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The Angband Ladder: Nimble Chelsea, High-Elf Monk by <icetroll(nospam)pochta.ru>

  [Hengband 1.6.2 Character Dump]

                          Name  : Nimble Chelsea

 Sex      : Female           Age               124    STR :  18/180
 Race     : High-Elf         Height             83    INT :   18/44
 Class    : Monk             Weight            181    WIS :  18/119
 Magic    : Nature           Social Class       34    DEX :  18/***
                             Align            Good    CON :  18/122
                                                      CHR :   18/20

 Bare hand      (+112,+46)   Hit point    610/ 610    Fighting    : Amber [20]
 Posture              none   SP (Mana)    186/ 186    Bows/Throw  : Amber [50]
 Blows/Round           6+0                            Saving Throw: Superb
 AverageDmg/Rnd      428+0   Level              38    Stealth     : Chaos Rank
                             Experience    1952140
 Shooting        (+96,+13)   Max Exp       1952140    Perception  : Excellent
 Multiplier          x4.56   Exp to Adv    1955000    Searching   : Excellent
 Shots/Round          1.00   Gold           403513    Disarming   : Chaos Rank
                                                      Magic Device: Chaos Rank
 AC              [18,+107]   Time     Day 16  6:06
 Speed            (+13+10)   Play time    27:43:25    Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Teleri Ranger.  You
          have light green eyes, long white hair, and a fair
          complexion.


          ...Now, you are in the quest 'Haunted House'.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR : 18/120  1  2 -1  4 18/180         .....2....2..
 Class : Monk          INT :  18/14  3 -1  1  0  18/44         .............
 Level : 38            WIS : 18/109 -1  1 -1  2 18/119         .....2.......
 Hits  : 610/610       DEX :  18/77  3  3  2  8 18/***         ..4........4.
 Mana  : 186/186       CON :  18/82  1  2 -1  2 18/122         ..........2..
                       CHR :     17  3  1 -1  0  18/20         .............
           }=="!((]]]               }=="!((]]]                   }=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .........+...    Speed     : ...+.......+#
 Elec  : .......+.....    Nether: .........+...    FreeAction: .....+....+++
 Fire  : .......++....    Nexus : .......+...+.    SeeInvisi.: ..+..+......+
 Cold  : .......+.....    Chaos : .....+.......    Hold Life : .....+.......
 Poison: .........+...    Disnch: .............    Warning   : .............
 Light : ............+    Fear  : .............    SlowDigest: .............
 Dark  : .......+.....    Reflct: .............    Regene.   : .....+.......
 Shard : .............    AuFire: ........+....    Levitation: ...........+.
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : .....+.......    AuCold: .............    Cursed    : .........++..

                                  }=="!((]]]                     }=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .......+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ......+......
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 10
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 12
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 14
  Orc Camp                                 (Danger  level:  15) - level 16
  The Sewer                                (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Rich, the Thief                          (Dungeon level:  24) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Vapor Quest                              (Danger  level:  25) - level 27
  Logrus Master                            (Danger  level:  25) - level 29
  The Vault                                (Danger  level:  30) - level 30
  The Tower                                (Danger  level:  30) - level 30
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 33
  Judge Mortis                             (Dungeon level:  38) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 35
  Killing Fields                           (Danger  level:  50) - level 36
  Hoarmurath of Dir                        (Dungeon level:  44) - level 38

< Failed Quest >
  The Mimic's Treasure                     (Danger  level:  25) - level 22


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  44
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
    Dragon's lair   : level  60
    Graveyard       : level  47
   !Forest          : level  32
    Castle          : level  43
    Mountain        : level  36
    Anti-magic cave : level  40
   !Chameleon cave  : level  45

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 33 Victories


 You have defeated 9337 enemies.


  [Virtues]

Your alighnment : Good

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You have sinned against Patience.
You are virtuous in Vitality.
You are an arch-enemy of Nature.
You are the polar opposite of Compassion.
You are somewhat virtuous in Valour.


  [Mutations]

 You can emit a horrible shriek.


  [Character Equipment]

a) (nothing)
b) (nothing)
c) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
d) a Ring of Speed (+6)
e) a Ring of Slaying (+11,+6)
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Phial of Galadriel (+1 to searching) {Sr}
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDkNx}
i) a Cloak of Immolation [1,+10] {Fi[F}
j) a Dragon Helm [8,+10] {cursed}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {cursed, StCn;Fa}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 5 Books of Nature Magic [Call of the Wild] {@ma!k}
b) 9 Books of Nature Magic [Nature Mastery] {@mb!k}
c) 2 Books of Nature Magic [Nature's Gifts] {@mc!k}
d) a Mushroom of Restoring
e) 16 Potions of Speed
f) 11 Potions of Heroism
g) 13 Potions of Healing {!k}
h) 2 Potions of Restore Life Levels
i) 21 Potions of Resistance
j) 28 Scrolls of Phase Door
k) 16 Scrolls of Teleportation {25% off}
l) 4 Rods of Recall
m) 7 Wands of Teleport Other (83 charges)
n) 9 Wands of Stone to Mud (108 charges)
o) a Wand of Dragon's Flame (5 charges)
p) a Wand of Striking (6 charges)
q) a Staff of Perception (21 charges)
r) a Staff of Speed (5 charges)
s) a Ring of Shard Resistance
t) 23 Sheaf Arrows (2d4) (+7,+7) (114/114)
u) The Black Arrow of Bard (8d4) (+30,+19) (237/237) {/XD}


  [Home Inventory]

 ( page 1 )
a) 2 Mushrooms of Restoring
b) a Potion of *Healing* {!k}
c) 2 Potions of Life {!k}
d) 2 Potions of Dexterity
e) 2 Potions of *Enlightenment*
f) a Potion of Polymorph
g) 6 Scrolls of Teleport Level
h) 2 Scrolls of *Remove Curse*
i) a Scroll of Rune of Protection
j) 2 Scrolls of *Destruction*
k) a Scroll of Reset Recall
l) a Rod of Perception

 ( page 2 )
a) a Rod of Teleport Other
b) 2 Rods of Drain Life
c) 8 Wands of Disarming (77 charges)
d) a Staff of Mana Storm (5 charges)
e) a Ring of Ice and Dragon's Frost [+12] {Co}
f) a Ring of Damage (+16)
g) a Ring of Disenchantment Resistance
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoPoCfSo}
i) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Nx}
k) a Poison Needle (1d1) (+0,+0)
l) The Fishingpole of Taikobo (1d1) (+0,+0) { }


  [Museum]

 ( page 1 )
a) a Book of Life Magic [Book of Common Prayer]
b) 2 Books of Life Magic [Book of the Unicorn]
c) Book of Kendo [Hokusin Ittouryuu Kaiden]
d) a Song Book [Apprentice Handbook]
e) a Song Book [Minstrel's Music]
f) a Song Book [Harps of Rivendell]
g) a Book of Crusade Magic [Exorcism and Dispelling]
h) a Book of Craft Magic [Note of Acting Master]
i) a Book of Trump Magic [Trumps of Doom]
j) a Book of Death Magic [Black Channels]
k) a Book of Chaos Magic [Chaos Channels]
l) a Book of Nature Magic [Call of the Wild]

 ( page 2 )
a) a Book of Nature Magic [Nature Mastery] {@mb!k}
b) a Book of Sorcery [Pattern Sorcery]
c) a Ring of Protection [+8]
d) a Ring of Damage (+5)
e) a Ring of Speed (+4)
f) The Stone of Lore { }
g) Metal Scale Mail of Elvenkind (-2) [13,+14] (+2 to stealth) {Sl;AcElFiCoLi}
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
i) The Soft Leather Armour 'Stainless' [4,+12] (+4 to searching) {SrIf;AcFiCa}
j) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}
k) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
l) The Iron Helm of The Stone [5,+14] (+4 to searching) {SrIf;ShSo;Fa[T}

 ( page 3 )
a) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
b) a Set of Leather Gloves of Magic Mastery [1,+9] (+1) {Md}
c) The Set of Gauntlets 'Paurnimmen' [2,+15] {Co}
d) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
e) The Dagger 'Dethanc' (1d4) (+4,+6) {ElNx;Th|E}
f) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoPo;Th|Co}
g) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Fe/XD~D}
h) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
i) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiDi;FaSiLu/*oL~oTP}
j) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack) {At/pDoTPZ}
k) The Broad Sword 'Nothung' (2d5) (+12,+16) (+4 to searching)
{Sr;ElFiPoFe;SdLu|E/XD/o}
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;Co;SdLuWr|Co/Xo/*~oTP}

 ( page 4 )
a) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
b) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
d) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;LuAgTy|F}
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
f) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z}
g) The Nunchaku 'Worship' (2d3) (+13,+18) (+4) {WiDx;Bs[T|F/p(Wi}
h) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
i) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {St;Nx;Si/poTZ}
j) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}
k) a Wizardstaff (Holy Avenger) (1d2) (+12,+8) [+1] (+2) {Wi;Fe;MaSiBs/*UL(Dx}
l) The Skeleton of Freesia

 ( page 5 )
a) The Corpse of Wolf, Farmer Maggot's dog
b) The Corpse of Fang, Farmer Maggot's dog
c) The Corpse of Smeagol
d) The Corpse of Bullroarer the Hobbit
e) The Corpse of Wormtongue, Agent of Saruman
f) The Corpse of Robin Hood, the Outlaw
g) The Corpse of The Wounded Bear
h) The Corpse of Brodda, the Easterling
i) The Corpse of Lousy, the King of Louses
j) The Corpse of The Borshin
k) The Corpse of Orfax, Son of Boldor
l) The Corpse of Grishnakh, the Hill Orc

 ( page 6 )
a) The Corpse of Hobbes the Tiger
b) 2 Corpses of Golfimbul, the Hill Orc Chief
c) The Corpse of Meng Huo, the King of Southerings
d) The Corpse of Boldor, King of the Yeeks
e) The Corpse of Ufthak of Cirith Ungol
f) The Corpse of Ulfast, Son of Ulfang
g) The Corpse of Shagrat, the Orc Captain
h) The Corpse of Gorbag, the Orc Captain
i) The Corpse of Bolg, Son of Azog
j) The Corpse of Old Man Willow
k) The Corpse of Azog, King of the Uruk-Hai
l) The Corpse of Angamaite of Umbar

 ( page 7 )
a) The Corpse of Mime, the Nibelung
b) The Corpse of Sangahyando of Umbar
c) The Corpse of It
d) The Corpse of Poor, the Thief
e) The Corpse of Ulwarth, Son of Ulfang
f) The Corpse of Alberich the Nibelung King
g) The Corpse of Gachapin
h) The Corpse of Rich, the Thief
i) The Corpse of Jaian, the Boss of the Kids
j) The Corpse of Shelob, Spider of Darkness
k) The Corpse of Bert the Stone Troll
l) The Corpse of Fasolt the Giant

 ( page 8 )
a) The Corpse of Jurt the Living Trump
b) The Corpse of Rogrog the Black Troll
c) The Corpse of Lord Borel of Hendrake
d) The Corpse of The Queen Ant
e) The Corpse of Mandor, Master of the Logrus
f) The Corpse of Giganto the Gargantuan
g) The Corpse of Rolento
h) The Corpse of Kavlax the Many-Headed
i) The Corpse of Jasra, Brand's Mistress
j) The Corpse of Ashram, the Ebony Knight
k) The Corpse of Eol, the Dark Elven Smith
l) The Corpse of M. Bison

 ( page 9 )
a) The Corpse of The Minotaur of the Labyrinth
b) The Corpse of Rinaldo, Son of Brand
c) The Corpse of Gorlim, Betrayer of Barahir
d) The Corpse of Chameleon Lord
e) The Corpse of Bull Gates


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 20.5.2005 06:21
Last updated on 22.5.2005 23:44

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5297. on the Ladder (of 12556)
367. on the Hengband Ladder (of 687)
Best for this player (out of 2)

Comments

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On 20.5.2005 06:21 icetroll(nospam)pochta.ru wrote:
Yet another monk. :)

On 20.5.2005 13:45 Mars wrote:
A Nature Monk, first time I remember seeing one. Are they any good? What Nature spells are you using (or planning on using?)

On 21.5.2005 23:24 icetroll(nospam)pochta.ru wrote:
I was very surprised to see that I am the only nature monk here too. :) Hmm... is it good? I don't know, I can't compare. It is my best character. About spells.... I currently use daylight, food, resistance true, stone skin & nature awareness. And speed from stuff or potion. I will definitly use Nature's Wrath, Healing & *identify*, if I survive long enough to learn them :) Strange, but I don't use entangle, no need.

Frankly speaking, I choose nature because there are additional quests for nature, chaos & sorcery users. :)

This is first time I completed Killing fields. They turned out to be a lot easier than it seems. I have never even try other quests.. Am I ready for them? It seems I am ready for Doom2 quest :) Any advices? Thanks in advance, and sorry for my poor English. :)

PS. I would *love* to use that sword in my bag :(((


On 22.5.2005 01:27 wrote:
Nature realm is very handy and useful, don't worry about that.
Though "Nature's Wrath" isn't that powerful, spells in "Nature's Gifts" are extremely useful.
And, this is also the most powerful realm against the nasty metal babble in the arena. And against those annoying Z's, if you understand what I mean...

On 22.5.2005 12:12 icetroll(nospam)pochta.ru wrote:
Thanks for comment.

Hounds (Z) don't bother me. I just speed up and kill them one by one, or simply ignore. I can survive several their weak breaths and they can kill weaker monsters around me and destroy junk around me, saving id. :)

And what about "Nature's Wrath"? And how the hell "nature" can help me against bible? I can't imagine how I'll kill it. I have to admit that I'm not experienced magic user. So I would highly appreciate any tips and tricks from you. :))

On 22.5.2005 14:50 Mars wrote:
Nature spells vs. the Metal babble? I thought they were immune to ALL magic? What spell(s) are you referring to?

Oh and I wouldn't say Nature's Wrath is less useful, okay Nature's Gifts has more 'tool'-like spells but Nature's Wrath has some useful attack ball spells to cover some distance (water ball for example) and and enlightenment spell.

On 22.5.2005 17:03 wrote:
the metel babble doesn't breathe disintegrate, so just try "forest creation"

and don't forget to bring a poison needle!

On 22.5.2005 17:50 icetroll(nospam)pochta.ru wrote:
Babbles fireballs is more than enough to burn down my forests... but i'll try that... experiment will show everything :) Thanks.

On 22.5.2005 18:19 foo@bar.com wrote:
Don't forget Wall of Stone ... you should be able to wall that j into a tight little corner :-)

On 22.5.2005 23:44 icetroll(nospam)pochta.ru wrote:
I'll give it a try. But it's a long term project. :))
And now a small update, after a visit to Haunted House. Well, clearing it was easy. The "biggest" problem was black 'p' (Impissimus or smth like this), not Q's as i thought. They cursed me down to 250... -1 !healing. Nexus Q's summoned only one lich.... boring... :)

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