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The Angband Ladder: Viremas, Ent Symbiant by <seth@auto-trim.com>

  [Theme 1.1.2 Character Sheet]

 Name  : Viremas                Age                275       STR!     40       
 Sex   : Male                   Height              73       INT!     29       
 Race  : Ent                    Weight              96       WIS!     31       
 Class : Symbiant               Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     33       
                                                                               
 + To Melee Hit         122 Level             50    Max Hit Points      2596   
 + To Melee Damage      135 Experience  26517544    Cur Hit Points      2596   
 + To Ranged Hit        132 Max Exp     26517544    Max SP (Mana)        356   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        356   
   AC                16+197 Gold         8177328    Piety              42410   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Very Bad     Blows/Round:  15        
 Bows/Throw  : Legendary[52]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  2055-5625 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        a Lost Temple: Level 33 (1650')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 5479 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3..........5.            
        Add Int   : ...3.....3......            
        Add Dex   : ...3.....34.....            
        Add Con   : ..4.............            
        Add Chr   : ..4......3......            
        Mul Mana  : ....+...........            
        Mul SPower: ....+...........            
        Add Stea. : ...3...5........            
        Add Sear. : .........3......            
        Add Infra : ..4.............            
        Add Tun.. : ..............5.            
        Add Speed : .*.......3.....+            
        Add Blows : ..43............            
        Slay Demon: ..............+.            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ...+....+.....+.            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..++............            
        Mul life  : ....+...........            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : .......+.++....+            
        Hold Life : .......+........            
        Res Acid  : ..........+.....            
        Imm Elec  : ...+....*.......            
        Imm Fire  : .+.+....*.......            
        Res Cold  : ...+.....+......            
        Res Pois  : ...............+            
        Res Fear  : ..++............            
        Res Lite  : .......+++....+.            
        Res Dark  : ..+....+.+....+.            
        Res Blind : .........+......            
        Res Conf  : ..+...........+.            
        Res Sound : ...+.....+......            
        Res Shard : ..+......+......            
        Res Neth  : ..+.....+.......            
        Res Nexus : ...+............            
        Res Chaos : ..............+.            
        Res Disen : ...+............            
        Levitate  : ...............+            
        Lite      : .....+...+....+.            
        See Invis : .......+.+.....+            
        Digestion : .+.............+            
        Activate  : .+..+..+.++...+.            
        Drain Exp : ..+.............            
        Blessed   : ....+...........            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ....+..........+            

Skills (points left: 152)
 - Combat                                        34.200 [0.800]
          . Weaponmastery                        00.700 [0.800]
          . Archery                              05.000 [0.700]
          . Barehand-combat                      50.000 [0.800]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    03.900 [0.800]
          . Stealth                              -5.000 [0.800]
          . Disarming                            01.500 [0.700]
 - Magic                                         10.030 [0.700]
          . Magic-Device                         28.500 [1.000]
          . Thaumaturgy                          25.200 [0.500]
 - Spirituality                                  12.500 [0.500]
          . Prayer                               20.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  03.310 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            27.400 [0.800]

Abilities
 * Tree walking


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
e) The Ring of Power of Hoarmurath of Dir (+4 attacks)
    
    It increases your constitution, charisma, infravision and attack speed
     by 4.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to dark, confusion, shards and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
f) The Ring of Ekkas (+3)
    
    It increases your strength, intelligence, dexterity, stealth and 
    attack speed by 3.  It makes you invisible.  It sustains your strength
    , intelligence and dexterity.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
k) a Sorcerous Amulet of Protection from Evil (+61,+71)(100%)(100%) (+5)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your spell
    power by 5.  It increases your mana capacity and hit points by 100%.  
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  It can re-curse itself.  
    You found it in the remains of an Ancient red dragon on level 54 of The
    Sacred Land Of Mountains.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
n) (nothing)
o) an Ethereal Shadow Cloak [6,+31] (+5 to stealth)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 5.  It provides immunity to
    paralysis.  It provides resistance to life draining, light and dark.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
p) The Small Mithril Shield of Agduru [5,+21]
    It sustains your strength.  It provides
    immunity to electricity and fire.  It provides resistance to light and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
s) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mystic on level 63 of Barad-Dur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
x) (nothing)
z) a Death mold (1491 hp)
{) 27 Bolts of Acid (1d5) (+14,+17)
    It does extra damage from acid.  It cannot be harmed by acid.  
    You bought it from the Weaponsmith.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a
    secret passage every 75 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and ability to tunnel
     by 5.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It sustains your strength.  It provides
    resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) an Indestructible Holy Tome of Manwe Sulimo
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) Pandora's Box
    It can be activated for genocide every 500 turns.  
    
    You found it lying on the ground on level 32 of Mirkwood.
c) a Piece of the Mage Staff of Olorin
    It can be
    activated for Destruction every 100 turns.  
    You found it lying on the ground on level 18 of Mirkwood.
d) The Perfect Symbiote
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of an Adventurer gnome on level 62 of
    Barad-Dur.
e) 11 Potions of Cure Insanity
f) 15 Potions of Healing
g) 8 Potions of *Healing*
h) a Tilkal Rod of the Istari of Home Summoning (400/400)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  It
    cannot be harmed by acid, cold, lightning or fire.  
i) The Robe of Belegaer [2,+20] (+5)
    It provides light
    (radius 1) forever.  It increases your stealth, searching and luck by 
    5.  It provides immunity to acid, electricity and cold.  It provides
    immunity to paralysis.  It provides resistance to dark and blindness.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 30 Potions of Healing
c) 20 Potions of *Healing*
d) a Staff of Probability Travel[3|18] (3 charges)
e) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It provides resistance to poison.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Palantir of Minas Ithil [-30](-60%) (-3)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 4)
    forever.  It decreases your intelligence, wisdom and constitution by 3
    .  It decreases your hit points by 60%.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains experience.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 75 of Angband.
h) The Silmaril of Flames (+2)
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 77 of Angband.
i) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater Balrog on level 79 of Angband.
j) an Ethereal Robe [2,+16]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to breathe without air.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Corsair of Umbar on level 99 of Orodruin.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 75 of Angband.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Orodruin.
o) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to light and confusion.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur.
q) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
s) The Small Metal Boomerang 'Anduin' (3d4) (+25,+17)
    It
    does extra damage from frost.  It is especially deadly against giants.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 99 of Orodruin.
t) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 24 of Mirkwood.
b) The Space-Time Continuum
    
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 54 of The Sacred Land Of
    Mountains.
c) a Parchment titled ``Concerning Hobbits''
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 31 of
    Mirkwood.
d) The Shopping List of Barliman
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of an Emperor wight on level 69 of Dol Guldur.
e) 3 Potions of Corruption
f) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Ring of Durin (+2)
    It grants you the power of midas touch if
    it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It provides
    resistance to life draining, acid, poison, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Barad-Dur.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
k) a Long Bow of Numenor (x6) (-6,-1) (+3)
    It increases 
    your dexterity by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to poison and dark.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    
    You found it lying on the ground on level 12 of Mirkwood.
l) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be
    activated for explosive rune every 200 turns if it is being worn. It 
    increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 71 of Angband.
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Sceptre of Numenor (-3 to speed)
    It can be activated for 
    dispel good (level*5) every 300+d300 turns if it is being worn. It can
    be used to store a spell.  It decreases your strength, constitution, 
    charisma, speed and luck by 3.  It renders you incorporeal.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 64 of The Sacred Land
    Of Mountains.
o) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
p) The Red Arrow of Gondor
    It can be activated for mass human summoning
    every 1000 turns.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 64 of The Sacred Land
    Of Mountains.
q) an Aranea skeleton
r) an Elder aranea skeleton
s) a Giant grey scorpion skeleton
t) a Mirkwood spider skeleton
u) a Giant tarantula skeleton


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your strength and searching by 5.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to acid and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 68 of Angband.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
d) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 99 of Orodruin.
e) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 68 of Angband.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 84 of Angband.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 77 of Angband.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your 
    strength by 2.  It does extra damage from fire.  It poisons your foes.
    It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It provides
    immunity to paralysis.  It provides resistance to fire, poison and 
    confusion.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Orodruin.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Worm of Law on level 84 of Angband.
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It 
    poisons your foes.  It is especially deadly against natural creatures.
    It provides resistance to poison.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur.
s) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 68 of Angband.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It
    can be wielded two-handed.  It can be activated for dispel evil (x4)
    every 100+d100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dagorrog on level 68 of Angband.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
w) The Two-Handed Flail 'Noromire' (3d6) (+25,+10) (+1 to speed)
    It must be
    wielded two-handed.  It increases your intelligence, charisma, ability
    to tunnel and speed by 1.  It does extra damage from acid and fire.  
    It is especially deadly against dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 84 of Angband.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur.
a) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dagorrog on level 68 of Angband.
b) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
c) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur.
d) Bill the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .


  [The Museum Inventory - Caras Galadhon ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Angband.
b) 95 Potions of Water Curing {quest}
c) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
d) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It increases your wisdom, infravision and speed by 1.  It
    makes you invisible.  It sustains your strength and dexterity.  It
    provides resistance to poison.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
e) The Ring of Power of Hoarmurath of Dir (+3)
    It increases your intelligence and wisdom by 3.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to cold, confusion and chaos.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 93 of Angband.
f) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    
    It increases your dexterity, constitution and stealth by 2.  It makes
    you invisible.  It sustains your strength, intelligence, dexterity and 
    charisma.  It provides resistance to nether.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Dol
    Guldur.
g) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 3.  
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to
    tunnel by 3.  It makes you invisible.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to fire.  It
    allows you to sense the presence of good beings.  It drains mana.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to blindness and sound.  It
    allows you to sense the presence of non-living things.  It drains 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 64 of The Sacred Land
    Of Mountains.
k) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3
    .  It makes you invisible.  It sustains your constitution.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of undead.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
n) a Ring of Invisibility
    
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 19 of Mirkwood.
o) The Necklace of Girion [10,+0] (+5)
    It can
    be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 21 of
    Mirkwood.
q) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life
     if it is being worn.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your luck by 2.  It increases
     your hit points by 40%.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to breathe
    underwater.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Barad-Dur.
t) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 57 of The Sacred
    Land Of Mountains.
u) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 57 of The Sacred
    Land Of Mountains.
w) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
a) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it
    is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 25 of
    Mirkwood.
c) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength by 2.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to sense the presence of trolls.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of
    Barad-Dur.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It makes you completely fearless.  It provides
    resistance to acid, poison and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, blindness, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Helcungol on level 51 of Barad-Dur.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Barad-Dur.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
j) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if
    it is being worn. It increases your constitution by 2.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated
    for ball of lightning (100) every 500 turns if it is being worn. It
    can be used to store a spell.  It increases your speed by 10.  It
    sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if
    it is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 71
    of Angband.
n) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It provides resistance 
    to poison, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
o) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
q) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and nether.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Karrazix the Brave on level 72 of Erebor.
r) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 85 of
    Angband.
s) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 72 of Erebor.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 93 of
    Angband.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
w) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to light.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
a) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Skeleton Blue Thunderlord in a shallow
    water area.
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 85 of Angband.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide
    every 1000 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to cold.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of non-living things.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Slaughter Axe 'Lavandagnir' (5d7) (+31,+27) (+3)
    It can be activated for dispel
    monsters (300) every 200+d200 turns if it is being worn. It increases 
    your strength by 3.  It is especially deadly against natural
    creatures.  It sustains your strength.  It provides resistance to 
    shards and nexus.  It allows you to levitate.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 93 of
    Angband.
f) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Robin Hood, the Outlaw on level 53 of
    Barad-Dur.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 13 of Mirkwood.
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is
    especially deadly against natural creatures.  It provides resistance 
    to disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 72 of Erebor.
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your 
    ability to score critical hits by 1.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 64 of The
    Sacred Land Of Mountains.
l) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It 
    increases your stealth, speed and luck by 5.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
m) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated for cure insanity every 200 turns if it is
    being worn. It increases your intelligence by 2.  It is very sharp and
    can cut your foes.  It provides immunity to paralysis.  It provides
    resistance to dark and confusion.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Barad-Dur.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 93 of Angband.
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to poison, 
    nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 90 of Angband.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Orodruin.
w) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every
    400 turns if it is being worn. It increases your wisdom and 
    constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
x) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
a) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
b) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
c) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection,
    probing and identify true every 1000 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence, wisdom, 
    charisma and searching by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to life draining, fire and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
d) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It
    can be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Famine on level 87 of Angband.
e) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be
    wielded two-handed.  It can be activated for drain life (90) every 70
    turns if it is being worn. It increases your wisdom and infravision by 
    4.  It does extra damage from frost.  It is especially deadly against
    orcs.  It provides resistance to cold, light and shards.  It allows
    you to sense the presence of orcs, trolls and giants.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Chaos on level 93 of
    Angband.
f) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2
    .  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Barad-Dur.
j) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
k) The Harp of Daeron (+1 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
l) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) Caranthir the Dark's corpse
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Caranthir the Dark on level 56 of The
    Sacred Land Of Mountains.
p) Bandobras Took's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bandobras Took on level 39 of Barad-Dur.
q) Amras, Son of Feanor's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 46 of
    Barad-Dur.
r) Smaug the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) The Tarrasque's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 88 of Angband.
t) The Parchment - Map of Thror
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 8.5.2005 04:19

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914. on the Ladder (of 12641)
46. on the Theme Ladder (of 176)
4. for this player (out of 4)

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On 8.5.2005 04:19 seth@auto-trim.com wrote:
Well, here's my first char dump. I think I might go to the void with this Ent. We'll see! The Ethereal Robe in Bree home is just begging to dive.

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