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The Angband Ladder: Afelwyr the Green, Ent Thaumaturgist by <kevinmcd@provide.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Afelwyr the Green      Age                306       STR! 18/***       
 Sex   : Neuter                 Height              69       INT! 18/***       
 Race  : Ent Hermit             Weight             125       WIS! 18/***       
 Class : Thaumaturgist          Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          45 Level             50    Max Hit Points      1127   
 + To Melee Damage       34 Experience  87491815    Cur Hit Points      1119   
 + To Ranged Hit         51 Max Exp     87491815    Max SP (Mana)          0   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                50+157 Gold        35826172    Piety             -200000  
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4+136   
 Stealth     : Excellent    Magic Device: Legendary[27]Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 667 (33350')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 2 (100')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 135 (6750')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        Moria: Level 34 (1700')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 36340 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the Yestare of the 2891st year of the third age.
 Your adventure lasted 196 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can grow trees.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        04.300 [0.500]
          . Weaponmastery                        00.400 [0.400]
          . Archery                              00.-200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     03.000 [0.600]
 - Sneakiness                                    07.755 [0.900]
          . Stealth                              03.900 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 05.600 [0.700]
          . Conveyance                           12.600 [0.700]
          . Divination                           10.500 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  48.510 [0.550]
          . Prayer                               36.000 [0.500]
          . Mindcraft                            01.700 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You may meet an Aimless-looking merchant on level 1.
You may meet a Mean-looking mercenary on level 12.
You may find a Ring of Levitation on level 1.
You may find a Mushroom of Naivety on level 1.
You may meet a Black naga on level 1.
You are fated to find a Scroll of Light on level 10.
You are fated to meet a Dark elven mage on level 9.
You are fated to meet a Mean-looking mercenary on level 19.
You are fated to find a Wand of Manathrust on level 4.
You are fated to meet a Raven on level 1.
You may find a Rune [Knowledge] on level 19.
You may find a Sabre on level 1.
You are fated to find a Hard Leather Cap on level 1.
You may meet a Boil-covered wretch on level 1.
You may find an Essence of Confusion on level 13.
You are fated to find something special on level 13.
You are fated to meet a Salamander on level 1.
You may find a Magic Trap Set on level 1.
You are fated to find a Small Sword on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (+8,+10)(100%) (+5)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 146 of The Void.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 54 of Mordor.
e) The Ring of Power 'Vilya' (+12,+12) (+3) (charging)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 131 of The Void.
f) The Ring of Power 'Nenya' (+9,+9) (+2) (charging)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 97 of Mount
    Doom.
k) The Blue Stone 'Toris Mejistos' [Teleportation](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 54 of Mordor.
n) The Gold Dragon Scale Mail 'Saerienon' (-2 to accuracy) [30,+19]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your charisma.  It provides immunity to 
    fire and cold.  It provides resistance to life draining, poison, dark, 
    sound and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) a Snakeskin Cloak of Air [1,+11]
    It allows you to breathe without air.  
    You found it in the remains of a Nightcrawler on level 65 of Dol Guldur.
p) The Shield of Deflection 'Dinde' [10,+26]
    
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to electricity, fire, poison, shards and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 128 of The Void.
s) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
u) The Set of Gauntlets of Eol [Identify] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
x) a Pair of Metal Shod Boots of Speed [6,+14] (+12)
    It increases your speed by 12.  
    You bought it from the Rare Footwear Shop.
z) a Silent watcher (2383 hp)
    
{) The Bolt of Eindor (1d5) (+23,+14) (+1)
    It increases your strength
     and constitution by 1.  It does extra damage from frost.  It poisons
    your foes.  It is a great bane of dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) The Dwarven Shovel called 'Super Spade' (+3)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and ability to tunnel by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {!k!k!d!d!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) The Tome of Afelwyr the Green {!k!k!d!d!v!s}
    It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
c) Jor's Buckler of Missile Attraction {Restore}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of a Quasit on level 54 of Mordor.
d) Agannazar's Antique Acorn (charging) {Heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 32 of The Helcaraxe.
e) Agannazar's Antique Acorn (charging) {Heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Marilith on level 97 of Mount Doom.
f) Agannazar's Antique Acorn (charging) {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Quasit on level 54 of Mordor.
g) 94 Potions of Healing {25% off}
    
h) 38 Potions of *Healing*
    
i) 35 Potions of Restore Mana
    
j) a Scroll of *Identify*
k) 2 Scrolls of *Remove Curse*
l) 10 Scrolls of Genocide {25% off}
    
m) 2 Scrolls of Mass Genocide
    
n) an Iron Rod of the Istari of Disarming (100/100) {!k!k!d!d!v!s}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) a Moonstone Rod of the Istari of Speed (150/150) {!k!k!d!d!v!s}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Dark elven lord on level 68 of Erebor.
p) a Silver Rod of the Istari of Detection (164/200) {!k!k!d!d!v!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Emperor wight on level 41 of Paths of
    the Dead.
q) a Golden Rod of the Istari of Healing (186/250) {!k!k!v!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 83 of Angband.
r) a Mithril Rod of the Istari of Healing (262/320) {!k!k!d!d!v!s}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Barbazu on level 65 of Paths of the Dead.
s) a Mithril Rod of Home Summoning (140/160) {!k!k!d!d!v!s}
    
t) a Wand of Essence of Speed[1|39] of Plenty (11 charges)
    
    You found it in the remains of a Ghast on level 147 of The Void.
u) a Staff of Remove Curses[5|50] (7 charges)
    
v) a Staff of Mana[5|35] (1 charge)
    
w) The Robe of Great Luck [-30,+11] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 145 of The
    Void.


  [Home Inventory - Bree ]

a) Kelek's Wormhole Machine {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Snaga Shaman on level 17 of Orc Cave.
b) The Crumpled Scroll of Mass Resurrection
c) The Wand of Digging of Thrain (16 charges)
d) The Ring of Findoros [+15] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to electricity
    , cold, sound, shards and nexus.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring 'Amith' (+3 to speed)
    It increases your constitution, 
    infravision, speed and ability to score critical hits by 3.  It
    sustains your dexterity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 66 of Erebor.
f) The Ring of Uiadorost (+5)
    
    It increases your dexterity, searching, infravision and speed by 5.  
    It makes you invisible.  It sustains your charisma.  It provides
    resistance to acid, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 66 of Paths of the Dead.
g) a Ring of Speed (+10)
    It 
    increases your speed by 10.  
    You found it in the remains of a Nightwalker on level 98 of Mount Doom.
h) The Ring of Angwarir (+7)
    
    It increases your dexterity, constitution and speed by 7.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    light and shards.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
i) The Ring of Dalque (+5)
    It increases your dexterity, 
    speed and ability to score critical hits by 5.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to sound.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 75 of
    Angband.
j) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightwalker on level 84 of Angband.
k) a Ring of Nether Resistance
l) an Indestructible Ring of Blindness Resistance
m) The Ring of Forin (+2)
    It 
    increases your wisdom and constitution by 2.  It makes you invisible.  
    It sustains your constitution.  It provides resistance to sound and 
    chaos.  It allows you to fly.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 62 of Dol
    Guldur.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Paths of the
    Dead.
o) an Amulet of Doom [+5] (+10)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it lying on the floor of a special level.
p) The Amulet of Arthist (+3)
    It increases your 
    strength, dexterity, charisma and stealth by 3.  It sustains your 
    wisdom.  It provides resistance to nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Paths of the Dead.
q) The Amulet of Atarth (-4,-4) (+3 to searching)
    It
    can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness, confusion, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
r) The Amulet of Glossa (+2)
    It provides light (radius 1)
    forever.  It increases your wisdom, charisma and stealth by 2.  It
    sustains your wisdom and charisma.  It provides resistance to life
    draining, fire, poison, light, dark, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
s) The Amulet 'Curathie' (+3 to stealth)
    It can be used to store a
    spell.  It increases your stealth by 3.  It sustains your constitution
    .  It provides immunity to paralysis.  It provides resistance to 
    confusion and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 41 of Mordor.
t) a Dwarven Lantern of the Magi [Globe of Light] (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 1.  It makes you invisible.  
    It provides resistance to blindness and shards.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
u) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 65 of Paths
    of the Dead.
v) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Paths of the
    Dead.
w) a Climbing Set
    It allows you to climb mountains.  


  [Home Inventory - Gondolin ]

a) 2 Fireproof Books of Beginner Cantrips {!k!k!d!d!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) The Crystal Ball of Godly Sights {Mass Genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 56 of Paths of the Dead.
c) 3 Potions of New Life
    
d) a Wooden Rod of the Istari of Nothing (20/20)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
e) a Moonstone Rod of the Istari of Nothing (150/150)
f) a Wand of Stone Prison[2|14] of Plenty (1 charge)
g) The Golden Horn of the Thunderlords (6 charges) {100% off}
h) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoulking on level 56 of Paths of the
    Dead.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 75 of
    Angband.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
n) The Heavy Crossbow of Beluron (x7) (+28,+20) (+3 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 97 of Angband.
o) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Angband.
p) The Mage Staff of Forochel (3d4) (-7,+1)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Mage Staff of Aelth (1d4) (+10,+10) [+6](80%)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your mana
    capacity by 80%.  It sustains your intelligence and wisdom.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 99 of Mount Doom.
r) a Mage Staff of Wizardry (1d4) (+10,+10)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of a Demilich on level 65 of Erebor.
s) a Mage Staff (1d4) (+10,+10)
    It can
    be wielded two-handed.  It can be used to store a spell.  


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
b) The Ring Mail 'Ostolion' (-2 to accuracy) [12,+5]
    It sustains 
    your strength and intelligence.  It provides immunity to electricity.  
    It provides resistance to poison, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Paths of the Dead.
c) The Double Ring Mail of Naewe (-2 to accuracy) [15,+18]
    It
    sustains your intelligence and constitution.  It provides immunity to 
    electricity.  It provides resistance to life draining, acid, cold, 
    light and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 79 of Angband.
d) The Metal Brigandine Armour 'Orlin' (-16,-9) [19,+13](20%)
    It increases your 
    hit points by 20%.  It provides immunity to acid and fire.  It
    provides resistance to fire, cold, dark, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 104 of
    Angband.
e) The Full Plate Armour of Athorn (-41,-60) [25,+10](20%)
    It increases your hit points by 20%.  It provides immunity to 
    acid and fire.  It provides resistance to acid, cold, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit
    points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
h) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell power by 6
    .  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Rhino Hide Armour of Borth (-18,-21) [8,+17](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence.  It
    provides immunity to electricity.  It provides resistance to 
    electricity, poison, shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Stone and Hide Armour 'Angwar' (-57,-13) [15,+10](20%)
    It increases your 
    hit points by 20%.  It sustains your intelligence and charisma.  It
    provides immunity to fire.  It provides resistance to acid, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 66 of Erebor.
n) The Small Metal Shield of Finth [3,+8]
    
    It sustains your charisma.  It provides immunity to electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Paths of the Dead.
o) The Large Leather Shield of Losseril [4,+11]
    It
    sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to dark, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 26 of A lost temple.
p) The Large Metal Shield of Mardar [5,+4]
    It
    sustains your intelligence.  It provides immunity to fire and cold.  
    It provides resistance to electricity and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 54 of Mordor.
q) The Dragon Shield 'Denya' [8,+23]
    It
    sustains your dexterity.  It provides immunity to acid and cold.  It
    provides resistance to electricity, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
r) The Shield of Deflection 'Lainuros' [10,+21]
    
    It provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
s) a Golden Crown of the Magi [Identify] [0,+12] (+3)
    
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to life draining, acid, electricity, fire, cold and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) a Jewel Encrusted Crown of the Magi [0,+16] (+2)
    It can be used to store a spell.  It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove
    fear and cure poison every 5 turns if it is being worn. It increases 
    your dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 56 of Paths of the
    Dead.
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Tome of Magical Energy
b) 11 Fireproof Holy Tomes of Eru Iluvatar {!k!k!d!d!v!s}
    It cannot be
    harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Book of Beginner Cantrips {!k!k!d!d!v!s}
    It cannot be harmed by fire.  
    
    You bought it from the Book Store.
d) Raistlin's Ready Ranger {Cure Insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Death quasit on level 35 of Mordor.
e) 12 Sprigs of Athelas
    
f) 14 Potions of Life
    
g) a Potion of Invulnerability
    
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Silver Rod of the Istari of Nothing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
j) 3 Rod Tips of Healing (120 Mana to cast)
k) an Indestructible Ring of Speed (+13)
    It increases your speed by 13.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 131 of The Void.
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) an Indestructible Ring of Lordly Protection [+21]
    It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison, blindness, confusion and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 131 of The Void.
n) The Metal Scale Mail of Iannar (-2 to accuracy) [13,+14]
    It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    life draining, fire, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
o) The Partial Plate Armour of Avardagor (-32,-30) [22,+16](20%)
    
    It increases your hit points by 20%.  It sustains your constitution.  
    It provides immunity to acid, electricity and fire.  It provides
    resistance to light and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 144 of The
    Void.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Small Leather Shield of Breith [2,+17]
    It provides
    immunity to electricity and fire.  It provides resistance to 
    electricity and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 148 of The Void.
r) The Shield of Deflection 'Elindon' [10,+30]
    It
    sustains your strength and intelligence.  It provides resistance to 
    fire, nexus and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 134 of The Void.
s) a Mage Staff of Power (1d4) (+10,+10) (+12)
t) The Mage Staff of Earfin [Ent's Potion] (1d4) (+11,+11) [+5](60%) (+3)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It has a
    spell stored inside.  It increases your spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your wisdom.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 131 of The Void.
u) a Mage Staff of Mana (1d4) (+10,+10)(100%)
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    
    It increases your dexterity, charisma, stealth, infravision, speed, 
    attack speed and ability to score critical hits by 1.  It makes you
    invisible.  It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to electricity, dark, blindness and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of Paths of
    the Dead.
b) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your dexterity, constitution and speed by 1.  It
    makes you invisible.  It provides resistance to cold and dark.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of Paths of
    the Dead.
c) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your strength, stealth and attack speed by 2.  
    It makes you invisible.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to cold, sound and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 55 of Paths of
    the Dead.
d) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    It increases your wisdom, dexterity and charisma by 4.  It
    makes you invisible.  It provides resistance to electricity and fire.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
e) The Ring of Power of Uvatha the Horseman (+1 attack)
    It increases your attack speed by 1.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    nether and chaos.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of The Witch-King of Angmar (+5)
    
    It increases your wisdom and constitution by 5.  It makes you
    invisible.  It provides resistance to dark, nether and chaos.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 148 of
    The Void.
g) The Ring of Power of Hoarmurath of Dir (+3)
    It increases your intelligence, dexterity and constitution by 
    3.  It makes you invisible.  It provides resistance to acid, cold and 
    nexus.  It allows you to see invisible monsters.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
h) The Ring of Power of Ren the Unclean (+1 to infravision)
    
    It increases your wisdom and infravision by 1.  It makes you
    invisible.  It sustains your intelligence and constitution.  It
    provides resistance to nexus, chaos and disenchantment.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Paths of the
    Dead.
i) The Ring of Power of Khamul, the Black Easterling
    It makes you invisible.  It sustains your strength and 
    intelligence.  It makes you completely fearless.  It provides
    resistance to fire.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 94 of
    Mount Doom.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 63 of Paths of the Dead.
k) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
m) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
o) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 53 of Paths of
    the Dead.
p) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 18 of Mirkwood.
q) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
r) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated
    for star ball (150) every 1000 turns if it is being worn. It provides
    light (radius 1) forever.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison, light and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 65 of Paths of the Dead.
v) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 79 of Angband.
w) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur.
a) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.
b) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 63 of Mordor.
c) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
d) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 97 of
    Mount Doom.
f) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It sustains your 
    intelligence and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 84 of Angband.
h) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
j) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 87 of
    Angband.
k) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire.  It provides resistance to 
    fire and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It does extra damage from frost.  It provides
    resistance to cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 37 of The Land Of Rhun.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 66 of Dol Guldur.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your 
    wisdom and stealth by 4.  It poisons your foes.  It provides
    resistance to light, dark, blindness, confusion and nether.  It allows
    you to sense the presence of good beings.  It drains mana and life.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 97 of
    Mount Doom.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 66 of Paths of the
    Dead.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life
    (90) every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 97 of
    Mount Doom.
x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength
     and constitution by 4.  It does extra damage from electricity and 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 97 of
    Angband.
a) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
b) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for 
    magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
c) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
d) The Drum of the Sky (+2 to speed)
    It increases your wisdom, 
    charisma, stealth, speed and luck by 2.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 78 of Angband.
e) The Harp of Daeron (+1 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 93 of Mount Doom.
f) The Horn of Boromir (+3)
    It can be
    activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice rogue on level 51 of Illusory
    Castle.
g) Uldor the Accursed's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 38 of The Land
    Of Rhun.
h) Medusa, the Gorgon's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 32 of Mirkwood.



Posted on 9.5.2005 15:28
Last updated on 8.6.2005 22:53

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177. on the Ladder (of 12810)
50. on the ToME Ladder (of 2975)
Second best for this player (out of 12)

Comments

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On 9.5.2005 15:28 kevinmcd@provide.net wrote:
Good start, we'll see how he finishes.

On 9.5.2005 19:04 paffa_89@hotmail.com wrote:
why in the heck don't you have Magic higher than 37? it affects your mana, which is your life with a mage-type.. you have resBlind and Conf, so you don't need those potions anymore.

On 19.5.2005 18:01 kevinmcd wrote:
Since raising Magic Device and schools skills raises Magic, I was waiting until I had those where I wanted before I boosted "Magic" to max so I wouldn't waste skill points. I am now level 50 with max magic, magic device and thaumaturgy. I am thinking of putting my remaining 17 skill points into Spirituality for the boost to my saving throws.

Staffs of Mana will not be very useful for this guy since even with max magic and magic device, he still has about a 40% fail rate and that won't do in emergencies. I do have a great stock of Restore Mana potions stored away for Angband though.

On 20.5.2005 12:28 HektorLorenzo@web.de wrote:
Good Luck, Afelwyr!
Sounds like a decent approach.

On 20.5.2005 20:09 kevinmcd@provide.net wrote:
Well, all that is left is to dive Angband. Get the One from Sauron, destroy or weild it. I have never had an evil winner so I may try wielding the ring with this guy. We'll see although it would be unfortunate to lose the bonuses I get with Eru. I have a feeling that the power of the One will more than outweigh them though.

On 26.5.2005 23:01 kevinmcd@provide.net wrote:
Well, he has the One. To wear or not to wear. I think I'll sleep on this decision. If I wear it, I will definitely cover my immunities. I'll also be able to wear some nifty +40% life armour and a cloak of air without losing any resists. I think I'll wear it and take on the void. Next post will hopefully be a *Winner*!

On 31.5.2005 22:32 kevinmcd@provide.net wrote:
I just couldn't bring myself to be evil and chucked the ring into the fires of Mt. Doom. Sauron is perma-dead. Now for Morgoth.

On 1.6.2005 16:16 kevinmcd@provide.net wrote:
ARGGGGHHH!!!! I just noticed that my rreeeeaaalllyyyy nice artifact mage staff with +100% mana just got biffed by a curse weapon trap. Now I have to switch out with a non-artifact one. The artifact status on my old one saved that staff on a couple occasions when I accidentally bumped into a ringwraith (they blend into the background "black" color on my cheap screen). Good thing I have a couple of these nice staves stashed away.

On 3.6.2005 22:46 kevinmcd@provide.net wrote:
About to drop from the Void into the Nether Realm. I found the rod of home summoning a couple levels ago which made things a little easier.

On 7.6.2005 18:55 kevinmcd@provide.net wrote:
The first level of the Nether Realm kicked this guys butt. Eru saved him from death once but I found out the hard way what that means. 0 mana wandering around the nether realm with a guy who does about 100 damage with his melee attack is beyond dangerous. I w

On 8.6.2005 22:53 kevinmcd@provide.net wrote:
Retired. Eru save him a second time in the Void/Nether Realm. I figure I'm really pushing it to go for a third. This dudes just not strong enough for the big dive. I could probably do it with a ton of Stair scumming or scouring the first level of barrow downs a million times looking for junkarts of Genocide but that doesn't sound like fun to me.

Veni, Vidi, Vici!

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