The Angband Ladder: Gogo, DeathMold Loremaster by <serinfr@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Gogo                   Age                 13       STR!     37       
 Sex   : Male                   Height               9       INT:     30       
 Race  : DeathMold              Weight              50       WIS!     28       
 Class : Loremaster             Social Class         1       DEX:     25       
 Body  : Ancalagon the Black                                 CON!     32       
 God   : Tulkas                                              CHR:     25       
                                                                               
 + To Melee Hit          22 Level             50    Max Hit Points      6418   
 + To Melee Damage       28 Experience  24740351    Cur Hit Points      6418   
 + To Ranged Hit         22 Max Exp     24740351    Max SP (Mana)         18   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         18   
   AC                207+123Gold         1553936    Piety               3008   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Bad          Blows/Round:  17        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  510-4556  
 Stealth     : Legendary[7] Magic Device: Heroic       Infra-Vision: 120 feet  
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You were born in wet mud, created by a corrupted                     
          apprentice.  Since then you have given life to four foul             
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 10 (500')

 You have done something experimental.
 Your body is Ancalagon the Black.
 You are currently in the town of Lothlorien.
 You have defeated 6874 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed Ruler.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    efghijkmnosz{@              
        Add Str   : ...3......3...              
        Add Int   : ...3..........              
        Add Dex   : ..........3...              
        Add Con   : ..........3...              
        Add Chr   : ......3.......              
        Add Stea. : ..4...........              
        Add Sear. : ......3.......              
        Add Infra : .2............              
        Add Speed : *2..**.3......              
        Add Blows : .243..........              
        Sust Str  : ..........+...              
        Sust Int  : .+............              
        Sust Wis  : ......+..+....              
        Sust Dex  : ...+......+...              
        Sust Con  : ...+..+...+...              
        Sust Chr  : ......+..+....              
        Invisible : .+............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ...+.........+              
        Hold Life : .......+......              
        Res Acid  : ......+.+.+..+              
        Imm Elec  : ......+.+*...+              
        Imm Fire  : ......+..*...+              
        Imm Cold  : ......+..*+..+              
        Res Pois  : ..+......+...+              
        Res Fear  : ........+.+...              
        Res Lite  : ...+...+......              
        Res Dark  : .......+..+...              
        Res Blind : ......+.......              
        Res Conf  : .......++....+              
        Res Sound : ..+...+.......              
        Res Shard : ........++....              
        Res Neth  : ........+.....              
        Res Nexus : ..........+...              
        Res Chaos : .......++.....              
        Res Disen : .+............              
        Levitate  : ......+......+              
        See Invis : .......+......              
        Digestion : ..+...+...+...              
        Activate  : .......++.....              
        Drain Exp : .+............              
        Cursed    : .+............              
        Hvy Curse : .+............              
        Fly       : ........+....+              
        Orc.ESP   : .......+......              

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        39.850 [0.700]
          . Weaponmastery                        32.200 [0.700]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.700]
 - Magic                                         01.050 [0.600]
          . Magic-Device                         25.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  28.100 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  15.300 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  20.600 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              01.000 [0.500]

 One of your companion(s) has been killed.

  [Character Equipment]

e) an Indestructible Ring of Speed (+17)
        It increases your speed by 17.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
f) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    It increases 
    your infravision, speed and attack speed by 2.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw in the town of
    Gondolin .
g) The Ring called 'My Precious' (+4 attacks) {100% off}
    It increases your stealth, attack speed and ability to score
    critical hits by 4.  It provides resistance to poison and sound.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
h) The Ring of Arnor (+3)
    It increases your strength, intelligence and 
    attack speed by 3.  It sustains your dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Dol
    Guldur.
i) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
j) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
k) The Amulet 'Maegorth' (+3 to searching)
    It increases your charisma and searching by 3
    .  It sustains your wisdom, constitution and charisma.  It provides
    resistance to acid, electricity, fire, cold, blindness and sound.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the wilderness or in
    a town.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
n) The Black Dragon Scale Mail of Galin (-2 to accuracy) [30,+22]
    It can be activated for breathe acid (130)
    every 90+d90 turns if it is being worn. It makes you completely
    fearless.  It provides resistance to acid, electricity, shards, nether
     and chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
o) The Entish Bark of Cuingoren [1,+8]
    It sustains your wisdom and charisma.  It provides immunity 
    to electricity, fire and cold.  It provides resistance to poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Deck of Wild Magic {special}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Nether wraith on level 65 of Mordor.
b) 4 Potions of Cure Insanity
c) 7 Potions of Healing
d) a Potion of *Healing*
e) a Scroll of *Remove Curse*
f) a Silver Rod of the Istari of Curing (200/200) {z@6!*}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 10 of A lost temple.
g) a Silver Rod of the Istari of Perception (200/200) {z@3!*}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Silver Rod of the Istari of Enlightenment (200/200) {z@4!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) a Silver Rod of the Istari of Disarming (200/200) {z@5!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Golden Rod of the Istari of Detection (250/250) {z@2!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) a Mithril Rod of Capacity of Recall (284/320) {z@1!*}
    It can
    hold more mana.  
    You found it lying in a vault on level 27 of The Sandworm lair.
l) a Rod Tip of Healing (120 Mana to cast)
m) a Massive Iron Crown [0] {terrible}
n) a Pair of Metal Shod Boots [6] {special}
o) a Player corpse {E@0!*}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Ring of Power of Uvatha the Horseman (+5)
    It 
    increases your strength and charisma by 5.  It makes you invisible.  
    It provides resistance to shards and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 65 of Mordor.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can
    be activated for berserk strength every 50+d50 turns if it is being
    worn. It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Mount Doom.
j) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of The
    Sacred Land Of Mountains.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
l) The Dagger 'Narthanc' (E:774634, L:34) (1d4) (+30,+17) (+3) {.}
    It can be activated for fire bolt (9d8) every
    8+d8 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your charisma by 3.  It does extra damage from 
    electricity and fire.  It drains life from your foes.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    makes you invisible.  It provides resistance to electricity, fire, 
    cold and confusion.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 32 of Mirkwood.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Dol Guldur.
n) The Dagger 'Dethanc' (E:640777, L:33) (1d4) (+28,+15) {.}
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from electricity and fire.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    electricity, fire, poison and sound.  It allows you to sense the
    presence of giants.  It produces a fiery sheath.  It drains experience
    .  It induces random teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
p) The Glaive of Pain (E:271192, L:31) (9d6) (+22,+40) {.}
    It can be wielded two-handed.  It does extra damage 
    from electricity and frost.  It poisons your foes.  It drains life
    from your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to electricity.  
    It produces an electric sheath.  It drains mana.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 37 of The Land Of Rhun.
q) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It 
    increases your attack speed by 2.  It is a great bane of dragons.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
s) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .


  [Home Inventory - Gondolin ]

a) The Ebon Cube of Darkness
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Spectral Dark elven warlock on level 65
    of Mordor.
b) a Rod Tip of Recall (80 Mana to cast)
c) an Indestructible Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
d) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
e) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Mordor.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 65 of Mordor.
g) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 65 of
    Mordor.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to dark, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Mirkwood.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    confusion.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to poison and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake in the wilderness or in a
    town.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of The Land Of Rhun.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of The Land Of Rhun.
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of The Land Of Rhun.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Land Of Rhun.
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must
    be wielded two-handed.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Mordor.
r) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your 
    intelligence by 3.  It does extra damage from fire.  It is especially
    deadly against natural creatures.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of Gondolin .
t) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 52 of
    Illusory Castle.
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the
    wilderness or in a town.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10)
    every 20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 65 of
    Mordor.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
x) a Great Wyrm of Power corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 32 of Mirkwood.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
e) The Robe of Incanus [2,+20] (+3)
    It grants you
    the power of weigh magic if it is being worn.  It can be used to store
    a spell.  It increases your intelligence, wisdom and searching by 3.  
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 32 of
    Mirkwood.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 32 of Mirkwood.
g) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases 
    your attack speed by 2.  It is especially deadly against natural
    creatures.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Mirkwood.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases 
    your dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases 
    your strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded
    two-handed.  It increases your strength by 2.  It does extra damage 
    from fire.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire and poison.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
n) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your intelligence, wisdom, searching, infravision, ability
    to tunnel and speed by 4.  It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases 
    your stealth, infravision and speed by 3.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It provides resistance 
    to cold and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
p) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be
    activated for teleport away every 200 turns if it is being worn. It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Mordor.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded
    two-handed.  It can be activated for berserker and +10 to speed (50)
    every 100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    provides resistance to acid.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be
    activated for drain life (120) every 400 turns if it is being worn. It 
    increases your wisdom and constitution by 3.  It is especially deadly
    against dragons.  It allows you to sense the presence of undead and 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 32 of Mirkwood.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 32 of Mirkwood.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be
    wielded two-handed.  It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It does extra damage from electricity.  
    It is a great bane of dragons.  It provides immunity to electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be
    wielded two-handed.  It can be activated for drain life (90) every 70
    turns if it is being worn. It increases your wisdom and infravision by 
    4.  It does extra damage from frost.  It is especially deadly against
    orcs.  It provides resistance to cold, light and confusion.  It allows
    you to sense the presence of orcs, trolls and giants.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 32 of
    Mirkwood.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Helcaraxe.
b) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) The Phial of Undeath (-5) {cursed}
d) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 52 of Illusory
    Castle.
f) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
g) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
h) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Iron Helm of Knowledge [6,+20] (-6)
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 51 of The
    Sacred Land Of Mountains.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 51 of The
    Sacred Land Of Mountains.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every
    90+d90 turns if it is being worn. It grants you the power of magic
    missile if it is being worn.  It increases your dexterity and luck by 
    4.  It provides immunity to paralysis.  It provides resistance to acid
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated
    for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. 
    It poisons your foes.  It is especially deadly against orcs.  It
    provides resistance to poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
t) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can
    be wielded two-handed.  It increases your strength and dexterity by 2.
    It produces chaotic effects.  It is a great bane of undead.  It fights
    against evil with holy fury.  It provides resistance to light and dark
    .  It allows you to see invisible monsters.  It drains mana.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 52 of
    Illusory Castle.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your 
    strength, dexterity and speed by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It makes you completely fearless.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Helcaraxe.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be
    wielded two-handed.  It can be activated for confuse monster every 15
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 51 of The
    Sacred Land Of Mountains.
x) The Player corpse {E@9!*}
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Power of Akhorahil the Blind {sell for 1 gold!}
    It makes you invisible.  It sustains 
    your dexterity and charisma.  It provides resistance to chaos.  It
    allows you to levitate.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
c) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8)
    7+d7 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can
    be wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does
    extra damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Dark Sword 'Mormegil' (E:560584, L:33) (6d7) (+23,+9) [-20] (+3 to speed)
{
    It generates an antimagic field.  It increases 
    your speed and attack speed by 3.  It does extra damage from 
    electricity and fire.  It drains life from your foes.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, chaos and disenchantment.  It allows you to sense the presence 
    of trolls and giants.  It produces an electric sheath.  It drains mana
    , life and experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from fire and frost.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It sustains your intelligence.  It provides resistance to 
    fire and cold.  It allows you to sense the presence of giants.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can
    be wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 34 of Mordor.
v) The Whip of Gothmog (3d6) (+15,+16) (-2)
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Minas Anor .



Posted on 20.4.2005 20:54
Last updated on 21.4.2005 17:23

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1324. on the Ladder (of 18915)
541. on the ToME Ladder (of 3145)
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On 20.4.2005 20:54 serinfr@hotmail.com wrote:
well, here we go, my first character to make it to the bottom of angband. The damaage is so high because this character decided to sacrifice abour 2500 hp to an alter. next stop, sauron. :)

On 20.4.2005 20:56 serinfr@hotmail.com wrote:
made a mistake in skill point allotment, oh well, life will go on! Should I weild the ring or destroy it, when I find it.

On 20.4.2005 21:01 serinfr@hotmail.com wrote:
oh yeah, I posted this now so that in case I weild the One you'll be able to see all the goodies I've collected and rarely used.

On 21.4.2005 04:54 shtuph@hotmail.com wrote:
You do more then enough damage, wear some rings of accuracy.

On 21.4.2005 17:23 serinfr@hotmail.com wrote:
well, I destroyed the ring and as you can see my power significantly dropped. However, Morgoth was a pushover....

Still debating on wether to try the void or not as the only Item I have to help there is the phial of undeath....and I'm not a huge fan of AFC's.

On 25.4.2005 02:40 shtuph@hotmail.com wrote:
Do not use phial of undeath, it is not AFC, it has a morgothian curse which is much worse.

On 25.4.2005 19:25 serinfr@hotmail.com wrote:
yeah, I'm scumming for cloaks of air ATM, slow going unfortunately, oh well...

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