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The Angband Ladder: Theurg, RohanKnight Swordmaster by <lorddimwit@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Theurg                 Age                 22       STR! 18/***       
 Sex   : Female                 Height              52       INT! 18/***       
 Race  : Vampire RohanKnight    Weight              71       WIS! 18/***       
 Class : Swordmaster            Social Class         1       DEX! 18/190       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR! 18/***       
                                                                               
 + To Melee Hit         154 Level             50    Max Hit Points      1414   
 + To Melee Damage      131 Experience  32639919    Cur Hit Points      1414   
 + To Ranged Hit         82 Max Exp     32639919    Max SP (Mana)        427   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        425   
   AC                48+204 Gold          612272    Piety              53288   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[100Perception  : Heroic       Blows/Round:  14        
 Bows/Throw  : Legendary[25]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  70d5+1834 
 Stealth     : Bad          Magic Device: Legendary[22]Infra-Vision: 120 feet  
                                                       Tactic:       berserker 
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and a very fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 116 (5800')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 11232 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : 3..3.4....44.....6.         
        Add Int   : ...3..252...3......         
        Add Wis   : ...3.42.25.........         
        Add Dex   : 3..3.......4.4.....         
        Add Con   : ...3...5..44.......         
        Add Chr   : ...3.4.525.........         
        Mul Mana  : ............+......         
        Add Stea. : ........2..........         
        Add Sear. : ......2..5....4..6.         
        Add Infra : ......2.......4..6.         
        Add Tun.. : ..............4..6.         
        Add Speed : 3.*3.4..2.......4.+         
        Add Blows : ....3..............         
        Chaotic   : ................+..         
        Vampiric  : .+.................         
        Slay Evil : +...............+..         
        Slay Demon: .+..............+..         
        Slay Orc  : .................+.         
        Slay Troll: .+..............++.         
        Slay Giant: .+...............+.         
        Slay Drag.: .+...............+.         
        Sharpness : ++.................         
        Acid Brand: ................++.         
        Fire Brand: .+.................         
        Sust Str  : ...+...............         
        Sust Int  : .......+...........         
        Sust Wis  : .........+.........         
        Sust Dex  : ...+.....+.........         
        Sust Con  : ...+...+...........         
        Sust Chr  : .......+.+.........         
        Invisible : ........+..........         
        Mul life  : ..................+         
        Sens Fire : ...................         
        Reflect   : .......+...........         
        Free Act  : +..+...+..+.++.....         
        Hold Life : ...+..............+         
        Imm Acid  : .......+++*+.+...+.         
        Imm Elec  : ...*...+.+.++......         
        Imm Fire  : ..+..+..+..+......*         
        Imm Cold  : .......*+..+......+         
        Res Pois  : ...+.+..+...+.....+         
        Res Fear  : .....+.+..........+         
        Res Lite  : ...........+.......         
        Res Dark  : .........+..+....++         
        Res Blind : ......++...+.......         
        Res Conf  : .......+..+.......+         
        Res Sound : ..........+........         
        Res Shard : ..........+........         
        Res Neth  : ..................+         
        Res Nexus : .......+...........         
        Res Chaos : ..........+........         
        Res Disen : ...+.+...+.......+.         
        Aura Fire : .......+..........+         
        Levitate  : ...+........+......         
        Lite      : .........+.+.+....+         
        See Invis : +.++..+....+.......         
        Digestion : +..+...............         
        Regen     : +..+..............+         
        Activate  : ..++.++.++.+++...+.         
        Aggravate : ......++..........+         
        Blessed   : .+..............+..         
        Cursed    : ....+..+...........         
        Hvy Curse : .......+...........         
        Fly       : ..................+         
        Climb     : ..............+..+.         
        Orc.ESP   : ..........+......+.         
        Troll.ESP : ..................+         
        Dragon.ESP: ...........+.......         
        TLord.ESP : .......+...+.......         
        Full ESP  : ......+............         

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        42.410 [0.900]
          - Weaponmastery                        49.966 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              05.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.500 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            04.700 [0.900]
 - Magic                                         10.390 [0.500]
          . Magic-Device                         47.500 [1.150]
          . Demonology                           50.000 [1.500]
 - Spirituality                                  06.700 [0.500]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  02.900 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Parchment - Deep Thoughts on level 2.
You may find a Brass Lantern on level 1.
You are fated to meet a Village idiot on level 1.
You may find a Scroll of Identify on level 1.
You are fated to find a Rune [Self] on level 15.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+3 to speed)
        It increases your strength, dexterity and speed by 3.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
b) The Demonblade of Ingron (4d6) (+9,+10) {!k}
    It does extra damage from fire.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Library.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 111 of
    Angband.
f) a Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 3.  It is cursed.  
    You found it in the remains of an Ancient red dragon on level 66 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
m) The Palantir of Orthanc (+2) (charging)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
u) The Set of Gauntlets of Eol [Ent's Potion] [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence and luck by 3.  
    It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Mordor.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Rangon (1d5) (+11,+20) (+4 to speed) {100% off}
    It increases your speed by 4.  It does
    extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {!k}
    It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
b) 2 Fireproof Tomes of the Tree {!k}
    It cannot be harmed
    by fire.  
    You bought it from the Library.
c) 2 Fireproof Forest Tomes of Yavanna {!k}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) Raal's Tome of Unconventional Warfare {LiteAbs}
    It can be activated for light
    absorption every 80 turns.  
    You found it in the remains of a Hezrou on level 35 of Mordor.
e) 4 Potions of *Healing*
f) 13 Potions of Restore Mana
g) 11 Scrolls of Teleportation
h) an Iron Rod of the Istari of Recall (100/100) {!k!da@2}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Silver Rod of Illumination (100/100) {!k!da@0}
j) a Golden Rod of the Istari of Healing (250/250) {!k}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
k) a Golden Rod of Capacity of Disarming (250/250) {!k!da@1}
    
    It can hold more mana.  
    You bought it from the Black Market.
l) a Mithril Rod of Perception (160/160) {!k!da@3}
m) an Adamantite Rod of Capacity of Speed (400/400) {!k!d}
    It can hold more mana.  
    You found it in the remains of an Archlich on level 89 of Angband.
n) an Adamantite Rod of the Istari of Healing (400/400) {!k!d}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Osyluth on level 87 of Angband.
o) an Adamantite Rod of Enlightenment (200/200) {!k!da@4}
p) an Adamantite Rod of Cheapness of Detection (200/200) {!k!da@5}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of an Archlich on level 63 of Mordor.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 116 of
    Angband.
r) The Dark Sword 'Mormegil' (E:9621152, L:48) (6d7) (+53,+25) [-20] (+2 to
speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from acid, electricity and 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It makes you invisible.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It allows you
    to sense the presence of trolls and good beings.  It drains mana, life
     and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 50 of
    Moria.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) 58 Empty Bottles {!k}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
b) 6 Sprigs of Athelas {!k}
c) 12 Potions of Healing
d) a Silver Rod of Cheapness of Nothing (100/100) {!k}
    
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
e) a Ring of Damage (+16)
f) an Amulet of Lightning Resistance {!k}
    It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You bought it from the Magic shop.
g) The Phial of Galadriel (+4)
h) The Bar Chain Mail of Tarithang (-2 to accuracy) [18,+14]
    It sustains your strength, 
    intelligence and wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to acid, fire and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 86 of Angband.
i) a Mouse Fur of Air [1,+6] {!k}
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Illusory Castle.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.


  [Home Inventory - Gondolin ]

a) 2 Fireproof Tomes of the Everrunning Wave {!k}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 27 Potions of Cure Insanity {!k}
c) a Scroll of *Remove Curse*
d) a Ring of Slaying (+10,+17)
    
    You found it in the remains of an Ancient white dragon on level 69 of
    Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gelugon on level 111 of Angband.
g) The Amulet of Varwe (+4,+4) [+3] (+2)
    It 
    increases your strength, constitution and searching by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    electricity, confusion and disenchantment.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 82 of
    Angband.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 50 of Moria.
i) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Mordor.
j) The Anchor of Space-Time
k) The White Dragon Scale Mail of Vardor (-2 to accuracy) [30,+19]
    It can be activated for breathe frost (110) every 90+d90 turns
     if it is being worn. It sustains your dexterity.  It provides
    immunity to electricity.  It provides resistance to electricity, cold, 
    dark, confusion and disenchantment.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Mordor.
m) The Feathers Cloak of Carri [1,+14]
    It sustains 
    your dexterity.  It provides immunity to acid.  It provides resistance 
    to fire and nether.  It allows you to fly.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
n) The Large Leather Shield 'Mirin' [4,+11]
    It sustains your 
    strength.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to sound, shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend on level 85 of Angband.
o) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and nether.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 48 of Mordor.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
q) The Pair of Hard Leather Boots of Arniern [3,+14]
    It provides resistance to life draining, poison, light, 
    confusion, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
r) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your 
    dexterity, stealth and searching by 4.  It does extra damage from acid
    .  It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Mordor.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Dark Sword 'Saldion' (3d7) (+15,+23) (+3 attacks)
    It generates an antimagic field.  It increases 
    your intelligence and attack speed by 3.  It does extra damage from 
    acid.  It produces chaotic effects.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 72 of Erebor.
w) The Sling of Thonwend (x5) (+14,+5) (+3 to speed)
    
    It increases your intelligence, wisdom and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 56 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Edhranya [5,+12]
    It
    sustains your intelligence.  It provides resistance to acid, fire, 
    poison, nexus and chaos.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Forbidden Library.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity
     by 4.  It makes you invisible.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Angband.
c) Kelek's Wormhole Machine
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Spectre in the town of Minas Anor .
d) The Crumpled Scroll of Mass Resurrection
e) The Great Rod Tip of Home Summoning (75 Mana to cast)
f) a Ring of Speed (+14)
g) The Ring of Barahir (+1)
h) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
i) an Amulet of Doom [+3] (+5)
j) The Amulet of Ingwe (+3)
k) a Dwarven Lantern of the Magi (+2) {!k}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, dark, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
m) The Cord Armour of Eldor (-65,-56) [6,+4](20%)
    
    It increases your hit points by 20%.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, cold and light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mummy on level 97 of Angband.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Mordor.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
s) The Bolt of Doroth (1d5) (+7,+7) (+3 to speed)
    It increases your constitution, charisma and speed by 3.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 57 of Mordor.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 47 of Mordor.
u) a Metal Boomerang (Defender) (4d5) (+7,+12) [+3] (+3 to stealth) {!k}
    
    It increases your stealth by 3.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
w) a Drum of the Eldar (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 48 of Mordor.
x) The Mage Staff 'Oiomarin' (1d4) (+4,+0)(60%) (+3)


  [Home Inventory - Lothlorien ]

a) a Tome of Translocation
b) 4 Morphic Oils of Spider {!k}
c) 99 Potions of Water Curing {quest}
d) 40 Scrolls of Magic Mapping {!k}
e) 27 Scrolls of Object Detection {!k}
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 52 of
    Mordor.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you
    completely fearless.  It provides resistance to acid and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
j) The Fur Cloak of Silin [3,+1]
    It sustains your 
    dexterity.  It provides resistance to fire, cold and chaos.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) a Mouse Fur of Immolation [1,+11] {!k}
    It provides resistance to fire.  It produces a fiery
    sheath.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) a Pair of Soft Leather Boots of Speed [2,+6] (+9) {!k}
    It increases your speed by 9.  
    You stole it from the Footwear Shop.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger of Uthlathun (1d4) (+9,+9) (+3 attacks)
    It increases your strength, dexterity, 
    constitution, charisma and attack speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded
    two-handed.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 65 of The
    Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
b) The Cord Armour of Estelost [6,+12]
    It provides immunity to fire.  It provides resistance to 
    electricity, fire, cold, light and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
c) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 72 of Erebor.
e) The Fauchard of Eleva (1d10) (+3,-3) (+2 attacks)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your constitution and attack speed by 2.  It produces
    chaotic effects.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.



Posted on 24.4.2005 08:35
Last updated on 26.4.2005 05:21

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729. on the Ladder (of 15404)
344. on the ToME Ladder (of 3060)
14. for this player (out of 42)

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On 24.4.2005 08:35 lorddimwit@hotmail.com wrote:
Vampire RohanKight Swordmaster, yaaaaawn....

OK, so the concept behind this one was trying to get all sorts of spells that'll increase damage per hit and combine that with lots of blows per round. Thus, Yavanna worship (for Tree Roots / Water Bite), Demonology (for Demon Blade), and Mimicry (for extra EQ). Unfortunately, Water Bite and Demon Blade are mutually exclusive, but the character is still quite strong. Demon Blade and Tree Roots are more powerful than I at first gave them credit for—this character has an AC of above 300 after Tree Roots (339 with Stone Skin as well).

Yavanna worship is actually working extremely well for this character—the combat enhancements are a real help (no, not nearly as powerful as Curse, but then what is?), and the ability to cast Healing has pulled me out of many sticky situations.

In Angband now, looking for the Ring.

On 26.4.2005 03:14 lorddimwit@hotmail.com wrote:
A frantic battle with Sauron and about a million Greater Demons at the bottom of Angband yielded Nenya, Vilya, and the One Ring. Now I'm immune to everything, resist everything, static speed of +32, static AC of 252... life is good.

Off to Mt. Doom.

On 26.4.2005 05:21 lorddimwit@hotmail.com wrote:
All done.

The last few battles were real yawners—I could kill everything so quickly that I seldom even bothered with a lot of the measures I normally use—a few well-timed Stone Prison spells got me out of some sticky situations though.

Morgoth was cake. He summoned quite a few things, but I either killed them quickly or just ignored them and kept pounding him. Probably took under ten rounds or so with Demon Blade, Tree Roots, and light speed on my side.

This character relies very heavily on Magic-Device, as her extensive collection of rods should suggest.

I might be able to succeed in the Void with this one, but I might put that off for a while. I've got some other things to do in the meantime.

On 26.4.2005 23:57 shtuph@hotmail.com wrote:
Sweet character, Yavanna rocks, healing rocks, demon blade rocks, and of course, stone prison rocks (stones?). Now if there was only enough skill points to put 25 in Udun and get genocide.... hmm maybe there are with low magic device and no weaponmastery.

On 27.4.2005 06:42 lorddimwit@hotmail.com wrote:
I've run a couple of characters before who got Genocide via Yavanna-worship or Nature school skill (Rangers mostly)... let me see...

This one got 50 in nature and 1 in Udun, and that worked pretty well (cost of about 100 skill points):

http://angband.oook.cz/ladder-show.php?id=3287

And then there's this one, who got Prayer to 50 with Yavanna and then bumped Udun up to 25 (cost of about 165 skill points):

http://angband.oook.cz/ladder-show.php?id=1921

On 27.4.2005 20:04 shtuph@hotmail.com wrote:
63 in Udun, 100 for prayer (but you can get 30 skill points for free from god quests so it only costs you 70) for a total of 133. After that you just need a fancy way to kill Melkor.

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