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The Angband Ladder: Girevudd, RohanKnight Sorceror by <cmenser@elic.org>

  [ToME 2.3.1 Character Sheet]

 Name  : Girevudd               Age                 22       STR:     29       
 Sex   : Male                   Height              62       INT:     34       
 Race  : RohanKnight Hermit     Weight              80       WIS:     27       
 Class : Sorceror               Social Class         6       DEX:     17       
 Body  : Player                                              CON:     33       
 God   : Nobody                                              CHR:     37       
                                                                               
 + To Melee Hit          15 Level             32    Max Hit Points       263   
 + To Melee Damage        6 Experience    457399    Cur Hit Points        -7   
 + To Ranged Hit         21 Max Exp       457399    Max SP (Mana)        837   
 + To Ranged Damage       0 Exp to Adv.   540000    Cur SP (Mana)        607   
   AC                 13+42 Gold          296626                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Excellent    Blows/Round:  2         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  2d4+12    
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight auburn hair, and a dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 17 (850')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 42 (2100')
        Maze: Level 26 (1300')
        The Sandworm lair: Level 28 (1400')

 Your body was a Player.
 You have defeated 3320 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 13 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Horned Reaper on level 42 of Paths of the Dead.
You can use rohir powers.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are very lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Weaponmastery                        01.000 [0.300]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    07.040 [0.900]
          . Stealth                              -5.-600 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         36.530 [1.000]
          . Magic-Device                         12.500 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          08.100 [0.900]
 - Spirituality                                  26.050 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find an Amulet of Infravision on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-6,-11)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Drum of Power (+3)
    It 
    increases your strength and charisma by 3.  It sustains your charisma.
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Skeleton Algroth on level 41 of Paths of
    the Dead.
e) a Ring of Flying
    It allows you to fly.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Ring 'Elengwain' (+9 to damage) (+2)
    It 
    increases your strength, constitution, charisma and infravision by 2.  
    It sustains your dexterity and constitution.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Amulet 'Gistol' (+3)
    It 
    increases your intelligence and charisma by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity and light.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Robe of Permanence [2,+10] {!d!k!v}
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak of Stealth [4,+11] (+4 to stealth)
    It increases your stealth, searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 29 of The Sandworm lair.
p) (nothing)
s) a Dwarven Steel Helm of Intelligence [6,+5] (+3 to infravision)
    It 
    increases your intelligence, constitution and infravision by 3.  It
    sustains your intelligence.  It provides resistance to fire.  It
    allows you to sense the presence of trolls and dragons.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d!k!v}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Tome of the Everrunning Wave {!d!k!v}
    
c) 2 Fireproof Tomes of Translocation {!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Tree {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of Knowledge {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Fireproof Tome of Meta Spells {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Fireproof Tome of the Mind {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) 2 Books of Beginner Cantrips {!d!k!v}
    
i) a Spellbook of Thunderstorm {!d!k!v}
    
j) a Spellbook of Sterilize {!d!k!v}
    
k) a Spellbook of Dig {!d!k!v}
    
l) a Spellbook of Noxious Cloud {!d!k!v}
    
m) The Gem of Ice (charging) {!*!*}
    It can
    be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
n) a Potion of *Healing*
    
o) 4 Potions of Restore Mana
    
p) 4 Scrolls of Teleport Level
    
q) a Golden Rod of Nothing (125/125)
    
r) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 42 of Paths
    of the Dead.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 42 of Paths of the
    Dead.
t) a Halberd of *Slay Dragon* (3d5) (+9,+8) (+2)
    It can be wielded two-handed.  It increases your constitution by 
    2.  It is a great bane of dragons.  It makes you completely fearless.  
    It provides resistance to cold.  It allows you to sense the presence 
    of dragons.  
    You found it in the remains of an Algroth Priest on level 41 of Paths of
    the Dead.
u) a Quarterstaff of Westernesse (1d9) (+10,+7) (+1)
    It can be wielded two-handed.  It increases your strength, 
    dexterity and constitution by 1.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  
    You found it in the remains of an Algroth Priest on level 41 of Paths of
    the Dead.
v) a Wooden Boomerang of *Slay Troll* (1d8) (+5,+8) (+2)
    It increases your strength by 2.  It is especially deadly
    against trolls.  It sustains your strength.  It allows you to sense
    the presence of trolls.  It speeds your regenerative powers.  
    You found it in the remains of an Algroth on level 41 of Paths of the Dead.
w) The Mage Staff 'Mande' (1d4) (+7,+5) (+5)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It sustains your intelligence.  It provides resistance to confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 40 of Paths of the Dead.


  [Home Inventory - Bree ]

a) a Book of Teleportation {!d!k!v}
    
b) a Fireproof Book of Summoning {!d!k!v}
c) a Book of Summoning
d) a Spellbook of Tracker
    
e) a Spellbook of Recall
    
f) a Spellbook of Greater Identify {25% off}
    
g) a Spellbook of Stun {!d!k!v}
    
h) a Spellbook of Recovery
    
i) a Spellbook of Healing {!d!k!v}
    
j) a Spellbook of Grow Trees {!d!v!k}
    
k) a Spellbook of Recharge {!d!k!v}
    
l) a Morphic Oil of Spider
m) a Potion of *Healing*
n) 2 Potions of Life
o) 5 Scrolls of *Identify*
    
p) a Golden Rod of the Istari of Nothing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 26 of The Sandworm lair.
q) a Ring of Nexus Resistance
r) a Ring of Invisibility
s) The Amulet of Elendin (+4 to searching)
    It 
    increases your strength and searching by 4.  It sustains your 
    constitution.  It provides resistance to acid, light and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
t) a Red Dragon Scale Mail (-2 to accuracy) [30,+12]
u) an Elven Cloak [4,+11] (+2 to stealth)
    It 
    increases your stealth, searching and luck by 2.  It cannot be harmed
    by acid, cold, lightning or fire.  
v) The Steel Helm of Umuren [6,+10]
    It makes you completely fearless.  
    It provides resistance to life draining, electricity, sound, nexus and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
w) a Mage Staff of Power (1d4) (-6,+4) (+4)
    It can be wielded two-handed.  It
    can be used to store a spell.  It increases your spell power by 4.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Translocation
b) a Tome of the Tree
c) a Ring of Constitution (+2)
d) a Ring of Sound Resistance
e) an Indestructible Amulet of Anti-Teleportation
    It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and nexus.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) a Dragon Helm [8,+14]


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.



Posted on 17.6.2005 14:40

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8349. on the Ladder (of 15616)
1799. on the ToME Ladder (of 3069)

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On 17.6.2005 14:40 cmenser@elic.org wrote:
Well, I was doing rather well... My best Sorcerer yet.. Fighting in the deepest vault I had yet found... Doing well... Then the lightspeed ran out, I did not notice, and I tried one more manathrust... Oops

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