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The Angband Ladder: Haolith, Human Mindcrafter by <silvar@msu.edu>

  [ToME 2.3.1(CVS) Character Sheet]

 Name  : Haolith                Age                 17       STR! 18/170       
 Sex   : Neuter                 Height              65       INT! 18/130       
 Race  : Human                  Weight             201       WIS! 18/190       
 Class : Mindcrafter            Social Class        47       DEX! 18/150       
 Body  : Player                                              Con! 18/200 18/210
 God   : Manwe Sulimo                                        CHR! 18/180       
                                                                               
 + To Melee Hit          85 Level             50    Max Hit Points      1156   
 + To Melee Damage       61 Experience  30861141    Cur Hit Points        -8   
 + To Ranged Hit         80 Max Exp     30880511    Max SP (Mana)        308   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)         42   
   AC                46+188 Gold         2256013    Piety             128631   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Very Bad     Blows/Round:  16        
 Bows/Throw  : Legendary[17]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  64d5+976  
 Stealth     : Excellent    Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          well liked child.  You have dark brown eyes, straight brown          
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 6 (300')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body was a Player.
 You have defeated 26055 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Hrive of the 2890th year of the third age.
 Your adventure lasted 73 days.

     Your Attributes:
You are dead, killed by a Master rogue on level 126 of Angband.
You can breath fire.
You can feel the danger of evil magic.
You can cast magic missiles.
You are in a battle rage.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        34.200 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              02.700 [0.400]
 - Sneakiness                                    08.810 [1.100]
          . Stealth                              08.900 [0.500]
          . Disarming                            00.000 [0.900]
 - Magic                                         26.920 [0.900]
          . Magic-Device                         50.000 [1.150]
          . Spell-power                          40.200 [0.600]
          . Conveyance                           01.000 [0.300]
          . Divination                           01.000 [0.300]
          . Necromancy                           00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  14.600 [1.000]
          . Prayer                               37.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may find a Ration of Food on level 20.
You may find a Slime Mold on level 3.
You are fated to meet a Giant white ant on level 7.
You may find a Rune [Self] on level 1.
You may meet an Insect swarm on level 14.
You are fated to find something special on level 14.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 48 of The Sacred
    Land Of Mountains.
e) The Ring of Osgin (+5) {100% off}
    It increases your speed and attack speed by 5.  It
    sustains your dexterity and charisma.  It provides resistance to fire
     and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Nionendo (+6) {cursed}
    It increases your speed, 
    attack speed and ability to score critical hits by 6.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to fire, 
    poison, dark and nexus.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Wind Shield] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It provides light (radius 1)
    forever.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Skull druj (1162 hp)
{) The Seeker Arrow of Brimramil (4d4) (+26,+16)
    It does extra damage from acid and 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) a Holy Tome of Manwe Sulimo {!*}
b) The Gem of Venom (charging) {!* light}
    It can be activated for 
    light absorption every 80 turns.  
    You found it in the remains of a Nether wraith on level 99 of Mount Doom.
c) The Gem of Wisdom {!* light}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Master mystic on level 94 of Mount Doom.
d) The Pendulum of Orcus {!* Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Old Sorcerer on level 62 of Erebor.
e) Raistlin's Ready Ranger {!* light}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Half-orc Archer on level 50 of Mordor.
f) Jor's Buckler of Missile Attraction {!* Heal}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Master vampire on level 99 of Mount Doom.
g) 17 Potions of Healing
    
h) 10 Potions of *Healing*
    
i) 70 Scrolls of Summon Never-Moving Pet
    
j) 7 Scrolls of *Identify*
    
k) 60 Scrolls of Satisfy Hunger
    
l) a Silver Rod of Charging of Recall (100/100) {!*}
m) a Golden Rod of the Istari of Disarming (228/250)
n) a Mithril Rod of the Istari of Home Summoning (320/320)
o) a Mithril Rod of Capacity of Healing (221/320)
p) an Adamantite Rod of Healing (102/200)
q) a Wand of Thunderstorm[4|39] (6 charges)
r) a Wand of Demon Blade[9|38] of Plenty (25 charges)
s) The Wand of Digging of Thrain (86 charges) {!k!s}
t) 4 Staffs of Genocide[1|5] (3 charges)
    
u) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
v) The Anchor of Space-Time {!*}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
w) The Arrow of Ephrion (1d4) (+24,+21)
    It
    does extra damage from electricity and fire.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 77 of Angband.


  [Home Inventory - Bree ]

a) a Holy Tome of Manwe Sulimo {!*}
b) a Holy Tome of Manwe Sulimo
c) The Tome of Haolith
d) 8 Scrolls of *Identify*
    
e) 9 Scrolls of *Remove Curse*
    
f) 23 Scrolls of Reset Recall
    
g) a Staff of Healing[4|40] (0 charges)
h) a Partial Totem of a Great Wyrm of Chaos
    
i) a Partial Totem of a Great Wyrm of Perplexity
    
j) The Ring called 'Death' (+22 to damage) (+1) {!*}
    
    It increases your infravision and ability to score critical hits by 1.
    It provides resistance to light, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 13 of Mirkwood.
m) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurnimmen' [Wind Shield] [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Set of Gauntlets 'Pauraegen' [Wind Shield] [2,+15]
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It has a spell stored inside.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Pair of Soft Leather Boots of Speed [2,+11] (+7)
    It increases your speed by 7.  
    You bought it from the Footwear Shop.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic
    map if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) 25 Arrows of Slay Undead (1d4) (+11,+11)
    It strikes at undead with holy wrath.  
    You found it in the remains of an Ancient red dragon on level 94 of Mount
    Doom.


  [Home Inventory - Gondolin ]

a) The Eye of Vecna {Teleport level}
    It can be activated for teleport level every 50 turns.  
b) a Rod Tip of Restoration (140 Mana to cast)
    
c) The Ring of Unenente (+2)
    It 
    increases your intelligence, infravision and attack speed by 2.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to nether, chaos and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 55 of The
    Sacred Land Of Mountains.
d) an Indestructible Ring of Slaying (+14,+10)
e) The Ring of Coimlas (+7)
    It increases your constitution and speed by 7
    .  It provides resistance to electricity, fire, dark, blindness and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
f) a Ring of Speed (+11) {100% off}
    
    It increases your speed by 11.  
    You stole it from the Speed Ring Market.
g) The Ring 'Quenwen' (+9) {100% off}
    It increases your stealth, 
    infravision and speed by 9.  It provides immunity to paralysis.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 61 of The Sacred
    Land Of Mountains.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 86 of
    Angband.
j) The Ring of Valin (+4)
    It increases your charisma by 4.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to nether, nexus
     and chaos.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Angband.
k) a Ring of Critical Hits (+5% of critical hits)
    It increases your ability to score critical hits by 5.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    The Sacred Land Of Mountains.
l) The Amulet of Carlammas (+2)
    It can be activated for protection from
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 59 of The Sacred Land
    Of Mountains.
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
n) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases 
    your strength, dexterity, constitution, infravision and speed by 3.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 86 of
    Angband.
o) an Amulet of Anti-Magic
p) The Amulet of Dradil (+3)
    It increases your dexterity by 3.  It sustains your strength
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to sound, shards, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 64 of Erebor.
q) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
r) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 55 of The
    Sacred Land Of Mountains.
s) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
u) The Long Bow of Erondore (x6) (+14,+13) (+3 to speed) {100% off}
    
    It provides light (radius 1) forever.  It increases your dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) 9 Sheaf Arrows of Wounding (1d5) (+10,+17)


  [Home Inventory - Minas Anor ]

a) The Skull of Ancient Wisdom {!* Destruction}
    It can be activated for Destruction every 100 turns
    .  
    You found it in the remains of a Master mindcrafter on level 74 of Angband.
b) Balrilbon's Soulgem {Destruction}
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Skeleton Novice mage on level 70 of
    Erebor.
c) The Grail of Kenault {Restore Stats}
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it in the remains of a Guardian naga on level 41 of Paths of the
    Dead.
d) 9 Potions of Cure Serious Insanity
e) 5 Potions of Cure Insanity
f) 34 Potions of Detonations
g) 4 Scrolls of *Destruction*
    
h) 2 Scrolls of Mass Genocide {!*}
    
i) a Fireproof Scroll of Mass Genocide {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
j) an Adamantite Rod of Healing (200/200)
    
k) an Adamantite Rod of Healing (200/200)
l) a Staff of Genocide[1|14] (2 charges)
m) a Staff of Genocide[1|13] (1 charge)
n) a Staff of Genocide[1|12] (3 charges)
o) a Staff of Genocide[1|11] (2 charges)
p) a Fireproof Staff of Genocide[1|5] (2 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
q) a Staff of Genocide[1|10] (1 charge)
r) a Staff of Genocide[1|5] (4 charges)
    
s) 4 Staffs of Genocide[1|5] (3 charges)
    
t) a Staff of Genocide[1|5] (1 charge)
    
u) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 94 of Mount Doom.
v) The Partial Plate Armour of Arsil (-3 to accuracy) [22,+10]
    It sustains 
    your wisdom.  It provides immunity to electricity and cold.  It
    provides resistance to acid, dark, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 99 of Mount Doom.
x) 69 Empty Bottles


  [Home Inventory - Lothlorien ]

a) The Devil's Pentagram (charging) {!* Restore Stats}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 50 of Submerged Ruins.
b) a Wand of Firewall[3|5] of Plenty (4 charges)
c) a Wand of Tidal Wave[9|25] (4 charges)
d) a Wand of Ice Storm[4|34] (8 charges)
e) a Wand of Teleport Away[7|28] (5 charges)
f) a Wand of Banishment[7|11] of Plenty (3 charges)
g) a Staff of Remove Curses[1|15] (5 charges)
    
h) a Staff of Shake[2|16] (5 charges)
i) a Staff of Shake[3|15] (3 charges)
j) a Staff of Probability Travel[3|21] of Plenty (10 charges)
k) a Staff of Recovery[2|12] (3 charges)
l) a Staff of Healing[4|35] (4 charges)
m) The Golden Horn of the Thunderlords (6 charges) {100% off}
n) a Partial Totem of a Greater titan
    
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
p) a Fur Cloak of Stealth [3,+14] (+3 to stealth)
q) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5
    turns if it is being worn. It increases your dexterity, speed and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a White wraith on level 50 of Moria.
u) The Whip 'Lasher' (1d6) (+10,+8) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
w) The Seeker Bolt of Debraxe (4d5) (+17,+7) (+2)
x) a Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 18 of The Old Forest.
b) Kenault's Cantrip Generator
    It can
    be activated for hallucination every 10 turns.  
    You found it lying on the ground on level 13 of The Old Forest.
c) The Deck of Wild Magic
    It can
    be activated for cure poison every 100 turns.  
    You found it in the remains of an Ethereal drake on level 40 of The Land
    Of Rhun.
d) Baalzebub's All-seeing Servant
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Glabrezu on level 39 of Moria.
e) The Mirror of Alternate Dimensions (charging)
    It can
    be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
f) Benetar's Mana Battery
    It can be
    activated for cure stun every 100 turns.  
    You found it in the remains of a Dark elven mage on level 16 of The Old
    Forest.
g) Gamenlon's Summoning Manual
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
h) The Crystal Ball of Godly Sights
    It can be
    activated for cure confusion every 100 turns.  
    You found it in the remains of a Glabrezu on level 41 of Mordor.
i) The Clay Tablets of Antiquity
    It can
    be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 31 of The Helcaraxe.
j) Raal's Tormented Spirits
    It can
    be activated for cure stun every 100 turns.  
    You found it in the remains of a Poltergeist on level 3 of Barrow-Downs.
k) Tenser's Mechanical Magician
    
    It can be activated for cure hallucination every 100 turns.  
l) The Hand of Vecna
    It can be
    activated for cuts.  
    You found it in the remains of a Dark elven warlock on level 35 of The
    Land Of Rhun.
m) The Immortal Skull of Benetar
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Master vampire on level 37 of The
    Helcaraxe.
n) Agannazar's Antique Acorn
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
o) The Toenail of Vecna
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Hezrou on level 40 of Moria.
p) The Ring of Power of Khamul, the Black Easterling (+1 attack)
    It 
    increases your dexterity, attack speed and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your strength, 
    intelligence and constitution.  It provides resistance to sound, 
    shards and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Erebor.
q) The Ring of Power of Hoarmurath of Dir (+4% of critical hits)
    It increases your infravision and ability to score critical hits
     by 4.  It makes you invisible.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to electricity, 
    poison and shards.  It allows you to levitate.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Erebor.
r) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    
    It increases your intelligence and dexterity by 5.  It makes you
    invisible.  It provides resistance to cold and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol
    Guldur.
s) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your wisdom and stealth by 4.  It makes you
    invisible.  It sustains your strength.  It provides resistance to cold
     and dark.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
t) The Ring of Power of Akhorahil the Blind (+2)
    
    It increases your strength, wisdom and dexterity by 2.  It makes you
    invisible.  It provides resistance to fire, dark and confusion.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 71 of Erebor.
u) The Ring of Power of Ji Indur Dawndeath (+2)
    
    It increases your constitution and charisma by 2.  It makes you
    invisible.  It sustains your strength, wisdom and charisma.  It makes
    you completely fearless.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
v) The Ring of Power of Ren the Unclean (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    provides resistance to sound and nexus.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 71 of Erebor.
w) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
x) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
a) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Dol Guldur.
b) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 66 of
    Erebor.
c) The Filthy Rag 'Elthir' [1,+10] {cursed}
    It sustains your intelligence and dexterity.  It makes you
    completely fearless.  It provides resistance to chaos.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
d) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 48 of The Sacred Land
    Of Mountains.
f) The Dagger 'Dethanc' (E:1901, L:12) (1d4) (+17,+12)
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Orc Cave.
g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Sabre 'Careth Asdriag' (2d7) (+7,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
j) The Broad Sword 'Onnientin' (2d5) (+7,+27) (+2)
    It 
    increases your intelligence and wisdom by 2.  It does extra damage 
    from frost.  It is a great bane of demons.  It fights against evil
    with holy fury.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 66 of The
    Sacred Land Of Mountains.
m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma
     and speed by 10.  It does extra damage from fire.  It drains life
    from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It carries an ancient morgothian curse.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of The
    Sacred Land Of Mountains.
q) The Beaked Axe of Anarion (2d6) (+6,+13) {cursed}
    It must be wielded two-handed.  It does extra
    damage from acid.  It produces chaotic effects.  It strikes at demons
    with holy wrath.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 40 of Moria.
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can
    be activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
s) The Arrow of Uindimlor (1d4) (+13,+4)
    It does extra damage from acid and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
t) The Arrow 'Mingon' (1d4) (+16,+19)
    It
    does extra damage from frost.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 43 of Mordor.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk Shaman on level 20 of The Old
    Forest.
v) The Mage Staff of Liondil (1d4) (+13,+12) [+2](60%)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your mana
    capacity by 60%.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.



Posted on 13.4.2005 12:03
Last updated on 20.6.2005 11:34

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862. on the Ladder (of 17998)
384. on the ToME Ladder (of 3110)
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On 13.4.2005 12:03 silvar@msu.edu wrote:
This 46th level Mindcrafter is the best character I have ever had. I'm not sure what I should do next to get him prepared for Angband.

On 13.4.2005 17:17 HektorLorenzo@web.de wrote:
I would have allocated differently. What I can tell is that your Saving Throw is rather low to use Mindcraft on the save side. Nether resistance is mandatory for Angand. Watch out to get some ego/randart stuff to cover it.
Besides that, you just seem to be doing fine. Good luck!


On 13.4.2005 18:19 silvar@msu.edu wrote:
Thanks for the suggestions. I do have a ring of Nether Resistance but hate to swap in for one of the other rings. Many years ago, I used to play Moria and Nethack, but just started playing TOME in January. After MANY deaths and characters not getting beyond around level 15, this character really took off. Id only played a few Mindcrafters and was not sure how best to allocate skill points. Should I pump the few remaining points in prayer? My ability to use wands and staffs is not very good. It takes many attempts to activate a staff of genocide. Inexperience also led me to Mathom the Deamonblade of Gothmog.

On 16.4.2005 15:09 HektorLorenzo wrote:
Hello, Silvar

Nether Resistance can be obtained from several sources. *identify* your ego items to find out. I don't want to spoil here too much.
Some Magic-Devices are hard to activate, no skillspoints will help. Just deal with it.
There are weapons just as fine as Gothmogs Blade so don't worry too much.

Where to put your remaing skill-points depends how you want to play your character. Rather mellee or more casting.
If you are going to cast Mindcraft offensive very often your saving throw is too low. You certainly don' want to be stunned by failing to cast and then getting paralyzed at the lower levels of angband. If you use mindcraft only for subsidary skills as teleporting detection your are fine wilth your skill allocation I would say.
IF you want to use your manwe Air spells you might want to pump some in Prayer. MaiaForm is rumored to be very suitable for melee characters, but I never played it that way, so I cannot tell.

There is the possibilty to save your skill-points and to allocate them if you feel you need them to proceed, survive.


On 19.6.2005 00:34 wrote:
Whooo! Can Haotlith do this???

On 20.6.2005 11:34 silvar@msu.edu wrote:
5:00 a.m. and Haolith gated into a room of gravity hounds. Too bad. My previous best character was around level 30.

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