The Angband Ladder: Star, Hobbit Rogue by <>

  [Oangband 0.7.0 Character Dump]

 Name    : Star            Age                  28   STR:     18/20            
 Sex     : Female          Height               33   INT:        17            
 Race    : Hobbit          Weight               47   WIS:         9            
 Class   : Rogue           Social Class         28   DEX:     18/80            
                                                     CON:        14            
                                                     CHR:        12            
 Max Hit Points      180   Level                27   Max SP (Mana)        14   
 Cur Hit Points      180   Experience        61901   Cur SP (Mana)        14   
                           Max Exp           61901                             
        (Fighting)         Exp to Adv.       64000          (Shooting)         
 Blows/Round           3   Gold               7789   Shots/Round         1.8   
 + to Skill           29                             + to Skill           26   
 Deadliness (%)       45   Base AC/+ To AC  21/ 66   Deadliness (%)       45   
                            (Character Abilities)                              
 Fighting    : Excellent   Stealth     : Legendary   Disarming   : Heroic      
 Bows/Throw  : Excellent   Perception  : Excellent   Magic Device: Excellent   
 Saving Throw: Excellent   Searching   : Superb      Infra-Vision: 40 feet     
                            (Character Background)                             
          You are one of several children of a Hobbit Burglar.  You            
          are the black sheep of the family.  You have brown eyes,             
          straight brown hair, and an average complexion.                      

  [Specialty Abilities]

Extra Trap 

  [Character Equipment]

a) a Short Sword (Defender) (1d7) (+12,+8) [+6] (+4 to stealth)
b) The Sling 'Troll's Bane' (x2) (+9,+8)
c) a Steel Ring of Skill (+12)
d) a Beryl Ring of Strength (+4) {50% off}
e) a Pewter Amulet of Intelligence (+2)
f) The Phial of Galadriel
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
h) a Cloak of Stealth [1,+6] (+2 to stealth)
i) a Wicker Shield [2,+4] {25% off}
j) an Iron Helm of Light [5,+6]
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
l) a Pair of Leather Sandals of Stealth [1,+5] (+3 to stealth)

0) 30 Lead Shots (1d3) (+0,+0) {@f0}
1) 22 Lead Shots (1d7) (+2,+1) {@f1}
2) 28 Lead Shots of Frost (1d3) (+3,+3)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)

  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1!k!d!s!v, 75% off}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2!k!d!s!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3!k!d!s!v}
d) 3 Misty Potions of Speed
e) 10 Yellow Potions of Cure Critical Wounds {25% off}
f) a White Potion of Healing
g) 10 Scrolls titled "payyerg" of Phase Door {50% off}
h) 10 Scrolls titled "murrog oxyfin" of Teleportation {!*}
i) 4 Scrolls titled "snayerg iv" of Word of Recall {!*, 75% off}
j) 3 Scrolls titled "mandan gre" of Satisfy Hunger
k) 2 Ivory Rods of Light
l) 2 Galvorn Rods of Lightning Bolts
m) 2 Runed Wands of Stone to Mud (7 charges)
n) 2 Iridescent Wands of Shrapnel (12 charges)
o) a Rosewood Staff of Teleportation (6 charges) {!*}
p) an Aspen Staff of Perception (11 charges)
q) a Mistletoe Staff of Dungeon Mapping (15 charges)

  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!k!d!s!v, 75% off}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!s!v}
c) 6 Scrolls titled "rea qur nagaus" of Recharging
d) a Quartz Ring of Aggravation {!*}
e) an Amethyst Ring of Free Action
f) a Ruby Ring of See Invisible
g) Leather Scale Mail of Resistance (-1) [11,+6]
h) a Battle Axe of Slay Evil (2d8) (+10,+8)
i) a Morning Star (2d9) (+9,+7)

  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 25.4.2005 03:59
Last updated on 28.4.2005 05:46

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13194. on the Ladder (of 18514)
159. on the Oangband Ladder (of 226)
Second best for this player (out of 3)


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On 25.4.2005 03:59 wrote:
First time playing Angband in quite some time, trying the new features in OAngband. I've only had one close call so far, when ants got summoned out of nowhere and they destroyed my scroll of teleportation.

Mostly doing damage through traps, for example, setting a trap behind you and moving two spaces back is better than hitting the opponent with a melee weapon. In addition you can stand in a corridor and put two traps before you and that kills most people. Other than traps, I'm making heavy use of my sling, and throw Dethanc, which does tons of damage, when I'm reasonably certain I'm not in danger of losing it.

On 25.4.2005 11:11 dominic wrote:
When ants get summoned, beastmasters are usually the culprit. Look for the yellow 'p'. The reason your melee sucks is the morning star you're wielding being too heavy for you class. Rogues get attack bonuses for lighter weapons and penalties for heavier ones.

Even though a 2d9 Morning Star is a nice find, I'd still sell it and wield Dethanc. You can use it's activation lightning bolt to compensate a bit for firepower.

On 27.4.2005 18:56 wrote:
Actually, I seem to have the same skill with the Morning Star as with Dethanc (both "Very Good".) Since the Morning Star is 2d9 (avg 10) and Dethanc is 1d5 * 1.7 (avg 5.1) I've decided to continue wielding the Morning Star.

Only problem right now is that I'm unsure of how to attack, I'm relying alot on my traps since I can't survive in close melee and my sling doesn't really do enough damage.

On 28.4.2005 02:06 Atriel wrote:
There´s a weight cap level based to each class. An invisible to hit bonus is added to assassins and rogues if the weapon is below this weight, lighter = bigger bonus. And there is an invisible penalty to all classes that wield heavier weapons than the cap.
I think this bonus/penalty should be shown on screen...
I had similar problems playing elf ranger before.... till you find good dice ammo and good launcher, youll have to run a lot.
BTW, just trying O rogue too ;)

On 28.4.2005 05:46 wrote:
Hmm, even if it's invisible shouldn't it show up on the first screen after "Fighting:" in terms of very good, excellent, etc. even if the actual to-hit bonus does not appear?

Anyway, it's irrelevant since I found this nice defender weapon and did a big equipment overhaul, now I can change my rings of FA and SI to more useful ones and my heavy armor of resistance to Thalkettoth. Char is much stronger now after just a few finds due to benevolence of RNG.

On 29.4.2005 00:35 wrote:
Char is dead now (didn't get the dump). She was at dlv41 and decided to take on "Leon Marrick, the Vampire." He obligingly teleports in, I make a trap for him, he blinds me, then when I use CCW he wipes me out with a 2 spell combo.

Moral 1: Don't pick fights when you're already at a too-deep level.
Moral 2: When you're blinded and in a possibly dangerous situation, drink your !oSpeed before your !oCCW.

But then again, I kinda wasn't expecting the guy to be that badass. But apparently he was a mage type of player ghost and so was pretty deadly.

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