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The Angband Ladder: Grodo, Hobbit Archer by <teppic@lspace.nildram.co.uk>

  [ToME 2.3.1 Character Sheet]

 Name  : Grodo                  Age                 30       STR!     37       
 Sex   : Male                   Height              39       INT:     32       
 Race  : Hobbit                 Weight              58       WIS:     28       
 Class : Archer                 Social Class        61       DEX:     40       
 Body  : Player                                              Con:     40     40
 God   : Nobody                                              CHR!     33       
                                                                               
 + To Melee Hit          42 Level             48    Max Hit Points      1088   
 + To Melee Damage       40 Experience   5204198    Cur Hit Points       -15   
 + To Ranged Hit         63 Max Exp      5204198    Max SP (Mana)        153   
 + To Ranged Damage       8 Exp to Adv.  5600000    Cur SP (Mana)        153   
   AC                36+105 Gold         1197978                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[47]Searching   : Fair         Shots/Round:  4         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  8d5+160   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
           ou are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have dark brown eyes,               
          straight brown hair, and a dark complexion.                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 4621 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 20 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by a Bronze golem on level 67 of Angband.
You can switch locations with another being.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 8)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        00.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               50.000 [0.800]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    14.800 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            20.500 [0.900]
 - Magic                                         02.064 [0.200]
          . Magic-Device                         20.400 [1.100]
 - Spirituality                                  13.680 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            40.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You may meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Sling of Extra Might (x5) (+8,+8)
    It provides
    resistance to acid.  It fires missiles with extra might.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of The Sacred Land
    Of Mountains.
f) The Ring of Nimlaian (+4 to stealth)
    It increases your constitution and stealth by 4.  It
    makes you invisible.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Amulet of Echana (+2 to infravision)
    It increases your constitution and infravision by 2.  It
    sustains your wisdom and dexterity.  It makes you completely fearless.
    It provides resistance to acid, electricity, cold, poison, confusion, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, light, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 48 of The
    Sacred Land Of Mountains.
o) a Feathers Cloak of Protection [1,+12]
    It provides resistance to shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 40 of
    Moria.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 41 of
    Mordor.
x) a Pair of Soft Leather Boots of Speed [2,+7] (+8)
    It increases your speed by 8.  
    You found it in the remains of a Novice mindcrafter on level 12 of
    Mirkwood.
z) (nothing)
{) 12 Iron Shots of Frost (1d4) (+12,+8) {90% off}
    It does extra damage from frost.  It cannot be harmed by
    cold.  
    You made it yourself.
|) an Orcish Pick of Digging (+5)
    It increases your ability to tunnel by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of The Sacred
    Land Of Mountains.


  [Character Inventory]

a) 10 Potions of Cure Insanity
    
b) 10 Potions of Cure Critical Wounds
    
c) 5 Potions of Healing
    
d) 26 Scrolls of Teleportation
    
e) 15 Scrolls of Teleport Level
    
f) 15 Scrolls of Satisfy Hunger
    
g) a Moonstone Rod of Quickness of Disarming (50/75)
h) a Silver Rod of Capacity of Recall (200/200)
    It can hold more mana.  
    You found it in the remains of a Dreadmaster on level 50 of Mordor.
i) an Adamantite Rod of Cheapness of Perception (200/200)
j) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of The
    Sacred Land Of Mountains.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 52 of The Sacred Land
    Of Mountains.
l) 14 Rounded Pebbles of Hadir (1d2) (+16,+12) {90% off}
    It does extra damage from acid.  It poisons your foes.  
    It is especially deadly against giants.  It is a great bane of undead.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
m) 10 Rounded Pebbles of Slay Evil (1d2) (+7,+12) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
n) 14 Iron Shots of Venom (1d4) (+8,+14) {90% off}
    It poisons your foes.  
    You made it yourself.
o) 23 Iron Shots of Flame (1d4) (+9,+8) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
p) 20 Iron Shots of Slay Dragon (1d4) (+6,+12) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
q) 16 Iron Shots of Slay Undead (1d4) (+10,+8) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
r) 14 Mithril Shots of Acid (3d4) (+8,+11) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Boccob's Unfinished Works
    It can be activated for gain corruption every 10
    turns.  
    You found it in the remains of a Dark elven warlock on level 56 of The
    Sacred Land Of Mountains.
b) The Gem of Ghosts
    It can be activated for restore stats and
    life levels every 200 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Raal's Tome of Unconventional Warfare
    It can be
    activated for summon pet every 101 turns.  
    You found it lying on the ground on level 56 of The Sacred Land Of
    Mountains.
d) 3 Sprigs of Athelas
e) a Moonstone Rod of Nothing (75/75)
f) a Silver Rod of Detection (100/100)
g) a Silver Rod of Simplicity of Nothing (100/100)
h) a Golden Rod of Nothing (125/125)
i) a Mithril Rod of Nothing (160/160)
j) an Adamantite Rod of Quickness of Nothing (200/200)
k) a Rod Tip of Recall (80 Mana to cast)
l) a Rod Tip of Enlightenment (40 Mana to cast)
m) a Rod Tip of Curing (35 Mana to cast)
n) a Staff of Vision[4|21] of Plenty (10 charges)
o) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 45 of The Sacred
    Land Of Mountains.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
q) a Dagger (*Defender*) (1d4) (+6,+1) [+7] (+2 to stealth)
    It 
    increases your wisdom, dexterity, constitution and stealth by 2.  It
    sustains your strength.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold and poison.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Sword Smith.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
t) 26 Rounded Pebbles of Frost (1d2) (+7,+10) {90% off}
    It does extra damage from frost.  
    It cannot be harmed by cold.  
    You made it yourself.
u) 16 Iron Shots of Caran (1d4) (+7,+4) {90% off}
    It does extra damage from electricity.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
v) a Mage Staff of Mana (1d4) (+3,-16)(40%)


  [Home Inventory - Gondolin ]

a) an Amulet of Reflection
b) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    2.  It makes you invisible.  It provides resistance to blindness and 
    shards.  It cannot be harmed by fire.  
    It was given to you as a reward.
c) a Dragon Helm [8,+14]
    It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.

d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
        It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every
    999 turns if it is being worn. It increases your speed by 10.  It
    makes you completely fearless.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) 26 Seeker Bolts of Slay Evil (4d5) (+15,+14)
g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)


  [Home Inventory - Minas Anor ]

a) a Potion of *Healing*
b) a Potion of Life
c) a Potion of New Life
d) a Wooden Rod of Quickness of Door/Stair Location (10/10)
    It can cast spells faster.  
    You bought it from the Black Market.
e) 2 Rod Tips of Enlightenment (40 Mana to cast)
    
f) a Staff of Genocide[1|11] (4 charges)
g) The Ring of Eondon (+2 attacks)
    It increases your attack speed by 
    2.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, fire, dark, blindness and nexus.  
    It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) a Ring of Speed (+7)
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
j) a Feanorian Lamp of Illumination
    It grants you the power of illuminate if
    it is being worn.  It provides light (radius 3) forever.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
k) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Mordor.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength
    every 50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 54 of Mordor.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nexus.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon on level 48 of Mordor.
p) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 64 of
    Mordor.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It increases your luck by 3.  
    It makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) 18 Sheaf Arrows of Acid (1d5) (+11,+10)
w) 16 Rounded Pebbles of Slay Evil (1d2) (+6,+3) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 57 Potions of Cure Insanity
    
c) The Wand of Digging of Thrain (17 charges)
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 70 of
    The Sacred Land Of Mountains.
f) an Amulet of Anti-Magic
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
j) The Mithril Chain Mail of Atalin (-1 to accuracy) [28,+12]
    It sustains your intelligence and constitution.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth)
    It increases your strength, stealth, infravision
     and ability to tunnel by 5.  It provides resistance to acid, 
    electricity, fire and poison.  It allows you to sense the presence of 
    animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Soft Leather Armour of Brenel [4,+8]
    It sustains your constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to light, dark, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 40 of
    Moria.
m) The Hard Studded Leather of Girdor (-35,-5) [7,+10](20%)
    It increases your hit points by 20%.  It provides immunity to 
    acid.  It provides resistance to poison, sound, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature gold dragon on level 47 of The
    Sacred Land Of Mountains.
n) a Large Metal Shield of Reflection [5,+19]
    It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Shield of Deflection of Resistance [10,+26]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
p) a Dwarven Metal Cap of Seeing [3,+5] (+3 to searching)
    
    It increases your constitution, searching and infravision by 3.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of a Young blue dragon on level 31 of Mirkwood.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 50 of The
    Sacred Land Of Mountains.
r) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if it is
    being worn.  It increases your strength, dexterity and constitution by 
    3.  It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to acid, cold, dark
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 47 of The
    Sacred Land Of Mountains.
t) The Two-Handed Sword of Estaramin (3d6) (+15,+21) (+5 to speed)
    It must be wielded two-handed.  It increases 
    your strength, constitution and speed by 5.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be
    activated for berserker and +10 to speed (50) every 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and constitution by 3.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice mindcrafter on level 33 of
    Mirkwood.
w) a Venomous Quarterstaff of the Thunderlords (1d9) (+12,+12) (+2 to
searching)
    It can be wielded two-handed.  It can be activated for 
    teleport (range 100) every 45 turns if it is being worn. It increases 
    your searching by 2.  It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to poison, light and nexus.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  
    You found it in the remains of an Ancient white dragon on level 45 of The
    Sacred Land Of Mountains.



Posted on 15.4.2005 01:34
Last updated on 15.4.2005 19:15

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4541. on the Ladder (of 15316)
1055. on the ToME Ladder (of 3058)
8. for this player (out of 9)

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On 15.4.2005 01:34 teppic@lspace.nildram.co.uk wrote:
Sling-toting hobbit archer with some backup FF mindcraft abilities, on the verge of running into Maeglin.

On 15.4.2005 19:15 teppic@lspace.nildram.co.uk wrote:
Alas, Grodo is no more, killed due to carelessness more than anything else. Neglecting to haste himself he took on a group of bronze golems in an Angband princess quest. He swapped in the Anchor of space time for the Arkenstone to stop them blinking him around, at which point one of the golems gated in a horde of greater demons which took his health dangerously low. Forgetting he was wearing that damned anchor Grodo tried to teleport out. YASD.

On 17.5.2005 19:03 greg@wooledge.org wrote:
Why is a hobbit lugging around scrolls of satisfy hunger? They have intrinsic "create food".

On 24.5.2005 00:03 teppic@lspace.nildram.co.uk wrote:
D'oh! Wasn't aware they could do that...

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