 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Forest troll on level 1.
You are fated to meet a Grey mold on level 6.
You may meet a Giant grey ant on level 14.
You are fated to find a Potion of Heroism on level 2.
You may find a Potion of Infra-vision on level 1.
You are fated to find something special on level 14.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 62 of Mordor.
b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 49 of
    Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases your 
    wisdom and speed by 3.  It makes you invisible.  It sustains your 
    wisdom.  It provides resistance to shards and chaos.  It allows you to
    fly.  It allows you to see invisible monsters.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
f) The Ring of Banas (+3 attacks)
    It increases your stealth and attack speed by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to fire, dark, blindness, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 67 of Dol
    Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
m) a Dwarven Lantern of the Magi (+2) {Magic Map}
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    blindness and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 63 of Mordor.
o) The Cloak 'Nirent' [1,+11]
    It provides immunity to paralysis.  It provides
    resistance to acid, cold, poison, nexus and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 40 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 54 of Mordor.
q) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 62 of Mordor.
v) (nothing)
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of Moria.
z) (nothing)
{) The Bolt 'Distar' (1d5) (+14,+8) (+4 to speed)
    It increases your 
    wisdom and speed by 4.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 63 of Mordor.
|) a Magical Dwarven Shovel (+3)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Zenyte
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Gem of Knowledge {Restore stats/life levels}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it lying on the ground on level 16 of Mirkwood.
c) a Parchment titled ``Magic for the Layman'' {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Lost soul on level 10 of Barrow-Downs.
d) Gamenlon's Summoning Manual {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Random Number Generator on level 25 of
    The Sandworm lair.
e) The Crystal Ball of The Witch-King of Angmar {Satisfy Hunger}
    It can be activated for satisfy hunger every 100
    turns.  
    You found it in the remains of a Random Number Generator on level 19 of
    The Old Forest.
f) Tenser's Torch of Spontaneous Combustion {Light Absorption}
    It can be activated for light absorption every 80 turns
    .  
    You found it in the remains of a Random Number Generator on level 25 of
    The Sandworm lair.
g) 3 Potions of Healing
h) 14 Potions of Resistance
i) a Silver Rod of Capacity of Detection (200/200)
    It can hold more mana.  
    You found it in the remains of Barney the Dinosaur on level 23 of Mirkwood.
j) a Silver Rod of Capacity of Disarming (200/200)
    
    It can hold more mana.  
    You found it in the remains of Barney the Dinosaur on level 23 of Mirkwood.
k) a Silver Rod of Perception (100/100)
l) a Silver Rod of Enlightenment (100/100)
m) a Golden Rod of Healing (125/125)
n) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it lying in a vault on level 20 of The Old Forest.
o) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
p) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Dol
    Guldur.
q) a Dragon Helm of Water Breathing [8,+25]
    It provides resistance to chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
r) The Morning Star 'Bloodspike' (2d6) (+0,+0) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 49 of Moria.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 19 of The Old Forest.
b) a Spellbook of Wraithform {25% off}
c) a Spellbook of Curse
d) Benetar's Portable Plague {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying in a vault on level 27 of Mirkwood.
e) a Potion of Restore Dexterity
f) 2 Scrolls of Remove Curse
g) a Scroll of Reset Recall
h) a Moonstone Rod of Nothing (75/75)
i) a Rod Tip of Light (15 Mana to cast)
j) a Rod Tip of Trap Location (8 Mana to cast)
k) The Wand of Digging of Thrain (16 charges)
l) a Ring of Slaying (+10,+8)
    
    You bought it from the Black Market.
m) an Amulet of the Serpents [+2] (+1)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 1.  It provides resistance to poison.  
    You found it in the remains of a Snotling on level 21 of Orc Cave.
n) The Amulet of Valrog (+1)
    It 
    increases your strength and intelligence by 1.  It provides resistance 
    to electricity, fire, sound and shards.  It allows you to levitate.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Law drake on level 39 of The Land Of Rhun.
o) a Cloak of Mist [1,+0]
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
r) a Baby black dragon Egg
s) a Parchment - Adventurer's Guide to Middle-earth
t) a Parchment - Numenorean for Beginners (II)
u) a Parchment - Advanced Lessons of Sindarin
v) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves


  [Home Inventory - Gondolin ]

a) The Ring of Power of Uvatha the Horseman (+5)
    It 
    increases your strength and charisma by 5.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to acid, 
    shards and disenchantment.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Siluing (+5 to speed)
    
    It increases your speed by 5.  It makes you invisible.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to electricity and cold.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
c) a Ring of Free Action
d) The Ring 'Findormor' (+12 to damage) (+2)
    It 
    increases your dexterity, charisma and infravision by 2.  It sustains 
    your charisma.  It provides resistance to light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 39 of The Land Of
    Rhun.
e) a Ring of Damage (+15)
f) a Ring of Damage (+12)
g) a Ring of Speed (+7)
    It increases your speed by 7.  
    You found it lying on the ground on level 20 of Mirkwood.
h) 2 Rings of Speed (+10) {100% off}
    It increases 
    your speed by 10.  
    You stole it from the Speed Ring Market.
i) a Ring of Extra Attacks (+1 attack)
    It increases your attack speed
     by 1.  
    You found it in the remains of a Mature multi-hued dragon on level 35 of
    The Helcaraxe.
j) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) an Indestructible Amulet of Searching (+5)
    It increases your searching by 5.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
l) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50
    turns if it is being worn. It increases your strength and constitution
     by 2.  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Random Number Generator on level 47 of
    Moria.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
q) The Pair of Hard Leather Boots of Bargele [3,+10]
    It sustains your strength and charisma.  It provides
    resistance to fire, cold, light and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Light Crossbow 'Huorgor' (x6) (+10,+11) (+3)
    It
    provides light (radius 1) forever.  It increases your wisdom and 
    constitution by 3.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 69 of Dol Guldur.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {special}
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {100% off}
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Weaponsmith.
w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Ren the Unclean (+2 attacks)
    It increases your 
    constitution, stealth and attack speed by 2.  It makes you invisible.  
    It provides resistance to cold, poison and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Dol Guldur.
b) The Ring of Power of Ji Indur Dawndeath (+4)
    
    It increases your wisdom and dexterity by 4.  It makes you invisible.  
    It sustains your intelligence.  It provides resistance to poison, 
    blindness and sound.  It allows you to fly.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of Dol
    Guldur.
c) The Ring of Mabel (+9) {100% off}
    It increases your speed by 9.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
e) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Star of Elendil (+1) {Light, Map, Detect Curses}
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
g) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
h) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 46 of Moria.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient gold dragon on level 39 of
    Mordor.
j) The Metal Cap of Anargor [3,+8]
    It sustains your charisma.  It provides immunity to paralysis.  
    It provides resistance to poison and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Frost giant on level 46 of Moria.
k) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Forest troll on level 41 of Moria.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Quasit on level 62 of Mordor.
m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Uruk on level 39 of The Land Of
    Rhun.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 63 of Mordor.
p) The Long Sword of Elathith (2d5) (+4,+13) (+2)
    
    It increases your strength by 2.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 42 of
    Moria.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 42 of Moria.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 63 of Mordor.
s) The Metal Boomerang 'Glimdrir' (5d5) (+14,+15) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 50 of Moria.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Demigods and their Uses'' (charging)
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Mimic on level 20 of The Old Forest.
b) The Immortal Skull of Benetar
    
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Random Number Generator on level 19 of
    The Old Forest.
c) 93 Potions of Water Curing {quest}
d) 7 Potions of Enlightenment
e) 5 Potions of Resistance
f) 3 Scrolls of *Identify*
g) a Scroll of *Remove Curse*
h) a Golden Rod of Door/Stair Location (125/125)
i) a Rod Tip of Recall (80 Mana to cast)
j) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your intelligence and attack speed by 3.  
    It makes you invisible.  It sustains your intelligence, wisdom and 
    charisma.  It provides resistance to dark and nexus.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Mordor.
k) a Ring of Extra Attacks (+2 attacks) {100% off}
    
    It increases your attack speed by 2.  
    You stole it from the Rare Jewelry Shop.
l) The Amulet of Andorond (+2)
    It increases your intelligence
    , dexterity, charisma and searching by 2.  It sustains your strength
     and dexterity.  It provides resistance to fire and blindness.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young dragon turtle on level 32 of The
    Small Water Cave.
m) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 38 of Mordor.
n) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 40 of Moria.
o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dwarven Ribbed Plate Armour of Resist Fire (-3) [28,+22] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Cloak 'Colannon' [1,+15] (+3 to speed) {Teleport}
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
r) an Iron Crown of Telepathy [0,+9]
    It
    gives telepathic powers.  
    You found it lying in a vault on level 20 of The Old Forest.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 23 of
    Mirkwood.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if
    it is being worn. It increases your dexterity, speed and attack speed
     by 2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Moria.
v) The Mace 'Tanyathim' (2d4) (+19,+5) (+5)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your dexterity by 5.  It does extra damage from 
    acid and frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 41 of Mordor.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.


  [The Mathom-house Inventory - Bree ]

a) Grishnakh, the Hill Orc's corpse
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
b) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .



Posted on 7.4.2005 06:35
Last updated on 13.4.2005 04:07

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1908. on the Ladder (of 15833)
724. on the ToME Ladder (of 3072)
Best for this player (out of 2)

Comments

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On 7.4.2005 06:35 guvnor_nutter@hotmail.com wrote:
This is my first serious TOME character dump after substantial reading of other peoples advice on developing/playing a charcter to stay alive to the end game. I decided on this approach after my own initial attempts miserably failed. If I can get this guy to win I'll feel better about experimenting again. In any case I've learnt a lot about surviving with this guy, not huge amounts about magic however, but you cant do everything at once I guess.

On 7.4.2005 19:29 serinfr@hotmail.com wrote:
looks good so far, except that you really shouldn't do much more without covering the rest of your resists....BTW, mimicry may be a little over-rated, yes you get the extra arms but you only attack with one weapon (from what I can tell, seeing that only 1 of my 2 *thancs got xp.)
Good Luck! :D

On 13.4.2005 04:07 guvnor_nutter@hotmail.com wrote:
This is an update to my earlier Zenyte post, having addressed some of the resists and looking to work out what else I should fix before looking for the One Ring.
That's a good comment on mimicry, I went all out to get arms mimicry and Im dissapointed with it for the reason you say, you dont get seem to get to attack with the extra weapon which is a huge dissapointment for the number of skill points it took to get this.

On 13.4.2005 19:09 serinfr@hotmail.com wrote:
I could be wrong though, recently I had a possessor in a greater kraken, 3 arms, I counted the # of attacks and I was around where it should have been, try to count them individually by counting both "miss" and things like "you barely scratch the creature" to " you demolish the creature" (ignoring all other messages.) good luck! :D
BTW, resist nether is mandatory in Angband. (your next destination it appears).

On 14.4.2005 01:35 guvnor_nutter@hotmail.com wrote:
Okay I'll try that.

Maybe it just isn't updated in the character (Shift 'C') info ??

Anyway I'll confirm and get back to you.

Thanks for the Angband tip, I might have to go back and get my Ring of Mabel, hope I can keep the SP over a hundred then though.

On 14.4.2005 01:36 guvnor_nutter@hotmail.com wrote:
Out of interest do you know if there is someway to automatically recast arms mimicry when it runs out and you drop the extra eq to the ground ?

On 15.4.2005 22:18 serinfr@hotmail.com wrote:
AFAICT, no... however, check the tome forums at
http://forum.t-o-m-e.net and do a search for mimicry. you could always set a macro to do it for you, but not an auto-recast.

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