The Angband Ladder: Aesterin, Wood-Elf Ranger by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Aesterin               Age                171       STR!     40       
 Sex   : Female                 Height              59       INT!     28       
 Race  : Skeleton Wood-Elf      Weight              90       WIS!     33       
 Class : Ranger                 Social Class        53       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     35       
                                                                               
 + To Melee Hit          70 Level             50    Max Hit Points      1127   
 + To Melee Damage       71 Experience  15911222    Cur Hit Points       -12   
 + To Ranged Hit         77 Max Exp     15911222    Max SP (Mana)        189   
 + To Ranged Damage      24 Exp to Adv.    *****    Cur SP (Mana)         32   
   AC                56+133 Gold         3084450    Piety              34305   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Excellent    Blows/Round:  6         
 Bows/Throw  : Legendary[70]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  24d4+426  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Warrior.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 90 (4500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 37 (1850')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 12701 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 43 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 56th Hrive of the 2890th year of the third age.
 Your adventure lasted 124 days.

     Your Attributes:
You are dead, killed by Ancalagon the Black on level 90 of Angband.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        31.440 [0.800]
          . Weaponmastery                        12.500 [0.500]
          - Archery                              50.000 [0.950]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 03.300 [0.300]
                   . Crossbow-mastery            01.200 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.190 [0.950]
          . Disarming                            03.000 [1.000]
 - Magic                                         26.816 [0.700]
          . Magic-Device                         16.400 [1.100]
          . Conveyance                           04.500 [0.500]
          . Divination                           11.500 [0.500]
          . Nature                               50.000 [0.500]
          . Udun                                 01.200 [0.400]
 - Spirituality                                  01.000 [0.300]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.700 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to meet a Mangy-looking leper on level 20.
You may meet a Pitiful-looking beggar on level 20.
You are fated to meet a Giant black ant on level 9.
You may find a Potion of Speed on level 1.
You may find a Scroll of Light on level 10.
You are fated to meet a Giant white mouse on level 16.
You are fated to find a Rod Tip of Nothing on level 12.
You are fated to meet a Giant brown bat on level 4.


  [Character Equipment]

a) a Spectral Shadow Blade of Gondolin (4d4) (+13,+16) (+4 to stealth) {DINRIS}
        It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, constitution and stealth by 4.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, dark and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It drains life.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You bought it from the Black Market.
d) a Long Bow of Extra Might (x7) (+19,+24) {NEEM EYE}
    It provides resistance to nexus.  
    It fires missiles with extra might.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
e) The Ring of Menya (+8,+10) (+3)
    It increases your strength, wisdom and constitution by 3.  
    It sustains your dexterity.  It provides resistance to dark, blindness
    , sound and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) an Indestructible Ring of Speed (+13)
    It increases your speed by 13.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
n) The Bronze Dragon Scale Mail of Lumith (-2 to accuracy) [30,+19]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your wisdom, constitution and charisma.  
    It provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to cold, confusion, nether and 
    nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
o) an Elven Cloak of Protection [4,+18] (+3 to stealth)
    
    It increases your stealth, searching and luck by 3.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of Mirkwood.
p) The Demonshield 'Earan' [5,+12]
    It sustains your 
    strength.  It provides immunity to acid, electricity and fire.  It
    makes you completely fearless.  It provides resistance to light and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) 17 Silver Arrows of Wounding (3d4) (+19,+24)
|) The Mattock of Golach (+6,+5) (+2 to speed)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, ability to
    tunnel, speed and attack speed by 2.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Character Inventory]

a) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of Ungoliant, the Unlight on level 75 of
    Angband.
b) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) The Tome of Aesterin
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Tome of Elven Household Magic {Heal 700}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 50 of Moria.
f) The Skull of Ancient Wisdom {Heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 64 of Mordor.
g) The Clay Tablets of Antiquity {Mass Geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Shade on level 34 of Moria.
h) Raistlin's Ready Ranger {Teleport 100}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hezrou on level 50 of Mordor.
i) Tenser's Torch of Spontaneous Combustion {Exp & Stats}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 71 of Erebor.
j) The Toenail of Vecna {Sanity Boost}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Barbazu on level 70 of Angband.
k) 5 Fireproof Scrolls of Satisfy Hunger
    It
    cannot be harmed by fire.  
    You bought it from the Alchemy shop.
l) a Silver Rod of Recall (100/100)
    
m) a Golden Rod of Cheapness of Acid Balls (125/125)
    It can cast spells for a lesser
    mana cost.  
    You found it lying in a vault on level 24 of The Sandworm lair.
n) a Mithril Rod of Capacity of Lightning Balls (320/320)
    It can
    hold more mana.  
    You found it in the remains of Hela, Queen of the Dead on level 80 of
    Angband.
o) The Sheaf Arrow of Dionar (1d5) (+12,+12) {Dragons & Undead}
    It is a great bane of dragons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 80 of Angband.
p) 26 Arrows of Andelo (1d4) (+18,+10) {90% off}
    
    It does extra damage from acid and electricity.  It is especially
    deadly against dragons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {Giants & Anything}
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
r) The Seeker Arrow of Gondor (10d8) (+10,+20) {Evil & Demons}
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
s) 9 Silver Arrows of Slay Undead (3d4) (+13,+12)
    It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it lying in a vault on level 69 of Erebor.
t) 15 Silver Arrows of Slay Demon (3d4) (+13,+10)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ethereal dragon on level 60 of Erebor.
u) 25 Silver Arrows of Wounding (3d4) (+13,+13)
    
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 16 Sprigs of Athelas {75% off}
    
c) 4 Potions of Cure Insanity
    
d) 14 Potions of Healing
    
e) a Moonstone Rod of the Istari of Fire Balls (150/150)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
f) a Silver Rod of Capacity of Cold Balls (200/200)
    It can hold more mana.  
    You found it in the remains of a Keeper of Secrets on level 60 of Erebor.
g) The Ring of Serata (+3)
    
    It increases your strength and intelligence by 3.  It sustains your 
    intelligence, wisdom, dexterity and charisma.  It provides resistance 
    to electricity, nether, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 60 of Erebor.
h) a Ring of Accuracy (+21)
    
    You bought it from the Black Market.
i) a Ring of Speed (+12)
    It increases your speed by 12.  
    You bought it from the Rare Jewelry Shop.
j) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
k) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 68 of Erebor.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Icky Queen on level 20 of The Old
    Forest.
n) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
o) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Feathers Cloak 'Golad' [1,+10] (+4 to stealth)
    It increases your stealth by 4.  It provides immunity to 
    acid.  It provides resistance to electricity, fire, light and 
    confusion.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
q) a Dwarven Metal Cap of Seeing [3,+8] (+4 to searching)
    It increases 
    your constitution, searching and infravision by 4.  It provides
    resistance to fire and blindness.  It allows you to see invisible
    monsters.  It allows you to sense the presence of trolls and dragons.  
    
    You found it lying on the ground on level 34 of Cirith Ungol.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {Int+ & Conf Res?}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 69 of
    Erebor.
s) The Pair of Soft Leather Boots of Agoth [2,+15]
    It sustains your dexterity.  It provides resistance to acid, 
    fire, cold, confusion, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Erebor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 36 of Mordor.
c) a Parchment titled ``Demigods and their Uses'' {Escape!!}
    It can
    be activated for teleport level.  
d) 3 Potions of Cure Insanity
    
e) 2 Potions of *Healing*
    
f) 2 Scrolls of *Destruction* {25% off}
    
g) a Scroll of Mass Genocide
    
h) a Fireproof Staff of Genocide[1|5] (2 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) 2 Staffs of Genocide[1|5] (3 charges) {25% off}
    
j) Polished Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    It can be activated for breathe
    acid (130) every 90+d90 turns if it is being worn. It sustains your 
    charisma.  It provides resistance to acid.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
k) Polished Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your intelligence.  It provides resistance to 
    fire.  It allows you to fly.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
l) The Shield of Deflection 'Borwe' [10,+20]
    
    It sustains your intelligence and constitution.  It provides immunity
    to paralysis.  It provides resistance to electricity, light, nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 71 of Erebor.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
n) The Bastard Sword of Gonaeglur (3d4) (+12,+18) (+3 to speed)
    It can be wielded two-handed.  It increases your wisdom, 
    charisma and speed by 3.  It does extra damage from electricity and 
    fire.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ymir, the Ice Giant on level 72 of Erebor.
p) a Gnomish Shovel of Digging (+6,+9) (+4)
    
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Home Inventory - Minas Anor ]

a) Cathal's Corrupting Cymbal {Cure LSD}
    It can be activated for 
    cure hallucination.  
    You found it lying on the ground on level 38 of Cirith Ungol.
b) 12 Potions of Detonations
    
c) 10 Fireproof Scrolls of Teleportation
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
d) a Golden Rod of the Istari of Nothing (250/250)
e) an Adamantite Rod of Nothing (200/200)
    
f) The Golden Horn of the Thunderlords (4 charges) {100% off}
g) The Ring of Edaid (+3)
    It increases your dexterity and 
    constitution by 3.  It sustains your intelligence and wisdom.  It
    provides resistance to acid, fire, confusion and disenchantment.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Acidic cytoplasm on level 53 of Mordor.
h) a Ring of Critical Hits (+8% of critical hits)
i) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Keeper of Secrets on level 60 of Erebor.
j) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young bronze dragon on level 20 of
    Mirkwood.
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 60 of
    Erebor.
n) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases your wisdom and stealth by 4.  It poisons your foes
    .  It provides resistance to light, dark, blindness, confusion and 
    nether.  It allows you to sense the presence of good beings.  It 
    drains mana and life.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
o) The Glaive of Narsil (2d6) (+19,+16) (+2 attacks)
    It can be wielded two-handed.  It increases your constitution, 
    charisma and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Heavy Crossbow 'Elperant' (x7) (+20,+11) (+3 to speed)
    It increases your dexterity
     and speed by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Angband.
r) 25 Bolts of Slay Evil (1d5) (+12,+8) {90% off}
    
    It fights against evil with holy fury.  
    You made it yourself.
s) The Seeker Bolt of Tuorimar (4d5) (+24,+17) (+2 attacks)
{Fr,Ps,Troll,Undead,}
    It provides light (radius 1) forever.  It 
    increases your attack speed by 2.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Horn of Boromir (+3) {Major Summon}
    It can be activated for mass human
    summoning every 1000 turns if it is being worn. It increases your 
    strength and constitution by 3.  It makes you completely fearless.  It
    provides resistance to fire.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Helcaraxe.
u) Climbing Set
    It
    allows you to climb mountains.  
v) a Mage Staff of Power (1d4) (+11,+2) (+10)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 10.  
    You found it in the remains of Eilinel the Entrapped on level 47 of Moria.
w) a Mage Staff of Wizardry (1d4) (+6,+4)(100%) (+5)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) 21 Fireproof Scrolls of Satisfy Hunger
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
b) 3 Scrolls of *Destruction* {25% off}
    
c) The Ring of Umaeru (+3 to speed)
    It increases your strength, 
    constitution, infravision, speed and attack speed by 3.  It makes you
    invisible.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and chaos.  It allows you to
    fly.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) The Amulet 'Breth' (+8)
    It increases your strength, wisdom and searching by 8
    .  It sustains your intelligence.  It provides resistance to poison, 
    light and shards.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 70 of Angband.
e) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 82 of Angband.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 86 of
    Angband.
h) The Robe of Great Luck [-30,-13] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
i) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Cirith Ungol.
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 82 of Angband.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 50 of Moria.
m) The Arrow of Agothath (1d4) (+19,+10) {All except Animal}
    It
    does extra damage from acid and electricity.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
n) The Sheaf Arrow of Valama (1d5) (+20,+6) {El,Fr,Ps,Troll,Demon}
    
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
o) The Arrow 'Brerest' (1d4) (+8,+10) {Fr,Dr,Demon,Undead}
    It does extra
    damage from frost.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the General Store.
p) 33 Arrows of Acid (1d4) (+13,+16)
q) 23 Flight Arrows of Venom (1d3) (+15,+10)
    It poisons your foes.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
r) 23 Arrows of Slay Evil (1d4) (+16,+12)
s) 95 Arrows of Slay Demon (1d4) (+9,+9) {90% off}
    
    It strikes at demons with holy wrath.  
    You found it in the remains of an Ethereal dragon on level 44 of Mordor.
t) 24 Silver Arrows of Frost (3d4) (+8,+15)
u) 27 Silver Arrows of Slay Animal (3d4) (+14,+9)
    
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
v) 12 Silver Arrows of Wounding (3d4) (+12,+18)
    It fights against evil with holy fury.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
w) 81 Silver Arrows (3d4) (+10,+10)
x) 57 Silver Arrows (3d4) (+9,+10)
    It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire.  


  [The Mathom-house Inventory - Bree ]

a) Benetar's Mana Battery
    It
    can be activated for Ruination.  
    You found it lying on the ground on level 14 of The Old Forest.
b) The Crystal Ball of The Witch-King of Angmar
    It can
    be activated for decreasing Strength.  
c) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Strygalldwir on level 43 of Moria.
d) The Broken Sword 'Arath' (1d2) (-3,-1) (+2 attacks)
    It 
    increases your wisdom, constitution and attack speed by 2.  It does
    extra damage from electricity.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Long Sword of Marmahare (2d5) (+8,+8)
    It
    provides light (radius 1) forever.  It does extra damage from acid.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Long Sword 'Aenie' (2d5) (+10,+3) (-7)
    It decreases your strength by 7.  It does extra damage from 
    acid.  It produces chaotic effects.  It is especially deadly against
    trolls.  It fills you with the Black Breath.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 21 of The Old Forest.
g) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 42 of Moria.



Posted on 26.4.2005 23:59
Last updated on 13.5.2005 13:03

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2504. on the Ladder (of 18915)
797. on the ToME Ladder (of 3145)
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On 26.4.2005 23:59 therealmatrix@hotmail.com wrote:
Down past 2000ft ... most resistances are covered except for sound & chaos. Came across a market at 750ft in the Old Forest, found myself a nice little ring of speed+8. Been through Orc town in Moria. Hoping that my Nature skill will pay dividends when at a high level for Healing.

Lasher was a handy find ... Still havn't been able to create any more artifact arrows, not sure how rare they are to make? Oh yeah, and my skeleton finally came out of the closet...I'm a woman now (thus the name change).

On 27.4.2005 20:06 therealmatrix@hotmail.com wrote:
Shopping in Gondolin: After turning down a Demonhorn of beauty, the agent of the black market then offered me a map showing the location of a mysterious city known as 'Gondolin'. I was tempted but thought the Amulet of adornment he had for 500GP would be far more useful in the long run.

Saruman dropped Elessar in Erebor, and a few nice rod tips. Still need a better bow from somewhere.

At 3000ft met Gandalf the Grey doing some Ancient Dragon bashing, his summoning kicks serious butt: at one stage we had a Great Storm Worm, 4 Ancient Dragons, a Demonic Quylthulg, a Cyclops, a Master Mindcrafter, a Beserker, an Angel & several other minor dragons in our party as pets. Invincible set-up or what? A Keeper of Hidden secrets dropped the Anchor of Space-Time, he lasted 3-4 rounds against the Gandalf crew.

What does it mean when you *actually* do have a 'superb feeling' about a level before you enter it - and you're right? Time to take a break?


On 30.4.2005 18:11 therealmatrix@hotmail.com wrote:
Check out the Blade I found in the Black Market !!
My intelligence isn't sustained which could be a major weakness.

One shot kills on Ancient Dragons, sweeet !!

On 1.5.2005 22:40 therealmatrix@hotmail.com wrote:
Bow of Might (x7) + Exploding Silver Arrows (Meteor) = The most fun I've had since meeting two thirds of 'Bananarama' on a beach in France.

On 2.5.2005 22:17 Elliott946@aol.com wrote:
Nice Bow! Banarama must have been a good time to have been more fun than that bow!

On 3.5.2005 00:20 therealmatrix@hotmail.com wrote:
Been spending a lot of time in Erebor... nice and spacious for a Ranger. Anyone seen a ring? Time for Angband...

On 3.5.2005 00:22 therealmatrix@hotmail.com wrote:
... and yeah if you'd ever seen Bananarama in the flesh (so to speak) you'd know what I was talking about. lol

On 4.5.2005 23:25 therealmatrix@hotmail.com wrote:
Looking for an Altar of Death ... Need Genocide to tackle all the *summoners*, my Nature points finally maxed out.

On 5.5.2005 10:32 therealmatrix@hotmail.com wrote:
After an all-night Angband bender and still no Ring of Power in sight I'm thinking of giving this guy a break ....

On 5.5.2005 14:35 Elliott946@aol.com wrote:
Awww, come on! You're 1/3 of the way through Angband already! Don't give up now!

On 5.5.2005 22:17 Elliott946@aol.com wrote:
Especially since Aesterin and Spanky2 are currently just 1 space apart on the ladder! Rather frighteningly, the character between them is an old character of mine (Monotone, a yeek hermit bard winner), and just 6 or 7 spots below them is another of my old characters (Kurdush a half-ogre warper/thaumaturgist, who might have been both my most powerful and luckiest character ever, though he actually died before making it out of Mordor. His death might also be the dumbest ever for me and is still too painful to recount here).

On 6.5.2005 19:27 therealmatrix@hotmail.com wrote:
Melkor's my best mate for now... used final remaining skill points on Udun magic to enable me to use the Genocide option at will... Recalled from bottom of Angband by mistake. Doh!! Went off scumming in Erebor instead, found 16 artifact items in one go, including the Robe of Great Luck, Calris, Thunderfist, & the Coat of Marda !! Thinking of trying quests in Mordor before tackling Angband again... maybe pick up a few nice FF quests.

On 10.5.2005 00:00 therealmatrix@hotmail.com wrote:
Still no sign of ring ... Sauron it is then!!

On 12.5.2005 23:10 therealmatrix@hotmail.com wrote:
I've recently discovered a few extra benefits of being in Wraith form:
1) You reflect bolts and arrows
2) Attacks like Darkness Storms INCREASE your health !!
A God-send when you get a Princess Quest with 10 Beholder Hive Mothers at 3800ft in Angband. Luckily the next one's only 5 Master-Mystics.

On 13.5.2005 13:03 therealmatrix@hotmail.com wrote:
Well it was the farthest I'd ever on TOME. Seems harder than the older variants I used to go on, when there was no quests and if you had 8 hits a round with a mace you could take on Morgoth.

A group of Law Wyrms went summon crazy and Ancalgon (lv90) appeared - he proved to be a *bit* harder than I expected. Damn !! Should have healed myself a little sooner me-thinks. Still this one got farther than Gouranga on lv34 !!

On 13.5.2005 23:02 Elliott946@aol.com wrote:
Ah, I'm sorry it ended this way. That having been said, there's definitely no shame in dying to Ancalagon because he's a wrecking machine. Plus, you certainly made it a good long way into the game. Good luck with your next try. Hopefully the lessons you learned this time will help.

In ToME, I'd say the hierarchy of monster toughness goes something like: Melkor=>Morgoth=>Sauron=>Ancalagon=>Tiki=> and a pretty big gap down to the next one. Kronos? The WitchKing? GWoP? Hard to say, but the point is that Ancalagon is a tough, tough opponent.

On 14.5.2005 19:22 therealmatrix@hotmail.com wrote:
Yeah, I'd wupped the WithKing, a couple of pretty hard Unique Serpents caused me a bit of bother though.

Most Wyrms I'd come accross had fallen without much trouble so I think I underestimated Ancalgon a bit when he came along. Expected him to be Glaurang with a few extra hit points. Big mistake !!

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