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The Angband Ladder: Lazy Beep II, Android Warrior by Mars

  [Hengband 1.6.2 Character Dump]

                          Name  : Lazy Beep II

 Sex      : Male             Age                45    STR!:  18/***
 Race     : Android          Height             72    INT!:      13
 Class    : Warrior          Weight            259    WIS!:   18/20
                             Social Class        1    DEX!:  18/180
                             Align          Lawful    CON!:  18/170
                                                      CHR!:  18/110

 Right hand    (+137,+100)   Hit point    896/1117    Fighting    : Amber [65]
                             SP (Mana)      0/   0    Bows/Throw  : Amber [67]
 Blows/Round           7+0                            Saving Throw: Amber [7]
 AverageDmg/Rnd      826+0   Level              50    Stealth     : Bad
                             Construction 12987934
 Shooting       (+128,+14)                            Perception  : Bad
 Multiplier          x4.80   Const to Adv    *****    Searching   : Bad
 Shots/Round          1.66   Gold          4120266    Disarming   : Superb
                                                      Magic Device: Very Good
 AC              [50,+140]   Time     Day 34 21:33
 Speed            (+29+10)   Play time   288:56:11    Infra-Vision: 40 feet


                         (Character Background)
          You were created by a mad scientist as a combat trooper.
          You have a human-like appearance, and you firmly believe
          that you are a real one.


          ...Now, you are exploring level 95 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Android       STR!: 18/110  4  4 -2  9 18/***         .s.2....4..3.
 Class : Warrior       INT!:  18/90 -5 -2 -2 -5     13         .s.2.2...1..4
 Level : 50            WIS!:  18/90 -5 -2 -2  2  18/20         4s.2.23..1..4
 Hits  : 896/1117      DEX!: 18/120  0  2 -2  6 18/180         .s.2......4..
 Mana  : 0/0           CON!:  18/80  4  2 -2  5 18/170         .s.2.......3.
                       CHR!: 18/110 -2 -1 -2  5 18/110         .s.2.232.....
         \)}=="*[(]]]             \)}=="*[(]]]                 \)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ++.......++..    Sound : ...........+.    Speed     : ..++++..+..+#
 Elec  : ++...........v   Nether: .....+.......    FreeAction: +..+.....++.+
 Fire  : +++....+.....    Nexus : +.......+....    SeeInvisi.: +..+.+...+...
 Cold  : ++.*.....+...    Chaos : .......+.....    Hold Life : ...+........+
 Poison: .........+..+    Disnch: ..+......+...    Warning   : .............
 Light : .............    Fear  : .........+..#    SlowDigest: ........+...+
 Dark  : .....+.......    Reflct: .......+.....    Regene.   : ...+........+
 Shard : ........+....    AuFire: .............    Levitation: ...+.........
 Blind : +............    AuElec: .............    Perm Lite : .......+.....
 Conf  : .+...........    AuCold: .............    Cursed    : .............

             \)                 \)}=="*[(]]]                   \)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ......+......    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : ........+....
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : ...    ESP Dragon: ...+.........
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: +............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+......+....
 Sharpness : ...    Sust Int  : .+.+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+.+.........    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : .+...........    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+...........

 

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  1
  Warg problem                             (Danger  level:   5) - level  1
  Haunted House                            (Danger  level:  48) - level  1
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 20
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  The Vault                                (Danger  level:  30) - level 27
  The Tower                                (Danger  level:  30) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 30
  Vapor Quest                              (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Tengu and Death Swords                   (Danger  level:  25) - level 30
  The Mimic's Treasure                     (Danger  level:  25) - level 30
  Logrus Master                            (Danger  level:  25) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 40
  Petshop                                  (Dungeon level:  50) - level 42
  Ghatanothoa                              (Dungeon level:  38) - level 43
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 43
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 44
  The Norsa                                (Dungeon level:  62) - level 45
  The Old Castle                           (Danger  level:  50) - level 50
  The Witch-King of Angmar                 (Dungeon level:  76) - level 50
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >
  Nothing.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  95
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
    Dragon's lair   : level  60
   !Castle          : level  65
   !Mountain        : level  50
   !Anti-magic cave : level  50

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 37 Victories


 You have defeated 36931 enemies.


  [Virtues]

Your alighnment : Lawful

You are virtuous in Valour.
You are the living embodiment of Honour.
You are the living embodiment of Diligence.
You are the polar opposite of Compassion.
You are the polar opposite of Patience.
You are the living embodiment of Harmony.
You are a champion of Justice.
You are the living embodiment of Temperance.


  [Mutations]

 You can emit a horrible shriek.
 You can emit confusing, blinding radiation.
 You attract animals.
 You are moronic (-4 INT/WIS).


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
{Wi;AcElFiCoBlNx;FaSi|E/XD/*UL~Z}
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCf(StInWiDxCnCh}
c) The Light Crossbow of Brand (x4) (+11,+14) (+10 to speed) {Sp;FiDi;Xm}
d) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;FaSiHlRgLv~D(InWi}
e) a Ring of Speed 'Faster Pussycat Kill Kill' (+13)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
i) The Fur Cloak of Nike [3,+11] (+4 to speed) {SpStIf;ShNx;Sd(St}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+11] (-1)
{.InWiSr;AcCoPoDiFe;FaSi[M.}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;So}


  [Character Inventory]

a) 13 Mushrooms of Restoring
b) 11 Flasks of oil labeled 'Not intended for internal use or consumption'
c) 10 Potions of Speed
d) 4 Potions of Resist Heat
e) 21 Potions of Heroism
f) a Potion of Healing {!k}
g) 3 Potions of *Healing* {!k}
h) a Potion of Intelligence
i) 9 Potions of Resistance
j) 8 Scrolls of Phase Door
k) 19 Scrolls of Teleportation
l) 92 Scrolls of Identify {@r1}
m) a Scroll of Protection from Evil
n) 2 Scrolls of *Destruction*
o) 4 Rods of Recall {@z0!z}
p) 3 Rods of Illumination {@z3}
q) 6 Rods of Detection (5 charging) {@zz}
r) a Wand of Teleport Other Scary Creatures (11 charges)
s) a Staff of *Destruction*
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP}
u) 18 Steel Bolts of *Shooting* (3d5) (+10,+10) (158/263) {=g@f1}


  [Home Inventory]

 ( page 1 )
a) 26 Mushrooms of Restoring
b) 93 Flasks of oil labeled 'Not intended for internal use or consumption'
c) a Potion of Detonations
d) 31 Potions of Speed
e) 17 Potions of Resist Heat
f) 13 Potions of Resist Cold
g) 77 Potions of Heroism
h) 5 Potions of Berserk Strength
i) 18 Potions of Cure Critical Wounds
j) 3 Potions of Healing {!k}
k) 10 Potions of *Healing* {!k}
l) 8 Potions of Life {!k}

 ( page 2 )
a) 3 Potions of Strength
b) 11 Potions of Dexterity
c) 11 Potions of Constitution
d) 8 Potions of Enlightenment
e) 3 Potions of *Enlightenment*
f) 6 Potions of Self Knowledge
g) 14 Potions of Resistance
h) 9 Potions of New Life
i) 80 Scrolls of Phase Door
j) 99 Scrolls of Teleportation
k) 23 Scrolls of Teleportation
l) 99 Scrolls of Identify {@r1}

 ( page 3 )
a) 59 Scrolls of Identify {@r1}
b) 10 Scrolls of *Identify*
c) 18 Scrolls of Remove Curse
d) 4 Scrolls of *Remove Curse*
e) 24 Scrolls of Recharging
f) 99 Scrolls of Holy Chant
g) 9 Scrolls of Holy Prayer
h) 15 Scrolls of Protection from Evil
i) 3 Scrolls of Rune of Protection
j) 8 Scrolls of *Destruction*
k) a Scroll of Dispel Undead
l) 13 Scrolls of Genocide

 ( page 4 )
a) 7 Scrolls of Mass Genocide
b) a Scroll of Acquirement
c) 5 Rods of Perception
d) 12 Rods of Recall {@z0!z}
e) 46 Rods of Illumination {@z3}
f) a Rod of Healing {!k}
g) 3 Rods of Pesticide
h) 7 Rods of Teleport Other
i) 7 Rods of Disarming
j) 21 Rods of Light Beams {@z4}
k) a Rod of Havoc
l) a Rod of Stone to Mud

 ( page 5 )
a) 15 Wands of Teleport Other Scary Creatures (180 charges)
b) a Wand of Disintegrate (4 charges)
c) a Wand of Dragon's Frost (5 charges)
d) 2 Wands of Dragon's Breath (10 charges)
e) 2 Wands of Striking (12 charges)
f) 2 Staffs of Teleportation (2x 10 charges)
g) 17 Staffs of Perception (17x 21 charges) {@u1}
h) 4 Staffs of Healing (4x 4 charges) {!k}
i) 22 Staffs of Speed (22x 8 charges) {@uu}
j) 3 Staffs of Dispel Evil (3x 5 charges)
k) 6 Staffs of *Destruction* (6x 5 charges)
l) a Ring of Damage (+14)

 ( page 6 )
a) a Ring of Slaying (+10,+14)
b) 2 Rings of Speed 'More Faster' (+12)
c) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
d) The Ring of Tulkas (+4) {SpStDxCn}
e) a Ring of Light and Darkness Resistance
f) a Ring of Nether Resistance and Accuracy (+5,+0)
g) 2 Rings of Nexus Resistance
h) 3 Rings of Sound Resistance
i) a Ring of Confusion Resistance and Slaying (+3,+2) {Cf}
j) a Ring of Chaos Resistance
k) a Ring of Blindness Resistance
l) a Ring of Lordly Protection [+18] {PoLiDi;FaHl}

 ( page 7 )
a) 2 Rings of Extra Attacks (+1 attack)
b) 2 Rings of Sustaining
c) an Amulet of Reflection
d) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
e) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
f) an Amulet of Anti-Teleportation
g) an Amulet of Resistance and Infravision (+3 to infravision) {If;AcElFiCo}
h) an Amulet of Telepathy
i) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
j) an Amulet of Magic Device Mastery (+4)
k) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
l) The Pendant of Gogo (+4) {InWiDx;SiLu}

 ( page 8 )
a) a Feanorian lamp of Immortal Eye {Bl;Si}
b) The Star of Elendil (+1 to speed) {Sp;SiHl}
c) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
d) The Black Dragon Scale Mail 'Tome of Intelligence' (-2) [30,+19] (+2 to
infravision) {InDxCnIf;AcCoDi~T(In}
e) Black Dragon Scale Mail (-2) [30,+16]
f) Blue Dragon Scale Mail (-2) [30,+17]
g) The White Dragon Scale Mail of Nimue (-2) [30,+24] (+4) {DxCnCh;Co;Si(Ch}
h) White Dragon Scale Mail (-2) [30,+15]
i) Red Dragon Scale Mail (-2) [30,+21]
j) Green Dragon Scale Mail (-2) [30,+21]
k) Pseudo Dragon Scale Mail (-2) [30,+18]
l) Law Dragon Scale Mail (-2) [30,+23]

 ( page 9 )
a) Bronze Dragon Scale Mail (-2) [30,+17]
b) The Gold Dragon Scale Mail 'Sacon' (+4,+4) [30,+20] {FiSo;Lu}
c) Gold Dragon Scale Mail (-2) [30,+14]
d) The Chaos Dragon Scale Mail 'Kiss of Saccubus' (-2) [30,+17] (+3)
{CnCh;ShCaDi;HlLv(Ch}
e) Chaos Dragon Scale Mail (-2) [30,+24]
f) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCaDi~Z}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNx}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
i) The Double Chain Mail of Corwin's Pattern (-2) [16,+20] (+3)
{Cn;ElDkBlDi;Fa(Cn}
j) Double Chain Mail of Resistance (-2) [16,+8] {AcElFiCoPoLi}
k) The Bar Chain Mail of Crystal (-2) [18,+16] (+3 to speed) {Sp;LiNx}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoDi}

 ( page 10 )
a) Splint Mail of Elvenkind (-2) [19,+6] (+2 to stealth) {Sl;AcElFiCoCa}
b) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
c) Ribbed Plate Armour of Elvenkind (-3) [28,+14] (+1 to stealth)
{Sl;AcElFiCoBl}
d) Adamantite Plate Mail (-4) [40,+4]
e) a Robe of Permanence [2,+20] {AcElFiCoSo;Hl(StInWiDxCnCh}
f) a Robe of Permanence [2,+14] {AcElFiCoDk;Hl(StInWiDxCnCh}
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkNt}
h) The Hard Leather Armour 'Vajra' (-1) [6,+20] (+4 to searching)
{StInDxChSr;FiShSoNt}
i) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
j) The Hard Leather Armour 'Hope and Glory' (-1) [6,+19] (+4) {StWi;ElLiNt}
k) The Hard Leather Armour of Companion (-1) [6,+18] (+4) {Ch;ShSo[T(Ch}
l) The Hard Leather Armour 'Endurance' (+5,+6) [6,+19] (+2 to infravision)
{CnIf;Cf[T(Cn}

 ( page 11 )
a) The Rhino Hide Armour 'Roaring Lightning Dragon' (-1) [8,+19] (+5 to speed)
{SpWiCnCh;AcElFe[EC}
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNt}
c) Black Clothes [4,+17] (+4 to stealth)
d) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
e) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
f) an Elven Cloak [4,+10] (+4 to stealth)
g) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
h) a Fur Cloak of Aman [3,+11] (+3 to stealth) {Sl;So}
i) an Ethereal Cloak [0,+17]
j) a Shadow Cloak [6,+10]
k) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
l) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSh}

 ( page 12 )
a) The Large Metal Shield of Arcane [8,+16] (+4) {StInCn;Sh}
b) a Dragon Shield 'dlev 35' [8,+10] {AcCoLiBlSoNxDiFe}
c) a Dragon Shield [8,+20] {PoBl}
d) a Dragon Shield [8,+16] {CoCf}
e) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
f) a Mirror Shield [10,+16]
g) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
h) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
i) a Jewel Encrusted Crown of the Magi [0,+9] (+2) {In;AcElFiCoDk;Hl(In}
j) a Jewel Encrusted Crown of Might [0,+15] (+3) {StDxCn;Ca;Fa(StDxCn}
k) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNx~Tele}
l) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}

 ( page 13 )
a) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
b) a Dragon Helm [8,+15] {PoSoDi}
c) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
d) a Set of Gauntlets of Power (+5,+4) [2,+11] (+5) {St;Dk}
e) a Set of Gauntlets of Agility [2,+6] (+4) {Dx}
f) a Set of Dragon Gloves [4,+18] {LiDkSo}
g) a Set of Dragon Gloves [4,+15] {ShCa}
h) a Set of Cesti of Genji (+1,+0) [5,+16] (+1) {Dx}
i) a Set of Cesti of Magic Mastery [5,+13] (+4) {Md}
j) a Pair of Soft Leather Boots of Speed "Speed+7" [2,+8] (+7)
k) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
l) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}

 ( page 14 )
a) The Pair of Soft Leather Boots of Cinderella [2,+20] (+4 to infravision)
{StCnChIf;So.(Ch}
b) a Pair of Dragon Boots of Levitation [5,+20] {ElCoPoShSoNtNxDi;Lv}
c) a Pair of Dragon Boots [5,+17] {FiCoPoShNtCaDi}
d) a Pair of Dragon Boots [5,+10] {PoShCfCaDi}
e) a Pair of Dragon Boots [5,+18] {FiPoDkBlNt}
f) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
g) The Pair of Metal Shod Boots 'Smoke Ball' [6,+20] (+2 to searching)
{InDxChSr;DkShNx}
h) The Pair of Metal Shod Boots 'Shuffle' [6,+18] (+3) {StIn;Ca.}
i) The Dagger 'Magicbane' (2d4) (+24,+25) (+3 to speed) {SpIn|F/oL(In}
j) The Dagger of Fiona (2d4) (+10,+10) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
k) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
l) The Small Sword 'Excalibur Jr.' (2d6) (+10,+10) (+2 attacks) {pip}

 ( page 15 )
a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
{StDxCn;CoNtCaFe;FaSiHlSdRgBs|Co/*DUL(StCn}
b) The Tulwar 'Calgaurband' (2d4) (+19,+10) (+2 to infravision)
{WiDxCnIf;Co;Bs/pL(InWi}
c) The Broad Sword 'Chainsword' (11d5) (+10,+10) (-2) {SpDxChSl;SiAg|S/poT~poT}
d) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4) {St;FiCf;FaSiLu|F/*oT(Dx}
e) The Long Sword of Falis (2d5) (+20,+15) (+5)
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}
f) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
g) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
h) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Cn;Di;Ag/XD/*pTU}
i) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
{StChIf;FiCfCa;FaSiLuAg|FS/XD/*poTPULZ}
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;FaSdRgLv/XD/T}
k) The Executioner's Sword 'Electric Eel' (5d5) (+20,+18) (+4 to searching)
{Sr;El|AE}
l) a Blade of Chaos of Prism (6d5) (+16,+12) {Ca;Lu|EFCo}

 ( page 16 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
b) a Diamond Edge (7d5) (+16,+18) (+4)
c) a Diamond Edge that *SLICES* things (7d5) (+10,+10) (+4) {flr19}
d) 5 Poison Needles (1d1) (+0,+0)
e) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed}
f) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ}
g) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
{WiDx;CoNx;FaSiHlSdRgBs/DUZ~Z}
h) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
{StDxSr;AcElFiCoFe;Fa/poTPZ}
i) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
j) The Naginata 'Word of Death' (2d6) (+17,+12) (+2 attacks) {At;PoDkNt|PV/Z}
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
l) The Glaive of Pain (9d6) (+10,+30) {.}

 ( page 17 )
a) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
b) The Lance of Eorlingas (3d8) (+3,+21) (+3) {StDxCh;FaSi/oT}
c) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
d) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT}
e) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
f) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCoFe/*P}
g) The Lochaber Axe of Justice (3d8) (+19,+11) (+4 to searching)
{WiSr;Bs|Ca/XD/*~poP}
h) The Scythe of Slicing 'Bloody Moon' (8d4) (+10,+10) [+8] (+2)
{Dg;ElFe|Ca/XD}
i) a Scythe of Slicing of Venom (8d4) (+10,+10) {Po|P}
j) a Scythe of Slicing of Slay Demon (8d4) (+15,+11) {/U}
k) 2 Scythes of Slicing (8d4) (+10,+10)
l) The Fishingpole of Taikobo (1d1) (+0,+0)

 ( page 18 )
a) The Whip of Gothmog (3d6) (+13,+15) (-2) {InWiDxSl;*Fi;ElDk;LuAg|F/poTPZ}
b) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
c) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
{StDxChDg;CoFe;SiRgBs/*DoPU}
d) The Flail 'Totila' (3d6) (+10,+10) (+2 to stealth) {Sl;FiCf;Lu|F/*}
e) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
f) a Mace of Disruption of Earthquakes (5d8) (+12,+10) (+3) {Dg|Q/L}
g) a Mace of Disruption (5d8) (+10,+10)
h) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
i) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
j) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
k) a Heavy Crossbow of Extra Might (x5) (+15,+14) {Sh;Xm}
l) 28 Steel Bolts of Slaying (4d5) (+18,+9) (168/280)

 ( page 19 )
a) 22 Bolts of Holy Might (1d5) (+12,+7) (115/191) {Bs|F/*UL}
b) 97 Steel Bolts of Hurt Evil (3d5) (+10,+10) (158/263) {=g@f1}
c) 26 Steel Bolts of Hurt Evil (3d5) (+10,+10) (158/263)
d) 85 Steel Bolts of *Shooting* (3d5) (+10,+10) (158/263) {=g@f1}
e) 48 Seeker Bolts (6d5) (+10,+10) (201/335)
f) 32 Flight Arrows of Hurt Evil (1d3) (+8,+9)
g) 26 Sheaf Arrows of Hurt Evil (2d4) (+9,+7)
h) 23 Arrows of Hurt Evil (1d4) (+11,+5)
i) 17 Seeker Arrows (6d4) (+8,+8) {=g@f2}
j) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
k) a Capture Ball (a Keeper of Secrets) '*Burp'
l) a Capture Ball (a Greater titan)

 ( page 20 )
a) a Capture Ball (empty)
b) a Magical Figurine of a Dracolisk
c) a Magical Figurine of an Archon
d) a Magical Figurine of a Sorcerer
e) a Magical Figurine of a Goat of Mendes
f) a Magical Figurine of a Dark elven sorceror


  [Museum]

 ( page 1 )
a) Book of Kendo [Hokusin Ittouryuu Kaiden]
b) a Song Book [Lays of Beleriand]
c) 2 Crusade Spellbooks [Wrath of God]
d) a Daemon Spellbook [Hellfire Tome]
e) a Craft Spellbook [Spiritual Enlightenment]
f) a Trump Spellbook [Five Aces]
g) 2 Death Spellbooks [Necronomicon]
h) a Chaos Spellbook [Armageddon Tome]
i) a Nature Spellbook [Nature's Wrath]
j) a Sorcery Spellbook [Grimoire of Power]
k) a Life Spellbook [Blessings of the Grail]
l) 5 Potions of Experience

 ( page 2 )
a) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
b) The Amulet of Carlammas (+2)
c) The Torque of Boromir (+0,+8)
d) The Bead 'Yasaka-no-Magatama' (+3)
e) The Inro of Mito Koumon (+2) (charging) {InWiChSrIf;Si}
f) The Charmed Pendant [+5] (+2)
g) a Brass Lantern of Darkness (with 0 turns of light)
h) The Incandescent Light of Yeduson (+3 to infravision)
i) The Phial of Galadriel (+1 to searching)
j) The Stone of Lore
k) The White Dragon Scale Mail 'Sudden Marriage' (-2) [30,+19] (+3 to
infravision) {ChIf;CoNt;Si}
l) The Metal Scale Mail 'Snow White' (-2) [13,+15] (+4 to infravision)
{InCnChIf}

 ( page 3 )
a) The Augmented Chain Mail 'Denpluxflit' (-2) [16,+15] {ElDi;SiSdLv[E}
b) The Splint Mail 'Spiritual Focus' (-2) [19,+17] (+4 to stealth) {WiSl[E}
c) The Full Plate Armour 'Holy Prayer' (-3) [25,+16] (+3 to stealth)
{WiDxSl;Hl(Wi}
d) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
e) The Paper Armour 'Menak' [4,+19] (+3) {DxCn;Co}
f) The Soft Studded Leather 'Rhovfaum' [5,+20] {El;Si}
g) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
h) The Leather Scale Mail of Sumo Wrestler (-1) [11,+13] {CoDkFe(St}
i) Black Clothes of Elvenkind [4,+30] (+4 to stealth) {Sl;AcElFiCoNt}
j) The Stone and Hide Armour 'Shadow' (-1) [15,+13] (+4) {StInDx;Dk}
k) Sexy Swimsuit [0,+6]
l) The Cloak 'Colannon' [1,+15] (+3 to stealth)

 ( page 4 )
a) The Cloak of Thorongil [1,+10]
b) The Fur Cloak 'Ganbulox' [3,+19] (+4 to searching) {SrIf;Po}
c) The Knight's Shield 'Keeper of Flame' [10,+9] (+4 to infravision)
{DxIf;ElFiSh}
d) The Knight's Shield of the Joker [10,+18] {Fi(Dx}
e) The Iron Crown of Beruthiel [0,+25] (-25) {cursed, StDxCn;MaFaSiHl~Tele}
f) The Jewel Encrusted Crown 'Snowlets' [0,+20] (+4 to stealth) {WiSl;Co;Fa}
g) The Jewel Encrusted Crown 'Tournament' [0,+20] (+3 to infravision)
{StIf;AcNx(St}
h) The Metal Cap of Thengel [3,+12] (+3)
i) The Set of Gauntlets 'Paurhach' [2,+15]
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
k) The Pair of Metal Shod Boots 'Vaccination' [6,+14] (+5) {Ch;Po}
l) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)

 ( page 5 )
a) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
b) The Dagger 'Narthanc' (1d4) (+4,+6)
c) The Dagger 'Dethanc' (1d4) (+4,+6)
d) The Dagger 'Nimthanc' (1d4) (+4,+6)
e) The Small Sword 'Sting' (1d6) (+10,+10) (+2 attacks)
f) The Short Sword of Merlin (1d7) (+10,+10) (+2 attacks)
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
k) The Broad Sword 'Tailbiter' (2d5) (+18,+10) (+1 attack)
l) The Broad Sword 'Brithlome' (2d5) (+11,+10) (+4) {In;Sd|Ca/U.}

 ( page 6 )
a) The Long Sword 'Nanarth' (2d5) (+17,+10) {FiPoSo|PS/XD}
b) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
c) The Two-Handed Sword 'Khilgirroch' (4d6) (+20,+20) {/P}
d) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
e) The Executioner's Sword of Helthing (4d5) (+10,+17) (+4 to infravision)
f) a Hatchet (Shattered) (0d0) (-5,-5) {Was: of Extra Attacks (+1), blasted @
dlev 5 >_<}
g) The Spear 'GaeBolg' (3d6) (+16,+18) (+4)
h) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
i) The Awl-Pike of Novice Mage (1d8) (+16,+12) (+4) {In;Ac/o}
j) The Pike 'Freeze!' (2d5) (+20,+19) (+4) {St;Co;SiRg|Co}
k) The Beaked Axe 'Dragonbane' (2d6) (+8,+14) (+3 to speed) {SpSt;Wr(St}
l) The Beaked Axe of Theoden (2d6) (+10,+10) (+3)

 ( page 7 )
a) The Halberd 'Osondir' (3d5) (+10,+10) (+3)
b) The Halberd of Depleted Uranium (3d5) (+13,+13) (+2 to searching)
{CnSrIf|P/D}
c) The Halberd 'Iaurkhil' (3d5) (-21,-19) (-8) {cursed, Cn;AgTy|P.}
d) The Whip of Bolshoi (2d6) (+10,+10) (+4)
e) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
f) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
g) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
h) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Fi;Lu|F}
i) The Morning Star 'Tabasco' (3d6) (+19,+19) (+4 to stealth) {Sl;Fi|FCa/o}
j) The Bo Staff 'Freeze!' (1d11) (+20,+17) (+2 to stealth) {StSlIf;Co|Co}
k) The Tetsubo of Shuten-douji (4d7) (+10,+20) [+10] (+6)
l) a Wooden Statue of Klingsor, Evil Master of Magic

 ( page 8 )
a) a Wooden Statue of Sauron, the Sorcerer
b) a Stone Statue of Tiamat, Celestial Dragon of Evil
c) a Stone Statue of The Emperor Quylthulg
d) an Iron Statue of Brodda, the Easterling
e) an Iron Statue of Maeglin, Betrayer of Gondolin
f) an Iron Statue of Glaaki
g) an Iron Statue of Azriel, Angel of Death
h) an Iron Statue of a Star-spawn of Cthulhu
i) a Silver Statue of Ashram, the Ebony Knight
j) a Silver Statue of Ghatanothoa
k) a Silver Statue of Garm, Guardian of Hel
l) a Silver Statue of Morgoth, Lord of Darkness

 ( page 9 )
a) a Golden Statue of Glaurung, Father of the Dragons
b) a Golden Statue of Dio Brando
c) a Golden Statue of Godzilla
d) a Golden Statue of a Great Wyrm of Power
e) an Ornate Statue of a Logrus master
f) an Ornate Statue of a Grand master mystic


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 30.6.2005 17:35
Last updated on 16.8.2005 17:27

Download this dump

2163. on the Ladder (of 12043)
137. on the Hengband Ladder (of 687)
12. for this player (out of 52)

Related screenshots:
No way in
Nasty vault
Aerial attack

Comments

Jump to latest

On 30.6.2005 17:35 Mars wrote:
This android warrior has been doing okay so far. Could use some more potions of self knowledge, though, so I can use the !oNewLife for better ratings; Started out with 105/100 life rating which is nice, but with a STR/DEX/CON cap of 18/90, 18/70, and 18/80 which sucks for a warrior. After 3 !oNL rating is now 93/100 with 18/110, 18/130, and 18/70, still not really satisfactory. Ah well we'll see how it goes.

On 1.7.2005 21:58 Mars wrote:
Should I stick with 106/100 adn 18/110 STR 18/120 DEX and 18/80 CON? Except for CON its nice and maybe I shouldnt risk giving it up for a small chance of something even better.

Anyway, been roaming at bottom of anti magic cave instead of diving deeper in Angband like I wanted to, because im practically out of !oHealing and !oResistance. Magic device skill is also painfully low, failing a staff of speed 20 times or more in a row isnt really helpful either.

On 4.7.2005 17:42 Mars wrote:
Just killed Brand for random quest, and got his Xbow. Finally some decent speed (+24). I'm considering swapping out that +5 speed ring for either ring of slaying, CON, or nether (currently get rNether from swap ring).

Running around with amulet of Magic Mastery in my backpack for when I need to use that staff of speed. Swap in MM, haste, swap back Boromir again for the damage bonus. Not the most elegant way but gets the job done and I don't need to miss that +8 toDam.

Still constantly low on !oHealing and !oResistance, I guess I need to start saving some of them at home if I ever want to do the Old Castle :).

On 6.7.2005 12:46 Mars wrote:
Able to update here again (site won't let you when android gets lower construction level than a previous post).

After Brand I went scumming the AMC again for potions. When I had enough I dove to the next quest level which gave me the Norsa to do, and that on a level with a vault in it and more uniques. Stupid thing was, I hadnt replenished my stock of Identify/perception. Killed Saruman first, then took down the Norsa in a fight that left me practically out of potions again. Among the trash he dropped was Celegorm, Worpal Blade, Twilight, and.. The Glaive of Pain.

Had a quick go at the vault but with limited supplies I had to be satisfied with killing Eol and taking off with 2 unknown objects (turned out to be "oReflect and -ofDragonbreath).

I was curious what the Old Castle would reward me with now, so I went potion scumming again (I think the high kill count is for a large part due to bashing trough loads of trolls, Headless, etc, the small fry generated in groups unfortunate enough to be carrying stuff :P), found a few more useful items and had a go at the castle which was easy as I had just found (and switched to) Aule and had large damage output (like the current setup with only change gloves of Agility+2). Actually it was so easy I didnt even have to use a single healing potion!

Well, I found Fingolfin among the drops (more damage! :D) and a randart armour, the rest was the usual kind of junk. And what did I get for quest reward? A scroll of Acquirement... Bah. Actually I had a little bit hope for a scoll of artifact creating because I screwed up the corpse hunting early on by getting teleported off a level by a nexus hound after killing Grendel but before getting to the body :(.

On 6.7.2005 14:38 Elliott946@aol.com wrote:
Sadly, that's the way it goes. Its always a scroll of acquirement. My current Chaos Warrior already has Zarcuthra and the Soulsword, so I'm in no particular hurry to do the Old Castle or Graveyard.

On 12.7.2005 00:50 Mars wrote:
Just steadily going on (dlev 79 now). Really need to clean out my home. And need to do another scumming round for resistance and healing again. Some more CON would be nice, too. Or some of the Lazy gear. Aren't they guarded by some of the bigger uniques?

Of the Amberites, only Bleys and Oberon remain. None of the other hit me really hard with their curses :). The nasty uniques still remain so far. Well let's just see how he fares :).

On 12.7.2005 00:59 wrote:
The three hyper-nasties are the gurdians of lazy artifacts. The easiest of three is Morgoth I think, but he will never be found out of depth...

On 12.7.2005 03:03 Elliott946@aol.com wrote:
I think of the three super-nasties as being the Serpent, the Unicorn, and Morgoth. Is the Serpent not one? If so, who is #3? I think of the next tier as being the Ring, The Destroyer, Nodens, Shuma-Gorath, and Cthulu, but I'd have a hard time ranking them.

On 12.7.2005 03:12 blackreaver368@yahoo.com wrote:
Well, you did name the third, but I'm surprised you only rank it in the second tier. I've only fought it a few times and only defeated it twice. Morgoth is about half as powerful, in my opinion ;-) I'll give you a hint: Its worth about 10 million xp!!

On 12.7.2005 10:12 Mars wrote:
Hm, was already expecting that. Guess they are just the only ones 'worthy' enough to carry around stuff like that. On the other had, what point is there for the lazy gear AFTER you have slain the big three? lol

On 12.7.2005 16:51 Elliott946@aol.com wrote:
Oh, that's #3, is it? I guess I don't rank it as high as the others because I've never actually fought it. While I tend to charge my characters down into the dungeons at a suicidal pace, I'm pretty cautious about what they fight once they get down there.

Of the monsters I named in the earlier post, Cthulu and the Serpent are the only ones I've actually killed. *Destruction*ed the others away lots of times, but actually killing them didn't seem to be worth the effort.

I'm a bit disappointed to hear that those three have the Lazy artifacts. I agree with Mars on this one. Sure, the artifacts are extremely powerful, but getting all three of them is probably more difficult than killing the Serpent.

Looking at the dump, I assume you took your gear off for some reason before completing the Haunted House quest. Looks kinda funny.

On 12.7.2005 21:26 Mars wrote:
Yeah, left some undead masses alive and killed the other monsters first, then went naked and used some rods of light. Was wondering if it would show my max level or current level :).

On 20.7.2005 16:20 Mars wrote:
Some progress.. Down to about 50 uniques left. The last random quest level was guarded by Azatoth, of course on a level that was loaded with uniques: Rhan Tegoth, Ansalom, Wahha-man, Glaaki, Bleys, and Uriel. Took care of them all too except for Uriel (*destructed*) as I was running low on resources and he started summoning. I think I'll avoid the nastier uniques (at least for now).

I really hate it to have to go potionscumming all the time with my warrior. When I have stocked up again, I have an appointment with Oberon. I think Morgoth is the easiest 'guardian' monster so he's next on the list. Can you *destruct* the Serpent so you can fight Morgoth one on one? Or will it just be teleported around?

On 20.7.2005 16:37 Mars wrote:
Oh and it's probably time to try some equipment juggling too. Hopefully I can find a combo with some higher warrior stats/sustains, maybe free up that ring slot I'm using for rConf, or change shields (in current setup only necessary for rLight).

On 20.7.2005 17:46 wrote:
If you use *destruction" on the Serpent he will reappear somewhere on the floor (and that can be just next to you!) immediately, fully healed up, though it's still useful sometimes.

Morgoth does not resist teleport, unlike the Serpent and other guardians, so maybe you can make use of it.

On 29.7.2005 12:28 Mars wrote:
(note: construction level is actually lower than presented in this dump, I edited the dump to be higher so I could upload it on oook.)

[dlev 88] Having found Chainsword while potionhunting, I intended to dive quickly to level 99 but couldnt resist checking out the level that started with a swarm of flying polyps. (see screenshot). Since I didn't want to take them on (no drops anyway) I teleported and looked around for a bit, when I was surprised by a mana storm. The green P that I thought was a Marid turned out to be Loki (always keep your guard up!!).
Bailed out with teleport again, *destructed* most polyps when Kaschei came at me. Fought him without getting into much trouble in the destruction zone as he only summoned some weaklings. Rarely finished, Fenris came looking for a beating which I was more than happy to give him.

Clearing up summons and checking drops I discovered Glamdring and Falis, AND a Longsword (4d5) {special} in my backpack. Could it be? Yeah it turned out to be Ringil!

I hadn't intended to fight Loki since I was low on speed potions (only 2 left), but with +35 base speed I decided he wouldn't be (too much of) a problem. So I trashed Godzilla on my way to Loki, created another suitable battle area with *destruction* and pummeled him into oblivion. He only summoned twice, two times Cyberdemons, 4 in total. Phase dooring helped me staying out of their rocket range and allowed me to kill Loki. Mopped up the Cyberdemons after that at the cost of a couple of healing potions so I could check the loot in peace, but nothing very useful.

On 29.7.2005 18:44 Mars wrote:
(not dumped) Dove to Oberon quickly, taking out Zoth Ommog (middle depth unique, pushover :P), Carcharoth, Gotmog, and Nyarlotep on the way down. *Destructed* a bunch of uniques grouped together and just as Oberon entered my LoS the Destroyer came boring through the wall, it had to be teleported out a couple of times during the fight.

The fight itself was harder than expected, even though Oberon didn't summon much (most dangerous were a Lord and Wyrm of Chaos). Used 1 Mass banish, 2 *Healing* and 9 Healing. Ironically, Oberon got a successful "Hand of Doom" in despite of the antimagic, the first time ever in Heng that one of my characters got struck by that IIRC. In all, I think I lucked out a bit and might have made 1 or 2 mistakes that could've meant the demise of Beep II. Next: potionscumming (again..) and Morgy hunting for the first lazy artifact!

On 5.8.2005 17:44 Mars wrote:
(incremented CL with 1 again for upload)

Well, I had my first skirmishes with the Serpent, trying to get him to summon Morgoth. Without much luck, he did summon other nasty uniques. After a few tries I decided to retreat a few levels and hunt a few more uniques. Found Nenya, too, and the cold immunity is very useful to protect my precious potions.

Killed Sauron (who didn't drop the One), the Tarrasque, and Raphael and Azriel. Most nastier uniques are still at large (35 remaining, 24 deeper than level 70). If I can get some more resources I might go after the Unicorn first. With a pure warrior things are pretty hard!

On 5.8.2005 19:03 wrote:
...How come you're leaving the Hammer of Aule, which is more powerful than Ringil?

On 7.8.2005 11:57 Mars wrote:
Aule may be more powerful, but it's the +10 to speed on Ringil I like very much. Especially if I'm going after the Unicorn, a base speed of +40 instead of +30 may lessen the chance of double moves if it happens to be dispel-magic happy.

On 16.8.2005 17:27 Mars wrote:
Returned to playing this one after a berserker break. Mopping up more uniques, Hastur, Layzark, Quaker, Cerberus, Hela, and Yog Sothoth all died since my last dump here. This chardump is just after destroying the Destroyer. Actually I wanted to wait for the Stick before taking him out but he popped up so often it became annoying. It did cost me dearly, about 9 !oHealing and 6 !o*Healing*. I'm worrying about the big ones like Nodens, Shuma Gorath and Bahamut.

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