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The Angband Ladder: Jeda, Hobbit Rogue by Matthias

  [Angband 3.0.5 Character Dump]

 Name   Jeda                                     Self  RB  CB  EB   Best
 Sex    Male              Age        32   STR! 18/100  -2  +2  +5 18/150
 Race   Hobbit            Height     36   INT! 18/100  +2  +1  +4 18/170
 Class  Rogue             Weight     59   WIS! 18/100  +1  -2  +1 18/100
 Title  ***WINNER***      Status     58   DEX! 18/100  +3  +3  +6 18/220
 HP     947/947           Maximize    Y   CON! 18/100  +2  +1  +9 18/220
 SP     188/338           Preserve    Y   CHR! 18/100  +1  -1  +9 18/190

 Level           49       Armor    [27,+168]     Saving Throw     Heroic
 Cur Exp    5776549       Fight    (+46,+25)     Stealth          Heroic
 Max Exp    5776549       Melee    (+61,+40)     Fighting      Legendary
 Adv Exp    6075000       Shoot    (+69,+15)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming     Legendary
 Gold      12069022       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   319.8 lbs       Infra       100 ft     Searching        Superb

 You are one of several children of a Hobbit Archer.  You are a well
 liked child.  You have brown eyes, curly auburn hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+.+.+.... Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:......+...... Sound:.....+..+....
 Cold:.....++...... Shard:......++.....
 Pois:......+...... Nexus:....+........
 Fear:............. Nethr:.............
 Lite:.+....+...+.. Chaos:......+......
 Dark:.........+... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:......+...... Stea.:........+..+.
Feath:......++..... Sear.:......+.++...
PLite:............. Infra:.......+...+.
Regen:++.......+... Tunn.:.............
Telep:............. Speed:..+..+.+...+.
Invis:............. Blows:.............
FrAct:..........+.. Shots:.............
HLife:......+.....+ Might:.+...........


  [Last Messages]

> You see no more Beaked Axes of Slay Troll (2d6) (+14,+14).
> You have no room for 25 Arrows of Frost (1d4) (+9,+13).
> You have no room for an Orcish Pick of Digging (1d3) (+15,+14) (+3).
> You have no room for a Blade of Chaos of Extra Attacks (6d5) (+14,+12) (+1).
> You feel yourself slow down.
> You have no room for 25 Seeker Bolts of Slay Animal (4d5) (+16,+10).
> You have no room for Bar Chain Mail of Resist Fire (-2) [18,+17].
> You have no room for a Two-Handed Sword of Venom (3d6) (+14,+12).
> The air about you becomes charged...
> You feel yourself yanked upwards!
> Character dump successful.
> You can learn 8 more spells.
> You hit the Battle-scarred veteran.
> You have slain the Battle-scarred veteran.
> You have found 18 gold pieces worth of copper.


  [Character Equipment]

a) a Scythe of Slicing of *Slay Evil* (8d4) (+15,+15) (+1) {morgys death}
   It increases your wisdom by 1.  It slays all evil creatures.  It is
   blessed by the gods and speeds your regeneration.  
b) The Light Crossbow of Aliach (x3) (+23,+15) (+3)
   It increases your charisma by 3.  It increases your shooting power by
   3.  It provides resistance to light.  It sustains your wisdom and 
   charisma.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) an Onyx Ring of Speed (+12)
   It increases your speed by 12.  
d) an Adamantite Ring of Damage (+14)
e) The Necklace 'Elenevrin' (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, nexus, and disenchantment.  It sustains your charisma.  It
   cannot be harmed by the elements.  
f) The Arkenstone of Alaren (+4)
   It increases your intelligence by 4.  It increases your speed by 4.  It
   provides resistance to cold and sound.  It sustains your intelligence.  
   It lights the dungeon around you.  It activates for detection every
   30+d30 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail of Lossil (-1) [11,+15] (+2)
   It increases your strength and constitution by 2.  It increases your 
   searching by 2.  It provides resistance to acid, lightning, fire, cold, 
   poison, light, shards, chaos, and life draining.  It sustains your 
   dexterity.  It slows your metabolism and makes you fall like a feather.
   It cannot be harmed by the elements.  
h) The Cloak of Celdir [1,+20] (+4)
   It increases your infravision and speed by 4.  It provides resistance
   to shards.  It sustains your constitution and charisma.  It makes you
   fall like a feather.  It cannot be harmed by the elements.  
i) The Small Metal Shield 'Minnor' [3,+21] (+4)
   It increases your constitution by 4.  It increases your stealth and 
   searching by 4.  It provides resistance to acid and sound.  It cannot
   be harmed by the elements.  
j) The Iron Helm 'Astol' [5,+16] (+1)
   It increases your searching by 1.  It provides resistance to dark, 
   blindness, and confusion.  It sustains your strength.  It speeds your
   regeneration.  It cannot be harmed by the elements.  
k) The Set of Cesti of Glienegor [5,+17] (+3)
   It increases your strength, dexterity, constitution, and charisma by 3.
   It provides resistance to light.  It sustains your strength.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Sormo' [2,+9] (+2)
   It increases your stealth, infravision, and speed by 2.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8}
   It cannot be harmed by the elements.  
h) 14 Tan Mushrooms of Restoring {10% off}
i) 9 Green Speckled Potions of Cure Critical Wounds {25% off}
j) 2 Chartreuse Potions of Life {!*}
k) 10 Bubbling Potions of Restore Mana
l) 11 Scrolls titled "cosbyt tursarg" of Teleport Level {!*!*}
m) a Scroll titled "alaala erksun" of Holy Prayer {90% off}
n) 9 Scrolls titled "nepti vlyerk" of Protection from Evil {40% off}
o) a Scroll titled "therner" of *Destruction* {!*!*!*, 40% off}
p) a Scroll titled "petaus bitvly" of Mass Banishment {!*}
q) a Steel-Plated Rod of Healing (charging)
   It cannot be harmed by electricity.  
r) 8 Nickel Rods of Teleport Other
s) a Large Leather Shield of Elvenkind [4,+25] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Pick of Kemmintel (1d3) (+5,+5) (+2)
   It increases your wisdom by 2.  It increases your tunneling and attack
   speed by 2.  It provides resistance to acid and poison.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
w) 14 Seeker Bolts of Holy Might (4d5) (+14,+18) {@f0 =g morgy stingers}
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 5 Bubbling Potions of Restore Mana
b) 17 Scrolls titled "tafid rea ulk" of Teleportation
c) The Ring of Elomenyar (+2)
   It increases your dexterity, constitution, and charisma by 2.  It
   provides resistance to fire and sound.  It sustains your intelligence, 
   dexterity, and charisma.  It lights the dungeon around you and speeds
   your regeneration.  It activates for haste self (75+d75 turns) every
   150+d150 turns.  It cannot be harmed by the elements.  
d) The Ring of Hebran (+6)
   It increases your strength, constitution, and charisma by 6.  It
   increases your searching and speed by 6.  It sustains your strength, 
   intelligence, constitution, and charisma.  It aggravates creatures
   around you.  It activates for large frost ball (200) every 20+d20 turns.
   It cannot be harmed by the elements.  
e) a Silver Amulet of the Magi [+6] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Amulet of Nilman (+3)
   It increases your charisma by 3.  It provides immunity to cold.  It
   provides resistance to poison and life draining.  It activates for 
   dispel evil (x5) every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Elfstone 'Athaur' (+2)
   It increases your dexterity by 2.  It increases your searching by 2.  
   It provides resistance to sound.  It sustains your strength, dexterity, 
   and charisma.  It slows your metabolism.  It activates for heal (500)
   every 200 turns.  It cannot be harmed by the elements.  
h) The Jewel 'Elemmo' (+1)
   It increases your charisma by 1.  It provides resistance to blindness, 
   sound, and disenchantment.  It activates for restore life levels every
   150 turns.  It cannot be harmed by the elements.  
i) a Driftwood Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
j) The Palantir of Duinarech (+4)
   It increases your speed by 4.  It provides resistance to fire, cold, 
   and light.  It sustains your constitution.  It lights the dungeon
   around you.  It activates for clairvoyance every 50+d50 turns.  It
   cannot be harmed by the elements.  
k) The Robe of Menareth [2,+10] (+5)
   It increases your strength and wisdom by 5.  It provides resistance to 
   acid, lightning, fire, cold, and blindness.  It sustains your strength 
   and wisdom.  It aggravates creatures around you.  It cannot be harmed
   by the elements.  
l) Leather Scale Mail of Elvenkind (-1) [11,+9] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
m) The Small Metal Shield 'Hirraur' [3,+12] (+2)
   It increases your strength by 2.  It provides immunity to acid.  It
   sustains your strength.  It cannot be harmed by the elements.  
n) an Iron Crown of Night and Day [0,+13]
   It provides resistance to light, dark, and blindness.  It lights the
   dungeon around you.  It grants you the ability to see invisible things.
   It cannot be harmed by acid.  
o) a Golden Crown of Serenity [0,+17]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
p) The Jewel Encrusted Crown of Daegur [0,+17] (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It
   increases your stealth by 4.  It provides resistance to blindness.  It
   sustains your intelligence and charisma.  It grants you the power of
   telepathy and the ability to see invisible things.  It activates for 
   heal (1000) every 444 turns.  It cannot be harmed by the elements.  
q) The Jewel Encrusted Crown of Ivrithuar [0,+13] (+3)
   It increases your dexterity and constitution by 3.  It increases your 
   stealth by 3.  It sustains your constitution.  It speeds your
   regeneration.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Hard Leather Cap of Rothir [2,+9] (+5) {!!}
   It increases your charisma by 5.  It increases your searching by 5.  It
   provides resistance to light and confusion.  It sustains your strength 
   and charisma.  It activates for detection every 55+d55 turns.  It
   cannot be harmed by the elements.  
s) The Metal Cap 'Urianwe' [3,+15] (+7)
   It increases your charisma by 7.  It increases your speed by 7.  It
   provides resistance to blindness.  It sustains your charisma.  It
   grants you the ability to see invisible things.  It cannot be harmed by
   the elements.  
t) The Iron Helm of Eluinahir [5,+13] (+2)
   It increases your intelligence by 2.  It provides resistance to shards 
   and nether.  It sustains your intelligence and charisma.  It grants you 
   the power of telepathy and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Set of Gauntlets of Andiryam [2,+11]
   It provides immunity to fire.  It provides resistance to confusion.  It
   activates for large fire ball (120) every 15 turns.  It cannot be
   harmed by the elements.  
v) The Katana of Ulinascar (3d4) (+14,+13) [+5] (+4)
   It increases your constitution and charisma by 4.  It slays animals, 
   demons, and undead.  It is branded with frost.  It provides resistance
   to cold.  It sustains your constitution and charisma.  It speeds your
   regeneration.  It grants you the ability to see invisible things.  It
   activates for word of recall every 200 turns.  It cannot be harmed by
   the elements.  
w) a Scythe of Slicing of Acid (8d4) (+11,+14)
   It is branded with acid.  It provides resistance to acid.  It cannot be
   harmed by acid.  
x) The War Hammer 'Emenya' (5d3) (+13,+13) (+1) {!* dragon}
   It increases your wisdom and dexterity by 1.  It slays trolls, and is
   especially deadly against dragons.  It is branded with frost.  It
   sustains your wisdom.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.4.2005 19:23

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3550. on the Ladder (of 12674)
1158. on the Angband Ladder (of 3732)
16. for this player (out of 66)

Comments

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On 30.4.2005 19:23 Matthias wrote:
This one was intresting. Started this Character
after I had won the first time, more than a year ago. I wanted to start a ranger, but pressed the wrong button... I had already forgotten it actually. Oh well when I stumbled upon him this thursday, he was standing around on 2200 with maxxed stats and 18/200 cons...10m turns wasted... Lucky enough he also already had the Escapes Book, so some minutes later I had created stairs downto 4500, and 500k turns later morgy fell. The rogue is my first winner with lvl < 50, and I did notice the missing hp in the final battle. Most potions needed since first winner...
I didn't notice that I had fallen to unhasted 22 speed for, I guess 2-5 turns... Lucky me...
I was also lucky with that greater vault, that I found after Sauron (killed with scythe of Acid). It had like 8 Artefacts, and the Scythe *slay evil* that did 90% of my endgame damage. After comp30 character Kelumen, this is my second Hobbit Rogue winner, so at the moment 1/3 of my winners are hobbit rogues ;)

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