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The Angband Ladder: Sssarah, Demon (Lygrog) Sorceror by <maija.toivola@spamisevil-tut.fi>

  [Theme 1.1.3 Character Sheet]

 Name  : Sssarah                Age                 39       STR!     40       
 Sex   : Female                 Height             132       INT!     40       
 Race  : Demon (Lygrog)         Weight              53       WIS!     40       
 Class : Sorceror               Social Class        91       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         -65 Level             50    Max Hit Points      1884   
 + To Melee Damage      -51 Experience  59799016    Cur Hit Points      1884   
 + To Ranged Hit        -65 Max Exp     59799016    Max SP (Mana)       4337   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       4337   
   AC                 28+72 Gold        14419298                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  nil!      
 Stealth     : Legendary[2] Magic Device: Heroic       Infra-Vision: 1410 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your piercing            
          black eyes radiate like abyssal agates.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 18 (900')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 24 (1200')
        Isengard: Level 40 (2000')
        Utumno: Level 127 (6350')

 Your body was a Player.
 You have defeated 28890 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 31 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Osgiliath.
You can breath fire.
You can smell nearby monsters.
You can switch locations with another being.
You can polymorph yourself at will.
You can create a spear of darkness.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    13.710 [1.100]
          . Stealth                              25.000 [0.600]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         30.300 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  48.350 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may meet a Green worm mass on level 1.
You are fated to meet a Moth on level 20.
You may find a Soft Leather Armour on level 6.


  [Character Equipment]

e) a Ring of Wizardry(40%) (+2)
k) a Sorcerous Amulet of Infravision (-16,-5)(200%)(200%) (+10) {cursed}
        It increases your infravision and spell power by 10.  It increases
     your mana capacity and hit points by 200%.  It is cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Crystal drake on level 127 of Utumno.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 49 of Moria.
n) The Partial Plate Armour 'Rhude' (-71,-56) [22,+13](20%)
    
    It increases your hit points by 20%.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 69 of The Sacred Land
    Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) an Indestructible Tome of Magical Energy
b) 2 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) 2 Indestructible Tomes of the Blowing Wind
d) 2 Indestructible Tomes of the Impenetrable Earth
e) an Indestructible Tome of the Everrunning Wave
f) 2 Fireproof Tomes of Translocation
g) 2 Fireproof Tomes of the Tree
h) a Fireproof Tome of Knowledge
i) an Indestructible Tome of the Time
j) a Fireproof Tome of Meta Spells
k) 2 Indestructible Tomes of the Mind
l) The Thirteenth Eye of Sauron
    It can be activated for 
    genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 31 of Moria.
m) The Medallion of Good Will
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dread on level 144 of The Void.
n) One Rune to Rule them All
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of an Oathbreaker on level 91 of Angband.
o) 7 Potions of Cure Insanity
p) 44 Potions of Healing
    
q) 10 Potions of *Healing*
    
r) 6 Potions of Life
    
s) 21 Potions of Restore Mana
t) 2 Scrolls of Mass Genocide
u) a Dazzling Ring of Clear Thought
    
    It can be activated for cure insanity every 200 turns if it is being
    worn. It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    light and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 127 of Utumno.
v) The Spell of Mandos [50,+35]
    It is the
    ultimate armor.  It can be activated for invulnerability (4+d8) every
    800 turns if it is being worn. It provides resistance to life draining
    , acid, electricity, fire, cold, poison, light, dark, blindness, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to levitate.  It allows you to fly.  It allows you to sense
    the presence of dragons.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring 'Echore' (+4 to searching)
    It increases your searching and infravision by 4.
    It provides immunity to paralysis.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) a Draconic Ring of Constitution (+2,+5) [+6] (+6)
    It increases your constitution by 6.  It sustains your 
    constitution.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 58 of The
    Sacred Land Of Mountains.
c) The Ring of Randilmo (+8)
    It increases your wisdom, dexterity, speed
     and attack speed by 8.  It sustains your strength and constitution.  
    It provides resistance to electricity and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 105 of Utumno.
d) a Radiant Ring of Speed (+10)
    It grants you
    the power of illuminate if it is being worn.  It provides light
    (radius 5) forever.  It increases your speed by 10.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 86 of Orodruin.
e) a Radiant Ring of Speed (+9)
f) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Amulet of Illimrodh (+2)
    It 
    increases your strength, wisdom and constitution by 2.  It provides
    resistance to blindness.  It allows you to levitate.  It slows your
    metabolism.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 95 of Angband.
h) a Sorcerous Amulet of Weaponmastery (-4,-46) [+4](140%)(140%) (+7)
    It 
    increases your strength, constitution and spell power by 7.  It
    increases your mana capacity and hit points by 140%.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
i) a Sorcerous Amulet of Devotion (+10,+42)(120%)(120%) (+6)
    It provides light (radius 1) forever.  It increases your 
    wisdom, charisma and spell power by 6.  It increases your mana capacity
     and hit points by 120%.  It sustains your wisdom and charisma.  It
    provides resistance to life draining, fire, light and dark.  It can
    re-curse itself.  
    You found it in the remains of a Nightcrawler on level 95 of Orodruin.
j) a Sorcerous Amulet of Wisdom (-53,-14)(120%)(120%) (+6)
    
    It increases your wisdom and spell power by 6.  It increases your mana
    capacity and hit points by 120%.  It sustains your wisdom.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 53 of The
    Sacred Land Of Mountains.
k) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
m) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your strength by 2.  It provides resistance to fire, light, dark, 
    shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
n) The Silmaril of the Seas (+2) {cursed}
    It can be
    activated for word of recall every 200 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your intelligence by 2.  It
    provides resistance to light, dark, nether, nexus and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 92 of Angband.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Robe of Great Luck [2,+0] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Shadow drake on level 72 of Erebor.
q) The Robe 'Lingron' (-34,-21) [2,+10](20%)
    
    It increases your hit points by 20%.  It sustains your strength.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    poison and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ibun, Son of Mim on level 99 of Orodruin.
r) The Small Mithril Shield of Thorin [3,+25] (+4)
s) a Mage Staff of Sorcery (1d4) (+9,-73)(80%)(80%) (+4)


  [Home Inventory - Gondolin ]

a) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
b) The Ring 'Eringor' (+1 to stealth)
    It can be used to store a spell.  It 
    increases your dexterity and stealth by 1.  It sustains your strength, 
    wisdom and dexterity.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 69 of The
    Sacred Land Of Mountains.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm in the town of Gondolin .
d) a Sorcerous Amulet of Devotion (-76,-19)(80%)(80%) (+4) {cursed}
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma and spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  It is heavily
    cursed.  It can re-curse itself.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
e) a Sorcerous Amulet of Wisdom (-70,-22)(120%)(120%) (+6) {cursed}
f) a Dwarven Lantern of the Magi (+3)
g) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 69 of The Sacred
    Land Of Mountains.
h) The Metal Scale Mail 'Mired' (-49,-45) [13,+14](20%)
    It increases your hit points by 20%.  It sustains 
    your wisdom.  It provides resistance to life draining, electricity and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It
    can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Robe 'Cuingwil' [2,+7]
    It provides
    immunity to cold.  It provides resistance to electricity, cold, light
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 70 of The
    Sacred Land Of Mountains.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 85 of Angband.
n) The Seeker Arrow of Gondor (10d8) (+10,+20)
o) The Red Arrow of Gondor
    It
    can be activated for mass human summoning every 1000 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan Priest on level 84 of
    Angband.
p) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if
    it is being worn. It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
q) a Mage Staff of the Sindar (1d4) (+14,+8)(100%) (+5)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 82 of
    Angband.
r) a Mage Staff of Sorcery (1d4) (-23,-65)(40%)(40%) (+2)
s) a Mage Staff of Wizardry (1d4) (-4,-14)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 3.  It increases your mana
    capacity by 60%.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 89
    of Angband.


  [Home Inventory - Minas Anor ]

a) The Skeleton of Nob
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Black orc on level 52 of The Sacred Land
    Of Mountains.
b) The Ring of the Broadbeams [+10] (+3)
c) a Sorcerous Amulet of Charisma (-46,-7)(100%)(100%) (+5)
d) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3
    + d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Ring Mail 'Uinel' (-32,-13) [12,+9](20%)
    It increases your hit points by 20%.  
    It provides immunity to acid.  It provides resistance to life draining
    , light, confusion, shards, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 53 of The Sacred Land Of
    Mountains.
i) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It can be used to store a spell.  It 
    increases your speed by 10.  It sustains your strength, intelligence, 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness and sound.  It allows you
    to sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of The Sacred Land Of
    Mountains.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
l) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if
    it is being worn.  It increases your intelligence, dexterity, charisma
    , stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
n) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
o) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
p) The Arrow of Mithrion (1d4) (+11,+11)
    It does extra damage from acid and 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is a great bane of demons.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
q) a Mage Staff of Sorcery (1d4) (-46,-19)(40%)(40%) (+2)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 2.  It increases your mana capacity and hit points
     by 40%.  
    You found it in the remains of a Dread on level 65 of The Sacred Land Of
    Mountains.


  [Home Inventory - Caras Galadhon ]

a) a Sprig of Athelas
b) The Ring of Elion (+1)
    It increases your intelligence by 1.  It provides resistance 
    to fire, blindness, confusion and chaos.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 37 of Moria.
c) The Ring of Durin (+2) {cursed}
d) a Lucky Amulet of Brilliance (+7)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and luck by 7.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) The Amulet 'Berumbor' (+4)
    It increases your 
    intelligence and wisdom by 4.  It provides resistance to blindness, 
    confusion, sound and nexus.  It allows you to see invisible monsters.  
    It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 39 of Moria.
f) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 48 of Moria.
g) The Anchor of Space-Time
h) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 28 of
    Mirkwood.
i) The Double Ring Mail of Amant (-2 to accuracy) [15,+0]
    It provides immunity to acid and electricity.  It provides
    resistance to acid, electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 46 of The
    Sacred Land Of Mountains.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500
    turns if it is being worn. It increases your strength and charisma by 
    4.  It provides resistance to acid, electricity, fire, cold, dark, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire elf on level 45 of The Sacred
    Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Great Eagle Down Coat 'Thirya' [9,+9]
    It sustains your 
    wisdom.  It provides immunity to fire.  It provides resistance to 
    electricity, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 36 of Moria.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Archer on level 35 of Moria.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 45 of Moria.
r) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4)


  [The Museum Inventory - Bree ]

a) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 70 of The Sacred
    Land Of Mountains.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
e) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 127 of Utumno.
f) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Red Dragon Scale Mail of Tangion (-2 to accuracy) [30,+16]
    It can be activated for breathe fire (200) every
    90+d90 turns if it is being worn. It provides immunity to acid.  It
    provides resistance to acid and fire.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 85 of Angmar.
h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Pseudo Dragon Scale Mail 'Carras' (-2 to accuracy) [30,+26]
    It can be activated
    for breathe light/darkness (200) every 60+d90 turns if it is being
    worn. It provides immunity to acid.  It provides resistance to fire, 
    light, dark and chaos.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 127 of
    Utumno.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
l) a Pair of Metal Shod Boots of Speed [6,+9] (+9)
    It increases your speed by 9.  
    You found it in the remains of a Dark dwarven warrior on level 37 of Moria.
m) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 67 of Angband.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 98 of
    Angband.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 45 of Moria.
p) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It
    provides light (radius 1) forever.  It increases your stealth, speed
     and luck by 5.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of undead.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining and disenchantment.  It allows you to see invisible
    monsters.  It allows you to sense the presence of unique beings.  It
    has been blessed by the gods.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and sound.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 88 of
    Orodruin.
u) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your
    foes.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be
    activated for berserker and +10 to speed (50) every 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and constitution by 3.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 127 of
    Utumno.
x) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
a) The Rod of Annuminas (+4)
    It can be activated for rune of protection
    every 400 turns if it is being worn. It can be used to store a spell.  
    It increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
b) The Cup of Thror
    It can be activated for alchemy every 500
    turns.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Caras Galadhon ]

a) The Ultimate Slime Mold
    It can be activated
    for cure blindness every 100 turns.  
    You found it in the remains of a Hill giant on level 32 of Mirkwood.
b) The Small Sword 'Ingor' (1d6) (+16,+23) (+1)
    It 
    increases your strength and constitution by 1.  It does extra damage 
    from acid.  It produces chaotic effects.  It drains life from your
    foes.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 33 of Moria.
d) The Trident of Osse (4d8) (+15,+19) (+4)
    It
    can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Man of Harad on level 50 of The Sacred
    Land Of Mountains.



Posted on 15.5.2005 13:45
Last updated on 31.8.2005 19:35

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252. on the Ladder (of 12432)
8. on the Theme Ladder (of 176)
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On 15.5.2005 13:45 maija.toivola@spamisevil-tut.fi wrote:
So I decided to try out the new cliché combination Lygrog sorceror because I wanted to see what precognition is like and had never found the ring. I'm being a total munchkin, but this is fun and plays differently from the more normal characters with a large number of equipment slots.

Sssarah killed the Necromancer a while ago and is now looking for the One Ring. She has deadly magic, warriorish hitpoints, and no real weaknesses. Monsters beware!

On 16.5.2005 11:15 maija.toivola@spamisevil-tut.fi wrote:
Sssarah descended to the pits of Angband to look for the One Ring. She steamrolled through quests for black reavers and great wyrms of balance. She found a nice cloak that had belonged to Luthien, which allowed her to wield the dragon helm of Dor-lomin without sacrificing spell failure rate. Then she gained level 50 and became even more powerful.

On 16.5.2005 11:23 maija.toivola@spamisevil-tut.fi wrote:
Forget what I said about Dor-lomin. I misremembered. I switched to it when I gained level 45 and the immunity armors lost their shine. Instead, now that I have Luthien I might switch Caspanion for some other armor since I don't need the INT bonus in Caspanion so badly anymore...

On 17.5.2005 08:14 maija.toivola@spamisevil-tut.fi wrote:
Sssarah killed Sauron and got the One Ring. She intends to destroy it.

On 17.5.2005 16:23 maija.toivola@spamisevil-tut.fi wrote:
Morgoth actually put up a pretty good fight. No matter. He is dead now. Sssarah took his crown for her own, which means she now needs to redesign her kit. It's pretty strange to make a kit without the slightest regard for things like stats and resistances.

On 29.5.2005 16:19 maija.toivola@spamisevil-tut.fi wrote:
I decided to take a little look at the bottom of Utumno in preparation for the Void. Eventually I got my kit improved significantly, sorcerous amulet wise mostly. I think I'll just need to take the plunge. I've never been in the Void before, so I'm a little nervous.

On 30.5.2005 08:47 maija.toivola@spamisevil-tut.fi wrote:
The Void turned out to be not that bad for a munchkin character. Nether Realm was different. Sssarah is now there and just spent a long while almost dying to hordes of chainsummoning demons. They never got her hp critically down, but she was fighting a losing battle. They replenished their numbers faster than she could off them, and the balrogs wrecked her improvised antisummoning corridors. Finally she managed to get to an up staircase and so was saved.

Sssarah could not get mimicry high enough for hands so she is letting the mage staff idea go and aiming for the amulet instead. She intends to switch out the amulet for her normal sorcerous one once she gets to Melkor's level, but let's not get before things yet...

On 30.5.2005 18:11 maija.toivola@spamisevil-tut.fi wrote:
This is Sssarah right after killing Tik'srvzllat who was easy. A troop of Knights of the Swan made matters even easier by critically distracting Tikki so I could pretty much manathrust her at my leisure.

The "Spell" of Mandos (it was based on an amulet of spell) is remarkably useless for my character but it's the only option equipment slot wise.

On 1.6.2005 16:54 maija.toivola@spamisevil-tut.fi wrote:
I got hammered by the stairway to Lorien bug.

I had (finally) reached the top of Nether Realm again (it was very tedious, but during the last levels I found out that oathbreakers charm easily which provided some variety) and found myself back in the Void, on the EVIL and buggy level 148. I could not reach a stairway up due to a badly-placed graveyard. The best I could do was to reach stairs down! That wasn't trivial with the starting position of non-stair void due to the bug.

Then, when I came back up again from the Nether Realm I found myself in Lorien.

On 31.8.2005 19:35 maija.toivola@spamisevil-tut.fi wrote:
This dump got delayed quite a bit as I didn't get around to writing about it. As you see Sssarah is now a god. She decided to settle in the Castle of Stars in Osgiliath and the first thing she did was to get rid of Elrond since he wouldn't open his doors for her in times past even though she did not serve Morgoth. The Knights of the Swan she rewarded generously for their help, not that she needed it, but she appreciated the thought. (On D&D terms Sssarah's alignment would be neutral. Well, that's pretty good for a demon.)

The great battle between Sssarah and Melkor shall be celebrated throughout history. The mighty amulet "Spell of Mandos" on her neck to open the door, Sssarah descended into the deepest Void where the spirit of Melkor dwelled. She was not on her most powerful, since her hitpoints were diminished due to the lack of her better amulet.

Turn 1: Switching the amulets. Max hp and mana goes up a lot.

Turn 2: A healing spell brings Sssarah to max hp.

Turn 3: A potion of mana brings Sssarath to max mana.

Turn 4: "What? It hit me! ...So that's what Melkor looks like." Melkor presented himself without having to search for him and prompty turned Sssarah into an abomination. She tried to fight him as an abomination, but it didn't go very well. She teleported herself away.

She had managed to recover by the time Melkor found her again. This time she was determined not to let Melkor melee her. After a while she settled into a tactic where she would first cast stone prison on herself to prevent summons from getting next to her, after which she would punch out two of the granite squares to give her a free field of fire, and then just fire away at Melkor with manathrusts and fireflashes healing as necessary until he got too close. Then she would cast phase door or use an old jump gate to return to a previous position or repeat the whole thing over again. It took a very long time, but gradually Melkor's hitpoints went down while Sssarah quaffed two more potions of restore mana to keep her in fighting condition.

The final showdown happened at a relatively empty part of the level. Melkor was too furious to summon any more ancient dragons and just charged at Ssarah from distance, only stopping to cast Hand of Doom at a random child spirit who was hanging around nearby. Sssarah had a free range of fire for her manathrusts, and thus was how she finally defeated the ancient evil who had plagued Middle-earth for aeons.

All hail the mighty Goddess Queen!

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