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The Angband Ladder: Palim, Kobold Ranger by Matthias

  [Angband 3.0.6 alpha 1 Character Dump]

 Name   Palim                                    Self  RB  CB  EB   Best
 Sex    Male              Age        24   STR! 18/100  -1  +2 +10 18/210
 Race   Kobold            Height     33   INT! 18/100  -1  +2  +2 18/130
 Class  Ranger            Weight     66   WIS! 18/100  +0  +0 +12 18/220
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  +1  +6 18/190
 HP     917/917           Maximize    Y   CON! 18/100  +2  +1  +9 18/220
 SP     256/256           Preserve    Y   CHR! 18/100  -2  +1  +9 18/180

 Level           50       Armor    [49,+140]     Saving Throw     Heroic
 Cur Exp    7551650       Fight    (+54,+43)     Stealth          Superb
 Max Exp    7551650       Melee    (+62,+54)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+67,+25)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold       1241987       Shots       3/turn     Magic Device     Heroic
 Burden   188.9 lbs                              Perception         Good
 Speed          +19       Infra        50 ft     Searching     Very Good

 You come from a litter of 5 pups. Your father was a hunter, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.+.. Blind:+.+......+...
 Elec:+.....+.+.... Confu:......+..+...
 Fire:+...+.+..+... Sound:......+..+...
 Cold:+.*...+..+... Shard:.......+.....
 Pois:....+.......+ Nexus:......+....+.
 Fear:....+........ Nethr:.............
 Lite:.........+... Chaos:.........+...
 Dark:........+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+.+........+. Sear.:.............
PLite:........++... Infra:.............
Regen:+.+......+... Tunn.:.............
Telep:..+.......... Speed:..+++....+...
Invis:+.+..+...+... Blows:.............
FrAct:+.+.......+.. Shots:.............
HLife:..+.......... Might:.+...........


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Might (x3) (+13,+25) (+1)
   It increases your shooting power by 1.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Mithril Ring of Speed (+13)
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil {!!}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Protection [6,+24]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {li/bl/co/so/cha}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Stability [3,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8}
   It cannot be harmed by the elements.  
h) 2 Gold Speckled Potions of Healing {!*}
i) 3 Purple Speckled Potions of Enlightenment
j) 10 Scrolls titled "sattri byt" of Phase Door {25% off}
k) 9 Scrolls titled "mic manfid" of Teleport Level {!*, 50% off}
l) 9 Scrolls titled "murwhon" of *Destruction* {!*}
m) 8 Mithril Rods of Teleport Other {plz don kill me !d!k!v !! @z5}
n) a Walnut Staff of Banishment
o) 22 Seeker Bolts of Slay Evil (4d5) (+12,+10)
   It slays all evil creatures.  
p) 16 Arrows of Slay Dragon (1d4) (+12,+14)
   It slays dragons.  
q) 2 Arrows of Slay Evil (1d4) (+11,+10)
   It slays all evil creatures.  
r) 67 Arrows of Flame (1d4) (+1,+1)
   It is branded with fire.  It cannot be harmed by fire.  
s) 82 Arrows of Venom (1d4) (+0,+0)
   It is branded with poison.  
t) 71 Mithril Arrows of Venom (3d4) (+9,+10) {@f0 =g}
   It is branded with poison.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 18 Gold Speckled Potions of Healing {!*}
b) 8 Dark Green Potions of *Healing*
c) 4 Red Potions of Life {!*}
d) 6 Scrolls titled "toxden plewhon" of Banishment {!*}
e) 2 Scrolls titled "sehbat fa tue" of Mass Banishment
f) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
g) a Crystal Amulet of the Magi [+6] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
h) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {sh}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
l) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
o) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
p) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  It
   cannot be harmed by the elements.  It might have hidden powers.
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
r) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {'Last Bastion'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
s) 21 Bolts of Acid (1d5) (+15,+13) {even more acid}
   It is branded with acid.  It cannot be harmed by acid.  
t) 27 Bolts of Acid (1d5) (+11,+14) {sauron backup =g}
   It is branded with acid.  It cannot be harmed by acid.  
u) 17 Mithril Bolts of Holy Might (3d5) (+21,+12)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
v) 20 Seeker Arrows of Slay Undead (4d4) (+13,+14)
   It slays undead.  
w) 14 Mithril Arrows of Acid (3d4) (+15,+12)
   It is branded with acid.  It cannot be harmed by acid or fire.  
x) 23 Mithril Arrows (3d4) (+7,+8)
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.6.2005 01:38
Last updated on 27.6.2005 11:25

Download this dump

3069. on the Ladder (of 12451)
959. on the Angband Ladder (of 3628)
13. for this player (out of 66)

Comments

Jump to latest

On 24.6.2005 01:38 Matthias wrote:
My first serious attempt to win with ranger class.


On 25.6.2005 17:39 Matthias wrote:
Finally found a usefull bow, started killing wyrms.
One of them dropped Tenser. Wish i would find more tele away rods...

On 26.6.2005 12:34 Matthias wrote:
have been cruising on 4800 for a while now. Don't think the kobold has enough life to attack M with less than lvl50, but I haven't found slay stuff anyway. So I guess I'll be patient. With no turn count border in sight there is no need to hurry

On 27.6.2005 11:25 Matthias wrote:
finished sauron with ease. Found umbar and slay evil bolts, so I could xbow M down, but hey I'm a ranger I want to bow Morgy mkay? Killed some uniques, Glaurug dropped Deathwreaker, so I could melee M down, but hey I've not started a ranger to melee him again... Finally found third stack of arrows of slay evil so I went down to get him. Half way through battle I realized that one of my three stacks were actually bolts, and that I had forgotten to bring down my scrolls of (M)/ banishment. But I had a staff so np. Had him down to 2 stars without healing anyway, when he summoned... the cat lord wtf, with more than 50 minios blocking Morgys way. Ironicly this was the most critical situation of the battle, as I couldn't banish them without going below 600hp... So tele away M, banish 'f' tele away Cat Lord, collect arrows, kill M. Total heal used Sauron+Morgoth: 3 thanks to stupid cats

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