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The Angband Ladder: The Fury III, RohanKnight Wainrider by <thefurry@hvc.rr.com>

  [Theme 1.1.3 Character Sheet]

 Name  : The Fury III           Age                 21       STR!     40       
 Sex   : Male                   Height              56       INT!     29       
 Race  : RohanKnight            Weight              80       WIS:     39       
 Class : Wainrider              Social Class         1       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         115 Level             50    Max Hit Points      4125   
 + To Melee Damage       96 Experience  41813113    Cur Hit Points      4125   
 + To Ranged Hit         59 Max Exp     41813113    Max SP (Mana)        252   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)        252   
   AC                39+158 Gold         2302279                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  70d6+1344 
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, wavy brown hair, and an average complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Angmar: Level 90 (4500')
        Isengard: Level 40 (2000')
        Utumno: Level 117 (5850')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 11948 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 82 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.......            
        Add Int   : ....4...........            
        Add Wis   : ....4....3...5..            
        Add Dex   : .3.34.....4..5..            
        Add Con   : *..3....4.......            
        Add Chr   : *..34....3...54.            
        Add Stea. : ...3...1........            
        Add Sear. : ...344.....4....            
        Add Infra : ....4......4....            
        Add Tun.. : ...........4....            
        Add Speed : .3*............+            
        Add Blows : ...3............            
        Slay Evil : ++..............            
        Slay Und. : ++...........+..            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Sharpness : +...............            
        Poison Brd: .+..............            
        Elec Brand: +...............            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : +...+..+........            
        Sust Int  : +...+.++........            
        Sust Wis  : +...............            
        Sust Dex  : +...............            
        Sust Con  : +..+............            
        Sust Chr  : +.....+.........            
        Invisible : ............+...            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++.+...++.+...+.            
        Hold Life : ..+.......+.....            
        Imm Acid  : .+.++.++*.+.....            
        Imm Elec  : .+.++.*+........            
        Imm Fire  : ++..+.*+........            
        Imm Cold  : *+.++..*........            
        Res Pois  : ....+..+........            
        Res Fear  : ......+........+            
        Res Lite  : ...++..+........            
        Res Dark  : +...............            
        Res Blind : ...++...........            
        Res Conf  : ...++...++....+.            
        Res Sound : .+.+..+.+.......            
        Res Shard : ....+.+++.......            
        Imm Neth  : ..*++...........            
        Res Nexus : ...+............            
        Res Chaos : ...+....+.......            
        Res Disen : ....+..+........            
        Aura Fire : .......+.......+            
        NoTeleport: .+..............            
        AntiMagic : +...............            
        WraithForm: ..+.............            
        Lite      : +...............            
        See Invis : +.+.............            
        Digestion : +...............            
        Regen     : ++++............            
        Activate  : +...++....+...+.            
        Drain Exp : ..+.............            
        Blessed   : +.............+.            
        Cursed    : .+++............            
        Hvy Curse : ..+.............            
        Precogn.  : +...............            
        Fly       : .......+........            
        Climb     : ...........+....            
        Orc.ESP   : ........+.......            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   - Sword-mastery               50.000 [1.000]
                            . Critical-hits      08.000 [0.500]
          . Archery                              01.500 [0.600]
 - Sneakiness                                    10.055 [0.900]
          . Stealth                              -3.000 [0.500]
          . Disarming                            10.100 [0.900]
 - Magic                                         09.968 [0.800]
          . Magic-Device                         16.450 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  06.470 [0.900]
          . Prayer                               06.600 [0.700]
          . Mindcraft                            07.800 [0.400]
 - Monster-lore                                  06.800 [0.500]
          . Symbiosis                            33.100 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Small wooden chest on level 9.
You may meet a Blubbering idiot on level 9.
You may find a Ration of Cram on level 40.
You are fated to meet a Sanctimonious-looking preacher on level 1.
You may meet a Swordsman on level 72.
You may meet a Boil-covered wretch on level 1.
You may find a Scroll of Darkness on level 5.


  [Character Equipment]

a) The Long Sword of Tulkas (5d6) (+21,+26) [+50](200%) (+10)
        It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    speeds your regenerative powers.  It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 66 of Erebor.
e) The Ring 'Fuin' (+15 to speed) {cursed}
    It
    grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring 'Armeldon' (+3 attacks) {cursed}
    
    It increases your dexterity, constitution, charisma, stealth, 
    searching and attack speed by 3.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, cold, light, blindness, confusion, sound, nether, nexus
     and chaos.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Man of Harad on level 61 of Dol Guldur.
k) The Amulet of Gwath [+5] (+4 to searching)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your intelligence, wisdom, dexterity, 
    charisma, searching and infravision by 4.  It sustains your strength
     and intelligence.  It provides resistance to acid, electricity, fire, 
    cold, poison, light, blindness, confusion, shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake in the town of Gondolin .
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Ariathuin (-3 to accuracy) [23,+10]
    It sustains your intelligence and 
    charisma.  It provides immunity to electricity and fire.  It makes you
    completely fearless.  It provides resistance to acid, sound and shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 59 of Barad-Dur.
o) The Snakeskin Cloak of Tiringlin [1,+10] (+1 to stealth)
    
    It increases your stealth by 1.  It sustains your strength and 
    intelligence.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, poison, 
    light, shards and disenchantment.  It allows you to fly.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Squint-eyed Southerner on level 41 of
    Barad-Dur.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance in the town of
    Gondolin .
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 45 of Moria.
z) a Greater draconic quylthulg (3300 hp)
{) The Seeker Bolt of Eldur (4d5) (+11,+19) (+5)
    It 
    increases your wisdom, dexterity and charisma by 5.  It does extra
    damage from fire.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk in the town of Gondolin .
|) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Erebor.


  [Character Inventory]

a) 22 Rations of Cram
b) 5 Potions of Cure Insanity
c) 5 Potions of Healing
d) 7 Potions of *Healing*
e) 2 Potions of Life
f) 2 Scrolls of *Identify*
g) 7 Scrolls of *Destruction*
h) 3 Scrolls of Genocide
i) a Scroll of Mass Genocide
j) a Silver Rod of Charging of Speed (100/100)
k) a Silver Rod of Capacity of Perception (200/200)
l) a Silver Rod of Home Summoning (100/100)
m) a Golden Rod of Recall (125/125)
n) a Golden Rod of Simplicity of Detection (125/125)
o) a Mithril Rod of Charging of Restoration (160/160)
p) a Tilkal Rod of Healing (200/200)
q) a Ring of Clear Thought
    
    It can be activated for cure insanity every 200 turns if it is being
    worn. It sustains your intelligence and wisdom.  It makes you
    completely fearless.  It provides resistance to confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 687 of
    Nether Realm.
r) The Ring 'Gwiluthir' (+6)
    It increases your strength, infravision and attack speed
     by 6.  It sustains your strength.  It provides resistance to nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 692 of Nether
    Realm.
s) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 667 of
    Nether Realm.
t) The Amulet of Aredhri(20%) (+1)
    It increases your constitution and charisma by 1.  It
    increases your hit points by 20%.  It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, dark, shards and nether.  It
    slows your metabolism.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Banshee on level 681 of Nether Realm.
u) The Steel Helm of Moros [6,+5]
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.


  [Home Inventory - Bree ]

a) Saruman's Unfinished Works
    
    It can be activated for confusion.  
    You found it in the remains of a Druid on level 9 of Barrow-Downs.
b) The Shard of Pottery that is Not Junk
    It
    can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 64 of Barad-Dur.
c) a Potion of Cure Insanity
d) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 69 of Erebor.
e) a Rod Tip of Slow Monster (25 Mana to cast)
f) The Ring of the Blacklocks (+3)
    It 
    increases your dexterity, ability to tunnel and luck by 3.  It makes
    you invisible.  It sustains your dexterity.  It provides resistance to 
    nexus.  It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 65 of Barad-Dur.
h) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Mortis on level 60 of Erebor.
i) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Barad-Dur.
j) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 35 of Barad-Dur.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Erebor.
o) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 63 of
    Erebor.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    38 of Barad-Dur.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swamp wight on level 65 of Barad-Dur.
r) an Elven Great Eagle Down Coat of Resist Lightning [9,+8] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nexus.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must
    be wielded two-handed.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 67 of Angband.


  [Home Inventory - Gondolin ]

a) 99 Potions of Water Curing {quest}
b) a Golden Rod of Enlightenment (125/125)
c) The Wand of Digging of Thrain (0 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Eldair [-12] (-4)
    It decreases your strength, wisdom and charisma by 4.  It
    sustains your wisdom.  It provides resistance to fire, sound and chaos
    .  It allows you to fly.  It induces random teleportation.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mornungol on level 100 of Angband.
e) a Ring of Wizardry(40%) (+2)
    It
    can be used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Barad-Dur.
f) The Ring 'Bered' (+1) {cursed}
    It increases your intelligence by 1.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to poison and sound.  It fills you with the Black Breath.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake in the town of Gondolin .
g) a Ring of Extra Attacks (+3 attacks) {25% off}
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 3.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
h) a Demonic Ring of Critical Hits (+8% of critical hits)
    It increases your ability to score
    critical hits by 8.  It provides resistance to fire.  It allows you to
    sense the presence of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
i) The Bar Chain Mail of Losgar (-2 to accuracy) [18,+7]
    It sustains your intelligence.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
j) The Small Leather Shield of Gelana [2,+9]
    It provides immunity to cold.  It
    provides resistance to light, dark and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lurtz, Uruk Captain of the White Hand on
    level 30 of The Helcaraxe.
k) The Small Metal Shield of Quend [3,+8]
    It sustains your constitution and charisma.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to acid, light and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 66 of Erebor.
m) The Iron Helm of Lodri [5,+16]
    It
    provides light (radius 1) forever.  It sustains your dexterity.  It
    makes you completely fearless.  It provides resistance to confusion
     and sound.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Khopesh 'Eldudhwen' (2d4) (+8,+3) (-7) {cursed}
    It decreases your intelligence by 7.  
    It drains life from your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It prevents
    teleportation.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 65 of
    Erebor.
p) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, speed and luck by 5.  It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
q) The Two-Handed Sword 'Nimbaras' (3d6) (+3,+0) (+1)
    It must be wielded two-handed.  It increases your charisma by 1
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
r) a Halberd of the Vanyar (3d5) (+13,+23) [+11] (+2 to stealth)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom and stealth by 2.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It sustains your 
    constitution.  It provides immunity to acid.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, fire, 
    light, dark, blindness and nexus.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Erebor.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Telchar the Smith on level 80 of Angband.
u) a Light Crossbow of the Haradrim (x4) (+15,+28)
    
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Munchkin on level 66 of Erebor.
v) a Climbing Set


  [Home Inventory - Minas Anor ]

a) a Silver Rod of Simplicity of Nothing (100/100)
b) a Mithril Rod of Nothing (160/160)
c) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It 
    increases your strength, dexterity, stealth and speed by 3.  It makes
    you invisible.  It provides resistance to confusion and nether.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 94 of Angband.
d) The Ring of Power of Khamul, the Black Easterling (+5)
    
    It increases your strength by 5.  It makes you invisible.  It sustains 
    your strength, intelligence and dexterity.  It provides resistance to 
    electricity and chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 78 of
    Angband.
e) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your 
    charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to
    tunnel by 3.  It makes you invisible.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to fire.  It
    allows you to sense the presence of good beings.  It drains mana.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 91 of
    Angband.
g) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of non-living things.  It drains experience.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of Dol
    Guldur.
h) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of Dol
    Guldur.
i) The Ring 'Fuina' (+2)
    It increases your wisdom by 2.  It sustains your intelligence.  
    It provides resistance to blindness and shards.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to disenchantment.  It allows
    you to sense the presence of undead.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if
    it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns
     if it is being worn. It increases your charisma by 5.  It sustains 
    your charisma.  It provides resistance to poison and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 30 of Mirkwood.
m) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your intelligence by 2.  It provides resistance to light, dark, nether
    , nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 95 of Angband.
n) The Hard Leather Armour 'Nienduir' (-35,-68) [6,+18](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence, 
    dexterity, constitution and charisma.  It provides immunity to fire.  
    It provides resistance to shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
p) The Blade of Chaos 'Stormbringer' (6d6) (+0,+0) (+2 attacks)
    It increases your strength, constitution and attack speed by 
    2.  It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 53 of Barad-Dur.
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
r) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 91 of
    Angband.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 91 of Angband.
u) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It
    can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of Dol
    Guldur.
v) The Bolt of Nionding (1d5) (+9,+11) (+4 to speed)
    It increases your dexterity and speed by 4.  It does extra
    damage from electricity.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Master Archer.


  [Home Inventory - Caras Galadhon ]

a) a Scroll of Craftsmanship
b) a Ring of Vitality(40%)
c) The Ring of Lomenenur (+13,+11) (+2% of critical hits)
    It increases your ability to
    score critical hits by 2.  It provides resistance to cold, light, 
    blindness, confusion, nether, nexus and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 682 of Nether Realm.
d) a Radiant Ring of Speed (+13)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your speed by 13.  It
    provides resistance to light and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 99 of Angband.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser titan on level 70 of Dol Guldur.
g) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 13 of Orc
    Cave.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
i) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Silmaril of Flames (+2) {cursed}
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 94 of
    Angband.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
m) The Hard Studded Leather 'Maewe' (-1 to accuracy) [7,+0]
    
    It sustains your strength.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, light and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 688 of Nether Realm.
o) an Ethereal Wolf Pelt of Air [1,+29]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to breathe without air.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 102 of Utumno.
p) The Small Metal Shield 'Minyar' [3,+6]
    It
    sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to acid and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
r) The Steel Helm 'Brina' [6,+1]
    It sustains your dexterity.  It makes you completely fearless.
    It provides resistance to confusion and chaos.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It
    can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence and 
    luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
t) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2)
    It increases your attack speed by 2.  It is especially
    deadly against natural creatures.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  
    It increases your ability to score critical hits by 1.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 43 of Barad-Dur.
v) The Broad Sword 'Glamdring' (2d5) (+5,+9) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Mighty Hammer 'Grond' (E:407345, L:32) (9d9) (+47,+31) [+8] (+3)
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It increases your 
    dexterity by 3.  It does extra damage from electricity.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces a
    fiery sheath.  It produces an anti-magic shell.  It drains experience.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Cup of Thror


  [The Museum Inventory - Bree ]

a) The Gem of Fire
    It can be activated for decreasing Strength.  
    You found it in the remains of a Grand master mystic on level 55 of
    Barad-Dur.
b) The Gem of Ice
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Master vampire on level 86 of Angband.
c) The Ebon Cube of Darkness
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of an Emperor wight on level 50 of Barad-Dur.
d) The Dagger ``Thanc''
    
    It can be activated for confusion.  
    You found it in the remains of a Dunlending on level 39 of Moria.
e) The Tome of Elven Household Magic
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of a Snaga on level 35 of Moria.
f) a Piece of the Mage Staff of Olorin
    It can be
    activated for death.  
    You found it in the remains of a Dunlending on level 39 of Moria.
g) The Gem of Time
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of an Emperor wight on level 50 of Barad-Dur.
h) The Sixteenth Eye of Sauron
    
    It can be activated for paralyze.  
    You found it in the remains of a Grand master mystic on level 55 of
    Barad-Dur.
i) The Immortal Skull of Telepathy
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Dreadlord on level 78 of Angband.
j) The Antique Acorn of Watchfulness
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Grand master mystic on level 55 of
    Barad-Dur.
k) Gandalf's Portable Pandemonium
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of an Emperor wight on level 42 of Barad-Dur.
l) The Perfect Symbiote
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 23 of Mirkwood.
m) a Parchment titled ''Of the Kinslaying Wars''
    It can be
    activated for confusion.  
    You found it lying on the ground on level 50 of Barad-Dur.
n) The Ring of Power of Khamul, the Black Easterling (+3% of critical hits)
    It increases 
    your charisma, infravision and ability to score critical hits by 3.  
    It makes you invisible.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to cold, poison and 
    blindness.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling in the town of
    Gondolin .
o) The Ring of Power of The Witch-King of Angmar (+1 to infravision)
    It increases your constitution and infravision by 1.  It
    makes you invisible.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to cold, light and 
    blindness.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 106 of
    Utumno.
p) The Ring of Bandantel (+1 to speed)
    It increases your intelligence, speed and ability to score
    critical hits by 1.  It sustains your strength.  It provides immunity
    to paralysis.  It provides resistance to acid, sound, nether and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Basilisk on level 107 of Utumno.
q) The Amulet of Dundainim (+4)
    It 
    increases your wisdom and infravision by 4.  It sustains your wisdom, 
    constitution and charisma.  It provides resistance to acid, fire, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Barad-Dur.
s) The Augmented Chain Mail of Monen (-2 to accuracy) [16,+10]
    It sustains 
    your charisma.  It provides immunity to electricity and fire.  It
    provides resistance to life draining, light, dark, sound and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 114 of
    Utumno.
t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder in the town of
    Gondolin .
u) The Metal Brigandine Armour 'Ringri' (-3 to accuracy) [19,+13]
    It sustains your dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold, light, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 42 of
    Barad-Dur.
v) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 51 of Barad-Dur.
w) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 114 of Utumno.
x) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire adventurer in the town of
    Gondolin .
a) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Angband.
b) The Robe of Lenon [2,+10]
    
    It sustains your intelligence.  It provides resistance to electricity, 
    poison, confusion, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 113 of Utumno.
c) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 85 of
    Angband.
d) The Padded Armour of Arion [4,+15]
    It sustains your constitution.  It provides immunity to fire.  
    It provides resistance to fire, light, confusion, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the town of
    Gondolin .
e) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 1.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Angband.
f) The Large Leather Shield of Ulmor [4,+17]
    It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to life draining and cold
    .  It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 114 of Utumno.
g) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Mewlip Queen on level 31 of Moria.
h) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
i) The Iron Crown of Thlas [0,+0]
    It sustains your strength and charisma.  It makes you
    completely fearless.  It provides resistance to fire, dark, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Angband.
k) The Steel Helm of Tilon [6,+10]
    
    It provides light (radius 4) forever.  It provides resistance to 
    electricity, confusion, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 106 of
    Utumno.
l) The Set of Mithril Gauntlets 'Brebras' [4,+21]
    It provides immunity to paralysis.  It provides resistance to 
    cold, dark, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm in the town of Gondolin .
m) The Crusader Axe of Forlin (2d5) (+2,-6) (+2 to speed)
    
    It increases your intelligence, wisdom and speed by 2.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
n) The Reaper Axe 'Maland' (3d4) (+14,+12) (+1)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 1.  It produces chaotic effects.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire yeek on level 107 of Utumno.
o) The Light War Axe of Ulingris (2d5) (+13,+8) (+5)
    
    It increases your dexterity by 5.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm in the town of Gondolin .
p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Angband.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours in the town of
    Gondolin .
r) The Basilard 'Teith' (1d8) (+8,+6) (+4)
    It increases your strength by 4.  It does extra damage from 
    frost.  It produces chaotic effects.  It drains life from your foes.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 41 of Barad-Dur.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
u) The Trident of Aladranor (1d8) (+22,+18)
    It
    can be wielded two-handed.  It does extra damage from acid and fire.  
    It drains life from your foes.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 114
    of Utumno.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law in the town of Gondolin
    .
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
x) The Guisarme of Istancar (2d5) (+15,+8) (+2 attacks)
    It
    can be wielded two-handed.  It increases your strength, wisdom and 
    attack speed by 2.  It is a great bane of dragons.  It is especially
    deadly against giants.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance in the town of
    Gondolin .
a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true
    every 1000 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence, wisdom, charisma and searching by 4.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Emyn Luin.
b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Karrazix the Brave on level 68 of Angband.
c) The Quarterstaff 'Valmar' (1d9) (+9,+20) (-3 to speed) {cursed}
    
    It can be wielded two-handed.  It decreases your speed by 3.  It
    produces chaotic effects.  It is a great bane of dragons.  It induces
    random teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 85 of Angband.
d) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Angband.
e) The Two-Handed Flail 'Celron' (3d6) (+10,+9) (+1)
    It must be wielded two-handed.  It increases your 
    intelligence and wisdom by 1.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Sling 'Eriarwe' (x3) (+10,+13) (+1 to speed)
    It increases your strength, 
    intelligence, dexterity and speed by 1.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 114 of Utumno.
g) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 86 of Angband.
h) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
i) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
j) The Sceptre of Numenor (-3 to speed) {cursed}
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Barad-Dur.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Lygrog on level 35 of Moria.
b) The Pentagram of Lore
    It can be
    activated for decreasing Dexterity.  
    You found it lying on the ground on level 23 of Mirkwood.
c) Curunir's Alteration Manual
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 2 of a Lost Temple.
d) a Parchment titled ``Magic for the Layman''
    It can be
    activated for decreasing Dexterity.  
    You found it lying on the ground on level 21 of Mirkwood.
e) The Shopping Bag of Gaffer Gamgee
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 67 of Dol Guldur.
f) The Crystal Ball of Godly Sights
    It can be
    activated for curing every 110 turns.  
    You found it in the remains of a Dread on level 63 of Dol Guldur.
g) The Hat of Radagast
    It
    can be activated for cuts.  
    You found it in the remains of a Vampire orc on level 32 of Mirkwood.
h) The Bottomless Bottle
    
    It can be activated for stat loss.  
    You found it in the remains of a Grand master mystic on level 70 of Dol
    Guldur.
i) a Parchment titled ``On Beren and Luthien''
    It can be activated for aggravate.  
    You found it in the remains of an Emperor wight on level 43 of Moria.
j) The Medallion of Good Will
    
    It can be activated for summon monster.  
    You found it in the remains of a Dread on level 64 of Dol Guldur.
k) The True Totem of an Ostrich
    It
    can be activated for something weird every 5 turns.  
    You found it in the remains of a Shade on level 43 of Moria.
l) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It 
    increases your searching, speed and ability to score critical hits by 
    4.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to acid, light and nexus.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 69 of Dol
    Guldur.
m) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    It increases your speed and ability to score critical hits by 2
    .  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to confusion, sound, shards and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
n) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It increases your stealth, infravision, speed and attack speed
     by 1.  It makes you invisible.  It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to confusion and 
    nether.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
o) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
    
    It increases your dexterity, constitution, infravision and ability to
    score critical hits by 4.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to acid, confusion and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Emyn Luin.
p) The Ring of Power of Hoarmurath of Dir (+4 to searching)
    
    It increases your intelligence, searching and infravision by 4.  It
    makes you invisible.  It provides resistance to light, dark, confusion
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
q) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It provides resistance to cold, poison, 
    blindness and shards.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Ring of Power of Adunaphel the Quiet
    
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to light, dark, confusion and nether.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 66 of
    Barad-Dur.
s) a Radiant Ring of Free Action
    It grants you the power of illuminate if it is being worn.  
    It provides light (radius 5) forever.  It provides immunity to
    paralysis.  It provides resistance to light and blindness.  It carries
    an ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
t) a Ring of Speed (+13) {100% off}
    It increases 
    your speed by 13.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Magic shop.
u) The Amulet 'Giniloth' (+3)
    It increases your strength, dexterity
    , stealth, infravision and speed by 3.  It sustains your intelligence
     and dexterity.  It provides resistance to poison, confusion, nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 95 of Angband.
v) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless on level 63 of Dol Guldur.
w) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength
    every 50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 96 of Angband.
a) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 32 of Moria.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Chieftain on level 43 of Moria.
c) The Dragon Helm of Thrain [8,+10]
    
    It provides light (radius 2) forever.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
d) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 32 of Mirkwood.
e) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Many Colours on level 94 of
    Angband.
f) The Pair of Metal Shod Boots of Arthuil [6,+6]
    It sustains your intelligence, wisdom, dexterity and 
    constitution.  It provides resistance to electricity.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Crusader Axe of Mirion (2d5) (+26,+14) (+1 attack)
    It increases your constitution and 
    attack speed by 1.  It does extra damage from acid and electricity.  
    It poisons your foes.  It produces chaotic effects.  It is a great
    bane of dragons.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 98 of Angband.
i) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 91 of
    Angband.
l) The Basilard of Eartath (1d8) (+1,+16) (+3 attacks)
    It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity and attack speed by 3.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 46 of The
    Sacred Land Of Mountains.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It 
    increases your searching by 3.  It does extra damage from frost.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold, poison and dark.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
n) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated for cure insanity every 200 turns if it
    is being worn. It increases your intelligence by 2.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It
    provides resistance to dark and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution
     and speed by 2.  It does extra damage from electricity.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to electricity, light and dark.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 99 of Orodruin.
q) The Executioner's Sword of Gundor (4d5) (+7,+15) (+5)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution by 5.  It does extra damage from acid.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
r) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 62 of Dol Guldur.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It 
    increases your intelligence by 2.  It does extra damage from fire and 
    frost.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    sustains your intelligence.  It provides resistance to fire and cold.  
    It allows you to sense the presence of giants.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 96 of Angband.
u) The Halberd 'Legol' (3d5) (+16,+9)
    It
    can be wielded two-handed.  It does extra damage from acid and frost.  
    It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 49 of The
    Sacred Land Of Mountains.
v) The Guisarme of Cildirn (2d5) (+13,+3) (+2)
    It can be wielded two-handed.  It increases 
    your dexterity by 2.  It does extra damage from acid.  It produces
    chaotic effects.  It is a great bane of dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Monastic lich on level 41 of Barad-Dur.
w) The Battle Axe of Balda (2d8) (-3,-12) (+3)
    
    It can be wielded two-handed.  It increases your intelligence and 
    dexterity by 3.  It does extra damage from electricity.  It produces
    chaotic effects.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) The Trifurcate Spear of Taryon (2d9) (+0,+0) (+6)
    It provides light (radius 1) forever.  It increases your 
    constitution by 6.  It does extra damage from frost.  It produces
    chaotic effects.  It is a great bane of dragons.  It is a great bane
    of demons.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 71 of
    Angband.
a) The War Hammer of Uthiath (3d3) (+31,-3) (+2)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your ability to tunnel by 2.  It does extra
    damage from acid, electricity and frost.  It can cause earthquakes.  
    It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
b) The Mace of Disruption 'Nguruthos' (7d8) (+18,+18) (+6)
    It
    must be wielded two-handed.  It increases your strength and ability to
    tunnel by 6.  It does extra damage from fire.  It poisons your foes.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Orodruin.
c) The Bolt 'Caressa' (1d5) (+8,+2) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your attack speed by 
    2.  It produces chaotic effects.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 94 of
    Angband.
d) The Sheaf Arrow 'Orian' (1d5) (+19,+19)
    It does extra damage from acid and frost.  It poisons your foes
    .  It is a great bane of demons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 94 of
    Angband.
e) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 71 of
    Angband.
f) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
g) a Climbing Set {100% off}
h) The Necromancer of Dol Guldur's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) Grima the Wormtongue, Agent of Saruman's skeleton
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 30 of Mirkwood.
j) The Mage Staff of Ulantele (1d4) (-2,-4) [+5](40%) (+2)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your intelligence by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.



Posted on 1.6.2005 15:37
Last updated on 25.6.2005 13:42

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446. on the Ladder (of 12676)
16. on the Theme Ladder (of 176)
Best for this player (out of 8)

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On 1.6.2005 15:37 thefurry@hvc.rr.com wrote:
This is my new guy. Rohan-Knight Wainrider. It is going great at the moment. Except for accidently killing fimbrethiel. Lost a lot of stuff because of the morgothian curse, mainly my radiant ring.

On 2.6.2005 15:54 thefurry@hvc.rr.com wrote:
Now to bbattle some rock giants. This could be intereting. All resists are covered, just need acid immunity.

On 3.6.2005 13:19 thefurry@hvc.rr.com wrote:
Beat off 14 rock giants. That was easy. Now I need to find a better sword than Stormbringer. The aggravate makes it impossible for me to use my silent watcher's good abilities. Every pet I bring in turns on me. :(

On 3.6.2005 22:23 thefurry@hvc.rr.com wrote:
This is getting easier by the moment. Dol Gulder was a pushover. Speed is not an issue, nor is luck.

Going to finish cleaning out Blue Mountains and then go on to Angband

On 4.6.2005 01:07 thefurry@hvc.rr.com wrote:
Level 50, working my way through angband. I forgot that the monsters are leveled here.

I managed to find Narsil and reforged it to get andurel which is a first for me, but I need Stormbringer's vampiric effects so I can survive angband.

On 4.6.2005 12:51 thefurry@hvc.rr.com wrote:
I can beat anything, as long as it doesn't summon. Gothmog is down, and was simple. I am still alternating between stormbringer and anduril. I want a sentient long sword of some sort!

On 5.6.2005 01:19 thefurry@hvc.rr.com wrote:
All right, ring is destroyed, sauron and morgoth down. Now I am preparing for the void.

Note my luck...

On 5.6.2005 23:12 thefurry@hvc.rr.com wrote:
All right, enough with this guy. I don't think that I have enough oomph to get through the void. Perhaps I will finish him later...

The good part is that this is my first warrior to make it past morgoth.

Do any of you think that this guy is feasible for the void?

On 24.6.2005 13:06 thefurry@hvc.rr.com wrote:
Ok, working my way through the nether realm. As long I keep summoning high dragons, I can make this. I beat the midghty coder, the heartbreaker, etc. etc.

On 24.6.2005 23:42 thefurry@hvc.rr.com wrote:
Now to get to Melkor. I have and used the flame imperishable. Nice sword, but right now, I need the dragons more than the hps.

On 25.6.2005 12:59 thefurry@hvc.rr.com wrote:
The only reason that I am still alive is because of my dragons. While it is a cheap way to get through, I only do this on the void and nether realm.

On 25.6.2005 13:42 thefurry@hvc.rr.com wrote:
YES!!!

My first ULTIMATE winner.

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