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The Angband Ladder: Afirat, Petty-Dwarf Demonologist by <greg@wooledge.org>

  [ToME 2.3.1 Character Sheet]

 Name  : Afirat                 Age                 41       STR! 18/***       
 Sex   : Neuter                 Height              49       INT!  18/90       
 Race  : Petty-Dwarf            Weight              84       WIS! 18/120       
 Class : Demonologist           Social Class        95       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/130       
                                                                               
 + To Melee Hit         105 Level             50    Max Hit Points       820   
 + To Melee Damage       82 Experience  16339583    Cur Hit Points       738   
 + To Ranged Hit         62 Max Exp     16339583    Max SP (Mana)        548   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        119   
   AC                25+117 Gold        12278507    Piety             300000   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Fair         Blows/Round:  19        
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  133d6+1558
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of Mim, Betrayer of Turin.           
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 8 (400')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 24 (1200')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 34 (1700')

 Your body was a Player.
 You have defeated 20221 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 53 princesses.
 You became a new force of darkness and enslaved all free people.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Quelle of the 2890th year of the third age.
 Your adventure lasted 41 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You can cause mold to grow near you.
You can detect hidden doors and traps.
You can destroy walls.
You can wreck the world around you.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You have ESP.
You are extremely unlucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        18.403 [0.750]
          - Weaponmastery                        25.743 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              10.000 [0.400]
 - Sneakiness                                    02.500 [1.800]
          . Stealth                              01.000 [0.400]
          . Disarming                            02.300 [1.800]
 - Magic                                         37.126 [0.700]
          . Magic-Device                         17.600 [1.150]
          . Conveyance                           01.000 [0.300]
          . Divination                           15.200 [0.500]
          . Udun                                 04.000 [0.400]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  10.920 [0.700]
          . Prayer                               23.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+9,+11) (-20) {cursed}
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 18 of Mirkwood.
d) a Sling of Extra Might (x5) (+16,+10) {cursed}
    
    It provides resistance to chaos.  It fires missiles with extra might.  
    It is cursed.  
    You found it in the remains of an Ogre on level 97 of Angband.
e) The Ring of Baramog (+8) {cursed}
    It 
    increases your dexterity, speed, attack speed and ability to score
    critical hits by 8.  It sustains your intelligence.  It provides
    resistance to acid, light, dark, confusion and nexus.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 87 of Angband.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Necklace 'Nauglamir' (+3) {cursed}
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 101 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Dol Guldur.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Arthim [1,+11] (+2 to stealth)
    It increases your 
    stealth by 2.  It sustains your strength and dexterity.  It provides
    immunity to acid and electricity.  It provides immunity to paralysis.  
    It provides resistance to electricity and confusion.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Angband.
s) a Demonhorn of Seeing [2,+10] (+5 to searching)
    It provides light (radius 2) forever.  It 
    increases your searching by 5.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  
    You bought it from the Library.
u) The Set of Cesti 'Eliach' [5,+17]
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 81 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
z) a Death mold (1763 hp)
{) 10 Iron Shots of Inantanor (1d4) (+14,+7) {15 a,c,de,UN,ev}
    It does extra damage from 
    acid and frost.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 2.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Gem of Wisdom {geno !*}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Death quasit on level 86 of Angband.
d) The Tome of Elven Household Magic {mass geno !*}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 81 of Angband.
e) a Parchment titled ``Magic for the Layman'' {sat hunger}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Barbazu on level 81 of Angband.
f) The Hand of Vecna (charging) {destruction !*}
    It can
    be activated for Destruction every 100 turns.  
    You found it in the remains of a Hill giant Priest on level 47 of Mordor.
g) a Parchment titled ''Immortality For Dummies'' {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 47 of Mordor.
h) 5 Potions of Healing {!*}
i) 7 Potions of *Healing* {!*}
    
j) 5 Potions of Life {!*}
    
k) 9 Potions of Restore Mana {!*}
    
l) 38 Scrolls of Teleportation
    
m) 8 Scrolls of *Identify* {!*}
    
n) an Iron Rod of the Istari of Disarming (100/100) {@z8}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) a Moonstone Rod of the Istari of Restoration (150/150) {@z2}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 81 of Angband.
p) a Silver Rod of the Istari of Healing (200/200) {@z1}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
q) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Archlich on level 101 of Angband.
r) a Silver Rod of the Istari of Nothing (200/200)
s) a Silver Rod of Simplicity of Recall (100/100) {!*}
    
    You found it lying in a vault on level 24 of The Sandworm lair.
t) a Golden Rod of Illumination (125/125) {@z9}
    
u) an Adamantite Rod of Speed (61/200) {@z0}
    
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas {!*}
    
b) The Wand of Digging of Thrain (18 charges)
c) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
    It increases your strength, 
    speed and ability to score critical hits by 3.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to blindness and nexus.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
    Guldur.
d) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    It increases your charisma, attack speed and ability to score
    critical hits by 3.  It makes you invisible.  It provides resistance 
    to light, shards and nether.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 85 of Angband.
e) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your constitution and charisma by 2.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to electricity, fire, blindness and chaos.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Nenna (+3 to searching)
    
    It increases your searching and infravision by 3.  It sustains your 
    constitution.  It provides resistance to cold, dark, shards and 
    disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 67 of
    Angband.
g) The Ring of Tuman (+1 attack)
    It increases your attack speed by 1.  It sustains your 
    strength, intelligence and wisdom.  It provides resistance to cold, 
    poison, light and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 87 of
    Angband.
h) The Ring of Ekkas [+14] (+5)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your intelligence, 
    wisdom and dexterity by 5.  It sustains your wisdom.  It provides
    resistance to cold, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
i) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet called 'Neil' (+2)
    It increases your wisdom and dexterity by 2.  It
    sustains your dexterity, constitution and charisma.  It provides
    resistance to cold and chaos.  It slows your metabolism.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 67 of
    Angband.
l) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
n) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 86 of Angband.
o) The Metal Scale Mail of Uiredh (-2 to accuracy) [13,+10]
    It
    sustains your wisdom.  It provides resistance to life draining, poison
    , confusion and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 61 of Mordor.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 87 of
    Angband.
r) a Long Bow of Extra Might (x5) (+12,+16)
    It provides resistance to poison.  It fires missiles with
    extra might.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Heavy Crossbow of Extra Might (x7) (+13,+12)
    
    It provides resistance to poison.  It fires missiles with extra might.
    
    You found it in the remains of a Cave troll on level 69 of Dol Guldur.
t) 23 Seeker Bolts of Acid (4d5) (+11,+10)
    
    It does extra damage from acid.  It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
u) 30 Seeker Arrows of Slay Evil (4d4) (+15,+12) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Archer on level 21 of Orc Cave.
w) 28 Iron Shots of Loron (1d4) (+9,+11) {28 a,DR,ev}
    
    It does extra damage from acid.  It is a great bane of dragons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Mordor.
b) a Silver Rod of Quickness of Nothing (100/100)
c) a Silver Rod of Cheapness of Nothing (100/100)
d) a Golden Rod of Capacity of Nothing (250/250)
e) 2 Rod Tips of Perception (20 Mana to cast)
f) a Staff of Healing[3|29] (3 charges)
g) a Ring of Damage (+18)
h) a Ring of Nether Resistance
    It provides
    resistance to life draining and nether.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Mordor.
j) an Amulet of Trickery (+3)
    It increases your 
    dexterity, stealth, infravision and speed by 3.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
k) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 24 of The Old
    Forest.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) an Elven Soft Studded Leather of Resist Lightning [5,+9] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance 
    to acid, electricity, fire, cold, poison and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Arsilmint [9,+4]
    It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to life
    draining, electricity, fire, cold and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 23 of Mirkwood.
o) an Elven Thunderlord Coat [9,+16] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Cloak 'Gorie' [1,+4] (+1 to stealth)
    
    It increases your stealth by 1.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, confusion, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
q) an Elven Cloak of Stealth [4,+9] (+7 to stealth)
r) The Small Metal Shield of Gaste [3,+7]
    It sustains 
    your wisdom and charisma.  It provides immunity to acid.  It provides
    resistance to cold, light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
s) The Dagger of Elendol (1d4) (+9,+10) (+1 to speed)
    It 
    increases your constitution and speed by 1.  It does extra damage from 
    electricity.  It drains life from your foes.  It is very sharp and can
    make your foes bleed.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 60 of Mordor.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Scimitar 'Ekkainim' (2d5) (+0,+1) (+2 attacks)
    It provides light
    (radius 1) forever.  It increases your attack speed by 2.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    is a great bane of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 57 of Mordor.
v) The Glaive 'Utumar' (2d6) (+15,+8) (+4)
    It
    can be wielded two-handed.  It increases your intelligence and wisdom
     by 4.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It is a great
    bane of demons.  It is a great bane of undead.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
w) a Mage Staff of Wizardry (1d4) (-10,+1)(80%) (+4)


  [Home Inventory - Minas Anor ]

a) a Demonshield of Resist Lightning [5,+12]
    It provides
    resistance to electricity.  It speeds your regenerative powers.  It
    cannot be harmed by electricity.  
    You bought it from the Library.
b) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
c) The Ring of Ninglin (+4)
    It 
    increases your strength, intelligence and stealth by 4.  It sustains 
    your dexterity.  It provides resistance to acid and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) an Indestructible Ring of Slaying (+14,+11)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
e) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Barahir (+1)
    It can be activated
    for dispel small life every 55+d55 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth and searching by 1.  It provides resistance to 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
g) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
h) The Amulet 'Tinume' (+4)
    
    It increases your dexterity and constitution by 4.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to electricity and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 41 of
    Mordor.
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and sound
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Leather Jacket 'Tumlon' (-1 to accuracy) [12,+5]
    It sustains your wisdom and dexterity.
    It provides resistance to poison, light, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 81 of Angband.
m) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
n) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
o) a Mumak Hide of Air [1,+7]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 47 of Mordor.
p) The Small Metal Shield of Natul [3,+8]
    It sustains your 
    constitution.  It provides immunity to electricity and fire.  It
    provides immunity to paralysis.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
q) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 45 of Mordor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every
    400 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 62 of
    Mordor.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Mordor.
v) a Sling of Extra Shots (x2) (+11,+15)
w) 22 Arrows of Acid (1d4) (+11,+13)
x) a Mage Staff of Wizardry (1d4) (-25,-3)(80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection {!*!*}
b) a Golden Rod of Charging of Detection (79/125) {@z0}
c) The Ring of Power of Khamul, the Black Easterling (+4)
    It increases your intelligence by 4.  It makes you invisible.  
    It provides resistance to poison, confusion, shards and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 102
    of Angband.
d) The Ring of Varaxarch (+4)
    It increases your strength and dexterity by 4.  It makes
    you invisible.  It sustains your strength and wisdom.  It provides
    resistance to poison, light and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master thief on level 59 of Dol Guldur.
e) The Ring of Feang (+2)
    
    It increases your intelligence, wisdom, dexterity and stealth by 2.  
    It sustains your strength.  It provides resistance to electricity and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
f) an Indestructible Ring of Speed (+14) {100% off}
    It increases your speed by 14.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
g) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 101 of
    Angband.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 101 of Angband.
i) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Dol Guldur.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 50 of Mordor.
k) The Rusty Chain Mail of Andir (-5 to accuracy) [14,+7]
    It
    sustains your intelligence, dexterity and constitution.  It provides
    immunity to acid.  It provides resistance to cold, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill giant on level 73 of Angband.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 81 of Angband.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 61 of Mordor.
n) The Mithril Chain Mail of Bediste (-1 to accuracy) [28,+9]
    It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    acid, electricity and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 61 of Dol
    Guldur.
o) The Entish Bark of Habarim [1,+11]
    It provides resistance to fire, poison, sound, shards and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Hard Leather Cap of Teleglion [2,+12]
    It sustains your wisdom, dexterity
     and charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, light, 
    dark, confusion, sound, shards, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 87 of Angband.
q) The Dragon Helm of Elenas [8,+22]
    
    It provides resistance to cold, poison, shards, nether, nexus, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 81 of
    Angband.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 44 of
    Mordor.
s) a Heavy Crossbow of Extra Might (x7) (+15,+17)
    It provides resistance to fire.  It fires missiles with extra
    might.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Angband.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
v) 20 Elf Skeletons


  [Home Inventory - Khazad-dum ]

a) The Steel Helm 'Siach' [6,+13]
    It sustains your constitution and charisma.  It provides
    resistance to cold and light.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum
    .
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Sabre of Caros (1d7) (+25,+14) (+1 to speed)
    It increases your 
    strength, dexterity, speed and attack speed by 1.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can make your
    foes bleed.  It is especially deadly against giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
d) The Long Sword of Celeb (2d5) (+14,+23) (+4)
    
    It increases your dexterity, constitution and charisma by 4.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 50 of Mordor.
e) The Whip of Forien (1d6) (+13,+1)
    
    It does extra damage from frost.  It drains life from your foes.  It
    can cause earthquakes.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Mace 'Taratol' (3d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of A lost temple.
g) a Mage Staff of Power (1d4) (+7,+4) (+11)
h) The Mage Staff of Ancalle (1d4) (+2,-5)(40%) (+2)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It can be
    used to store a spell.  It increases your intelligence and spell power
     by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) 5 Canine Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Gem of Rage
    It can
    be activated for gain corruption every 10 turns.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
b) 92 Potions of Water Curing {quest}
    
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 60 of Mordor.



Posted on 13.4.2005 19:09
Last updated on 25.4.2005 20:28

Download this dump

1757. on the Ladder (of 12730)
711. on the ToME Ladder (of 2973)
11. for this player (out of 66)

Related screenshots:
76 Balrogs led the big parade...
It's just a flesh wound!

Comments

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On 13.4.2005 19:09 greg@wooledge.org wrote:
What to use the scroll of Artifact Creation on...?

On 13.4.2005 20:30 paffa_89@hotmail.com wrote:
I don't know about your question. ( some good item =)
put more skill points to weaponmastery. you won't hit monsters in the late game if weaponmastery isn't good. Do you use that bow? if not, change it to Beor's boomerang to get more speed.

On 16.4.2005 15:29 greg@wooledge.org wrote:
Well, Neil suggested making an artifact out of the amulet of Reflection. Unfortunately, he neglected to tell me that the place where you read the scroll determines how powerful the artifact will be, until it was already too late (I had done it in one of the towns). So I have a relatively weak amulet called 'Neil'. No recent dump available right at the moment; maybe after the weekend.

(He values reflection very highly. I'm not sure whether that's really where my priority should have been with this character, especially since demonologists can cast a spell to get it briefly. My first instinct was to use the scroll on the amulet of Trickery. Oh well, it's over and done now.)

Also, I screwed up by failing the Maeglin quest, so Gondolin went up in flames. Unfortunately, the Demonhorn of Gothmog was in my Gondolin house at the time, so that's gone. (In fact, I was quite fortunate to escape that quest with my skin still on... I used up all my *Healing* and all but one Healing potion on the way out.) I really need to work on my tactics with this character. The tactics that work well against low-level monsters (Demon Blade, hack, hack, hack) don't do well against high-level summoners. I can't have any friends if they keep taking splash damage from the Demon Blade spell. Perhaps I should have stopped pumping Demonology at 44 to avoid that radius effect. But since I went all the way to 50 with it, it means I have to decide, based on where I am and what I'm fighting, whether to use it (and forsake summoning), or to skip it and summon high demons to fight alongside me. In hindsight, it seems that the latter is what I should have done on the Maeglin quest.

As for weaponmastery, I don't think it's as important as you seem to indicate. With fighting at Legendary[32] in this dump, and even higher at present, I'm not missing all that often.

I keep hoping to make some decent artifact arrows (or even bolts, if I pump 10 more points into Archery later on), and therefore make use of a long bow or heavy crossbow of extra might. I'll probably have to scum for junk in Bree/barrowdowns to get enough raw material for it. I'm really more used to slingers who, with a mere 10 points in Archery and the Ammo Creation skill, are able to make more than enough random artifact ammunition from all the rubble in the dungeons.

I may switch to Beor at some point, but it will depend on how the rest of my equipment works out.

On 18.4.2005 15:33 greg@wooledge.org wrote:
Updated dump. Just did the "Crypt" in the Angband dungeon and got the silly cloak that I'll probably never use. Gondolin is destroyed, and I'm debating whether to continue in the Angband dungeon, or go down through Moria. I think I'll do Moria.

On 25.4.2005 15:40 greg@wooledge.org wrote:
It's just a flesh wound! I've had worse!

On 25.4.2005 20:28 greg@wooledge.org wrote:
Final notes: I screwed up big time by taking the Maeglin quest too early, destroying Gondor with the Demonhorn of Gothmog still in it. Never did find the Demonshield of Gothmog, but I probably wouldn't have used it anyway. Got a little careless later on and let my supply of healing potions get too low. (I get impatient and don't like scumming for them, but I did take one trip to the Sandhole between Sauron and Morgoth to fix my sanity and get a few Healing potions.) The final fight with Morgoth was quite easy compared to my fights against Sauron -- I only used one Healing and one *Healing* the whole time. I killed Sauron a grand total of 7 times (he dropped the One on the 6th).

Skillwise, there was much room for improvement. Prayer was useless for me (never attempted Mind Control, though I probably should have, just to see what it's good for). Udun was likewise a total waste of points. The splash damage version of the Demon Blade spell (at Demonology level 45) is a mixed blessing. It effectively cripples your ability to use "pets" effectively and fight alongside them, so I probably would have preferred to stop advancing Demonology at level 44. (But then the One boosts spellcasting up 5 levels... so with that in mind, I probably should've stopped at 39.) Extra points would have been welcome in Weaponmastery or in Conveyance. Phase door surely helped, but Disarming would have freed a slot for the rod, and Teleport would have been *most* appreciated. Taking Perfect Casting may have been a mistake; it's hard to say for sure. I never got Int even close to the level where I could've gotten 0% failure, but having 3-4% instead of 5% may very well have been a lifesaver at some point. Can't be sure.

Apart from that, this was a rather strong fighter. The chaotic effects of the Demonblade of Gothmog were often a pain in the ass (teleporting Sauron/Morgoth away before I can kill him, forcing me to hunt them down), but the infrequent vampiric drain almost makes up for it. With that awesome +8 random artifact ring, I was pretty unstoppable in melee as long as I wasn't surrounded by level-boosted monsters -- and then, phase door or teleport would save the day.

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