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The Angband Ladder: Momar II, Human no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 15b Character Dump]

Momar II, the Veteran    Age    :             16  STR:   18/20
                         Height :     5 ft, 9 in  Int:       9       10
                         Weight :         143 lb  WIS:      12
Gender : Male                                     DEX:   18/30
Race   : Human            Slayer of a level 20    CON:   18/10
                            Young blue dragon     Chr:       9       10

Max Hit Points      267  Power                45  Max Mana            0
Cur Hit Points      267  Score                 7  Cur Mana            0

       (Melee)           Unspent Exp          30         (Missile)
Blows/Round           2  Gold               4535  Shots/Round         1
+ to Skill            8                           + to Skill          6
Deadliness (%)       57  Max Depth        Lev 12  Deadliness (%)     45

                          (Character Abilities)
Melee     : Very Good  Saving Throw: Very Good  Magic Device: Very Good
Shooting  : Excellent  Stealth     : Good       Dodging     : Good
Throwing  : Iffy       Perception  : Very Good  Fame        : Praised
Digging   : Bad        Disarming   : Excellent  Infra-Vision: 0 feet

   Speed       : normal
   Armour      : 72
   Kills       : 2178
   Time Elapsed: 9 days, 14 hours, 20 minutes   (959774 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:3............        STR:     17 ........1...2  18/20
Invis:.............        Int:     10 .............     10      9
Aware:.............        WIS:     12 .............     12
Disar:.............        DEX:     17 3...........1  18/30
Devic:.............        CON:     18 ............1  18/10
Speed:.............        Chr:     10 .............     10      9

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :+............ Light:......+...... Food :.............
Elec :+............ Dark :............. Feath:+............
Fire :+............ Sound:............. Shine:.............
Cold :+............ Shard:............. Regen:+............
Pois :............. Nexus:............. ESP  :.............
Fear :........+.... Nethr:............. SeeIn:+............
Blind:............. Chaos:............. FrAct:..........+..
Confu:............. Disen:............. HLife:.............


  [Skills]

Swordsmanship     :  50%
Clubbing          :  19%
Jousting          :  48%
Archery - Xbows   :  41%
Archery - Bows    :  20%
Wizardry          :  26%
Nature Lore       :  26%
Blood Dominion    :  26%
Magical Device    :  26%
Perception        :  31%
Stealth           :  30%
Disarming         :  26%
Dodging           :  30%
Spell Resistance  :  26%
Weaponsmithing    :  26%
Bowmaking         :  26%
Armor Forging     :  35%
Magical Infusion  :  26%

You have taken the Oath of Iron.


  [Character Equipment]

the Cutlass 'Gondricam' (1d11) (+10,+12) (+3) {YoungBlue12}
a Light Crossbow (x3) (+8,+8)
a Carnelian Ring of Protection [+6]
a Carnelian Ring of Protection [+9]
a Brass Lantern [2] <Fuel: 10833>
Leather Scale Mail (bronze) [10,+5]
a Battle Cape of Protection (-2) [4,+11] {10% off}
a Rapier of Heroism (1d6) (+10,+13) (+1) {Wormtongue, Agent of Saruman}
a Hard Leather Cap [2,+4]
a Set of Steel Gauntlets of Free Action [3,+8]
a Pair of Hard Leather Boots [3,+5]
a Pouch (holding 17 essences of 7 types)
46 Bolts (1d5) (+0,+0) {@f0, 90% off}


  [Character Inventory]

9 Rations of Food
4 Flasks of oil
5 Pungent Potions of Speed
12 Lavender Potions of Cure Serious Wounds {50% off}
10 Scrolls titled "ala arzeme" of Phase Door {75% off}
16 Scrolls titled "greple glenner" of Teleportation {25% off}
3 Scrolls titled "socomp ner" of Word of Recall {@r0!r}
3 Cobalt Rods of Light
a Zinc Wand of Slow Monster (6 charges)
a Pewter Wand of Magic Missile (9 charges)
a Poplar Staff of Slow Monsters (14 charges)


  [Home Inventory]

8 Clear Potions
4 Scrolls titled "abrhov el" of Identify
a Scroll titled "bar po mon" of Magic Mapping
a Hawthorn Staff of Perception (14 charges) {@u1}
a Hawthorn Staff of Perception {@u1, unknown}
a Hemlock Staff of Object Location (18 charges)
a Spruce Staff of Sleep Monsters (10 charges)
a Pearl Ring of Resist Cold
a Carnelian Ring of Protection [+10]
a Golden Amulet of Slow Digestion
4 Enameled Amulets of Feather Falling
a Robe [2,+6]
a Wicker Shield [2,+4] {Grishnakh, the Hill Orc}
a Dagger (1d6) (+2,+2)
a Broad Sword (2d5) {average}
a Long Sword of Slay Orc (2d5) (+7,+4) {Wormtongue, Agent of Saruman}
a Trident (1d11) (+4,+7) [4,+0] {Floor6}
a Morning Star of Freezing (2d9) (+3,+3)
a Flail (2d6) (+5,+4)
78 Bolts (1d5) (+5,+3) {90% off}
21 Arrows (1d4) {good}
23 Lead Shots (1d3) (+1,+4)


  [Special advantages and disadvantages]
(none)


Posted on 29.6.2005 17:09
Last updated on 29.6.2005 20:37

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On 29.6.2005 17:09 jmiddendorf@hmc.edu wrote:
Oath of Iron character, descending slowly. Quest for young blue dragons with no elec res seems like suicide, so I'm waiting for it. I know, not strictly necessary, but I don't have the dmg. ourput to deal with it. Too little damage from weapons. Experimenting with dual wielding. Funny, I'm dual wielding Wormtongue's swords.

Just got the free action gloves. I've been hoping for something like a bluesteel blade in the stores, but no luck. My ancestors weren't good enough to the shopkeeper, I guess. Acid keeps eating my stuff really bad (had several ant colonies on dlevel10, to which marksmen ants are native).

On 29.6.2005 20:37 jmiddendorf@hmc.edu wrote:
Well, after levelling some, I decided to try the young blue dragon quest without RES_ELEC.

Not only was I sucessful (albeit with a lot of cure serious, and a few !oSpeed), but one of them dropped 'Gondricam', which has a good base die, RBase, and an acid brand, along with SI and Regen. The reward was a morning star (2d9!) of freezing. With gondricam, it'll probably become sellbait, but good sellbait at least.

Next quest is for Yound bronze dragons, and I have no conf res, but I imagine I'll be ok, so long as I bring enough comsumables.

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