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The Angband Ladder: Combat Nixie, Sprite Ranger by <Elliott946@aol.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Combat Nixie

 Sex      : Male             Age                72    STR :  18/177
 Race     : Sprite           Height             33    INT :  18/144
 Class    : Ranger           Weight             77    Wis :      17  18/10
 Magic    : Nature, Sorcery  Social Class       39    DEX :  18/***
                             Align         Neutral    CON :  18/156
                                                      CHR :   18/40

 Right hand      (+82,+54)   Hit point     -9/ 626    Fighting    : Amber [17]
                             SP (Mana)     28/ 266    Bows/Throw  : Amber [45]
 Blows/Round           5+0                            Saving Throw: Superb
 AverageDmg/Rnd      320+0   Level              41    Stealth     : Chaos Rank
                             Experience    2384110
 Shooting        (+97,+22)   Max Exp       2400008    Perception  : Excellent
 Multiplier          x3.39   Exp to Adv    2775000    Searching   : Excellent
 Shots/Round          3.64   Gold           561269    Disarming   : Superb
                                                      Magic Device: Amber [10]
 AC              [28,+148]   Time     Day 37 10:31
 Speed               (+14)   Play time    47:21:53    Infra-Vision: 70 feet


                         (Character Background)
          Your parents were noble faerie folk.  You have light blue
          wings attached to your back, straight blond hair, blue
          eyes, and a very fair complexion.


          ...You were killed by a Great Wyrm of Many Colours on level
          71 of Angband.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Sprite        STR :  18/97 -4  2  1  9 18/177         2........3..4
 Class : Ranger        INT :  18/84  3  2 -1  2 18/144         2............
 Level : 41            Wis :     16  3  0 -2  2  18/10     17  2............
 Hits  : -9/626        DEX :  18/90  3  1  2 12 18/***         2.3..s...3.4.
 Mana  : 28/266        CON : 18/116 -2  1  0  5 18/156         2........3...
                       CHR :     16  2  1  1  2  18/40         2............
         /)}=="!((]]]             /)}=="!((]]]                 /)}=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.......+...    Sound : .............    Speed     : ....+......++
 Elec  : .+..........#    Nether: .......+.....    FreeAction: +..........+.
 Fire  : .+..........#    Nexus : .........+.+.    SeeInvisi.: +............
 Cold  : *+..........#    Chaos : .......+.....    Hold Life : .............
 Poison: .......+....#    Disnch: ..+..........    Warning   : .............
 Light : ............+    Fear  : ............#    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : .............
 Shard : .+...........    AuFire: ......+......    Levitation: ...........++
 Blind : .............    AuElec: ......+......    Perm Lite : .............
 Conf  : .....+.......    AuCold: .......+.....    Cursed    : .......+.....

             /)                 /)}=="!((]]]                   /)}=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ......+......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : ..........+..
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .....+.....+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

              

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 11
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 17
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 18
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  Logrus Master                            (Danger  level:  25) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Vapor Quest                              (Danger  level:  25) - level 26
  The Tower                                (Danger  level:  30) - level 26
  The Vault                                (Danger  level:  30) - level 26
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 36
  Dwar, Dog Lord of Waw                    (Dungeon level:  38) - level 36
  The Cloning Pits                         (Danger  level:  45) - level 36
  Haunted House                            (Danger  level:  48) - level 36
  Water Cave                               (Danger  level:  50) - level 37
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 37
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  50) - level 37
  Killing Fields                           (Danger  level:  50) - level 37
  Raou the Conqueror                       (Dungeon level:  56) - level 38
  The Old Castle                           (Danger  level:  50) - level 40

< Failed Quest >
  Ulik the Troll                           (Dungeon level:  44) - level 35
  The Norsa                                (Dungeon level:  62) - level 39


  [Last Messages]

> You feel better.
> The Great Wyrm of Chaos magically summons a dragon!
> The Black pudding misses you. <x4>
> You feel less resistant to acid.
> You hit the Black pudding. <x4>
> You miss the Black pudding.
> The Mature gold dragon misses you. <x3>
> The Black pudding disappears!
> The Multi-hued hound disappears!
> The Shadow hound disappears!
> The Great Wyrm of Chaos disappears!
> The Shadow hound disappears!
> You hit the Mature gold dragon.
> It was a good hit!
> You hit the Mature gold dragon.
> You miss the Mature gold dragon.
> You hit the Mature gold dragon. <x2>
> The Mature gold dragon misses you. <x2>
> The Mature gold dragon bites you.
> The Mature gold dragon is suddenly very hot!
> The Mature gold dragon gets zapped!
> The Mature gold dragon is very cold!
> The Multi-hued hound disappears!
> The Great Wyrm of Many Colours resists!
> The Mature gold dragon misses you. <x3>
> The Great Wyrm of Many Colours breathes gas.
> The Multi-hued hound resists a lot.
> The Mature gold dragon dies.
> Screen dump saved.
> I hate you!
> Goodbye, Nixie!


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  71
    Yeek cave       : level   6
    Dragon's lair   : level  60
    Forest          : level  20
    Anti-melee cave : level  40

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 30 Victories


 You have defeated 5406 enemies.

 You were able to use Sorcery magic before.
 You were able to use Trump magic before.

  [Virtues]

Your alighnment : Neutral

You are the polar opposite of Nature.
You are the living embodiment of Temperance.
You are the polar opposite of Honour.
You are the living embodiment of Harmony.
You are a great champion of Knowledge.
You are the polar opposite of Valour.
You are very virtuous in Justice.
You are the polar opposite of Compassion.


  [Mutations]

 You can teleport yourself short distances.
 You are superhumanly strong (+4 STR).


  [Character Equipment]

a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) (charging)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL}
b) a Large Leather Shield of Resistance [6,+9] {AcElFiCoSh}
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
d) a Ring of Damage (+18)
e) a Ring of Speed (+6)
f) The Amulet of Faramir (+12,+0) (+3) (charging)
g) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
h) The Hard Leather Armour of Himring [6,+15] {cursed, PoNtCa[C}
i) an Elven Cloak [4,+9] (+3 to stealth)
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) a Set of Gauntlets of Magic Mastery [2,+5] (+4)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 2 Nature Spellbooks [Call of the Wild]
b) 2 Nature Spellbooks [Nature Mastery]
c) 4 Nature Spellbooks [Nature's Gifts]
d) a Nature Spellbook [Nature's Wrath]
e) 2 Sorcery Spellbooks [Beginner's Handbook]
f) 2 Sorcery Spellbooks [Master Sorcerer's Handbook]
g) 2 Sorcery Spellbooks [Pattern Sorcery]
h) a Song Book [Harps of Rivendell]
i) a Crusade Spellbook [Exorcism and Dispelling]
j) a Craft Spellbook [Note of Acting Master]
k) a Life Spellbook [Book of the Unicorn]
l) 5 Potions of Heroism
m) 4 Potions of Cure Critical Wounds
n) 3 Potions of Healing
o) 12 Scrolls of Teleportation
p) 9 Scrolls of Word of Recall
q) 3 Rods of Detection (1 charging)
r) 5 Rods of Teleport Other (2 charging)
s) 6 Rods of Disarming
t) 3 Rods of Stone to Mud
u) a Staff of Speed (5 charges)
v) a Staff of Speed (4 charges)
w) Bronze Dragon Scale Mail (-2) [30,+21]


  [Home Inventory]

 ( page 1 )
a) a Sorcery Spellbook [Beginner's Handbook]
b) 5 Sorcery Spellbooks [Master Sorcerer's Handbook]
c) 4 Sorcery Spellbooks [Pattern Sorcery]
d) 3 Nature Spellbooks [Nature's Gifts]
e) 15 Mushrooms of Restoring
f) 18 Potions of Speed
g) 2 Potions of Resist Heat
h) 80 Potions of Heroism
i) 6 Potions of Healing
j) 6 Potions of *Healing*
k) a Potion of Life
l) 8 Potions of Restore Mana

 ( page 2 )
a) 7 Potions of Restore Life Levels
b) 18 Potions of Resistance
c) a Potion of Curing
d) a Potion of New Life
e) a Scroll of *Enchant Weapon*
f) 2 Scrolls of Protection from Evil
g) a Scroll of Rune of Protection
h) 6 Scrolls of *Destruction*
i) a Scroll of Genocide
j) 3 Rods of Disarming
k) 4 Wands of Teleport Other (36 charges)
l) a Wand of Dragon's Flame (3 charges)

 ( page 3 )
a) a Staff of Speed (7 charges)
b) 2 Staffs of Speed (2x 6 charges)
c) 7 Staffs of Speed (7x 5 charges)
d) a Staff of *Destruction* (5 charges)
e) 2 Staffs of *Destruction* (2x 3 charges)
f) a Ring of Poison Resistance and Accuracy (+1,+0)
g) a Ring of Free Action
h) a Ring of See Invisible and Mana bolt
i) a Ring of Accuracy and Acid bolt (+15)
j) a Ring of Slaying and Heroism (+7,+9)
k) a Ring of Nether Resistance
l) a Ring of Sound Resistance

 ( page 4 )
a) a Ring of Confusion Resistance
b) a Ring of Shard Resistance
c) a Ring of Disenchantment Resistance
d) a Ring of Extra Attacks and Random Teleportation (+1 attack) {.}
e) an Amulet of Reflection and Resist Cold
f) The Amulet of Carlammas (+2)
g) The Amulet of Ingwe (+3)
h) an Amulet of Resistance
i) The Torque of Boromir (+0,+8)
j) The Phial of Galadriel (+1 to searching)
k) The Star of Elendil (+1 to speed)
l) The Stone of Lore

 ( page 5 )
a) Double Ring Mail of Resistance (-2) [15,+10] {AcElFiCoPo}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoCa}
c) Partial Plate Armour of Resistance (-3) [22,+14] {AcElFiCoDk}
d) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
e) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
f) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
g) a Large Leather Shield of Night and Day [6,+11] {LiDk}
h) a Golden Crown of Telepathy [0,+14]
i) The Golden Crown 'Silentwalker' [0,+12] (+4) {DxCh;ElFiBlFe(Dx}
j) a Dragon Helm [8,+14]
k) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlAgTy.}
l) a Pair of Soft Leather Boots of Levitation [2,+5] {Sh;Lv}

 ( page 6 )
a) a Pair of Hard Leather Boots of Levitation [3,+12] {Dk;Lv}
b) a Broad Sword of Slaying (4d7) (+10,+16)
c) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
f) a Poison Needle (1d1) (+0,+0)
g) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4)
h) The Glaive of Pain (9d6) (+0,+30)
i) a Scythe of Slicing (8d4) (+6,+4)
j) The Fishingpole of Taikobo (1d1) (+0,+0)
k) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv}
l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}

 ( page 7 )
a) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
b) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;HlXm}
d) 23 Steel Bolts of Hurt Evil (3d5) (+8,+8)
e) 21 Steel Bolts of Hurt Evil (3d5) (+7,+9)
f) 10 Arrows of Slaying (2d4) (+19,+16) (145/527)
g) 22 Arrows of Hurt Evil (1d4) (+8,+9) (113/411)
h) 25 Arrows of Hurt Animal (1d4) (+9,+6) (103/374)
i) 28 Sheaf Arrows (2d4) (+9,+9) (122/444)
j) 22 Arrows of Shocking (1d4) (+8,+4) (96/349)
k) 19 Arrows of Shocking (1d4) (+7,+5) (100/364)
l) 99 Sheaf Arrows (2d4) (+7,+7) (115/418)

 ( page 8 )
a) 28 Sheaf Arrows (2d4) (+7,+7) (115/418)
b) 15 Arrows of Hurt Evil (1d4) (+5,+2) (89/323)
c) 25 Seeker Arrows of Wounding (6d4) (+12,+10) (159/578)
d) 27 Seeker Arrows (6d4) (+6,+7) (149/542)
e) The Black Arrow of Bard (8d4) (+30,+19) (206/749)


  [Museum]

 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
b) a Clay Statue of Jack of Shadows
c) an Iron Statue of The Queen Ant
d) a Silver Statue of Scylla
e) a Silver Statue of Zhar the Twin Obscenity
f) a Golden Statue of Vecna, the Emperor Lich
g) a Golden Statue of Loki the Trickster


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 23.6.2005 22:06
Last updated on 29.6.2005 16:18

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7377. on the Ladder (of 18081)
334. on the Hengband Ladder (of 692)
46. for this player (out of 103)

Comments

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On 23.6.2005 22:06 Elliott946@aol.com wrote:
(clevel:36, dlevel:21) Playing in the Dragon Lair makes dlevel kinda silly until the character finally moves out of the Dragon Lair. Currently in the Cloning Pits.

Went for the summoners first, starting with the Dagons, then going through them in order, left to right. Everything went fine (well, I realized that Nixie doesn't have SI, and It's don't show up on Infravision or telepathy, so its quite aggravating that one got away. Slowly hunting it down with rods of detection.) until the Gachapins. The very first one summoned hydras on its first move, and the hydra's first move was to breathe, waking the other two Gachapins, who also summoned. Hydras everywhere and in packs, they're quite a handful for Nixie. Then I realized that a Queen Ant had woken up and gotten out, and was summoning like crazy.

I thought things had gotten out of hand and considered recalling out and failing the quest, but Nixie stuck with it, played conservative, and whittled down the monsters while all the summons fought each other.

The Pits are still a LONG way from being cleaned up, but the Gachapins and Queen Ants are finally dead, with only the It left as a potential summoning threat. Too many Hydras left for this to be a sure thing quite yet, but I think I see light at the end of the tunnel.

On 23.6.2005 22:09 Elliott946@aol.com wrote:
Oh, that playing time number is WAY high, as I tend to leave the game on in the background while I do other stuff. I've probably spent 40 minutes playing the Cloning Pits, but the game has been on all day. Real play time is probably 7 or 8 hours, not 29.

On 23.6.2005 22:14 Elliott946@aol.com wrote:
Yeah, he's got Zantetsuken, Hagen, Aeglos, and that scythe of slicing all sitting in his house while he uses the broadsword of slaying.

Part of it is because I got tired of using Zantetsuken all the time, Hagen (even with its speed bonus) totally doesn't measure up, and he just found Aeglos and the scythe after I had set my heart on using the broadsword.

Had to max out his dex to get full attacks with the broadsword, and that took a while, but its both vorpal and poison branded, and I totally love it for no reason I can adequately explain.

On 23.6.2005 22:15 Elliott946@aol.com wrote:
Aeglos (and maybe even the scythe, to say nothing of Zantetsuken) would have been a better choice in the Pits, since almost everything there resists poison, but I didn't think of that at the time.

On 24.6.2005 22:43 Elliott946@aol.com wrote:
(clevel:36, dlevel:44) Finally finished the Cloning Pits and headed into Angband. Found some nice stuff in the Pits, with Eonwe the headline item, but I'm sticking with the broadsword of slaying for now. Tried meleeing Dwar with it, just to see if it would break, but I guess that only happens in ToME. Dwar was surprisingly easy once he got into melee range and he only summoned shadow and water hounds while closing, so it was very managable.

Fighting Ulik was just hopeless once I realized I had forgotten to bring arrows along. Ulik is fast and hits hard, but doesn't summon, cast spells, or attack at range, so if you can stay away from him and pepper him with ranged attacks, he's easy. Nixie wasn't equipped for that and meleeing would have been suicide, especially since an earlier battle with a Spectral Tyrannosaurous left his STR drained enough to lose a blow or two. So, he picked around the level to see if there was anything else of interest, and then intentionally failed it.

On 24.6.2005 22:52 Elliott946@aol.com wrote:
Long ago, a Know Self potion revealed that while Nixie had a life rating of 104/100 (which is mildly nice), his max INT and WIS were both in the 18/130 area, and STR, DEX, and CON were all 18/70 or 18/80, which is no good.

So a potion of New Life shows up in the BM, and Nixie buys it and drinks it. Initially the reuslts looked great. WIS 18/80, CHR18/90, CON 18/130, and everything else 18/100. That's just about as perfect as can be. With those scores, I could live with a below average health rating. 98/100 or even 96/100 would be tolerable with stats like that. Sadly, his score came in at an impressively dismal 82/100. 82? I didn't even know it could go that low.

Looks like Thorondor and another potion of New Life is suddenly next on the to-do list.

On 25.6.2005 03:01 wrote:
Can't you (temporarily) change your second magic realm to Trump?
You can use "Shuffle" then! And That's definetely worth trying.

On 25.6.2005 08:29 ralonso@au1.ibm.com wrote:
Okay - I'm going to show my ignorance here. I've noticed on various character dmps that people were able to cast other magic realms temporarily. How do you do it?

On 25.6.2005 09:31 wrote:
First of all, collect enough potions of self knowledge.

Then, get a trump spellbook (or any realm you want to study) and
simply G)ain a new spell from it.

But beware that it makes you forget all sorcery spell you've learned. and you have to restudy them (won't be a real problem once you've got enough INT though.)

On 25.6.2005 09:43 wrote:
Oh, I've forgot to mention.
That applies this case, and you can't change your first realm, so monks, paladins, or high-mages can't do that. Just in case.

On 27.6.2005 02:54 elliott946@aol.com wrote:
Hmm. I just looked through the "Shuffle" effects. Which one would I be shooting for?

On 27.6.2005 03:52 ralonso@au1.ibm.com wrote:
"judgment" I believe....

On 27.6.2005 17:18 Elliott946@aol.com wrote:
Wielded Eonwe for the INT boost (also raised HP to 285), studied "Shuffle" and then cast it a few times. The first cast of Judgement raised hp to 305, which was nice, but he kept casting Shuffle hoping for better. Eventually it came up again, and his HP jumped to 332, which I figured was good enough. He then switched back to Sorcery, and is again using it happily. Thanks for the advice.

He kept wielding Eonwe after that, plus his next trip into Angband netted 3-4 CON potions and he leveled, so his HP are now up to 413! A 147 HP jump in 1 level and a big boost to his prospects of survival.

On 27.6.2005 22:41 Elliott946@aol.com wrote:
(clevel:38, dlevel:54) After using that rather nice longbow of accuracy for quite a while, Nixie is suddenly flooded with high-end launcher choices, all of which were found over the course of about an hour and a half of playing. First, Belthronding was being carried by a Shadow Demon in the Haunt House quest. That was a big step forward (not least because of the rDisenchant it carries) and made some fights much easier. Tthen a while later on Angband 54 or so, Nixie was sneaking up on a sleeping GWoIce (Eonwe has taken over as the everyday weapon and it has IMMCold) when he saw a light crossbow (x4) just sitting there on the ground and it turned out to be Brand. Nixie used Brand for the fight against the Wyrm, and when it died, it dropped a bunch of stuff, including that rather nice randart shortbow. Lower bonuses than Belthronding, but it gets the same extra shot and gives +3 to DEX, CON, Stealth, and Searching. Its probably the 3rd choice, but I'm a Stealth addict, and the +CON would also be really nice. Decisions, Decisions.

On 27.6.2005 22:49 Elliott946@aol.com wrote:
For those with Sorcery as a magic school, casting "Shuffle" can work really well, because one of the spells in Pattern Sorcery is "Know yourself", so you've got unlimited self-knowledge.

On 28.6.2005 21:06 Elliott946@aol.com wrote:
(clevel:40,dlevel:65) Got the Norsa at dlevel 62, and its pretty nasty. After multiple skirmishes and retreats to heal and rest, Nixie had it down to 3 stars, though her supplies were almost gone. Sadly, it then summoned a pair of GWoV's and with no healing potions and only a few teleport scrolls and CCW potions left, I decided discretion is the better part of valor and recalled out, failing it. That's darn frustrating, because the Norsa drops treasure like Santa Claus, but it beats being dead. If I had waited until level 40 and Herbal Healing, Nixie probably could have pulled it off.

Finally settled on going with Belthronding over Brand, at least for now. I decided that RDisenchantment, +3 Stealth, and a ranged attack that's superior to his melee attack were more valuable than +10 speed and a puny ranged attack.

If Nixie can go toe-to-toe with the Norsa, I guess he's probably ready for the Old Castle. The actual reason for delaying the Old Castle is that Nixie doesn't need the reward. Yeah, Bard is great, but Bethronding works better for him. Might as well get it over with.

On 29.6.2005 16:18 Elliott946@aol.com wrote:
(clevel:41, dlevel:71) Dead as canasta, and stupid, too. Note the unused potions of healing in inventory. He had just about finished clearing a 'p' pit (mostly ivory and topaz monks, with some white knights and Seraphs in the middle), when I noticed some armor had dropped that had a non-standard defense rating, so I figured it was probably an artifact. As usually happens, focusing on anything other than staying alive got him killed.

The pit was pretty much clear, and most of their summons were gone (Eonwe rocks), but Nixie had less than half his HP left and I knew Ancalagon and company weren't far away. When the GWoC popped around the corner and summoned, I was busy fighting multi-hued hound and didn't see it. Nixie finally teleported it away, and tried to finish off the gold dragon.

When the GWoMC came around the corner, Nixie was badly beaten up, but I didn't want to use a Healing potion fighting stupid multi-hued hounds and I still wanted to get to that armor. I tried not to give it a chance to do anything by teleporting it away immediately. Apparently, GWoMC's resist teleportation, which is something I had not known, because it then breathed gas, which was the end for Nixie.

Never found out what that armor was.

On 29.6.2005 16:20 Elliott946@aol.com wrote:
Holy Cow! My last two characters to die (Nixie and Trickster), both Rangers, are consecutive on the ladder! Looks like this is as far as I can get a Ranger.

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