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The Angband Ladder: Sol, Human Warrior by <gbvr_hchil@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Sol                                      Self  RB  CB  EB   Best
 Sex    Female            Age        17   STR! 18/100  +0  +5  +6 18/210
 Race   Human             Height     62   INT! 18/100  +0  -2  +3 18/110
 Class  Warrior           Weight    182   WIS! 18/100  +0  -2  +5 18/130
 Title  ***WINNER***      Status     33   DEX! 18/100  +0  +2  +5 18/170
 HP     1124/1124         Maximize    Y   CON! 18/100  +0  +2 +10 18/220
 SP     0/0               Preserve    Y   CHR! 18/100  +0  -1  +3 18/120

 Level           50       Armor    [44,+131]     Saving Throw     Superb
 Cur Exp   21743758       Fight    (+49,+40)     Stealth            Good
 Max Exp   21743758       Melee    (+58,+60)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       6/turn     Disarming        Superb
 Gold       3931330       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   374.9 lbs       Infra         0 ft     Searching          Poor

 You are the illegitimate but acknowledged child of a Townsman.  You
 are a credit to the family.  You have green eyes, straight brown hair,
 and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.+.. Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:.+*.+.+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:....+........ Nexus:......++.....
 Fear:..+.+......++ Nethr:..+..........
 Lite:.....+....... Chaos:.............
 Dark:.....+....... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:.++++..+...+.
Invis:..+..+....... Blows:.............
FrAct:..+.......+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Pearl Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 31 Azure Potions of Speed
b) 25 Dark Green Potions of Healing
c) 15 Blue Potions of *Healing*
d) 6 Pungent Potions of Life
e) 5 Magenta Potions of Enlightenment
f) 11 Scrolls titled "pluri coshyd" of Teleportation
g) 3 Scrolls titled "mursat meple" of Satisfy Hunger
h) 14 Scrolls titled "prokmic ishtab" of Banishment
i) 5 Scrolls titled "erbie elod" of Mass Banishment
j) 4 Chromium Rods of Perception
   It cannot be harmed by electricity.  
k) 2 Nickel-Plated Rods of Recall
   It cannot be harmed by electricity.  
l) a Bronze Rod of Enlightenment
m) 7 Runed Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
n) a Tin Rod of Speed
   It cannot be harmed by electricity.  
o) 7 Brass Rods of Teleport Other
p) 4 Lead Rods of Acid Balls
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
t) a Great Axe of Gondolin (4d4) (+20,+15)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid or fire.  It might have hidden powers.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
v) a Dwarven Shovel of Digging (1d3) (+19,+11) (+5)
   It increases your tunneling by 5.  It is branded with acid.  
w) 23 Seeker Bolts of Flame (4d5) (+15,+13)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 39 Azure Potions of Speed
b) 3 Magenta Potions of Enlightenment
c) 21 Scrolls titled "pluri coshyd" of Teleportation
d) 4 Scrolls titled "ererea esh" of Recharging
e) a Mahogany Staff of Banishment (6 charges)
f) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
g) a Sea Shell Amulet of Weaponmastery (+4,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
h) a Golden Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
i) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
j) Balance Dragon Scale Mail (-2) [30,+22]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
n) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
o) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
t) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
u) The Glaive of Pain (9d6) (+9,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It cannot be harmed by the elements.
   It might have hidden powers.
w) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.5.2005 23:55

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1228. on the Ladder (of 12678)
220. on the Angband Ladder (of 3734)

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