The Angband Ladder: FirstChoice, RohanKnight Swordmaster by <makdds@rochester.rr.com>

  [ToME 2.3.1 Character Sheet]

 Name  : FirstChoice            Age                 21       STR!     39       
 Sex   : Female                 Height              41       INT!     27       
 Race  : RohanKnight            Weight              87       WIS!     31       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     26     29
                                                                               
 + To Melee Hit          96 Level             47    Max Hit Points      1262   
 + To Melee Damage       69 Experience   6881998    Cur Hit Points      1262   
 + To Ranged Hit         55 Max Exp      6881998    Max SP (Mana)        146   
 + To Ranged Damage      15 Exp to Adv.  7700000    Cur SP (Mana)        146   
   AC                27+119 Gold         2227355                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[15]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Excellent    Mel.dmg/Rnd:  24d5+828  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly black hair, and a dark complexion.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 64 (3200')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 27 (1350')
        Orc Cave: Level 22 (1100')
        Erebor: Level 66 (3300')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        Dol Guldur: Level 57 (2850')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 66 of Erebor.
 You have defeated 15316 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.............            
        Add Int   : 2........1......            
        Add Wis   : 2...............            
        Add Dex   : .4....3...4.....            
        Add Con   : .4..3...........            
        Add Tun.. : ..............7.            
        Add Speed : ...*.13........+            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Fire Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ....+...++......            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ....++..........            
        Res Acid  : ......+..++.....            
        Res Elec  : .........+......            
        Res Fire  : .........+......            
        Res Cold  : ....+....+......            
        Res Pois  : ........++......            
        Res Fear  : ..+............+            
        Res Lite  : ......+.+.......            
        Res Dark  : ....+...........            
        Res Blind : ..+.............            
        Res Conf  : +.+.............            
        Res Sound : ................            
        Res Shard : ......++........            
        Res Neth  : .+..+...........            
        Res Nexus : +...............            
        Res Chaos : +...............            
        Res Disen : +...............            
        Lite      : ....++..........            
        See Invis : +....+..........            
        Digestion : ..+.............            
        Regen     : +...+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++....++....            
        Blessed   : +...............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              12.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    14.330 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            35.300 [0.900]
 - Magic                                         04.003 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  03.900 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  11.700 [0.500]
          . Corpse-preservation                  04.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping


  [Fates]

You may meet a Piranha on level 13.
You are fated to find a Broken Dagger on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+6,+6) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Storm giant on level 57 of Mordor.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 49 of Moria.
e) The Ring 'Eilienwe' (+2)
    
    It increases your strength by 2.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to blindness and 
    confusion.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
f) a Ring of Speed (+14)
    It 
    increases your speed by 14.  
    You found it in the remains of The Cat Lord on level 64 of Erebor.
k) The Jewel 'Evenstar' (+3) {Restoration :)}
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 62 of Mordor.
m) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Phoenix on level 59 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Spider Web of Protection [1,+21]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 15 of The Old Forest.
p) The Large Leather Shield of Gorin [4,+10] {For Poison. }
    It
    sustains your strength and intelligence.  It provides resistance to 
    poison and light.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Maze.
s) an Iron Crown of the Magi [0,+14] (+1)
    It can be used to
    store a spell.  It increases your intelligence by 1.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and poison.  It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {BigArrow}
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Pair of Metal Shod Boots of Jumping [6,+13]
    It can be activated for phasing every 10+d10 turns
     if it is being worn. It grants you the power of blink if it is being
    worn.  
    You found it lying on the ground on level 60 of Erebor.
z) (nothing)
{) 30 Iron Shots of Flame (1d4) (+9,+14)
    It does extra
    damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
|) a Dwarven Shovel of Digging (+7)
    It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 57 of Mordor.


  [Character Inventory]

a) Baalzebub's All-seeing Servant {Fooooood!}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 54 of Mordor.
b) Mordenkainen's Mysterious Mind-Masher {Teleports}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Mordor.
c) a Sprig of Athelas
d) 2 Potions of Detonations
e) a Potion of Healing
f) 2 Potions of *Healing*
g) 4 Scrolls of *Identify* {@r5}
h) a Silver Rod of Recall (100/100) {!*!*}
i) a Golden Rod of Home Summoning (125/125)
j) a Golden Rod of Teleport Other (125/125)
k) a Mithril Rod of the Istari of Disarming (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
l) a Mithril Rod of Detection (70/160) {@z1}
m) an Adamantite Rod of Perception (200/200) {@z2}
n) a Wand of Demon Blade[15|26] (4 charges)
o) a Staff of Healing[2|29] (5 charges)
p) a Staff of Identify[8|32] (14 charges)
q) The Ring of Power of Akhorahil the Blind (+1 to speed) {cursed}
    It increases your strength, wisdom, charisma, stealth and speed
     by 1.  It makes you invisible.  It provides resistance to poison and 
    sound.  It drains experience.  It is heavily cursed.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Erebor.
r) a Large Metal Shield of Preservation (-5,-5) [5,+24]
s) a Great Scimitar of Westernesse (4d5) (+10,+8) (+1) {For Naz's}
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it in the remains of a Greater mummy on level 63 of Mordor.
t) 23 Iron Shots (exploding) (1d4) (+7,+3)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of FirstChoice
b) The Skull of Vecna {Teleport 100 q100}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dreadmaster on level 35 of The Helcaraxe.
c) 3 Sprigs of Athelas
d) 9 Scrolls of Identify {@r5}
e) 3 Fireproof Scrolls of *Identify* {@r5}
    
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
f) 2 Wands of Manathrust[1|15] (20 charges)
g) a Staff of Remove Curses[1|16] (6 charges)
h) a Fireproof Staff of Disarm[1|10] (18 charges)
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
i) a Staff of Disarm[2|15] (15 charges)
j) a Staff of Recovery[2|15] (15 charges)
k) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 35 of Moria.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, blindness and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and nether.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases 
    your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Gondolin ]

a) The Gem of Ice {Cures Insanity q200t}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Novice mage on level 50 of Mordor.
b) 3 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) 5 Potions of Cure Critical Insanity
e) 5 Potions of Healing
f) 4 Potions of *Healing*
g) a Potion of Life
h) 3 Potions of Resistance
i) a Fireproof Scroll of Reset Recall
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 60 of Mordor.
j) a Wand of Ice Storm[3|38] (7 charges)
k) a fail at lv42 Wand of Banishment[3|27] (4 charges) {76}
l) a Staff of Genocide[1|13] (4 charges)
m) The Ring of Power of Akhorahil the Blind (+1 attack)
    It increases your 
    wisdom, attack speed and ability to score critical hits by 1.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to cold, poison, light and nether.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
n) The Ring of Ethaurith (+15 to accuracy) (+4) {RSound,sustains 4 stats}
    
    It increases your infravision by 4.  It sustains your strength, 
    intelligence, wisdom and charisma.  It provides resistance to sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 34 of Maze.
o) a Ring of Damage (+19)
    
    You bought it from the Black Market.
p) an Indestructible Ring of Critical Hits (+4% of critical hits)
    It increases your ability to score
    critical hits by 4.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 64 of Mordor.
q) a Red Dragon Scale Mail (-2 to accuracy) [30,+19]
r) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 63 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cloud giant on level 64 of Mordor.
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 36 of The Helcaraxe.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Mordor.
w) The Horn of Helm (+2) {ImmCold}
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon Mage on level 35 of Moria.


  [Home Inventory - Minas Anor ]

a) a Tome of Knowledge {Divination spells. SAVE this}
b) The Gem of Wisdom {New Friends...}
    
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 63 of Mordor.
c) a Potion of Healing
d) 9 Potions of *Healing*
e) 9 Potions of Resistance
f) 3 Scrolls of Recharging
g) a Scroll of Rune of Protection
h) a Golden Rod of Cheapness of Nothing (125/125)
i) a Wand of Essence of Speed[1|20]
j) a Staff of Healing[3|30] (4 charges)
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Dagger of Brilionwe (1d4) (+8,+27)
    It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature dragon turtle on level 38 of Moria.
m) The Two-Handed Sword of Denendor (3d6) (+18,+16) (+3)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 3.  It does extra damage from electricity and fire.  
    It produces chaotic effects.  It is a great bane of dragons.  It is a
    great bane of demons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Mordor.
n) a Parchment - Map of Minas Anor
o) 55 Empty Bottles


  [Home Inventory - Lothlorien ]

a) Pytar's Portable Pandemonium {Pet}
    It can be
    activated for summon pet every 101 turns.  
    You found it in the remains of a Black wraith on level 32 of The Helcaraxe.
b) a Sprig of Athelas
c) 21 Potions of Detonations
d) 12 Potions of Speed
e) a Potion of Resistance
f) 2 Wands of Noxious Cloud[1|25] (14 charges)
g) a Wand of Stone Prison[2|10] of Plenty (2 charges)
    
h) a Wand of Stone Prison[2|12] (5 charges)
i) a Wand of Teleport Away[9|27] (8 charges)
j) a Wand of Magelock[3|40] (9 charges)
k) a Wand of Banishment[8|25] (4 charges)
l) a Staff of Probability Travel[1|18] (3 charges)
m) a Staff of Recovery[2|21] (5 charges)
n) an Indestructible Ring of Critical Hits (+1% of critical hits)
    
    It increases your ability to score critical hits by 1.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 47 of
    Moria.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Mage on level 35 of Moria.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Erebor.
q) The Splint Mail of Thovaiath (-2 to accuracy) [19,+11] {ImmCold}
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to acid, sound and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Erebor.
r) The Full Plate Armour of Vandi (-3 to accuracy) [25,+10] {ImmElectr}
    It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to fire, cold and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    Illusory Castle.
t) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Mordor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases 
    your dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {=g}
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Stone of Lore {Identifies}
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Thunderlord Coat of Belpering [9,+8]
    It sustains your 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, cold, 
    light, dark, confusion, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 35 of Moria.
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 48 of Moria.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 11.5.2005 06:48

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1156. on the ToME Ladder (of 3145)
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On 11.5.2005 06:48 makdds@rochester.rr.com wrote:
My first ToME Character. He's going slow because I'm learning the dungeons and stuff. What does my Anchor do, stop teleporting? or more than that?
How do people deal with all the crap you gotta ID when you kill things? I have the automizer running but still there's SO much stuff...

On 11.5.2005 06:50 makdds@rochester.rr.com wrote:
Oops. just noticed my guy is a gal. musta hit some trap or something. Going to have to ride side-saddle now ha ha.

On 12.5.2005 01:00 HallucinationMushroom@Yahoo.egg wrote:
Is your character named after a word processing program? hee hee. I used First Choice in College about 10 years ago to crunch letters... I guess you're doing the same thing here. Let me know if you make one called Norton Textra, I always liked that one better.

*spoily spoily spoily spoily spoilsterific x 10000000*.................
For more relevant ramblings, the anchor will protect you from time attacks, which deplete experience and stats even if they are supposed to be sustained. I think the anchor is the only thing that can protect you against time... ?



On 12.5.2005 17:32 makdds@rochester.rr.com wrote:
Yo Hall. No, Firstchoice was just my first ToME character so I typed the dumb name and played, figuring on dying fairly soon as I learned. Well, she survived so far even though her name is "not well conceived".

On 16.5.2005 05:16 HallucinationMushroom@Yahoo.egg wrote:
Hee hee,

I try to refrain from typing junk when I'm under the influence, but I couldn't resist in your case!
My next character's name will be NortonTextra in honor of you! Good luck with FirstChoice, I hate to jinx but looks sharp, especially for a first Tome character.


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