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The Angband Ladder: Wicaligan, Wood-Elf Archer by <matthew.robb1@btinternet.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Wicaligan              Age                146       STR:     14       
 Sex   : Male                   Height              64       INT:     15       
 Race  : Wood-Elf               Weight              98       WIS:     17       
 Class : Archer                 Social Class        36       DEX:     28       
 Body  : Player                                              CON:     12       
 God   : Eru Iluvatar                                        CHR:     13       
                                                                               
 + To Melee Hit          12 Level             19    Max Hit Points       128   
 + To Melee Damage      -25 Experience      6633    Cur Hit Points       121   
 + To Ranged Hit         49 Max Exp         6633    Max SP (Mana)         13   
 + To Ranged Damage       6 Exp to Adv.     7040    Cur SP (Mana)         13   
   AC                 16+21 Gold           51089    Piety               1472   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Very Bad     Blows/Round:  3         
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  3         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  3d4-75    
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Nandorin Ranger.  You have               
          light blue eyes, wavy silver hair, and a fair complexion.            
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 13 (650')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 386 enemies.
 You saved 14 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    adefkmnopsuxz{|@            
        Add Dex   : ....4...........            
        Mul Mana  : ...............+            
        Mul SPower: +...............            
        Add Tun.. : ..............3.            
        Slay Anim.: .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+........            
        Hold Life : ................            
        Res Acid  : .......++.......            
        Res Elec  : ........+.......            
        Res Fire  : ........+.......            
        Res Cold  : ........+.......            
        Res Pois  : ....+...........            
        Res Fear  : .......+........            
        Res Lite  : ...............+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+..........            
        See Invis : .......+........            
        Xtra Might: ...............+            
        Xtra Shots: .+..............            
        Activate  : ....+...........            
        Teleport  : .........+......            

Skills (points left: 6)
 - Combat                                        07.064 [0.800]
          . Weaponmastery                        -1.-500 [0.500]
          - Archery                              21.999 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 22.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.900]
 - Magic                                         00.956 [0.200]
          . Magic-Device                         09.300 [1.100]
 - Spirituality                                  05.800 [0.400]
          . Prayer                               22.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-9,-24) (+12)
d) a Long Bow of Extra Shots (x3) (+13,+6)
e) a Ring of Accuracy (+12) {100% off}
        
    You stole it from the Black Market.
f) (nothing)
k) an Amulet of the Serpents [+3] (+4) {100% off}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You stole it from the Black Market.
m) an Everburning Torch of Illumination
n) The Rhino Hide Armour of Caril (-1 to accuracy) [8,+10]
    It provides resistance to shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Leather Shield of Resistance [4,+13]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) a Metal Cap of Teleportation [3,+4]
u) (nothing)
x) (nothing)
z) (nothing)
{) 16 Arrows of Gorin (1d4) (+11,+9) {f;odn}
    It does extra damage from fire.  
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Shovel of Digging (+3)


  [Character Inventory]

a) a Book of Beginner Cantrips
b) a Spellbook of Identify
c) a Spellbook of See the Music
d) 3 Scrolls of Word of Recall
e) 2 Scrolls of *Identify*
f) 15 Scrolls of Satisfy Hunger
g) 18 Arrows (exploding) (1d4) (+6,+5) {inertia}
h) 16 Arrows (exploding) (1d4) (+6,+5) {tel away}
i) 9 Arrows (exploding) (1d4) (+4,+5) {stun}
j) 20 Seeker Arrows of Slay Evil (4d4) (+4,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 29 Arrows (exploding) (1d4) (+4,+7) {nether}
b) 21 Arrows (exploding) (1d4) (+2,+5) {nuke}
c) 24 Arrows (exploding) (1d4) (+2,+5) {meteor}
d) 26 Arrows (exploding) (1d4) (+2,+4) {chaos}
e) 28 Seeker Arrows of Lightning (4d4) (+8,+9) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
f) 30 Seeker Arrows of Lightning (4d4) (+8,+10) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
g) 20 Seeker Arrows of Venom (4d4) (+1,+6) {90% off}
    It poisons your foes.  
    You made it yourself.
h) 22 Seeker Arrows of Frost (4d4) (+8,+9) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
i) 26 Seeker Arrows (exploding) (4d4) (+6,+7) {chaos}



Posted on 29.5.2005 22:43

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10914. on the Ladder (of 12671)
2665. on the ToME Ladder (of 2973)
5. for this player (out of 5)

Comments

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On 29.5.2005 22:43 matthew.robb1@btinternet.com wrote:
Archer worshipping Eru, back up attacks in arrow traps and manathrust

Advice on skill point strategy? - I'm currently doing the archery ones plus prayer and hopefully, more magic via FF

On 30.5.2005 18:10 Elliott946@aol.com wrote:
Eru worshipping archers are the bomb, mostly because of the Create Runes spell at the end of Eru's skill tree.

That's one awesome staff for your purposes. You could stilll be using it at the end of the game.

How did you make it through Mirkwood, rescue 14 princesses, and only kill 386 enemies? And do it while level 19?

Your skill priorities should be:
#1 - Max out bow mastery
#2 - Max out Prayer (finding the relic pieces will help a lot here)
#3 - Max out Archery
#4 - (big gap down) then generally add points to combat, magic, magic device, and maybe stealth, but don't expect to get any of them terribly high. Combat should be the highest, as your breakpoints for piercing shots come every 10 points - 20,30,40,50. Make sure to get it to at least 20, and really 30 (if doable) is better. 40 or 50 is even better, but you probably won't have the skill points.

On 30.5.2005 21:48 matthew.robb1@btinternet.com wrote:
Thanks for your comments

The staff is great - the problem is that I don't have the mana to cast anything. Hance my aimt to get more magic points. Hadn't realised what combat could so - what are these breakpoints?

I don't currently have piercing arrows, which is a mistake. Thanks for bringing to my attention

As for not killing much, its easy with a wood elf. High prayer means you can see the princess immediately. You go through the trees to the princess, killing anything there with arrows. Then leave. The only real danger are packs of air hounds - I usually leave the level if they get on top of me

Killing power isn't a problem with the randart arrows I've got, plus a few good exploding arrows with something like nether on the blast.

So far I've had it very easy in that sense. My main concern is that I've done the Barrowdowns and Mirkwood, and only got a couple of FF quests, none of which have given me magic. So now I've got to go to Mordor, which is harder anyway, and in which wood elvish tree walking is not much use

I'll do the Old Forest and Rhun before that though, again just to make best use of the tree walking ability, and maybe get some markets of interest

thanks again


On 30.5.2005 21:48 matthew.robb1@btinternet.com wrote:
Thanks for your comments

The staff is great - the problem is that I don't have the mana to cast anything. Hance my aimt to get more magic points. Hadn't realised what combat could so - what are these breakpoints?

I don't currently have piercing arrows, which is a mistake. Thanks for bringing to my attention

As for not killing much, its easy with a wood elf. High prayer means you can see the princess immediately. You go through the trees to the princess, killing anything there with arrows. Then leave. The only real danger are packs of air hounds - I usually leave the level if they get on top of me

Killing power isn't a problem with the randart arrows I've got, plus a few good exploding arrows with something like nether on the blast.

So far I've had it very easy in that sense. My main concern is that I've done the Barrowdowns and Mirkwood, and only got a couple of FF quests, none of which have given me magic. So now I've got to go to Mordor, which is harder anyway, and in which wood elvish tree walking is not much use

I'll do the Old Forest and Rhun before that though, again just to make best use of the tree walking ability, and maybe get some markets of interest

thanks again


On 31.5.2005 03:10 Elliott946@aol.com wrote:
I'd also *highly* recommend going through the Orc Caves. In particular, keep your eyes (and detection spells) open when doing an unusual level near the bottom.

Piercing is something you can turn on or off. Its a special ability you gain when your skill in archery is high enough. Higher archery increases the chance of each shot piercing, and higher combat increases the maximum number of targets a shot can hit. With combat<10, piercing does nothing. With combat >20, then you can hit 2 targets, 3 at 30, etc. A good bow and good ammo combined with combat at 50 means you can hit up to 5 targets per shot. That's awesome, but even 2 or 3 is still pretty good.

On 31.5.2005 07:08 matthew.robb1@btinternet.com wrote:
Ahhh, many thanks. Hadn't realised about combat affecting piercing shots.

I've done DW before, but not sure how useful it is to me in this strategy

thanks again

On 31.5.2005 17:39 Elliott946@aol.com wrote:
Oh, its still pretty darn useful. Definite upgrade on gloves (since you don't have any that you can use right now) and the armor should be a step up as well. The sword you can always leave at home.

Good luck.

On 31.5.2005 22:09 matthew.robb1@btinternet.com wrote:
Arrgggghhhh! Fatality!!

I'm always too greedy to take on the troll army outside Gondolin. Que sera, I think the lack of magic skill was going to finish that character in the end.



On 31.5.2005 22:28 Elliott946@aol.com wrote:
Ah, that's too bad. That troll army can be real trouble if you try it too early.

Lack of magic skill might not have been as big a problem in the late-game as you might guess, because the Eru-based detection spells are cast with piety, not spell points, and you can gain Eru piety by just walking about so its easy to build a big stockpile.

Well, its too bad about this guy, but better luck with the next one.

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