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The Angband Ladder: Waltzing Willy, Yeek Bard by <shtuph@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Waltzing Willy         Age                 66       STR:     40       
 Sex   : Male                   Height              36       INT:     28       
 Race  : Spectre Yeek           Weight              35       WIS:     20       
 Class : Bard                   Social Class        11       DEX:     37       
 Body  : Player                                              CON:     40       
 God   : Yavanna Kementari                                   CHR:     26       
                                                                               
 + To Melee Hit          61 Level             42    Max Hit Points       805   
 + To Melee Damage       61 Experience   2181407    Cur Hit Points       805   
 + To Ranged Hit         73 Max Exp      2181407    Max SP (Mana)        116   
 + To Ranged Damage       5 Exp to Adv.  2610000    Cur SP (Mana)         60   
   AC                50+116 Gold          663605    Piety               4424   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[7] Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  22d5+671  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well liked child.  You have green eyes, straight auburn              
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 44 (2200')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are disguised as a Serpent.
 You are currently in the town of Gondolin.
 You have defeated 4835 enemies.
 You saved 43 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ..22...2.4..2......         
        Add Int   : 3.2..32.2..........         
        Add Wis   : ..2...2.2..........         
        Add Dex   : 322....2..4..1.....         
        Add Con   : .22..3...4..2......         
        Add Chr   : ..2..32............         
        Add Stea. : ........2..........         
        Add Sear. : .............1.....         
        Add Speed : 32.....22....1.....         
        Add Blows : .2.23..............         
        Slay Anim.: .+.................         
        Slay Orc  : .+.................         
        Slay Troll: ++.................         
        Slay Giant: ++.................         
        Slay Drag.: .+.................         
        Sust Str  : ..........+........         
        Sust Int  : ...+...............         
        Sust Wis  : .....+.............         
        Sust Dex  : ...+......+........         
        Sust Con  : ..........+........         
        Sust Chr  : ...+...............         
        Invisible : ......+...+........         
        Mul life  : ...................         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : +........++.++.....         
        Hold Life : ..........+........         
        Imm Acid  : ...+...++*.........         
        Res Elec  : ...+...+...........         
        Res Fire  : .......+...........         
        Res Cold  : .......+...........         
        Res Pois  : ...+...............         
        Res Fear  : .......+...........         
        Res Lite  : ...................         
        Res Dark  : .........+.........         
        Res Blind : ...+..+............         
        Res Conf  : ...+...+.+.........         
        Res Sound : .......+.+.........         
        Res Shard : .....+.............         
        Res Neth  : .....+.............         
        Res Nexus : ..............+....         
        Res Chaos : ...+.....+.........         
        Res Disen : ...................         
        Aura Fire : ..........+........         
        Levitate  : ..........+..++....         
        Lite      : ..+........+.......         
        See Invis : +..................         
        Xtra Might: ..+................         
        Xtra Shots: ..+................         
        Activate  : ...+....+..+.......         
        Cursed    : ..++.+.............         
        Hvy Curse : ..........+........         
        Orc.ESP   : .........+.........         
        Animal.ESP: .+.................         
        Full ESP  : +..................         

Skills (points left: 0)
 - Combat                                        22.700 [0.700]
          . Weaponmastery                        46.000 [0.700]
          . Archery                              00.-500 [0.000]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    00.500 [0.700]
          . Stealth                              -4.000 [0.700]
          . Disarming                            00.500 [0.600]
 - Magic                                         06.670 [0.600]
          . Magic-Device                         18.500 [1.000]
 - Spirituality                                  05.220 [0.800]
          . Prayer                               50.000 [0.500]
          . Music                                12.200 [0.800]
 - Monster-lore                                  11.010 [1.100]
          . Summoning                            00.000 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            18.400 [0.500]
          . Mimicry                              35.400 [0.500]


  [Fates]

You may meet a Giant black ant on level 1.
You are fated to find a Scroll of Remove Curse on level 16.
You are fated to die on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+10,+14) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) The Sling of Hereth (x4) (+22,+5) (+2) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Elchor' [+15] (+2 attacks) {special}
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It increases your strength and attack speed by 2.  It sustains your 
    intelligence, dexterity and charisma.  It provides resistance to acid, 
    electricity, poison, blindness and chaos.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Baraste' (+3) {cursed}
    It increases your intelligence
    , constitution and charisma by 3.  It sustains your wisdom.  It
    provides resistance to shards and nether.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 34 of
    Mordor.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of A lost temple.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w0}
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) a Set of Leather Gloves of Thievery (+5,+3) [1,+8] (+1)
    It increases your dexterity, searching
     and speed by 1.  It provides immunity to paralysis.  It allows you to
    levitate.  It cannot be harmed by acid.  
    You found it in the remains of a Shadow drake on level 46 of Moria.
x) a Pair of Metal Shod Boots of Stability [6,+5]
    It
    provides resistance to nexus.  It allows you to levitate.  
    You found it lying in a vault on level 26 of The Sandworm lair.
z) a Death mold (681 hp)
{) (nothing)
|) a Shovel {excellent}


  [Character Inventory]

a) a Tome of the Tree
b) a Book of Beginner Cantrips
c) Valdarbon's Automatic Alchemist {Genocide !d!v!k}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) 5 Potions of Speed
e) 17 Potions of Cure Critical Wounds
f) 10 Potions of Healing
g) a Potion of Enlightenment
h) 6 Scrolls of Teleportation
i) a Copper Rod of Door/Stair Location (20/20)
j) a Copper Rod of Trap Location (20/20)
k) a Mithril Rod of Capacity of Recall (320/320) {25% off}
    It
    can hold more mana.  
    You bought it from the Black Market.
l) 5 Wands of Manathrust[1|15] (21 charges)
m) a Snakeskin Cloak of Protection [1,+17]
    It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Steel Helm of Hammerhand [6,+20] (+3) {@w0}
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Leather Gloves 'Vaird' [1,+10]
    It sustains your dexterity.  It provides resistance to life
    draining, dark, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) an Elemental Main Gauche (1d5) (+10,+9)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It provides
    resistance to acid, electricity, fire, cold and poison.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 43 of Mordor.
q) 23 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kenault's Cantrip Generator
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Mage on level 18 of Mirkwood.
b) a Silent watcher (1084 hp)
c) 27 Potions of Cure Light Insanity
d) 5 Potions of Cure Critical Insanity
e) a Potion of Life {100% off}
f) The Crumpled Scroll of Mass Resurrection
g) a Silver Rod of Nothing (100/100)
h) a Golden Rod of Quickness of Nothing (125/125)
i) a Golden Rod of Nothing (125/125)
j) a Mithril Rod of the Istari of Nothing (320/320)
k) The Amulet of Hurion (+1)
    It 
    increases your dexterity, constitution, charisma and infravision by 1.
    It sustains your dexterity and charisma.  It provides resistance to 
    acid, confusion, sound, shards, nexus and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every
    111 turns if it is being worn. It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of good beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 43 of Moria.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger 'Dethanc' (E:3151, L:14) (1d4) (+21,+12)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 47 of Moria.
t) a Dragon Horn (+2)
    It can
    be activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Mirkwood.


  [Home Inventory - Gondolin ]

a) Mordekainen's Pocket Magician {Light}
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Spectre in the town of Minas Anor .
b) 6 Potions of Cure Serious Insanity
c) a Potion of Life
d) a Golden Rod of Nothing (125/125)
e) a Wand of Stone Prison[1|5] of Plenty (9 charges)
    
    You bought it from the Black Market.
f) 2 Wands of Stone Prison[1|5] (14 charges)
g) 2 Wands of Essence of Speed[1|17] (6 charges)
h) a Wand of Demon Blade[4|25] (5 charges)
i) a Staff of Genocide[1|7] (3 charges)
j) a Ring of Intelligence (+6)
k) a Ring of Intelligence (+4) {100% off}
    It increases your intelligence by 
    4.  
    You stole it from the Black Market.
l) a Ring of Damage (+17)
    
    You bought it from the Black Market.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Chain Mail 'Berest' (-2 to accuracy) [14,+3]
    It sustains your strength and 
    intelligence.  It provides immunity to acid and electricity.  It makes
    you completely fearless.  It provides resistance to dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Small Leather Shield of Reflection [2,+12]
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) a Dark Sword of Nothingness (3d7) (-76,-88) {cursed}
    It generates an
    antimagic field.  It can't attack.  It is heavily cursed.  It can
    re-curse itself.  
    You found it in the remains of an Ice troll on level 50 of Moria.
r) a Drum of the Eldar (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid and shards.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Stone Skin
b) 6 Potions of Cure Light Insanity
c) 7 Potions of Cure Serious Insanity
d) 9 Potions of Cure Critical Insanity
e) a Fireproof Scroll of Artifact Creation {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
f) a Rod Tip of Recall (80 Mana to cast)
g) a Ring of Slaying (+12,+13) {100% off}
    
    You stole it from the Rare Jewelry Shop.
h) The Ring of Anyam (+9,+11) (+3) {special}
    It increases your strength by 
    3.  It sustains your constitution and charisma.  It provides
    resistance to acid, light, confusion and shards.  It allows you to
    fly.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) a Ring of Slaying (+12,+12) {100% off}
    
    You stole it from the Rare Jewelry Shop.
j) a Ring of Speed (+13) {100% off}
    It increases your speed by 13.
    
    You stole it from the Rare Jewelry Shop.
k) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.
    
    You stole it from the Rare Jewelry Shop.
l) The Ring 'Lombor' (+5 to searching) {100% off}
    It increases your strength, 
    intelligence and searching by 5.  It provides resistance to acid, 
    light, dark, confusion, nexus and chaos.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Rare Jewelry Shop.
n) an Amulet of the Serpents [+5] (+6) {100% off}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 6.  It provides resistance to poison.  
    You stole it from the Black Market.
o) The Amulet 'Neldir' (+3) {special}
    It increases your wisdom, dexterity
    , constitution, stealth and infravision by 3.  It sustains your 
    strength, wisdom and dexterity.  It provides resistance to blindness
     and shards.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution
     by 1.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Moria.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) Kelek's Wormhole Machine
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Nether wraith on level 37 of Mordor.
b) a Draconic quylthulg (457 hp)
c) a Potion of Cure Serious Insanity
d) 16 Potions of Speed
e) 2 Potions of *Healing* {100% off}
f) 4 Potions of Restore Mana
g) a Moonstone Rod of the Istari of Disarming (150/150)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  
    It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It provides resistance to nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Shadow drake on level 46 of Moria.
i) a Harp of Power (+2) {75% off}
    It 
    increases your charisma by 2.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
j) a Climbing Set {100% off}


  [The Mathom-house Inventory - Bree ]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, 
    stealth and searching by 4.  It does extra damage from acid.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 43 of Moria.
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 9.4.2005 05:55
Last updated on 16.4.2005 03:00

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4744. on the Ladder (of 12715)
1271. on the ToME Ladder (of 2973)
5. for this player (out of 13)

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On 9.4.2005 05:55 shtuph@hotmail.com wrote:
Well, this is my remake of Dancing Willy. This character has had the most amazing luck out of any character I have ever played. He has had 3 artifact fates. Up until now I've never even gotten one. I managed to get his dex really high through stealing items and luck and now he can steal all sorts of stuff. This yeek has really good hitting power compared to what I expected. All this probably means I'll get some hugely out of depth thing which will kill me soon...

On 12.4.2005 20:37 shtuph@hotmail.com wrote:
Ok, I've gotten pretty far with this guy. I'll post more when I get to class, figured I'd get him up and then detail further when I have time.

On 12.4.2005 22:00 shtuph@hotmail.com wrote:
Ok, here we go. Knee deep killing stuff in mordor atm. My speed is about +26 using snake form, but I wish I could find a wolf pelt to give me less of a minus to my int and wis. My damage and mana is lower then I would like at the moment. I currently need to find some fountains of augmentation... that would be nice. Arms mimicry is kind of hard to use at the moment, I can get 144 mana if I'm not transformed. So I can use it, but I keep forgetting to constantly cast it so I keep dropping my stuff.
Symbosis has been more of a novelty then useful. It is also getting less useful as I level, especially since I can cast heal now (for about 170ish heal, not that great, but neither is life share). The added health pool was a lot nicer earlier, but now that I have a decent amount of life it is not nearly as useful.
I just maxed prayer by completely my final god quest, so now once I find a stone prison book I will be able to cast it. Unfortunately, until I find a +10 spell power mage staff, it will not be targetable. As a specter, stone prison is going to be very useful against most foes. I also found a darksword of nothingness, so in theory now I could trap a power foe in a stone prison and then wield the darksword in my off hand and melee it to death without the fear of it casting spells at me. This is not very practical and will only be used in some circumstances (like against the necromancer and trone and other non burrowing bosses).
I've got to say Yavanna is a pretty cool goddes, though I haven't used much of her spells yet. Mainly I use ents potion for the heroic. Once I have more mana available to me I will be able to make use of more of her spells which will be quite nice.
Being a bard, I'm working on the whole leveling music finally, but heroic ballad won't even be that useful, considering I already have access to heroism and berserk (hammerhand).
This character appears to be doing fine so long I don't get hit by multiple nasty dragon breaths or something.
Any suggestions lemme know!

On 12.4.2005 22:02 shtuph@hotmail.com wrote:
I like my +111 ranged to hit. To bad its useless.

On 16.4.2005 03:00 shtuph@hotmail.com wrote:
doing more stuff, figured I'd update cause I just updated my dead assassin...

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