The Angband Ladder: Lumiel II, Elf Ranger by <mmagch@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Lumiel II                                Self  RB  CB  EB   Best
 Sex    Female            Age       100   STR! 18/100  -1  +2  +5 18/160
 Race   Elf               Height     51   INT! 18/100  +2  +2  +3 18/170
 Class  Ranger            Weight     88   WIS! 18/100  -1  +0 +11 18/200
 Title  Ranger Lord       Status     22   DEX! 18/100  +1  +1  +5 18/170
 HP     885/885           Maximize    Y   CON! 18/100  -2  +1  +9 18/180
 SP     356/356           Preserve    Y   CHR! 18/100  +1  +1  +2 18/140

 Level           50       Armor    [28,+115]     Saving Throw     Heroic
 Cur Exp    7258571       Fight    (+38,+29)     Stealth          Superb
 Max Exp    7258571       Melee    (+47,+39)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+58,+22)     Shooting      Legendary
 MaxDepth    Lev 84       Blows       5/turn     Disarming        Superb
 Gold       2412453       Shots       4/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   209.6 lbs       Infra        30 ft     Searching          Good

 You are one of several children of an Avarin Ranger.  You have light
 grey eyes, straight silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.+.. Blind:.........+...
 Elec:........+.... Confu:......+..+...
 Fire:....+...++... Sound:.........+...
 Cold:........++... Shard:.......+.....
 Pois:....+.+...... Nexus:.............
 Fear:....+........ Nethr:........+....
 Lite:.....+...+..+ Chaos:.........+...
 Dark:.....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.+......+....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:.........+... Tunn.:.............
Telep:+............ Speed:.++++....+.+.
Invis:.....+...+... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+9,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Ruby Ring of Speed (+8) {floor, '2600}
   It increases your speed by 8.  
d) a Ruby Ring of Speed (+9)
   It increases your speed by 9.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Protection [1,+17] {25% off}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Small Metal Shield of Elvenkind [3,+11] (+3 to stealth) {RNether}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+3)
   It increases your speed by 3.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 10 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 4 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 3 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 8 Metallic Red Potions of Cure Critical Wounds {!*, 10% off}
k) 14 Violet Speckled Potions of Healing {!*, 75% off}
l) 6 Crimson Potions of *Healing* {!*}
m) 8 Red Potions of Restore Life Levels
n) 3 Bronze Rods of Detection {@z1}
   It cannot be harmed by electricity.  
o) 18 Arrows of Venom (1d4) (+9,+9) {@f2=g}
   It is branded with poison.  
p) 67 Arrows of Frost (1d4) (+9,+9) {@f3=g}
   It is branded with frost.  It cannot be harmed by cold.  
q) 28 Arrows (1d4) (+11,+10)
r) 53 Arrows (1d4) (+10,+11)
s) 9 Seeker Arrows of Slay Demon (4d4) (+13,+12) {=g}
   It slays demons.  


  [Home Inventory]

a) a Yellow Mushroom of Restoring
b) 5 Scrolls titled "prokvly urish" of *Identify*
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
i) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
j) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
k) a Cloak of Aman [1,+18] (+3 to stealth) {RChaos}
   It increases your stealth by 3.  It provides resistance to chaos.  It
   cannot be harmed by the elements.  
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
m) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
n) a Shield of Deflection of Preservation [10,+33]
   It provides resistance to dark, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
o) a Jewel Encrusted Crown of Lordliness [0,+18] (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It grants you the power
   of telepathy.  It cannot be harmed by the elements.  
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
v) 99 Arrows of Frost (1d4) (+4,+4)
   It is branded with frost.  It cannot be harmed by cold.  
w) 99 Arrows of Venom (1d4) (+0,+0)
   It is branded with poison.  
x) 28 Arrows (1d4) (+0,+0)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.4.2005 23:43
Last updated on 4.5.2005 19:09

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4849. on the Ladder (of 18915)
1801. on the Angband Ladder (of 6466)
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Comments

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On 22.4.2005 23:43 mmagch@hotmail.com wrote:
So far, so good. The resistance armor cost me a fortune at the Black Market, but on the other hand I've got basic resists covered now.

On 23.4.2005 00:04 mmagch@hotmail.com wrote:
The good news is that I've reached L23 and have learned Identify, the bad news is that the failure rate is abysmal (82%). So much for dumping all ID scrolls.

I'm considering turning auto-scum on. While most levels so far hardly were a challenge, they also yielded next to nothing in terms of loot.

On 23.4.2005 19:18 mmagch@hotmail.com wrote:
Changed weapons yet again. I'm also playing with autoscum on now, and so far it has yielded a small vault or two (with forgettable loot).

Still no Long Bow of Power/... in sight. :( At least the Rod of Cold Balls is really handy.


On 23.4.2005 20:35 mmagch@hotmail.com wrote:
Upgraded my helm and armor. Hoping for *ID* now in addition to a better bow and another tasty ring.

On 23.4.2005 20:37 mmagch@hotmail.com wrote:
Figures I'd be able to buy a ?o*ID* the second after I post the dump.

Anyway, RPois on the armor. Yay! :)

On 24.4.2005 00:26 mmagch@hotmail.com wrote:
Two melee attacks per round now thanks to a !oStr found in the dungeon.

Ring slots are also looking pretty good. Common sense dictates I should be on the outlook for =oCon or maybe Str/Dex instead, but I like the bigger mana pool and decreased failure rates as well.

I keep finding Short Bows of Power. >:(

On 24.4.2005 19:57 mmagch@hotmail.com wrote:
Swapped out one =oInt for a =oStr, resulting in three melee attacks per turn and less problems with being burdened.

Also bought a very nice Cloak of Aman at the BM, which grants RChaos. Still no news on the bow front.

On 24.4.2005 20:07 mmagch@hotmail.com wrote:
"Excellent" feeling at '1000 yields a rather neat goodie. :)

On 25.4.2005 02:51 mmagch@hotmail.com wrote:
A vault at '1350 finally brought this somewhat nicer Long Bow. Beorn was there too, took a !oSpeed to get rid of him.

On 25.4.2005 19:09 mmagch@hotmail.com wrote:
Got lucky and was able to buy Tenser's from the BM.

However, until I'd bought it I had not realized that I simply did not have enough mana for Elemental Brand, and the failure was abysmal too (95%). Luckily I had not sold my two +4 =oInt, and with them it's managable.

I tried writing some macros to automatically swap my rings out while in town for enchanting purposes, but it's not working right. Grrrr.

On 26.4.2005 00:25 mmagch@hotmail.com wrote:
Being able to use branded ammo makes a HUGE difference, I must say.

Mordenkainen's was just lying in a corner when I entered the level.

Also, I really could go for some Holhenneth about now.

On 26.4.2005 19:28 mmagch@hotmail.com wrote:
The road goes ever on and on...

Found Narthanc and Paurnen on the same trip. Too bad they're both useless to me. :(

On 27.4.2005 00:15 mmagch@hotmail.com wrote:
Now this is a difficult choice. Obviously the Iron Crown of Telepathy I found during my last vault raid is very nice, but if I wear it I lose RBlind from my current helm (and SeeInvis, but currently my weapon covers that as well).

Sadly that also was the only drop worth mentioning. To think I had to kill three ancient dragons for this...

On 27.4.2005 00:37 mmagch@hotmail.com wrote:
Got the Metal Cap of Thengel and Raal's from the same vault.

RConf on the hat is nice, but again, no RBlind. I'll keep it at my home for now.
Likewise, I'm not sure how useful Raal's will be for me.

On 27.4.2005 01:08 mmagch@hotmail.com wrote:
A vault at '2350 yielded the Chain Mail of Arvedui and...another Raal's. It also contained Waldern, King of Water, who didn't even have the goddamn decency to drop anything at all after causing me so much trouble.

I'd like to wear Arvedui's, but I'd lose the RPois from my Elvenkind armor and that's not something I'm willing to lose, now that AGDs and Basilisks are showing up frequently.

On 27.4.2005 03:14 mmagch@hotmail.com wrote:
More dungeon shenanigans yield the Full Plate Armor of Isildur and a Jewel Encrusted Crown of Lordliness (?oAcq).

While they're both nice items, I would still lose RPois and RBlind, respectively, if I used them. Goddamnit.

On 27.4.2005 08:43 donalde@pp.inet.fi wrote:
You have wrong headgear. Wear either crown of telepathy or Thengel. Also, Have you tried out combination of trident of wrath + gloves of FA, how many blows that will get you? You can safely sell those scrolls of remove curse, =oSI, cap of INT and Lotharang. You need either RLight + RDark or RBlind, not neccessary both. Some monsters can cast blinding attack, but thatwhy you have !oCCW. There are two monsters that hit to blind, harowen and gabriel, and they are such monster you don't want to melee. You have way too few town books, carry at least 5 of each town book.

On 27.4.2005 18:52 mmagch@hotmail.com wrote:
Trident + FA gloves still yields 5 blows. I do lose +2 Con compared to the Westernesse weapon, but gain RDark.

Still undecided what to do about the armor. I may try and buy a =oRPoison to swap it for the =oStr, allowing me to wear Isildur's.

I've went with the Telepathy hat for now.

Carrying more books would further cut my speed down. I'm down to +6 as is and would end up at +5 or +4 with all those books. :(

On 27.4.2005 19:24 mmagch@hotmail.com wrote:
Trident + FA gloves still yields 5 blows. I do lose +2 Con compared to the Westernesse weapon, but gain RDark.

Still undecided what to do about the armor. I may try and buy a =oRPoison to swap it for the =oStr, allowing me to wear Isildur's.

I've went with the Telepathy hat for now.

Carrying more books would further cut my speed down. I'm down to +6 as is and would end up at +5 or +4 with all those books. :(

On 27.4.2005 19:30 mmagch@hotmail.com wrote:
And here I thought that previous comment hadn't gone through and submitted it twice. Bah.

Found Caspanion's in another vault, as well as a =oRPoison. I'm quite tempted to wear the armor, although that mean would mean forfeiting RSound and RNexus from Isildur's.

On 27.4.2005 20:04 donalde@pp.inet.fi wrote:
You need RConf. It is vital for survival. I'd wear Caspanion instead Isildur, due bigger CO bonus. You need to be caruful about vibration hounds, and gold dragons, but that should be managable. Why on earth you are carrying waybread? you have satisfy hunger spell.

On 27.4.2005 20:20 mmagch@hotmail.com wrote:
You know, that's a fair question. Must be a bad habit. ;)

As far as important resists go, I'm missing RSound, RNexus, RDisen and perhaps Hold Life. Maybe a decent amulet will come along soon.

On 27.4.2005 20:36 donalde@pp.inet.fi wrote:
hold life isn't that important, thatswhy there are !oRRL. Nexus isn't real killer, neither disentchantment, they are merelyly annoying. As a ranger, you should be able to deal monsters that hit to disen with a bow. Or, they can be teleported away. Are rod of cold balls and gauntlets of agility really needed?

On 27.4.2005 21:52 mmagch@hotmail.com wrote:
You are right, of course. What can I say, I'm a packrat by nature. ;)

On 27.4.2005 22:19 mmagch@hotmail.com wrote:
A Lesser Balrog summoned by a Demonic Quylthulg kindly dropped these boots of Speed. +3 isn't much, but on the other hand a total of +10 is a nice even number.

On 27.4.2005 22:58 mmagch@hotmail.com wrote:
Statgain has been officially completed.

On 28.4.2005 04:14 mmagch@hotmail.com wrote:
Found Hammerhand's in a vault. Not sure if I should use it as it offers relatively little except for +3 Str/Dex/Con and RNexus, but in turn I'd lose ESP and "gain" Aggr. Meh.

Met Eol on the same level. Apart from not dropping anything worthwhile, he also summoned a Dracolich while nearly dead, as some kind of final "fuck you" I'm sure.

On 28.4.2005 16:51 mmagch@hotmail.com wrote:
Found another =oSpeed. Neat!

On 29.4.2005 00:02 mmagch@hotmail.com wrote:
Many nice drops today. I kept that Crown of Lordliness on a whim, and its hidden power turned out to be ESP. :)

However, even though I have a nice selection of artifact headgear and armor to choose from now, I still can't quite get myself to make any actual changes to my gear.

On 29.4.2005 21:35 mmagch@hotmail.com wrote:
Another decent loot haul, mostly thanks to Saruman. I fear the artifacts I haven't yet *ID*'d won't be worth using anyway, but then, who knows. (No, I can't be arsed to look up the spoilers.)

On 29.4.2005 22:12 mmagch@hotmail.com wrote:
After removing my foot from my mouth, I will admit that Theoden's axe actually came in handy. When the opportunity presents itself I will get a different cloak, as RChaos now is covered.

On 30.4.2005 17:38 mmagch@hotmail.com wrote:
I would like to extend my sincerest "go to hell" to Qlzqqlzuup, which forced me to leave the last level behind thanks to an unreasonable build up of summoned critters.

I did find some decent stuff at least...

On 1.5.2005 14:45 donalde@pp.inet.fi wrote:
Wear Fingolfin. Sell Nar-i-vagil, Belegennon (Caspanion is way better armour giving RPoison), Thengel. Also, if you run out of inventory base, you might consider selling out Holhenneth and Celegorm. Too bad you haven't found any artifact bows.

On 3.5.2005 23:14 mmagch@hotmail.com wrote:
Quite the haul. It'll take some time to sort through.

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