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The Angband Ladder: Prenwan, Demon (Lygrog) Sorceror by <acockbur@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Prenwan                Age                 34       STR!     40       
 Sex   : Male                   Height             144       INT!     40       
 Race  : Demon (Lygrog)         Weight             145       WIS!     40       
 Class : Sorceror               Social Class        71       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          36 Level             50    Max Hit Points      1746   
 + To Melee Damage       36 Experience  20008109    Cur Hit Points      1746   
 + To Ranged Hit         64 Max Exp     20008109    Max SP (Mana)       6901   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       6390   
   AC                19+246 Gold         2020181    Piety              49423   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  4d4+144   
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 1430 feet 
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You've been corrupted for quite a while, and your entire             
          being detests this fact. Your watery green eyes radiate              
          pure evil.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 31 (1550')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 117 (5850')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 7811 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    aekmnopsuz{@                
        Add Str   : .......*....                
        Add Int   : *.*.62.*....                
        Add Wis   : *.*..25*....                
        Add Dex   : .......*....                
        Add Con   : .......*....                
        Add Chr   : *....25*....                
        Mul Mana  : +.+.........                
        Mul SPower: +.+.+......+                
        Add Stea. : .....2......                
        Add Sear. : ....6.5.....                
        Add Infra : *......*....                
        Add Speed : .*.3.2.....+                
        Sust Str  : ...........+                
        Sust Int  : ...........+                
        Sust Wis  : ......+....+                
        Sust Dex  : ......+....+                
        Sust Con  : ...........+                
        Sust Chr  : ......+....+                
        Invisible : .....+......                
        Mul life  : ..+........+                
        Sens Fire : ....+.......                
        Reflect   : ...........+                
        Free Act  : ...........+                
        Hold Life : .+.+.......+                
        Imm Acid  : +....++++..*                
        Imm Elec  : +.....++...*                
        Imm Fire  : *....+.+...*                
        Imm Cold  : +....+.+...*                
        Res Pois  : .......+...+                
        Res Fear  : ...........+                
        Res Lite  : ...+...+...+                
        Res Dark  : ...+..++...+                
        Res Blind : ....+......+                
        Res Conf  : ...++..+...+                
        Res Sound : .....+.....+                
        Res Shard : ...........+                
        Imm Neth  : .*.....+...*                
        Res Nexus : .......+...+                
        Res Chaos : ...+.......+                
        Res Disen : ......+....+                
        WraithForm: .+.........+                
        Levitate  : ...........+                
        Lite      : ..+...++...+                
        See Invis : ++.++..+...+                
        Digestion : ...........+                
        Regen     : .+.........+                
        Activate  : +..+.++.+...                
        Drain Exp : .+..........                
        Cursed    : .+.....+....                
        Hvy Curse : .+.....+....                
        Prm Curse : .......+....                
        No blows  : +...........                
        Precogn.  : +..........+                
        Fly       : ...........+                
        Climb     : ...........+                
        Orc.ESP   : ...+.......+                
        Troll.ESP : ...........+                
        Dragon.ESP: ...........+                
        Giant.ESP : ...........+                
        Demon.ESP : +..........+                
        Undead.ESP: ...........+                
        Evil.ESP  : +..........+                
        Animal.ESP: ...........+                
        TLord.ESP : ...........+                
        Good.ESP  : ...........+                
        Nlive.ESP : ...........+                
        Unique.ESP: ...........+                
        Full ESP  : .......+...+                

 Corruption list:
Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    04.800 [1.100]
          . Stealth                              04.600 [0.600]
          . Disarming                            01.200 [0.300]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         03.000 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          47.700 [0.900]
 - Spirituality                                  05.450 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  10.750 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            04.700 [0.500]
          . Mimicry                              35.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Berserk Strength on level 7.
You may find a Scroll of Word of Recall on level 1.


  [Character Equipment]

a) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring 'Fuin' (+15 to speed)
    It grants you the power of teleport if it is
    being worn.  It increases your speed and luck by 15.  It provides
    immunity to nether.  It provides resistance to life draining.  It
    renders you incorporeal.  It allows you to breathe without air.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) a Sorcerous Amulet of Brilliance (+40,+66)(200%)(200%) (+10) {cursed}
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and spell power by 10.  It increases your mana capacity and hit
    points by 200%.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 104 of Utumno.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your 
    intelligence, searching and spell power by 6.  It provides resistance 
    to blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) The Shadow Cloak of Luthien [Greater Identify] [6,+20] (+2)
    It can be activated for restore
    life levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Utumno.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 675 of Nether Realm.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
b) an Indestructible Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Nightcrawler on level 73 of Angband.
d) 2 Indestructible Tomes of the Impenetrable Earth {!k!v!d!s}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
e) 2 Indestructible Tomes of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
g) an Indestructible Tome of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
h) 2 Indestructible Tomes of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
i) 4 Fireproof Tomes of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
j) 3 Fireproof Unholy Tomes of the Hellflame {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
k) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
l) 6 Sprigs of Athelas
m) 15 Potions of Cure Insanity
n) 8 Potions of *Healing*
o) 9 Potions of Restore Mana
p) a Mithril Rod of Simplicity of Home Summoning (160/160)
    
    You found it in the remains of a Demilich on level 52 of Barad-Dur.
q) The Ring of Rufin [+15]
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It sustains your dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to cold, light, 
    blindness, shards and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 78 of Angband.
s) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 10 Potions of Healing
b) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Barad-Dur.


  [Home Inventory - Gondolin ]

a) 2 Potions of *Healing*
b) a Scroll of *Enchant Weapon*


  [Home Inventory - Caras Galadhon ]

a) a Rune [Arrow] {quest}
b) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
c) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 115 of Utumno.
d) The Ring of Durin (+2)
e) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Muzgash, the Snaga on level 22 of Orc Cave.
f) The Partial Plate Armour of Hadagoros (-25,-54) [22,+12](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence
     and dexterity.  It provides immunity to acid.  It provides resistance 
    to fire, cold and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Hard Leather Armour of Himring [6,+15]
h) The Leather Jerkin 'Thana' [7,+21]
    It sustains your dexterity and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, poison and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 675 of Nether Realm.
i) The Small Leather Shield of Gorgon [2,+23]
    It provides
    immunity to fire.  It provides resistance to electricity.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 675 of Nether Realm.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
l) The Set of Leather Gloves 'Faurgel' [1,+19]
    It sustains 
    your constitution.  It provides resistance to poison and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 679 of Nether Realm.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 675 of Nether Realm.
n) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
o) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
p) The Rapier of Nethord (1d6) (+25,+29) (+1 to speed)
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
s) The Espadon 'Rufing' (2d9) (+24,+25)
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
v) The Quarterstaff of Radagast (2d9) (+10,+13)(40%) (+2)
w) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
x) The Long Bow of Bard (x5) (+17,+19) (+2)


  [The Museum Inventory - Bree ]

a) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    It 
    increases your strength, wisdom, dexterity, constitution and speed by 
    5.  It makes you invisible.  It sustains your strength and wisdom.  It
    provides resistance to acid, fire, cold, poison and dark.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 75 of Angband.
b) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 81 of Angband.
c) The Ring of the Stonefoots [+6] (+3)
    It
    provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
d) The Ring of the Firebeards (+5,+10) (+3)
    It increases your 
    strength and ability to tunnel by 3.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to fire.  It allows you to sense the presence of 
    good beings.  It drains mana.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 72 of Angband.
e) The Ring of the Ironfists (+10,+10) (+3)
    It 
    increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Ring 'Findil' (+3 to infravision)
    It increases your wisdom and infravision by 3.  It
    sustains your dexterity and constitution.  It provides resistance to 
    electricity, poison and blindness.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of
    Barad-Dur.
g) The Ring of Arantath (+13 to damage) (+2)
    It increases your strength, wisdom, dexterity and 
    constitution by 2.  It sustains your constitution and charisma.  It
    provides resistance to nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
h) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3.  
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to disenchantment.  It allows you to sense the presence of 
    undead.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 85 of Orodruin.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Ring 'Dunelch'
    It can be used to store a spell.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to electricity.  It allows you to fly.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 93 of Angband.
l) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Barad-Dur.
n) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Barad-Dur.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 57 of Barad-Dur.
p) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 66 of Barad-Dur.
q) The Silmaril of Flames (+2)
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
r) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 84 of
    Angband.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, dark, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Double Chain Mail of Lascar (-2 to accuracy) [16,+0]
    It sustains your strength and wisdom.  
    It provides immunity to fire and cold.  It provides resistance to acid
    , sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
u) The Splint Mail 'Olauglos' (-2 to accuracy) [19,+18]
    It sustains your intelligence and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
v) The Partial Plate Armour of Relur (-3 to accuracy) [22,+16]
    It sustains your 
    wisdom and dexterity.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 115 of Utumno.
x) The Mithril Chain Mail 'Adilos' (-1 to accuracy) [28,+14]
    It sustains your 
    wisdom.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 98 of Angband.
a) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
b) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Soft Leather Armour of Rodrad [4,+17]
    It sustains your constitution.  It
    provides immunity to acid and cold.  It makes you completely fearless.
    It provides resistance to confusion and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 77 of Angband.
e) The Soft Leather Armour of Elmach [4,+11]
    It
    sustains your strength.  It provides immunity to cold.  It provides
    resistance to life draining and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 77 of Angband.
f) The Mumak Hide Armour 'Bornienya' (-1 to accuracy) [8,+15]
    It
    sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to acid, light and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Barad-Dur.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the
    power of berserk if it is being worn.  It increases your dexterity, 
    stealth and speed by 5.  It makes you invisible.  It sustains your 
    dexterity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 77 of
    Forodwaith.
i) The Cloak of Valinor [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides immunity to acid, electricity, 
    fire and cold.  It provides resistance to poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Orodruin.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, poison, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Barad-Dur.
l) The Large Metal Shield 'Brithil' [5,+10]
    It sustains your constitution.  It provides immunity to acid
    .  It provides resistance to electricity, fire, light, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 96 of Angband.
m) The Iron Crown of Tanta [0,+23]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 115 of Utumno.
n) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light
    (radius 1) forever.  It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Barad-Dur.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 92 of Angband.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 58 of Barad-Dur.
q) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Iron Helm of Crinog [5,+13]
    It provides light (radius 4) forever.  It sustains your 
    intelligence.  It allows you to breathe underwater.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Fire on level 95 of Angband.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Barad-Dur.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 83 of Angband.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Barad-Dur.
w) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to shards.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Pair of Metal Shod Boots of Nievarnim [6,+11]
    It sustains your wisdom and 
    constitution.  It provides resistance to life draining, electricity, 
    fire and nether.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
b) The Pair of Metal Shod Boots 'Estil' [6,+16]
    It sustains your strength, 
    intelligence, dexterity and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 92 of Orodruin.
c) The Reaper Axe of Andil (3d4) (+12,+14) (+3)
    It can be
    wielded two-handed.  It increases your wisdom by 3.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 115 of Utumno.
d) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Angband.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
f) The Great Axe of Annath (4d4) (+16,+12) (+4 to speed)
    It
    must be wielded two-handed.  It increases your speed by 4.  It does
    extra damage from electricity.  It drains life from your foes.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 92 of Angband.
g) The Dagger 'Perimog' (1d4) (+10,+13) (+3 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 3
    .  It does extra damage from acid and electricity.  It drains life
    from your foes.  It is a great bane of dragons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling on level 81 of Angband.
h) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 96 of Angband.
i) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Dagger 'Celan' (1d4) (+12,+13) (+2)
    It provides light (radius 1) forever.  It increases 
    your dexterity by 2.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 50 of
    Barad-Dur.
k) The Small Sword 'Narin' (1d6) (-3,+15) (+3)
    It increases your wisdom and constitution by 3.  It does
    extra damage from fire.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 92 of Orodruin.
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Barad-Dur.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  
    It increases your ability to score critical hits by 1.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Barad-Dur.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cloud giant Chieftain on level 92 of
    Angband.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Mewlip Queen on level 56 of Barad-Dur.
r) The Two-Handed Sword of Ciryar (3d6) (+20,+23) (+1)
    
    It must be wielded two-handed.  It increases your dexterity by 1.  It
    does extra damage from frost.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Angband.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 73 of Angband.
u) The Beaked Axe of Quenein (2d6) (+25,+19) (+5)
    It
    must be wielded two-handed.  It increases your dexterity by 5.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Orodruin.
v) The Beaked Axe of Athregor (2d6) (+18,+8) (+2 attacks)
    It must be
    wielded two-handed.  It increases your charisma and attack speed by 2.
    It does extra damage from acid and fire.  It is very sharp and can
    make your foes bleed.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 89 of Angband.
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated
    for word of recall every 200 turns if it is being worn. It increases 
    your dexterity and charisma by 3.  It does extra damage from fire and 
    frost.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and light.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
x) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    It increases your 
    attack speed by 2.  It is a great bane of dragons.  It provides
    resistance to acid, electricity, fire, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 84 of
    Angband.
a) The Lucerne Hammer of Danwen (2d5) (+21,+7) (+2 attacks)
    It can be wielded two-handed.  It increases your strength, 
    intelligence and attack speed by 2.  It does extra damage from 
    electricity.  It drains life from your foes.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 57 of Barad-Dur.
b) The Three Piece Rod of Eonden (3d3) (+2,+10) (-7 to speed)
    It 
    decreases your strength and speed by 7.  It drains life from your
    foes.  It drains experience.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 81 of Angband.
c) The Morning Star 'Tumoth' (2d6) (+16,+12) (+4)
    It 
    increases your wisdom, constitution and charisma by 4.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 115 of Utumno.
d) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded
    two-handed.  It can be activated for destruction every 200+d200 turns
     if it is being worn. It increases your strength, infravision and 
    ability to tunnel by 5.  It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against natural creatures.  It provides resistance to blindness
    , sound and nexus.  It produces an anti-magic shell.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 92 of Orodruin.
e) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be
    wielded two-handed.  It increases your strength and constitution by 4.
    It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 96 of Angband.
f) The Great Hammer 'Heredh' (4d6) (+16,+2) (+4)
    It 
    increases your wisdom and constitution by 4.  It does extra damage 
    from electricity.  It is especially deadly against orcs.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 50 of
    Barad-Dur.
g) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and ability to tunnel by 5.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It sustains your strength.  It provides resistance to light, 
    dark and chaos.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
h) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Orodruin.
i) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases 
    your dexterity and constitution by 4.  It provides resistance to 
    nether.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 95 of
    Angband.
j) The Sling 'Kelya' (x2) (+27,+16) (+3)
    It increases your intelligence, wisdom and dexterity by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 83 of Angband.
m) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 115 of Utumno.
n) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be
    activated for explosive rune every 200 turns if it is being worn. It 
    increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 81 of Angband.
o) The Light Crossbow 'Idras' (x3) (+18,+17) (+2)
    
    It increases your strength, constitution and charisma by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 89 of Angband.
p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every
    20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
q) The Arrow 'Lachano' (1d4) (+28,+24)
    It does extra damage from acid, electricity and fire.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 115 of Utumno.
r) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Telchar the Smith on level 85 of Orodruin.
s) The Silver Arrow of Manamar (3d4) (+18,+16)
    
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
t) The Small Metal Boomerang of Quendor (3d4) (+21,+8)
    
    It does extra damage from acid and frost.  It poisons your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 92 of Angband.
u) The Small Metal Boomerang 'Beleg' (3d4) (+23,+7)
    
    It does extra damage from acid and frost.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake on level 85 of Orodruin.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Angband.
x) The Sceptre of Numenor (-3 to speed)
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Barad-Dur.
a) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Withered Heath.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
c) a Mithril Rod of Disarming (160/160)
d) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
e) The Ring of the Broadbeams [+10] (+3)
    It 
    increases your intelligence and ability to tunnel by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Orodruin.
f) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 90 of
    Orodruin.
g) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
h) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bill Ferny on level 17 of Orc Cave.
i) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Barad-Dur.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, dark and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Partial Plate Armour of Ivrien (-3 to accuracy) [22,+15]
    It sustains your strength, wisdom and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, electricity and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 90 of
    Orodruin.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
n) The Full Plate Armour of Ilwenna (-3 to accuracy) [25,+11]
    It
    sustains your strength and constitution.  It provides resistance to 
    life draining, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 40 of Barad-Dur.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
p) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being
    worn.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 1.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Orodruin.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
r) The Cloak 'Holcolleth' [1,+7] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 57 of Barad-Dur.
s) The Cloak of Thingol [1,+18] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
u) The Golden Crown of Gondor [0,+15] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
v) The Jewel Encrusted Crown of Curos [0,+10]
    It provides
    resistance to life draining, acid, poison, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 66 of Dol Guldur.
w) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Dragon Helm of Thrain [8,+10]
    It sustains your charisma.  It
    provides resistance to life draining, acid, fire and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Set of Leather Gloves of Calin [1,+4]
    It provides resistance to poison, 
    nether and disenchantment.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dreadmaster on level 36 of Barad-Dur.
b) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 36 of Barad-Dur.
c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
d) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
e) The Cleaver of Mothlon (2d4) (+6,+0) (+3)
    It increases your strength and charisma
     by 3.  It does extra damage from frost.  It drains life from your
    foes.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
f) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.
g) The Main Gauche 'Nindalie' (1d5) (+20,+8)
    It provides light (radius 1)
    forever.  It does extra damage from acid.  It drains life from your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
h) The Rapier 'Vangon' (1d6) (+8,+11) (+2 to speed)
    It 
    increases your speed by 2.  It does extra damage from electricity and 
    fire.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.
i) The Rapier 'Ringung' (1d6) (+0,+13) (+3 attacks)
    It increases your constitution and 
    attack speed by 3.  It does extra damage from fire.  It poisons your
    foes.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
j) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
k) The Long Sword of Telomur (2d5) (+7,+27) (+4 to speed)
    It 
    increases your strength and speed by 4.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 36 of Barad-Dur.
n) The Scimitar of Holimlaid (2d5) (+0,+13) (+1)
    
    It increases your wisdom and charisma by 1.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
o) The Espadon of Morethale (2d9) (+1,+4) (+1)
    It must be wielded two-handed.  It 
    increases your dexterity by 1.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against giants.  
    It is a great bane of demons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can
    be wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Corsair of Umbar on level 40 of Barad-Dur.
t) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
u) The Beaked Axe of Elebri (2d6) (+9,+9) (+2)
    It
    must be wielded two-handed.  It increases your intelligence by 2.  It
    does extra damage from frost.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It strikes at demons with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
x) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 40 of
    Barad-Dur.
a) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 40 of Barad-Dur.
b) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be
    wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 66 of Dol Guldur.
c) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It provides resistance to nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Castamir the Usurper on level 34 of
    Barad-Dur.
d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
e) The Seeker Bolt of Barandir (4d5) (+17,+24) (+3 attacks)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom and attack
    speed by 3.  It does extra damage from frost.  It produces chaotic
    effects.  It fights against evil with holy fury.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
g) The Wooden Boomerang of Estelene (1d8) (+2,+1)
    It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
h) The Harp of Thorin (+2 to stealth)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
i) The Rod of Annuminas (+4)
    It can
    be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Barad-Dur.
j) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Barad-Dur.
l) The Player corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Barad-Dur.
m) The Parchment - Map of Thror
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Mage Staff of Areth (1d4) (+11,+5) [+13](40%) (+2)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your spell power by 2.  It increases your 
    mana capacity by 40%.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 90 of Orodruin.


  [The Museum Inventory - Osgiliath ]

a) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
b) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
c) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, blindness, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning
    (100) every 500 turns if it is being worn. It can be used to store a
    spell.  It increases your speed by 10.  It sustains your strength, 
    intelligence, dexterity, constitution and charisma.  It provides
    immunity to electricity and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It 
    increases your stealth, searching and luck by 5.  It provides immunity 
    to acid, electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
g) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 95 of
    Angband.
h) The Cloak of Mist 'Arana' [1,+0]
    It sustains your strength, constitution and charisma.  It
    provides immunity to fire.  It provides resistance to electricity, 
    cold, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
i) The Bearded Axe 'Tilan' (1d6) (+3,+1) (+1)
    It can be wielded two-handed.  It increases your wisdom, 
    dexterity and charisma by 1.  It does extra damage from frost.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
j) The Crusader Axe of Vormen (2d5) (+20,+14)
    It does extra damage from frost.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Easterling on level 51 of The Sacred
    Land Of Mountains.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases 
    your searching by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold and dark.  It gives telepathic powers.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It 
    increases your stealth, speed and luck by 5.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
m) The Two-Handed Sword of Lorth (3d6) (-3,+5) (+3 to speed)
    It must be wielded two-handed.  It increases your strength, 
    wisdom and speed by 3.  It is a great bane of dragons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.



Posted on 9.5.2005 15:06
Last updated on 13.5.2005 17:47

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1357. on the Ladder (of 12444)
58. on the Theme Ladder (of 176)
14. for this player (out of 75)

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On 9.5.2005 15:06 acockbur@gmail.com wrote:
Yet another Lygrog sorceror.

On 10.5.2005 21:23 acockbur@gmail.com wrote:
Morgoth was no problem. The sorcerous amulet made it possible to sit and manathrust him without worrying about his attacks.

On 11.5.2005 15:21 acockbur@gmail.com wrote:
Cruising through the Void...

On 11.5.2005 18:13 acockbur@gmail.com wrote:
Just killed Tiki.

On 17.5.2005 09:56 satinka33@netscape.net wrote:
Woo! Congratulations!

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