The Angband Ladder: Combat Songmaster, Kutar Bard by <Elliott946@aol.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Combat Songmaster

 Sex      : Male             Age                15    STR!:  18/180
 Race     : Kutar            Height             52    INT :  18/114
 Class    : Bard             Weight            168    WIS!:  18/170
 Magic    : Music            Social Class        8    DEX!:  18/180
                             Align         Chaotic    CON :  18/188
                                                      CHR :  18/***

 Right hand      (+69,+66)   Hit point    868/ 878    Fighting    : Amber [12]
                             SP (Mana)    296/ 296    Bows/Throw  : Amber [17]
 Blows/Round           4+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      532+0   Level              49    Stealth     : Superb
                             Experience    7304375
 Shooting        (+58,+20)   Max Exp       7304375    Perception  : Excellent
 Multiplier          x0.00   Exp to Adv    8100000    Searching   : Very Good
 Shots/Round          1.00   Gold         13073257    Disarming   : Superb
                                                      Magic Device: Chaos Rank
 AC              [34,+114]   Time     Day 43  7:27
 Speed               (+22)   Play time    61:54:39    Infra-Vision: 0 feet


                         (Character Background)
          You are a normal Kutar.  You have orange colored fur.




          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Kutar         STR!:  18/70  0 -2  1 12 18/180         .4.3...2.3...
 Class : Bard          INT :  18/94 -1  1 -1  3 18/114         ...3.........
 Level : 49            WIS!:  18/90 -1  2 -2  9 18/170         ...3..3..3...
 Hits  : 868/878       DEX!:  18/90  1 -1  2  7 18/180         ...3.s....4..
 Mana  : 296/296       CON :  18/88  2 -2  0 10 18/188         .4.3.....3...
                       CHR : 18/109  3  4  1  8 18/***         ...3..32.....
         /)}=="*[(]]]             /)}=="*[(]]]                 /)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+..+..    Sound : .+..........+    Speed     : ..+++....+...
 Elec  : ...*...+.+...    Nether: ..+..........    FreeAction: .+.+......+..
 Fire  : .......+.+...    Nexus : .......+.....    SeeInvisi.: ...+.....+...
 Cold  : .......+.+...    Chaos : .++......+...    Hold Life : ...+.........
 Poison: ...........+.    Disnch: ........+....    Warning   : .............
 Light : .........+...    Fear  : .........+...    SlowDigest: ..++.........
 Dark  : .............    Reflct: .............    Regene.   : ...+.....+...
 Shard : .......+.....    AuFire: .............    Levitation: ...+.......+.
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .....+.+.+..+    AuCold: .............    Cursed    : .+..+.+......

             /)                 /)}=="*[(]]]                   /)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ......+......    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..+..+....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : ..........+..    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : ...+.........
 Sharpness : +..    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ...+.+.......    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

                                                

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Lagduf, the Snaga                        (Dungeon level:   6) - level 14
  Nar, the Dwarf                           (Dungeon level:  12) - level 17
  The Sewer                                (Danger  level:  15) - level 19
  Orc Camp                                 (Danger  level:  15) - level 21
  Logrus Master                            (Danger  level:  25) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Vapor Quest                              (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Grendel                                  (Dungeon level:  24) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  The Tower                                (Danger  level:  30) - level 31
  The Vault                                (Danger  level:  30) - level 31
  Judge Mortis                             (Dungeon level:  38) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Old Castle                           (Danger  level:  50) - level 35
  Itangast the Fire Drake                  (Dungeon level:  44) - level 36
  The Phoenix                              (Dungeon level:  50) - level 37
  Killing Fields                           (Danger  level:  50) - level 38
  Jisisl of Ice                            (Dungeon level:  62) - level 39
  Haunted House                            (Danger  level:  48) - level 40
  Water Cave                               (Danger  level:  50) - level 40
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 43
  Oberon                                   (Danger  level:  99) - level 47
  Serpent of Chaos                         (Danger  level: 100) - level 49

< Failed Quest >
  Lems the Cyborg                          (Dungeon level:  56) - level 38
  Azriel, Angel of Death                   (Dungeon level:  76) - level 41


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
    Yeek cave       : level   9
    Dragon's lair   : level  60
    Forest          : level  22
    R'lyeh          : level  88
   !Chameleon cave  : level  45

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Defeated by Iron lich in the 31st fight


 You have defeated 9072 enemies.


  [Virtues]

Your alighnment : Chaotic

You are a great champion of Harmony.
You are the polar opposite of Compassion.
You are virtuous in Vitality.
You are the polar opposite of Honour.
You are an enemy of Valour.
You are somewhat virtuous in Justice.
You are a bitter enemy of Patience.
You are the living embodiment of Temperance.


  [Character Equipment]

a) a Death Scythe  (10d10) (+10,+30)
b) The Small Metal Shield of Thorin [5,+21] (+4) {cursed, StCn;*Ac;SoCa;Fa}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
d) The Ring of Power (Vilya) (+12,+12) (+3)
{SpStInWiDxCnCh;*El;FaSiHlSdRgLv(StInWiDx}
e) a Ring of Speed (+15) {cursed}
f) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
g) The Palantir of Westernesse (+3) {cursed, WiCh~Tele}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShCfNx}
i) an Elven Cloak of Aman [4,+19] (+5 to stealth) {SlSr;Di}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCaFe;SiRgLu}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~T}
l) a Pair of Metal Shod Boots of Levitation [6,+11] {Po;Lv}


  [Character Inventory]

a) 2 Song Books [Apprentice Handbook]
b) 2 Song Books [Minstrel's Music]
c) 2 Song Books [Harps of Rivendell]
d) 2 Song Books [Lays of Beleriand]
e) 16 Mushrooms of Restoring
f) 30 Potions of Speed
g) 30 Potions of Heroism
h) 23 Potions of Cure Critical Wounds
i) a Potion of Life
j) 10 Potions of Resistance
k) 15 Scrolls of Teleportation
l) 3 Scrolls of *Destruction*
m) 5 Rods of Detection
n) 6 Rods of Teleport Other
o) 3 Rods of Stone to Mud
p) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
q) an Amulet of the Magi and *Resist* Acid [+10] (+7 to searching)
r) The Levitation Stone of Laputa (+2 to speed)
s) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
t) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
v) The Dagger 'Narthanc' (1d4) (+4,+6)
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]


  [Home Inventory]

 ( page 1 )
a) a Song Book [Minstrel's Music]
b) 15 Song Books [Harps of Rivendell]
c) 2 Song Books [Lays of Beleriand]
d) 3 Mushrooms of Restore Strength
e) 2 Mushrooms of Restore Constitution
f) a Potion of Berserk Strength
g) 3 Potions of Restore Life Levels
h) 2 Potions of Restore Constitution
i) a Potion of Restore Charisma
j) a Potion of Wisdom
k) a Potion of Dexterity
l) 4 Potions of Enlightenment

 ( page 2 )
a) 3 Potions of Curing
b) a Scroll of Summon Pet
c) a Scroll of Teleport Level
d) 2 Scrolls of Remove Curse
e) a Scroll of *Remove Curse*
f) 2 Scrolls of Protection from Evil
g) a Scroll of Dispel Undead
h) 5 Scrolls of Genocide
i) a Scroll of Mass Genocide
j) 2 Rods of Recall
k) a Rod of Enlightenment
l) 12 Rods of Disarming

 ( page 3 )
a) a Rod of Drain Life
b) 10 Wands of Teleport Other (94 charges)
c) a Wand of Disintegrate (4 charges)
d) 3 Wands of Dragon's Frost (9 charges)
e) a Wand of Dragon's Breath (5 charges)
f) a Wand of Striking (6 charges)
g) a Wand of Annihilation (4 charges)
h) a Staff of Starlight (12 charges)
i) 2 Staffs of Starlight (2x 8 charges)
j) a Staff of Starlight (7 charges)
k) a Staff of Starlight (4 charges)
l) a Staff of Starlight (0 charges)

 ( page 4 )
a) a Staff of Healing (3 charges)
b) 2 Staffs of Speed (2x 8 charges)
c) 2 Staffs of Speed (2x 7 charges)
d) a Staff of Speed (6 charges)
e) a Staff of Speed (5 charges)
f) a Staff of Speed (1 charge)
g) a Staff of Speed (0 charges)
h) a Staff of Dispel Evil (7 charges)
i) a Staff of Dispel Evil (5 charges)
j) 2 Staffs of Power (2x 4 charges)
k) a Staff of Holiness (4 charges)
l) a Staff of *Destruction* (5 charges)

 ( page 5 )
a) 5 Staffs of *Destruction* (5x 4 charges)
b) 2 Staffs of *Destruction* (2x 3 charges)
c) a Staff of Mana Storm (4 charges)
d) a Ring of Protection and Dragon's Flame [+18]
e) a Ring of Protection [+21]
f) a Ring of Poison Resistance and Damage (+0,+2)
g) a Ring of Free Action
h) a Ring of See Invisible
i) a Ring of Damage and Dragon's Frost (+13)
j) a Ring of Damage (+13)
k) a Ring of Slaying and Regeneration (+15,+14)
l) a Ring of Slaying (+12,+14)

 ( page 6 )
a) a Ring of Slaying (+7,+7)
b) a Ring of Speed (+14)
c) a Ring of Speed (+12)
d) a Ring of Speed (+11)
e) a Ring of Speed and Accuracy (+4,+0) (+7)
f) a Ring of Speed (+5)
g) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
h) The Ring of Tulkas (+4) (charging)
i) a Ring of Nether Resistance
j) a Ring of Nexus Resistance
k) a Ring of Shard Resistance
l) a Ring of Extra Attacks and Mana Storm (+2 attacks)

 ( page 7 )
a) a Ring of Extra Shots
b) 2 Rings of Sustaining
c) a Ring of Reinforce Muscle (+4)
d) an Amulet of Charisma and See Invisible (+3)
e) an Amulet of the Magi [+8] (+8 to searching)
f) an Amulet of the Magi and Levitation [+1] (+3 to searching)
g) 2 Amulets of Reflection
h) The Amulet of Ingwe (+3)
i) an Amulet of Anti-Magic
j) an Amulet of Anti-Teleportation and Hold Life
k) an Amulet of Resistance {AcElFiCo}
l) an Amulet of Telepathy and Infravision (+2 to infravision)

 ( page 8 )
a) The Torque of Boromir (+0,+8)
b) The Inro of Mito Koumon (+2)
c) The Amulet of Sacred Knights [+10] (+2)
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Pendant of Gogo (+4)
f) The Incandescent Light of Yeduson (+3 to infravision)
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Stone of Lore
j) Black Dragon Scale Mail (-2) [30,+19]
k) Balance Dragon Scale Mail (-2) [30,+18]
l) The Ring Mail 'Refrigerator' (-2) [12,+20] (+4 to searching) {WiSr;CoNx(Dx}

 ( page 9 )
a) Metal Scale Mail of Resistance (-2) [13,+9] {AcElFiCoDk}
b) Chain Mail of Elvenkind (-2) [14,+11] (+1 to stealth) {Sl;AcElFiCoLi}
c) Chain Mail of Resistance (-2) [14,+15] {AcElFiCoNt}
d) Chain Mail of Resistance (-2) [14,+15] {AcElFiCoDk}
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoLiCf}
f) Bar Chain Mail of Elvenkind (-2) [18,+24] (+3 to stealth) {Sl;AcElFiCoDi}
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoNt}
h) Metal Brigandine Armour of Elvenkind (-3) [19,+22] (+1 to stealth)
{Sl;AcElFiCoSh}
i) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
j) The Haramakido 'Great Icefield' (-2) [17,+17] (+4) {InWi;Co[C}
k) Mithril Chain Mail of Resistance (-1) [28,+16] {AcElFiCoSh}
l) a Robe of Permanence [2,+24] {AcElFiCoLi;Hl(StInWiDxCnCh}

 ( page 10 )
a) a Robe of Permanence [2,+15] {AcElFiCoFe;Hl(StInWiDxCnCh}
b) a Robe of Resistance [2,+14] {AcElFiCoPoDk}
c) The Robe 'Peacehoper' [2,+11] (+4 to stealth) {WiSlIf;Po}
d) Rhino Hide Armour of Resistance (-1) [8,+19] {AcElFiCoLi}
e) Rhino Hide Armour of Resistance (-1) [8,+15] {AcElFiCoCa}
f) Cord Armour of Elvenkind [6,+19] (+2 to stealth) {Sl;AcElFiCoNx}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
h) The Cloak of Thorongil [1,+10] {Ac;FaSi}
i) an Elven Cloak of Stealth [4,+8] (+6 to stealth)
j) a Shadow Cloak [6,+12]
k) a Shadow Cloak [6,+8]
l) The Small Leather Shield 'Growth Period' [3,+15] (+3) {StCn;Fi;Si(Cn}

 ( page 11 )
a) a Small Leather Shield of Resistance [3,+9] {AcElFiCoNt}
b) The Small Leather Shield 'Muffler' [3,+10] (+2) {Dx;Po}
c) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
d) a Small Metal Shield of Reflection [5,+6]
e) a Dragon Shield [8,+25] {AcFiPoBlCf}
f) a Dragon Shield [8,+25] {PoFe}
g) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
h) an Iron Crown of Telepathy [0,+18]
i) an Iron Crown of Lordliness [0,+9] (+3) {WiCh;Di(WiCh}
j) an Iron Crown of Might [0,+9] (+3) {StDxCn;Dk;Fa(StDxCn}
k) an Iron Crown of Lordliness [0,+10] (+3) {WiCh;Po(WiCh}
l) The Iron Crown of Beruthiel [0,+25] (-25) {cursed}

 ( page 12 )
a) The Golden Crown 'Toxitnihkho' [0,+20] (+3 to stealth) {ChSl;CfCa~oPU}
b) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
c) a Jewel Encrusted Crown of the Magi [0,+8] (+3)
d) a Jewel Encrusted Crown of Telepathy [0,+7]
e) a Jewel Encrusted Crown of Might [0,+12] (+1)
f) The Jewel Encrusted Crown 'Pelcelfar' [0,+15] (+2 to stealth) {Sl;FiBl;SdLu}
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
h) The Hard Leather Cap 'Cuiolroch' [2,+17] (+2) {StCn;Di;Sd(Cn}
i) The Metal Cap of Thengel [3,+12] (+3)
j) The Iron Helm of Resist Smasher [5,+17] (+4 to stealth) {StSl;ElSo}
k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
l) The Steel Helm of Hammerhand [6,+20] (+3)

 ( page 13 )
a) a Dragon Helm [8,+18] {PoNt}
b) a Dragon Helm [8,+15] {PoBl}
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
d) The Set of Gauntlets of Marinera [2,+16] (+2)
e) The Set of Gauntlets 'Pauraegen' [2,+15]
f) a Set of Gauntlets of Slaying (+6,+3) [2,+2]
g) a Set of Gauntlets of Magic Mastery [2,+7] (+2)
h) a Set of Cesti of Power (+4,+3) [5,+12] (+4) {St;Bl}
i) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
j) The Pair of Hard Leather Boots of Arcane [3,+10] (+4 to stealth)
k) a Pair of Hard Leather Boots of Levitation [3,+15] {Sh;Lv}
l) a Pair of Dragon Boots [5,+16] {DkCa}

 ( page 14 )
a) a Pair of Dragon Boots [5,+4] {BlNt}
b) a Pair of Dragon Boots [5,+3] {FiCf}
c) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
d) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
e) a Dagger (Trump Weapon) (1d4) (+9,+10) (+1 to searching)
f) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
g) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
h) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
i) a Sabre of Force (1d7) (+13,+12) (+2)
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
k) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2)
l) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)

 ( page 15 )
a) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
b) a Katana (Trump Weapon) (3d4) (+6,+5) (+2 to searching)
c) a Katana (Trump Weapon) (3d4) (+6,+15) (+2 to searching)
d) a Katana of Slaying (4d5) (+10,+12) {|S}
e) The Claymore of Slay Munchkin (2d8) (+14,+14) (+2 to infravision)
f) The Espadon 'Oneiric Girl' (2d9) (+19,+14) (+1 attack)
g) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
h) a Two-Handed Sword of Extra Attacks (3d6) (+9,+16) (+3 attacks)
i) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
k) an Executioner's Sword (Holy Avenger) (4d5) (+18,+16) [+3] (+1 attack)
l) The Zweihander 'Silver Frost' (4d6) (+14,+18) (+4 to stealth)
{DxSl;Co|ECo/p}

 ( page 16 )
a) a Blade of Chaos of Slay Evil (6d5) (+17,+15)
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
c) a Poison Needle (1d1) (+0,+0)
d) a Falcon Sword of Sharpness (1d6) (+14,+9) (+2 attacks)
e) a Falcon Sword (1d6) (+4,+7) (+1 attack)
f) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
g) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4)
h) The Glaive of Pain (9d6) (+0,+30)
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
k) a Lochaber Axe (Pattern Weapon) (3d8) (+21,+22) (+2)
l) a Scythe of Slicing of Slaying (9d5) (+13,+12)

 ( page 17 )
a) a Scythe of Slicing (8d4) (+6,+7)
b) The Whip of Bolshoi (2d6) (+6,+9) (+4)
c) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
d) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
e) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
f) a Mace (Pattern Weapon) (2d4) (+6,+10) (+1) {StCn;DkFe;FaSi/*UL}
g) a Mace (Trump Weapon) (2d4) (+14,+10) (+1 to searching) {Sr;BlNx;FaSdRg/*.}
h) a Great Hammer of Slaying (6d8) (+13,+15)
i) a Heavy Crossbow of Extra Might (x5) (+16,+16) {Bl;Xm}
j) a Heavy Crossbow of Extra Might (x5) (+9,+11) {Nt;Xm}
k) a Heavy Crossbow of Extra Shots (x4) (+11,+11)
l) 15 Bolts of Slaying (2d5) (+15,+10)

 ( page 18 )
a) 22 Bolts of Hurt Evil (1d5) (+6,+8)
b) 30 Bolts of Hurt Dragon (1d5) (+7,+4)
c) 25 Steel Bolts (3d5) (+6,+10)
d) 33 Bolts (1d5) (+8,+6)
e) 10 Bolts (1d5) (+7,+7)
f) 22 Steel Bolts (3d5) (+5,+6)
g) 25 Steel Bolts (3d5) (+6,+6) {25% off}
h) 29 Bolts (1d5) (+4,+3)
i) 25 Seeker Bolts of Hurt Evil (6d5) (+10,+6)
j) 23 Sheaf Arrows of Slaying (3d4) (+11,+15)
k) 24 Arrows of Slaying (2d4) (+17,+8)
l) 37 Flight Arrows of Hurt Dragon (1d3) (+10,+9)

 ( page 19 )
a) 26 Arrows of Hurt Evil (1d4) (+11,+10)
b) 26 Sheaf Arrows of Hurt Dragon (2d4) (+8,+8)
c) 22 Arrows of Hurt Evil (1d4) (+7,+8)
d) 32 Arrows of Frost (1d4) (+5,+8)
e) 23 Arrows of Wounding (1d4) (+6,+6)
f) 23 Sheaf Arrows of Hurt Evil (2d4) (+5,+4)
g) 11 Sheaf Arrows (2d4) (+7,+6)
h) 70 Arrows (1d4) (+5,+5)
i) 24 Seeker Arrows of Shocking (6d4) (+12,+11)
j) 31 Seeker Arrows (6d4) (+9,+8)
k) 21 Seeker Arrows (6d4) (+4,+6)
l) 33 Seeker Arrows (6d4) (+6,+1)

 ( page 20 )
a) The Black Arrow of Bard (8d4) (+30,+19)
b) The Corpse of Klingsor, Evil Master of Magic


  [Museum]

 ( page 1 )
a) a Wooden Statue of Boty-Buildeng, the Emperor
b) a Wooden Statue of The Minotaur of the Labyrinth
c) a Clay Statue of Vlad Dracula, Prince of Darkness
d) a Clay Statue of Banor=Rupart
e) an Iron Statue of The Demogorgon
f) a Silver Statue of Smeagol
g) a Silver Statue of Biketal of Fire
h) a Silver Statue of Raphael, the Messenger
i) a Golden Statue of Luigi
j) a Golden Statue of The Serpent of Chaos
k) an Ivory Statue of Glaaki
l) an Ornate Statue of Glaaki


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 6.6.2005 13:29
Last updated on 18.7.2005 00:05

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5663. on the Ladder (of 18915)
239. on the Hengband Ladder (of 697)
23. for this player (

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On 6.6.2005 13:29 Elliott946@aol.com wrote:
(clevel:26, dlevel:21) Another Bard attempt. Haven't tried for Zantetsuken yet, but that katana of slaying (vorpal, no less!) is doing nicely so far as a placeholder.

On 6.6.2005 13:31 Elliott946@aol.com wrote:
Pretty good stealth for a bard, thanks to the cloak and boots.

On 8.6.2005 19:45 Elliott946@aol.com wrote:
(clevel:26, dlevel:25) Killing Grendel was harder than expected (good thing Hagen showed up on the level and dropped his spear, otherwise it would have been a serious fight), so he went and got Zantetsuken.

NOW he's ready to do some damage.

On 15.6.2005 09:15 Elliott946@aol.com wrote:
(clevel:33, dlevel:25) Well, he's really spending all his time in the Dragon Lair, so that dlevel number isn't really accurate. Just found Fingolfin which is EXTREMELY appreciated, though "sense trolls" is pretty crappy as far as extra powers go.

His equipment finds have been very uneven. Half his gear is total crap (not only is it a helm of infravision, its only +1! A +5 ring of damage? Nothing better has turned up?), but half (Fingolfin, Zantetsuken, maybe that nifty cloak) is almost end-game worthy.

Finding the 3rd Bard book was a great pick-up and Dispelling Chant is even better than Doomcall (100 damage/round vs all evil monsters in LoS clears troll pits in about 30 seconds). However, the Bard's inability to multi-task is really proving troublesome now that he has lots of good spells. He can double his rBase+poison, or he can haste himself, or he can cast dispelling chant. If he could do all three at once (up to the limits of his mana, of course), he could be hunting AMHD right now. Sadly, he's restricted to doing one at a time and that really limits him.

On 17.6.2005 06:03 Elliott946@aol.com wrote:
(clevel:34, dlevel:25) Still hanging out in the Dragon Lair. Finding extra rods of detection has probably been the biggest reason he's still alive. Still not a match for AMHD or bigger, but he can totally slaughter large groups of weaker monsters very quickly. Summoners are also less of a pest to him that to other characters, since they all get hit by the spell attack just as easily as if there was only one.

Working up my courage to go after the cloning ipits. Probably give it a shot around clevel 35.

On 19.6.2005 06:09 Elliott946@aol.com wrote:
(clevel:35, dlevel:25) Just finished the Cloning Pits and they went surprisingly well despite the presence of a greater titan in one of the side rooms.

Songmaster's stealth isn't as good as that of my two previous characters to make it this far, so he went for the summoners first, and blew most of his supplies powering through them. Once I realized that just because he CAN cast dispelling chant doesn't mean he SHOULD, because it wakes up the other monsters in that room. Doing 100 damage/round to all them is totally outweighed by having all of them awake.

Once I got past that the fighting was tough, but he was up to it.

On 21.6.2005 07:22 Elliott946@aol.com wrote:
(clevel:38, dlevel: 54) JUST found the 4th Bard book (picked it up from the BM of all places!), and its got some nice spells.

After finishing the cloning pits, he started diving in Angband. Was just about to go after the dlevel: 55 monster when the 4th bard book showed up, at which point I decided to go after the Old Castle instead. The palantir would be really nice and I think he can do it.

This dump is from Songmaster just about to enter the quest and me looking at his inventory again and again trying to figure out if I've forgotten anything.

On 22.6.2005 02:41 Elliott946@aol.com wrote:
(clevel:38, dlevel:54) Damn, the Old Castle was tough. Most of it was easy, but I forgot Songmaster didn't have hold life, so by the time he got to the Greater Titans, the various undead had drained him down to level 35. The Titans then summoned things like Dracolisks and Iron Liches, making the situation even worse.

Songmaster responded by dropping runes of protection everywhere and trying to only fight while standing on one. If he couldn't create one or get to one, he'd teleport himself or the monster away. Definitely wouldn't have survived without them. Finally, the summoners were gone, and then Songmaster was able to while down the summoned monsters. Took a while, but the loot was worth it. Thorin, armor of the padre, and thranduil, plus a ton of other stuff and the Palantir. Very nice.

On 23.6.2005 03:45 Elliott946@aol.com wrote:
(clevel:38, dlevel:55) Yeah, yeah, I failed to knock off Lems. Jeez that was a tough level, though. Songmaster DID manage to kill Dworkin, Brand (no crossbow, so I guess someone else has it), Mother Hydra, Bullroarer (what on earth was HE doing down there?), and... someone else I can't remember, plus Hastur and Eihort were down there as well, though Songmaster wasn't able to kill them. Plus Lems, of course.

Finally, Songmaster just ran out of supplies, and Lems is so fast and hits so hard that I didn't want to take him on at under 100%. Plus, at the end he was hanging out with Hastur, and I REALLY didn't want to take them both on at once. Oh well.

On 29.6.2005 15:04 Elliott946@aol.com wrote:
(clevel:40, dlevel:70) He's continuing to plug along, though I'm starting to play my ranger a bit more, so Songmaster hasn't been getting as much playing time lately.

Just killed Glaaki and Judge Fire together on dlevel 70. Glaaki is pretty wimpy for his level, though he got his revenge by dropping nothing of value.

Made a detour to the Chameleon Cave for a potion of polymorph, but the mutation was random teleport. I'll have to get that cleaned up.

While fighting Glaaki it suddenly dawned on me that Songmaster's equipment can be activated for a surprisingly large amount of damage and then took advantage of it by shooting down a fleeing Glaaki with Crimson and Fingolfin.

On 29.6.2005 15:09 Elliott946@aol.com wrote:
Oh, and things just got easier in a surprising way. Apparently I've been playing Songmaster in a Chaotic/Evil sort of way and most demons, all druj, and some dragons now are 'friendly' to Songmaster. Uniques are MUCH easier to kill when you've got a couple Bloodthirsters and a skull druj helping out.

On 1.7.2005 21:56 Elliott946@aol.com wrote:
Just found a +15 RoS! And celebrated by killing Bleys, who managed to Bloodcurse Songmaster as he died. I'd never really had that happen successfully to me before, but it was pretty impressive. A bunch of cyberdemons popped up, Songmaster got pretty beat-up, but he wasn't paralyzed, so he was able to teleport away.

Songmaster was even able to kill a cyberdemon (though he relied heavily on LoS abuse to do it. It is indeed possible in Heng, but the situation has to be set-up just right), which is the first time I've ever killed one. They're generally not worth the risk, but this was a special circumstance.

On 2.7.2005 05:52 Elliott946@aol.com wrote:
(clevel:42, dlevel:84) How deep should he go? Well, he's probably too deep already, so why stop now? Well, more seriously, I figure the monsters just can't get much worse, but the treasure they drop can still get better, so why not hang out down in the mid-90s?

If he gets lucky and draws Cerberus or something for the last random monster, he'll give it a shot, but if its the Unicorn or The Destroyer there's no way. Azriel was just too high risk to try, and the next one will probably be the same.

On 2.7.2005 05:56 Elliott946@aol.com wrote:
Just noticed that Songmaster is #82 on the Hengband ladder, and #83 and #84 are also mine. In fact, they are the last two characters who I created before Songmaster (Demonbear was created afterwards). I guess that means Songmaster might die soon, but I hope not.

On 3.7.2005 07:45 Elliott946@aol.com wrote:
(clevel:43, dlevel:98) Ok, now he's deep enough.

On 3.7.2005 19:36 kingvictory2003 wrote:
Careful regarding your depth:

Some nasties down there (whom you've probably encountered before) are Nodens, Shuma-Gorath, Cyaegha (I think that's how it's spelled), Abhoth (not too bad), the Unicorn, the Destroyer, Gabriel, Bahamut, etc etc. Since this IS Hengband, I could go on... :)

It seems, however, that you are managing to stay safe pretty well, and have a decent amount of HP on top of that. My advice now would be to raid the Mines repeatedly for Plasma/Nether/Mana hounds for experience (easy to kill, and LOTS of exp in a group). Another thing you can do to entertain yourself is to seek out Gabriel repeatedly in Angband, and scum his escorts for Golden/Silver Angels. I've done this effectively, especially with Ninjas, and I've gotten some of the best treasure in the game from Cans of Toys.

Good luck, and don't die!

Victor

On 3.7.2005 20:03 artagas@yahoo.co.uk wrote:
wow, a bard that deep. one of those characters that i never managed to put past 1000'. Guess i will be tempted to try again.
And telling from your gear you didn't even need extreme luck to get that far (though the +15 RoS is definitely nice)
Good luck for the final showdown.

On 4.7.2005 17:35 Elliott946@aol.com wrote:
(clevel:44, dlevel:98) The levels are pretty dangerous (one level had a vault containing Fundin, the Unicorn, Shub-Niggurath, Yog-Sothoth, Atlas, and a few lower level uniques. Fundin tried to take them all on, and he just got spanked, which I've never seen happen before. Songmaster left the level pretty quickly.) but the equipment finds are nice. A pair of boots of levitation proved to have rPoison (ALWAYS keep those random resistance items. You never know when you'll need a specific item with a specific resist.), allowing him to dump Frakir (the boots of Shiva are great, but he could do better with rings at this point) and switch to his choice of: A) a +12 RoS (+31 unhasted speed!), B) Vilya, or C) Tulkas. Went with Tulkas for the extra HP and haste activation, and so far its been good.

Also, that awesome great hammer of slaying (its poison branded) did great, and absolutely tore Gothmog apart (he he two *GREAT* hits and one good hit in a single round of attacks, and Gothmog really staggered), but too many monsters have poison resist, and there aren't many female monsters. He's back to Zantetsuken.

Found a falcon sword of sharpness, and the pvals stack, so it has +2 attacks. I've seen sharpness up to +4, which would have given 5 extra attacks. So, its interesting, but not worth switching to.

Anyway, things are going fine and Songmaster is hunting some of the higher level uniques. Gothmog was a handful, and is easily the highest level unique killed so far (he summoned one, getting a pair of cyberdemons, but Songmaster was luckily able to teleport them away). Draugluin, Cyugtha, and Klingsor are next on the powerscale, and none were nearly as difficult thanks to runes of protection, doubled resists, and anti-summoning tunnels, respectively. Draugluin, in particular, was a pushover. Songmaster took control and just battered him until he dropped. That was a big step, because I'd been pretty concerned about whether Songmaster could handle these guys, and so far the answer seems to be yes, as long as its 1v1.

On 4.7.2005 18:34 Elliott946@aol.com wrote:
Thanks for the comments. Songmaster is definitely playing carefully these days. The Destroyer (and his mini-Me, Wahha-man) show up quite a bit, but they can both be teleported away, so they aren't generally problems. Nodens, however, makes Songmaster run like a scared little girl. I actually prefer Angband to the mines. The small space of the mines makes me very nervous.

I've heard reference to gold and silver angels and cans of toys, but I've never actually seen them. Do you just kill lots of angels and they eventually show up?

That RoS was great, but the real lucky find was book #4.

On 8.7.2005 11:01 Elliott946@aol.com wrote:
(clevel:46, dlevel:98) Slowly clearing out the uniques with pretty much the same kit as before. Had a couple interesting experiences fighting Cantoras. First, that staff of starlight trick is very effective. Vampires and other light sensitive creatures just get mauled by it, and it did the heavy lifting in killing Thuringwethil, who is a pest for anyone wielding Zantetsuken.

Second, I saw a Caaws for the first time ever, and it was very close to Cantoras. An extremely helpful monster, as Cantoras summoned Thuringwethil, and then they both summoned a few more times, resulting in great gobs of undead. The Caaws's huge drain mana attack wasn't the instakill threat to big monsters I had hoped, but it definitely helped whittle the lesser undead's numbers down by dispatching masses of wights and it even helped kill Thuringwethil and some elder vampires. Once the battle was over, Songmaster managed to kill it (admittedly not very grateful of me, but I wanted to see how hard it was), and while it took a while, it wasn't as bad as I expected, especially considering Songmaster's somewhat paltry ranged attacks. Just dispelling chant+fingolfin and Crimson activations, rest and repeat. Eventually, it was slow with the invulnerability and healing and it died because they really don't have that many HP. Needless to say, Songmaster didn't try to melee it.

On 8.7.2005 11:40 Mars wrote:
Nice progress! About the Can of Toys, Silver/Golden angels sometimes appear as escorts for Angel uniques, or get summoned (but not very often). They are pretty rare to encounter on their own in the dungeon; the Golden Angel has the same rarity as the Tsuchinoko (the 'special monster' for the corpsehunter) and has a deepr native depth.

On 8.7.2005 19:11 Elliott946@aol.com wrote:
Oh, ok. Hmm. Guess I haven't tangled with the Angel uniques enough to have noticed them. I'll have to keep my eyes open for them.

Don't think I've ever seen Tsuchinoko before, so anything with comparable rarity is pretty darn rare. The closest I've ever gotten is I once saw a statue of a Tsuchinoko, and I really wanted to put it in the museum, but a Chaos hound breathed and nuked it.

On 11.7.2005 05:52 Elliott946@aol.com wrote:
(clevel:47, dlevel:99) Down goes Oberon! Didn't think he was up to it yet, but he was extremely well equipped, accidentally went down some stairs to 99, ESP picked up Oberon, and the terrain was pretty good, so I took a shot.

Burned through quite a lot of supplies, as Oberon went dispel magic crazy early in the fight, but he calmed down. He only summoned a few times, but it was never a game breaker. First hounds (just water hounds), greater undead (just wraiths and an iron lich), and lords of Amber getting just Benedict (as most of the others are dead... hmm, at least, I think so. Lets see, who's left... Rinaldo, Eric, and Benedict. That's it.), and Oberon was badly injured and teleported away just a round later, Songmaster teleported too, and Benedict never caught up.

Oberon mostly meleed, but used most of his tricks at one time or another, and Songmaster matched him by using his various potions liberally. Songmaster wore him out, chased him down when he got teleport happy at the end, and finished him off.

The key, as it has been for a while, is Songmaster falling back on Doomcall. Anything that can be stunned and lacks rSound will be severely abused by its stunning power, with the damage being a happy bonus. Using it and Tulkas's activation, he's been able to kill pretty much anything with under 6-7,000 hp (and lacking those two traits) without using any supplies.

On 11.7.2005 05:55 Elliott946@aol.com wrote:
The Serpent, sadly, cannot be stunned, so that'll be a problem. It could be a while before he's ready for the Serpent. Fortunately, this is Hengband, so there's no shortage of uniques to slay.

On 11.7.2005 21:13 Elliott946@aol.com wrote:
An interesting problem has crept up, which I had noticed earlier, but had forgotten to comment on. Thanks to good equipment finds, Songmaster was able to max his CHR early and used some of his extra song "learns" to improve his skill in useful spells like Endurance and Dispelling Chant, figuring he was only in his late 30's in level, so he'd get more chances to learn spells, right?

Apparently not. Songmaster got a "learn" back at either level 39 or 40, and hasn't gotten another one since. Songmaster is doing fine, but it would be nice to have access to some of those higher level spells, at least just to play with them a bit. I've read some worrisome things about using invulnerability against uniques that can dispel magic, so I probably wasn't going to use it, but the Yavanna's healing might have been nice.

Anyone have any thoughts? Is max number of "learns" governed by stat rather than level? Is there anything I can do other than hunt for scrolls of spell?

On 14.7.2005 04:01 Elliott946@aol.com wrote:
(clevel:48, dlevel:99) Still killing uniques.

Been hunting for a replacement for Zantetsuken since clevel 25 or so, and he's finally found one. A few other weapons were used briefly (most notably that great hammer), but Songmaster had to keep coming back to Zantetsuken. That snazzy new two handed sword might actually be the permanent replacement I've been searching for.

On 14.7.2005 05:13 wrote:
Talking about the number of spells you can learn...
Well, I have no experience with bards so I'm not sure, but I think the max nunber you can study is highly dependant on your stats rather than your level.

In that case 'scrolls of spell' might be of help but they are really hard to come by.

On 16.7.2005 14:14 Elliott946@aol.com wrote:
(clevel:48, dlevel:98) Still killing uniques. Azatoth, and Tulzcha are the highest level new unqiues dead. I've never gotten a melee character anywhere near this far, and I had no appreciation for how nasty elemental sheaths can be. After struggling to kill those two, and burning lots of healing potions doing it, Songmaster ran into Abhoth, who even resists stunning even, but doesn't have a sheath, and just blew through him, using only a potion of heroism.

Abhoth was also thoughtful enough to drop the Death Scythe, which I'm currently pondering. It does astounding damage, but this whole hitting yourself thing makes me nervous. While it'll take an immense amount of shop scumming, it can at least eventually be as accurate as the current two-handed sword.

Any thoughts on the Death Scythe? Should I use it?

On 16.7.2005 14:29 Elliott946@aol.com wrote:
Took a lot less work than I expected to get the Death Scythe up to speed. Testing it out now.

On 16.7.2005 20:11 blackreaver368@yahoo.com wrote:
The Fighters hall will gladly enchant your Scythe up to CL/5 (+9 in your case). No need to town scum ... Its been years since I've used a Death Scythe. Ever since a Berserker with 2000+ hp died in single turn from return hits, I've never touched one (I think this might have been a freak accident, though). But I think I saw a winning post with this weapon, so it must be doable. Good luck and be careful!

On 17.7.2005 22:00 Elliott946@aol.com wrote:
Ok, tried it out for a bit, and after punching through Cyegha like he was made out of wet cardboard, I think this was the find Songmaster needed to go after the Serpent. Sure, the Vorpal Blade or Ringil or something probably would have been more ideal, but nothing does damage like this Scythe.

I think I've figured out that return hits happen on between 5-10% of all attacks, and against Cyaegha Songmaster even hit himself twice in the same round. On the one hand, that's terrible. Each return hit does 200-250, and more if its a vorpal or critical hit. On the other hand, Songmaster's advantage over say, a Berserker, is that he only gets 4 blows/round and he just doesn't hit very hard. Thus, he simply can't hit himself very many times, and even when he does it won't be that hard.

The Serpent has elemental sheaths to beat the band, so by doing far more damage per blow with the Death Scythe over the two-handed sword, he'll dramatically reduce the damage he takes frome the sheaths. I think the reduction is actually more than enough to make up for the return blows, though the return blows do more at once, increasing the risk of a kill-shot from the Serpent. We'll see how it goes.



On 17.7.2005 22:19 Elliott946@aol.com wrote:
Ok, he's ready for the Serpent. Inventory will be:

2 of each Bard book
17 mushrooms of restoring
6 rations of food
42 potions of speed
44 potions of heroism
40 potions of CCW
5 potions of healing
12 potions of *healing*
2 potions of life
7 potions of restore mana
20 potions of resistance
46 scrolls of teleport
7 word of recall scrolls
23 scrolls of holy chant
3 scrolls of rune of protection
17 scrolls of *destruction*
5 rods of destruction
6 rods of teleport other
3 rods of stone to mud
His equipment is:

Death Scythe (+10,+30)
Shield of Thorin
Gun 'Crimson'
Ring of Vilya
RoS +15
Amulet of Faramir
Palantir of Westernesse
Chainmail of Arvedui
Elven Cloak of Aman
Crown of Amber
Fingolfin
Boots of Levitation (rPoison)
Total weight is 258 pounds, which is 139%, so he's -1 speed.

The various healing potions and restore mana potions feel light, but its all he's got and I just can't bear to scum for them.

My main wants were armor that had rBase, rPoison, and rShards, so he could swap those boots for the boots of Shiva, but its never worked out. Additionally, a way to wield that ring of +2 attacks and mana storm would have been great, but he needs his current rings for +speed and +CON. Tulkas was great for a long time, but since haste will be covered by potions, Vilya will be better for the fight against the Serpent.

On 17.7.2005 22:22 Elliott946@aol.com wrote:
Oh, those are rods of detection, of course, not destruction.

On 17.7.2005 22:54 blackreaver368@yahoo.com wrote:
Good Luck!! The less time you spend wielding that Death Scythe, the better. I agree with you about the healing ... I think it will be tight.

I expect your next post to be as a *WINNER* :-)

On 17.7.2005 23:33 Elliott946@aol.com wrote:
(clevel:49, dlevel:100) VICTORY, VICTORY! Whew. That was rough. The damned thing summoned at least a dozen times, including Cyberdemons 6 times! As I feared, healing and restore mana were indeed tight. Songmaster finished with exactly 1 life potion, and zero healing and *healing* potions. Restore mana was even worse, because I'd typically teleport away pretty quickly whenever the Serpent summoned something nasty, even if the glyph of warding hadn't been broken. Those things cost a fair amount of mana to create, the Death Scythe pretty badly crimped his mana total, and the Serpent generally caught up to him well before his mana had a chance to regenerate. The potions ran out when the Serpent was down to 3 stars or so, and the scrolls of rune of protection ran out shortly after.

On 17.7.2005 23:37 blackreaver368@yahoo.com wrote:
Congratulations!!! Its always the closest battles that are the most satisfying ...

On 17.7.2005 23:59 Elliott946@aol.com wrote:
Final inventory totals, in case anyone is curious:

the books all survived
-16 mushrooms of restoration (the Serpent's melee was often blocked initially by a glyph of protection, and later by Songmaster's 200+ AC, thanks to holy chant and extend body, so his stats were mostly ok)
-6 rations of food (in a dumb move, I made sure Songmaster was full before going in. With all the potion quaffing, avoiding 'gorged' status was actually a running problem. Hunger wasn't an issue.)
- 30 potions of speed (used 12, about as expected)
- 31 potions of heroism (used 13, about as expected)
- 23 potions of CCW (used 17, the only reason there are any left was because of the whole 'gorged' thing.)
- 1 potion of life (used all healing and *healing*. Using those CCW potions would have saved a couple healing potions, but he really could have used more healing.)
- 10 potions of resistance (used 10, about as expected)
- 15 scrolls of teleportation (used 31, with all the summoning the Serpent did and then avoiding bad battlefields, I was starting to worry about these in the end)
- 6 word of recall scrolls (Used 1 to get in, he's still in Angband.)
- 14 scrolls of holy chant (used 9, about as expected)
- 6 scrolls of *destruction* (used 11, more than expected thanks to the summoning. They were probably the most important single item he carried. Don't attempt them Serpent without a bunch of them.)

In an interesting turn of events, a "Plain Goldarn Ring" is sitting a small vault, guarded by some minor monsters. Could it be? I think Songmaster will put of retirement for a few minutes...

On 18.7.2005 15:01 Elliott946@aol.com wrote:
The ring turned out to be the Ring of Cower. Oh well. The Serpent had the Levitation Stone, the Metal Scale Mail of Julian (which can make a claim to being the best armor in the game), Holhenneth, Nimthanc, and a few other nifty things, in addition to the Crown of Chaos and Grond.

Some thoughts on using a Death Scythe. Overall, I definitely would NOT recommend it for use by most characters. In fact, about 1/4 of the way into the battle, I gave some serious thought to recalling out and switching weapons (not surprisingly, it was right after a series in which Songmaster hit himself twice (with either critical or vorpal hits both times) while missing the Serpent with the other two attacks, drank a *healing* potion, then hit himself twice AGAIN (also with both hits being critical or vorpal) while also missing the Serpent with the other two attacks, and had to drink ANOTHER *healing* potion. The Serpent must have found that very amusing.), but then the darn thing would land a *GREAT* hit that also Maimed, inflicting probably 1,500-1,800 damage with just that one blow. Of course, had that been a return blow, Songmaster would have been chopped in half.

Overall, oddly enough, I'd say that enough who is a reasonably good melee combatant should never, ever use the Death Scythe, because it WILL kill you. Characters who are actually fairly mediocre melee characters, but who need to do some damage with their melee for whatever reason (rather than using the slot for stat boosts or resists or something), are very unlikely to kill themselves (as long as you're careful) but the Death Scythe will turn them into fairly imposing melee characters.

In the case of Songmaster, it worked perfectly. The Serpent would show up, get hit by dispelling chant and Songmaster's melee for an average of 3-5 rounds, at which point it would either break the glyph or summon something nasty and Songmaster would teleport away. The timing was perfect, because Songmaster would generally need to heal himself from the self-inflicted Scythe damage at that point anyway.

If I had it to do over again, I'd probably skip the Death Scythe and go with the two-handed sword. With doubled resists, the Serpent's sheaths really didn't do that much damage and the return blows were probably too high a risk. While it would probably have increased the length of the battle, Songmaster probably took nearly as much damage from the Death Scythe over the battle as he did from the Serpent, so with the two-handed sword he would have been able to stick with each individual skirimish a round or two longer before teleporting away because of needing to heal.

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