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The Angband Ladder: Abysean, Ent Sorceror by <kilelen@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Abysean                Age                262       STR!     40       
 Sex   : Neuter                 Height              70       INT!     40       
 Race  : Ent Hermit             Weight             108       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -12 Level             50    Max Hit Points       809   
 + To Melee Damage       -2 Experience  36764387    Cur Hit Points       809   
 + To Ranged Hit         -6 Max Exp     36764387    Max SP (Mana)       2463   
 + To Ranged Damage      13 Exp to Adv.    *****    Cur SP (Mana)       2463   
   AC                29+151 Gold         7480813    Piety              38397   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4-8     
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 116 (5800')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 116 of Angband.
 You have defeated 21454 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 44 princesses.
 You saved Arda and became a famed Ruler.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Hrive of the 2890th year of the third age.
 You have been adventuring for 97 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32....4*......            
        Add Int   : ...22..2.*......            
        Add Wis   : ...22..2.*...4.+            
        Add Dex   : ...2.....*...4..            
        Add Con   : ..32....4*4.....            
        Add Chr   : ..32...2.*......            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ...2...2........            
        Add Sear. : ..3.............            
        Add Infra : .........*......            
        Add Tun.. : ..............6.            
        Add Speed : .*.2.3.2.....4.+            
        Slay Drag.: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ...++.+.........            
        Sust Wis  : ...++...........            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : ...+.......+....            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ...+....+.......            
        Hold Life : ...+++..........            
        Imm Acid  : .......+*+......            
        Imm Elec  : ......*..+.+....            
        Imm Fire  : .+*....+.+.+....            
        Imm Cold  : ...*..++.++.....            
        Res Pois  : .........+......            
        Res Fear  : ................            
        Res Lite  : .....+...+......            
        Res Dark  : .....+...+......            
        Res Blind : ...+....+.......            
        Res Conf  : .....+.+++......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : .........+.+....            
        Res Nexus : .........+......            
        Res Chaos : .....+.++.......            
        Res Disen : ................            
        Lite      : .+..+....+...+..            
        See Invis : ..++.+...+.....+            
        Digestion : ....+..........+            
        Regen     : ....+.....+.....            
        Activate  : .+++.+.+..+.....            
        Cursed    : .........+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Fly       : ..+.............            
        Orc.ESP   : .....+..+......+            
        Troll.ESP : ...............+            
        Evil.ESP  : ....+..........+            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            
        Full ESP  : ...+.....+......            

Skills (points left: 0)
          . Archery                              01.100 [0.400]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              -4.-100 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         30.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.900 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  03.150 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              07.700 [0.500]

Abilities
 * Perfect casting
 * Tree walking
 * Undead Form


  [Fates]

You may find a Catapult Trap Set on level 4.
You may meet a Scrawny cat on level 8.
You are fated to find a Mushroom of Restore Constitution on level 35.
You are fated to find a Ring of Aggravate Monster on level 8.
You are fated to meet a Rock lizard on level 11.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+8,+8)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Fallen angel on level 85 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+13) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 114 of Angband.
k) The Blue Stone 'Toris Mejistos' [Manathrust](40%) (+2) {cursed}
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of
    Paths of the Dead.
n) The Double Chain Mail of Miondi (-37,-13) [16,+17](40%)
    It increases your hit points by 40%.  It sustains 
    your intelligence and constitution.  It provides immunity to 
    electricity.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
o) The Shadow Cloak of Luthien [Genocide] [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Massive Iron Crown of Morgoth [0,+3] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 111 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [Essence of Speed] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of
    Khazad-dum .
x) The Pair of Soft Leather Boots of Lostarie [2,+10]
    It sustains your charisma.  It provides resistance to 
    electricity, fire and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
z) a Master quylthulg (3000 hp)
{) The Seeker Bolt 'Talquen' (4d5) (+21,+23) (+4 to speed)
    It provides light (radius 1) forever.  It increases your 
    wisdom, dexterity and speed by 4.  It does extra damage from frost.  
    It is especially deadly against dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 112 of Angband.
|) a Magical Mattock of Digging (+6) {!k!d!s!v}
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!k!s!d!v}
    It cannot be
    harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Erebor.
b) a Fireproof Tome of the Everrunning Wave {!k!s!d!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of Translocation {!k!s!d!v}
    It cannot be harmed by fire.  
    
    You bought it from the Black Market.
d) a Fireproof Tome of Knowledge {!k!s!d!v}
    It cannot be harmed by fire.  
e) The Tome of Abysean {!k!s!d!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Runestone {SoP !k!s!d!v}
g) Benetar's Portable Plague (charging)
    It can be activated for cure insanity
    every 200 turns.  
    You found it in the remains of a Grave wight on level 100 of Angband.
h) a Sprig of Athelas
i) 9 Potions of *Healing*
j) 21 Potions of Restore Mana
k) a Silver Rod of the Istari of Recall (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 79 of Angband.
l) The Ring 'Anielya' (+9)
    It 
    increases your dexterity, charisma and speed by 9.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    acid, sound and chaos.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 89 of
    Angband.
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Dagger of Celerinar (1d4) (+26,+18) (+2 to speed)
    It increases your 
    speed by 2.  It does extra damage from acid.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 112 of Angband.
o) The Bolt 'Nilyatarn' (1d5) (+19,+9) (+2 to speed)
    
    It increases your intelligence, speed and attack speed by 2.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 112 of Angband.
p) The Seeker Bolt 'Celen' (4d5) (+21,+14) (+2 to speed)
    
    It increases your constitution and speed by 2.  It does extra damage 
    from electricity.  It produces chaotic effects.  It drains life from
    your foes.  It strikes at demons with holy wrath.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
q) a Climbing Set {!k!s!d!v}
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Tomes of Magical Energy
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it in the remains of The Mouth of Sauron on level 72 of Angband.
c) 5 Tomes of the Blowing Wind {!k!s!d!v}
d) 2 Fireproof Tomes of the Impenetrable Earth
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
e) 2 Fireproof Tomes of the Everrunning Wave {!k!s!d!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) 2 Fireproof Tomes of Translocation {!k!s!d!v}
    It cannot be harmed by fire.  
    
    You bought it from the Black Market.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
h) 4 Fireproof Tomes of Knowledge {!k!s!d!v}
    It
    cannot be harmed by fire.  
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Erebor.
j) 3 Fireproof Tomes of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 64 of Dol
    Guldur.
k) a Fireproof Unholy Tome of the Hellflame {!k!s!d!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) 4 Holy Tomes of Eru Iluvatar
m) 19 Sprigs of Athelas
n) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
o) an Adamantite Rod of Nothing (200/200)
p) 3 Rod Tips of Recall (80 Mana to cast) {!*!*}
q) a Rod Tip of Enlightenment (40 Mana to cast)
r) 3 Rod Tips of Healing (120 Mana to cast)
s) The Ring 'Eglion' (+8)
    
    It increases your speed by 8.  It sustains your strength and 
    intelligence.  It provides resistance to light, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
t) The Amulet 'Cirrie' (+6)
    It increases your charisma and searching by 6.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to acid, electricity and nether.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 101 of Angband.
u) The Ribbed Plate Armour of Barwe (-52,-33) [28,+9](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom and 
    constitution.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, light
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature gold dragon on level 72 of Erebor.
v) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
x) a Climbing Set {!k!s!d!v}


  [Home Inventory - Gondolin ]

a) Benetar's Portable Plague
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Nether wraith on level 60 of Erebor.
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    It increases your strength and speed
     by 5.  It makes you invisible.  It sustains your strength and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to light and nexus.  It allows you to levitate.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur.
e) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    
    It increases your attack speed by 1.  It makes you invisible.  It
    provides resistance to fire, sound and nexus.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol
    Guldur.
f) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your wisdom and 
    constitution.  It provides resistance to shards.  It allows you to
    levitate.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Gilith (+4% of critical hits)
    
    It increases your strength and ability to score critical hits by 4.  
    It sustains your strength and dexterity.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
h) The Ring 'Galainde' (+3 attacks)
    It 
    increases your stealth and attack speed by 3.  It sustains your wisdom
     and constitution.  It provides resistance to blindness and shards.  
    It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
i) The Ring of Durin (+2)
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
k) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 38 of Mordor.
l) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 46 of Moria.
o) The Metal Brigandine Armour of Rahar (-3 to accuracy) [19,+12]
    
    It provides immunity to acid, fire and cold.  It makes you completely
    fearless.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Thunderlord Coat of Seregrod [9,+11]
    It sustains your constitution.  It provides
    immunity to cold.  It provides resistance to fire, cold, poison, light
    , chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
u) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Pair of Soft Leather Boots of Angwar [2,+11]
    It sustains your 
    dexterity and constitution.  It provides resistance to life draining, 
    acid, fire, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
x) The Sling 'Vaiatan' (x2) (+15,+12) (+2 to speed)
    It provides light (radius 1)
    forever.  It increases your intelligence, constitution and speed by 2.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) Jor's Buckler of Missile Attraction
    It can be activated for 
    acquirement every 3000 turns.  
    You found it lying on the ground on level 19 of Mirkwood.
b) a Silver Rod of the Istari of Nothing (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
c) The Ring 'Niendir' (+1 to speed)
    It increases your strength, 
    intelligence, dexterity, searching, infravision, speed and attack speed
     by 1.  It sustains your intelligence, dexterity, constitution and 
    charisma.  It provides resistance to fire, poison, light, blindness, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 60 of Erebor.
d) a Ring of Speed (+12)
    
    It increases your speed by 12.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Erebor.
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
f) The Ring 'Lendirth' (+3 to infravision)
    
    It increases your wisdom, dexterity and infravision by 3.  It provides
    resistance to acid, cold, confusion and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
g) The Ring of Eollos [+15] (+1 to speed)
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It increases your 
    intelligence and speed by 1.  It sustains your strength and charisma.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 61 of Erebor.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 62 of Erebor.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Erebor.
j) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 60 of
    Erebor.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 39 of Moria.
m) The Splint Mail 'Isilweth' (-2 to accuracy) [19,+13]
    
    It sustains your strength, intelligence and constitution.  It provides
    immunity to acid and electricity.  It provides resistance to nether, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Dol
    Guldur.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 60 of
    Erebor.
o) The Soft Leather Armour of Nardalir [4,+0]
    It sustains your wisdom and charisma.  It provides immunity to 
    acid and fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Cord Armour of Estir [6,+13]
    It sustains your strength and intelligence.  It provides
    immunity to electricity and cold.  It provides resistance to nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 91 of
    Angband.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
t) The Hard Leather Cap 'Vatandor' [2,+8]
    
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to dark, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
w) a Climbing Set {!k!s!d!v}


  [Home Inventory - Lothlorien ]

a) a Runestone {ID !k!s!d!v}
b) The Gem of Ice
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it lying on the ground on level 65 of Dol Guldur.
c) Cathal's Corrupting Cymbal
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 45 of Moria.
d) a Rod Tip of Havoc (90 Mana to cast)
e) The Ring of Power of Ren the Unclean (+4 to infravision)
    It increases 
    your infravision by 4.  It makes you invisible.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to poison, light and shards.  It allows you to fly.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Erebor.
f) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 103 of Angband.
g) The Ring 'Anweth'
    It
    can be used to store a spell.  It sustains your constitution.  It
    provides immunity to paralysis.  It speeds your regenerative powers.  
    It induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Bronze Dragon Scale Mail 'Fuilwe' (-2 to accuracy) [30,+28]
    It can
    be activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It sustains your wisdom, dexterity and constitution.  It
    provides immunity to acid and electricity.  It provides resistance to 
    confusion, sound, nether and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
j) The Chain Mail of Elladhel (-11,-42) [14,+2](20%)
    
    It increases your hit points by 20%.  It sustains your strength and 
    charisma.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 45 of Paths of the Dead.
k) The Double Ring Mail of Winglach (-72,-25) [15,+9](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 45 of The Sacred
    Land Of Mountains.
l) The Partial Plate Armour of Hildi (+1 to accuracy) [22,+9] {cursed}
    It sustains your strength.  It provides resistance 
    to nether and chaos.  It induces random teleportation.  It fills you
    with the Black Breath.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Erebor.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 72
    of Angband.
n) The Robe of Endil [2,+11] {cursed}
    It provides immunity to electricity.  It provides
    resistance to acid, dark and disenchantment.  It drains experience.  
    It induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of Angband.
o) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 71 of Erebor.
p) The Fur Cloak of Frodh [3,+9] (+3 to stealth)
    
    It increases your stealth by 3.  It sustains your dexterity.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
q) a Shadow Cloak of Air [6,+16] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to light and dark
    .  It allows you to breathe without air.  
    You found it in the remains of an Osyluth on level 67 of Angband.
r) The Golden Crown of Anaerch [0,+12]
    It
    sustains your wisdom.  It provides resistance to acid, electricity, 
    fire, poison, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
t) The Iron Helm 'Calionach' [5,+11]
    It sustains your strength and dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of
    Erebor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Silver Arrow of Anorod (3d4) (+17,+25)
    It does extra damage from 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 63 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of A lost temple.
b) The Demonhorn of Elluil [2,+9]
    It
    provides light (radius 2) forever.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid, 
    electricity and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
d) The Ration of Food 'Curin'
    It
    cannot be harmed by acid, cold, lightning or fire.  
e) The Ring of Power of The Witch-King of Angmar (+2 to speed)
    It increases your 
    dexterity and speed by 2.  It makes you invisible.  It sustains your 
    strength and wisdom.  It provides resistance to cold, blindness and 
    nether.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
    Angband.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 32 of The
    Land Of Rhun.
i) The Dragon Helm of Thrain [8,-12]
    It provides immunity to paralysis.  It provides
    resistance to sound.  It drains experience.  It induces random
    teleportation.  It fills you with the Black Breath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 26 of
    Mirkwood.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light, blindness and chaos.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Angband.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
o) The Two-Handed Sword 'Bregiril' (3d6) (+3,+11) (+3 to speed)
    It
    must be wielded two-handed.  It increases your intelligence and speed
     by 3.  It is especially deadly against orcs.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 60 of Erebor.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 72 of Erebor.
q) The Halberd of Beredh (3d5) (+18,+22) (+4)
    It can be
    wielded two-handed.  It increases your strength and dexterity by 4.  
    It does extra damage from frost.  It produces chaotic effects.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Battle Axe of Arfinarn (2d8) (+1,+4) (+1 attack)
    It
    can be wielded two-handed.  It increases your attack speed by 1.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Mace of Leglin (2d4) (+1,+6) {cursed}
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can cause
    earthquakes.  It drains experience.  It induces random teleportation.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 60 of Dol
    Guldur.
u) The Small Wooden Boomerang 'Gelonamen' (1d4) (+5,+4) {cursed}
    It is especially deadly against giants.  It is a great bane of
    demons.  It prevents teleportation.  It drains experience.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Orc Cave.



Posted on 15.5.2005 09:03
Last updated on 23.5.2005 23:47

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598. on the Ladder (of 16117)
276. on the ToME Ladder (of 3077)
Best for this player (out of 2)

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On 15.5.2005 09:03 kilelen@hotmail.com wrote:
First character of mine to make it to Angband. Now I'm going to work on sorting junk I've collected, and maybe go back to Erebor and scum wyrms or something.

On 15.5.2005 09:04 kilelen@hotmail.com wrote:
Oops, wrong saved dump.

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