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The Angband Ladder: Naomi, RohanKnight Haftedmaster by <mugsynj@optonline.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Naomi                  Age                 23       STR:     40       
 Sex   : Female                 Height              52       INT:     11       
 Race  : RohanKnight            Weight              67       WIS:     32       
 Class : Haftedmaster           Social Class         1       DEX:     37       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR:     33       
                                                                               
 + To Melee Hit          39 Level             38    Max Hit Points       922   
 + To Melee Damage       27 Experience   1616395    Cur Hit Points        -8   
 + To Ranged Hit         22 Max Exp      2105391    Max SP (Mana)        121   
 + To Ranged Damage      13 Exp to Adv.  1870000    Cur SP (Mana)        121   
   AC                 35+69 Gold           23675                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  10d4+270  
 Stealth     : Bad          Magic Device: Legendary[5] Infra-Vision: 0 feet    
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy brown hair, and an average complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 66 (3300')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 5329 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 49 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by a Master mystic on level 54 of Mordor.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can sense what is beyond walls.
You are bleeding.
You are stunned.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of giants.
You have normal luck.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 57)
 - Combat                                        40.493 [0.900]
          - Weaponmastery                        37.027 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              43.700 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.900 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.735 [0.900]
          . Stealth                              01.600 [0.500]
          . Disarming                            20.000 [0.900]
 - Magic                                         01.546 [0.300]
          . Magic-Device                         34.850 [1.150]
 - Spirituality                                  05.400 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet an Aimless-looking merchant on level 6.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:866145, L:34) (1d4) (+25,+13)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire, cold, poison and shards.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Short Bow of Amrod (x4) (+8,+13) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 50 of The Sacred
    Land Of Mountains.
e) an Indestructible Ring of Speed (+8) {cursed}
    It increases your speed by 8.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) an Indestructible Ring of Extra Attacks (+2 attacks)
k) The Amulet of Olvorie (+5)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    wisdom, dexterity and charisma by 5.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to poison
     and nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Bar Chain Mail 'Lornie' (-2 to accuracy) [18,+6]
    It sustains your intelligence and 
    wisdom.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to acid, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 34 of Mordor.
o) The Feathers Cloak of Megluin [1,+8]
    It
    sustains your dexterity.  It provides resistance to electricity, dark, 
    confusion, nexus and chaos.  It allows you to fly.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+20] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+16] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+8]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+8)
    It increases your 
    speed by 8.  
    It was given to you as a reward.
z) a Silent watcher (1000 hp)
{) 22 Silver Arrows (3d4) (+5,+3)
    It fights against evil with holy fury.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
|) a Shovel of Digging (+4)
    It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) Raal's Voodoo Doll of Revenge (charging) {Mass Genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
b) The Box of Many Wonders {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
c) The Bottomless Bottle {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 39 of Mordor.
d) a Parchment titled ``Planar Travel Made Easy'' {Level Teleport}
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
e) 17 Potions of Cure Critical Wounds {25% off}
    
f) 2 Potions of Healing
    
g) 20 Scrolls of Teleportation
    
h) 69 Scrolls of Identify {25% off}
    
i) a Scroll of *Identify*
    
j) 6 Scrolls of Satisfy Hunger {25% off}
    
k) a Silver Rod of the Istari of Nothing (200/200)
l) a Silver Rod of Recall (100/100) {!z}
m) a Silver Rod of Trap Location (100/100)
n) a Golden Rod of Disarming (125/125)
o) The Wand of Digging of Thrain (70 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Whip 'Vatarevar' (1d6) (+9,+7)
    It does extra damage from fire.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 41 of Mordor.
q) 33 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Greater draconic quylthulg (1500 hp)
b) 8 Sprigs of Athelas
    
c) a Wand of Tidal Wave[5|31] of Plenty (9 charges)
d) a Wand of Tidal Wave[3|22] (11 charges)
e) a Wand of Tidal Wave[3|21] (8 charges)
f) a Wand of Tidal Wave[4|27] (0 charges)
g) a Wand of Tidal Wave[6|28] (11 charges)
h) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
    Land Of Mountains.
i) The Amulet 'Daegilpel' (+5 to searching)
    It increases your searching by 5.  It sustains your 
    dexterity and charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to sound.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
j) 11 Silver Arrows (3d4) (+5,+4)
    It fights against evil with holy fury.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  


  [Home Inventory - Gondolin ]

a) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 24 of Mirkwood.
b) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
c) a Black Dragon Scale Mail (-2 to accuracy) [30,+18] {90% off}
    It can be activated for breathe acid (130) every 90+d90 turns
     if it is being worn. It provides resistance to acid.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
d) a White Dragon Scale Mail (-2 to accuracy) [30,+15]
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 44 of
    Mordor.
f) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes
    you completely fearless.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Wolf Pelt of Ondore [1,+7]
    It sustains your 
    constitution.  It provides immunity to acid.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) a Set of Cesti of Slaying (+4,+3) [5,+13]
    
    You found it in the remains of a Dracolich on level 68 of The Sacred Land
    Of Mountains.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Rapier of Gondolin (1d6) (+13,+7) (+1)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for 
    drain life (120) every 400 turns if it is being worn. It increases 
    your wisdom and constitution by 3.  It is especially deadly against
    dragons.  It allows you to sense the presence of undead and evil beings
    .  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it while digging a rubble.
r) a Morning Star (Defender) (2d6) (+11,+9) [+8] (+3 to stealth)
    It increases your stealth by 3.  
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Hafted Smith.
s) a Lead-Filled Mace of Life (3d4) (+10,+12)(20%)
    It can be wielded two-handed.  It
    increases your hit points by 20%.  It provides resistance to life
    draining.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Staff of Genocide[1|8] (4 charges)
b) an Indestructible Ring of Flying


  [Home Inventory - Lothlorien ]

a) Valdarbon's Automatic Alchemist {Acquirement}
    It can be activated for acquirement
    every 3000 turns.  
    You found it lying on the ground on level 39 of Mordor.
b) a Parchment titled ``Secrets of the Gnomish Wizards'' {Destruction}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Novice mage on level 16 of Mirkwood.
c) 4 Morphic Oils of Spider
d) 2 Potions of Cure Light Insanity
e) a Potion of Cure Serious Insanity
f) 3 Potions of Cure Critical Insanity
g) a Potion of Life
    
h) 3 Scrolls of Protection from Evil
i) a Mithril Rod of Enlightenment (160/160)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your intelligence by 2.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to poison, confusion
     and nexus.  It allows you to fly.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 55 of The Sacred
    Land Of Mountains.



Posted on 11.6.2005 17:13
Last updated on 12.6.2005 17:41

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5321. on the Ladder (of 12685)
1404. on the ToME Ladder (of 2973)
17. for this player (out of 27)

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On 11.6.2005 17:13 mugsynj@optonline.net wrote:
Haftedmaster...

Too bad I haven't found any decent hafted weapon yet. 8(

On 11.6.2005 17:23 mugsynj@optonline.net wrote:
Level 33 and no fates or dungeon towns yet...

On 12.6.2005 17:41 mugsynj@optonline.net wrote:
Second character in a row killed by getting knocked out. *sigh*

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