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The Angband Ladder: Lucky Demonbear, Kutar Chaos-Warrior by <Elliott946@aol.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Lucky Demonbear

 Sex      : Male             Age                16    STR!:  18/130
 Race     : Kutar            Height             57    INT :  18/101
 Class    : Chaos-Warrior    Weight            173    WIS :   18/16
 Magic    : Daemon           Social Class       16    DEX :  18/***
 Patron   : Eequor           Align         Chaotic    CON!:  18/140
                                                      CHR :   18/54

 Right hand      (+20,+42)   Hit point    704/ 704    Fighting    : Amber [35]
 Left hand       (+19,+37)   SP (Mana)    169/ 169    Bows/Throw  : Amber [37]
 Blows/Round         5+5+1                            Saving Throw: Superb
 AverageDmg/Rnd    270+337   Level              40    Stealth     : Chaos Rank
                             Experience    1754405
 Shooting        (+98,+22)   Max Exp       1754405    Perception  : Fair
 Multiplier          x3.27   Exp to Adv    2062500    Searching   : Fair
 Shots/Round          2.00   Gold           542091    Disarming   : Superb
                                                      Magic Device: Chaos Rank
 AC               [38,+87]   Time     Day 20 11:26
 Speed               (+14)   Play time    20:44:05    Infra-Vision: 0 feet


                         (Character Background)
          You are a father Kutar, the patriarch of many normal
          Kutars.  You have green colored fur.



          ...Now, you are in Telmora.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Kutar         STR!:  18/90  0  2 -2  4 18/130         .2.......2...
 Class : Chaos-Warrior INT : 18/121 -1  1 -2  0 18/101         .............
 Level : 40            WIS :  18/56 -1 -1 -2  0  18/16         .............
 Hits  : 704/704       DEX : 18/107  1  0 -2 15 18/***         .23......244.
 Mana  : 169/169       CON!: 18/100  2  2 -2  2 18/140         .........2...
                       CHR :  18/24  3 -2  2  0  18/54         .............
         ||}=="~[(]]]             ||}=="~[(]]]                 ||}=="~[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++.+..    Sound : .............    Speed     : +..........+.
 Elec  : .......++....    Nether: .............    FreeAction: +........+++.
 Fire  : .......++....    Nexus : ...........+.    SeeInvisi.: +.....+......
 Cold  : +......++....    Chaos : ............+    Hold Life : .............
 Poison: ........++...    Disnch: ..+..........    Warning   : .............
 Light : +............    Fear  : ............+    SlowDigest: +............
 Dark  : .............    Reflct: .............    Regene.   : +.........+..
 Shard : .......+.....    AuFire: .............    Levitation: ...........+.
 Blind : ......+......    AuElec: .............    Perm Lite : +............
 Conf  : ............+    AuCold: .............    Cursed    : .............

             ||                 ||}=="~[(]]]                   ||}=="~[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .....+.......    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .+...........
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+....+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .........+...
 Sharpness : .+.    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .........+.+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

       

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 13
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 15
  The Sewer                                (Danger  level:  15) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Logrus Master                            (Danger  level:  25) - level 23
  Dark Elven Lords Quest                   (Danger  level:  25) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 23
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Vapor Quest                              (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 28
  The Tower                                (Danger  level:  30) - level 28
  Kharis the Powerslave                    (Dungeon level:  24) - level 35
  Strygalldwir                             (Dungeon level:  38) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 35
  Haunted House                            (Danger  level:  48) - level 37
  Water Cave                               (Danger  level:  50) - level 37
  Killing Fields                           (Danger  level:  50) - level 37
  Druaga                                   (Dungeon level:  56) - level 38

< Failed Quest >
  Shuten-douji, the King Ogre of Ooe-Mountain (Dungeon level:  44) - level 36
  Thuringwethil, the Vampire Messenger     (Dungeon level:  50) - level 37
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 39


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  64
    Yeek cave       : level  12
    Dragon's lair   : level  60
    Forest          : level  24
    Chameleon cave  : level  30

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Defeated by Nightwalker in the 34th fight


 You have defeated 3540 enemies.


  [Virtues]

Your alighnment : Chaotic

You are a champion of Chance.
You have sinned against Individualism.
You are very virtuous in Vitality.
You have sinned against Justice.
You are an enemy of Patience.
You are the polar opposite of Honour.
You are the polar opposite of Valour.
You are an enemy of Sacrifice.


  [Mutations]

 You can spit acid (dam lvl).
 You have an elephantine trunk (dam 1d4).
 Your mind randomly expands and contracts.
 There is a white aura surrounding you.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
b) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
d) a Ring of Accuracy (+16)
e) a Ring of Accuracy (+16)
f) an Amulet of Telepathy
g) a Feanorian lamp of Immortal Eye
h) Ribbed Plate Armour of Elvenkind (-3) [28,+12] (+3 to stealth)
i) The Cloak 'Colluin' [1,+15]
j) a Golden Crown of Might [0,+8] (+2)
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 2 Daemon Spellbooks [Dark Incantations]
b) 2 Daemon Spellbooks [Immortal Rituals]
c) 2 Daemon Spellbooks [Demonthoughts]
d) a Daemon Spellbook [Hellfire Tome]
e) 7 Strips of Venison
f) 14 Potions of Heroism
g) 9 Potions of Cure Critical Wounds
h) 3 Potions of Healing
i) 11 Scrolls of Teleportation
j) 6 Scrolls of Word of Recall
k) a Rod of Detection
l) 3 Rods of Teleport Other
m) 6 Rods of Disarming
n) a Rod of Fire Bolts
o) a Rod of Stone to Mud


  [Home Inventory]

 ( page 1 )
a) a Sorcery Spellbook [Grimoire of Power]
b) 4 Daemon Spellbooks [Dark Incantations]
c) 3 Daemon Spellbooks [Demonthoughts]
d) 2 Mushrooms of Restoring
e) 9 Potions of Speed
f) 9 Potions of Heroism
g) 4 Potions of Healing
h) 2 Potions of *Healing*
i) a Potion of Life
j) 5 Potions of Restore Mana
k) a Potion of Restore Intelligence
l) a Potion of Restore Wisdom

 ( page 2 )
a) a Potion of Strength
b) a Potion of Constitution
c) a Potion of *Enlightenment*
d) 4 Potions of Resistance
e) a Potion of Curing
f) a Potion of New Life
g) a Scroll of *Remove Curse*
h) a Scroll of *Enchant Weapon*
i) a Scroll of Recharging
j) a Scroll of Mundanity
k) a Scroll of Rune of Protection
l) a Scroll of Genocide

 ( page 3 )
a) a Scroll of Mass Genocide
b) 4 Rods of Trap Location
c) a Rod of Recall
d) a Rod of Drain Life
e) 4 Wands of Teleport Other (40 charges)
f) a Wand of Striking (5 charges)
g) a Staff of Starlight (0 charges)
h) a Staff of Speed (5 charges)
i) a Staff of Speed (1 charge)
j) a Staff of Speed (0 charges)
k) a Staff of Dispel Evil (5 charges)
l) a Staff of Power (5 charges)

 ( page 4 )
a) a Staff of *Destruction* (4 charges)
b) a Ring of Poison Resistance
c) a Ring of Free Action
d) a Ring of See Invisible
e) a Ring of Strength and Blizzard (+3)
f) a Ring of Damage (+7)
g) a Ring of Slaying and Heroism (+8,+5)
h) a Ring of Fear Resistance
i) a Ring of Light and Darkness Resistance
j) 2 Rings of Nether Resistance
k) a Ring of Sound Resistance
l) a Ring of Shard Resistance

 ( page 5 )
a) an Amulet of Reflection
b) an Amulet of Anti-Teleportation
c) The Incandescent Light of Yeduson (+3 to infravision)
d) The Phial of Galadriel (+1 to searching)
e) The Star of Elendil (+1 to speed)
f) The Stone of Lore
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
h) Full Plate Armour of Elvenkind (-3) [25,+12] (+2 to stealth)
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
j) The Cloak 'Colannon' [1,+15] (+3 to stealth)
k) an Elven Cloak of the Bat (-8,-9) [4,+12] (+4)
l) The Small Metal Shield of Perseus [5,+15] (+2)

 ( page 6 )
a) The Knight's Shield of Earendil [10,+20]
b) The Metal Cap of Thengel [3,+12] (+3)
c) a Dragon Helm [8,+7]
d) a Dragon Helm [8,+15]
e) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
f) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
h) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
i) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3)
j) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
k) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)

 ( page 7 )
a) a Blade of Chaos (6d5) (+5,+5)
b) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
c) The Trident of Ulmo (4d8) (+15,+19) (+4)
d) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3)
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
f) The Long Bow of Bard (x4) (+17,+19) (+3)
g) a Long Bow of Accuracy (x3) (+12,+8)
h) 22 Steel Bolts of Shocking (3d5) (+9,+7)
i) 23 Sheaf Arrows of Hurt Dragon (2d4) (+7,+10) (120/240)
j) 19 Sheaf Arrows of Hurt Evil (2d4) (+9,+5) (104/208)


  [Museum]

 ( page 1 )
a) a Scimitar (Shattered) (0d0) (-7,-10)
b) a Clay Statue of Narse the Black Dragon
c) a Clay Statue of Locke, the Superman
d) a Silver Statue of Shelob, Spider of Darkness


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 30.6.2005 22:39
Last updated on 6.7.2005 22:12

Download this dump

4891. on the Ladder (of 12043)
346. on the Hengband Ladder (of 687)
50. for this player (out of 101)

Comments

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On 30.6.2005 23:59 Elliott946@aol.com wrote:
(clevel:33, dlevel:60) The thinking was that I felt like playing a Lucky character, but couldn't find a way to make it work. Chaos Warriors gain stats faster than anybody, so it seemed like it might work.

Demonbear has progressed with blistering speed, thanks to Eequor rewarding him with Augmentation 3 times before level 12 (and zero times after, though he maxed CON at clevel 30 and STR at clevel 34) and with Experience 3 times after level 20 (plus he found an actual potion of experience). The play time is artificially high. Real play time is probably between 4 and 5 hours, which is by far my fastest time getting to this point of the game. Just waiting for rChaos before entering the Cloning Pits.

Demonbear's weaponry is a testiment to the fact that scrolls of acquisition really can be useful every once in a while. After running around for a while with a scimitar of burning he got off Farmer Maggot, Demonbear killed the Ogre Shaman in the arena and went to the Dragon Lair to cash it in. The scroll gave him Ulmo, which was pretty darn nice of it. Usually that scroll gives some chainmail of rAcid, though I once had a character get the Metal Scalemail of Julian, and he went on to be my only winner, so we'll see.

After getting Zantetsuken in the usual fashion, Demonbear is taking a shot at duel-wielding, something I've never had a character do with any success. So far, so good.

On 1.7.2005 00:00 Elliott946@aol.com wrote:
Oh. He innately has rChaos from being a Chaos Warrior over clevel 30. That was dumb.

On 1.7.2005 06:30 ralonso@au1.ibm.com wrote:
Your comment about chaos warriors gainging stats quickly got me to thinking. I really wanted to play a Beastmaster again as I'd stupidly killed my previous one in the Dragon Caves at chlvl 26 trying to level him quickly but I didn't want to wait so long for him to gain his third attack again (and only with 2 hands).

Solution: I rolled up a Beastman Beastmaster and waited for him to start with 'Chaos Patron' mutation - Only took about 20 characters before I got it and to top it off he hit the jackpot with 'Hionhurn'. He's only chlvl 5 (ie killed thieves and he's been Augmented twice and had str and cha boosted and been ignored once - he's now got three attacks. It took me till mid twenties with previous standard Beastmaster - so thanks for the idea Elliot.

I'm going to try and be really careful with him so I can post him later - 'Beastlord'.

On 1.7.2005 21:12 Elliott946@aol.com wrote:
(clevel:35, dlevel:60) Finished the Cloning Pits, and to say it was awful would be to understate things. Forgetting levitation was a bad opener, but it otherwise started smoothly, as I went for the Queen Ants first (they always wake up, so why not get them first?) and they were fine. Next came the Its and they were easy, too. While getting the Its, I noticed that Malekith was present. Could have been worse, but not a good sign. Engaged him right away, got him down to 3 stars (while tanking his dark elf summons), but then he teleported away.

Feeling cowardly, Demonbear went after the other bottom monsters first and they didn't go well, either. A Bokrug summoned a greater basilisk and the Jurts were Logrus happy. The Dagons, usually my bane, went surprisingly well, but the Gachapins ALL woke up and got out.

Demonbear tracked down a Gachapin, made a big dent into the melee monsters, and tried going after Malekith again (who was hanging out with the Rogrogs and a Gachapin). Malekith was NOT please and responded by summoning Judge Mortis, the Stormbringer, Angamite, packs of hobbits and other human-types, and a couple Ancient Red Dragons. Demonbear (who was using his last speed potion and was out of teleport scrolls) charged straight through the summons, killed Malekith, used his rods to teleport away the nastier stuff, and mopped up the rest. When the smoke cleared, Demonbear was surprisngly still alive (though with <100 HP left) and out of healing and *healing* potions. Sadly, a roaming hydra burned up Demonbear's hidden cache of ID scrolls, so if he made it, the treasure sorting would all be via pseudo-ID. Even more frustrating was that the Stone of Lore appeared, but since he couldn't ID it, he couldn't use it to ID other things.

Demonbear then tracked down the Gachapins and the various other scattered summons. One Gachapin was easy, but the second decided to just sit there and summon without moving. Extremely aggravating, plus Demonbear was down to using Elven bread for healing. Finally, I figured out the problem (I was within his LoS, but outside his "see enemies" range, so he could cast spells, but wouldn't pursue), and managed to kill him with the seeker arrows Demonbear had been hoarding.

Once everything else had been cleared out, Demonbear went after the Stormbringer. Fortunately, it doesn't resist teleportation, or he'd have been dead long ago. Demonbear just picked at it with arrows and then teleported it away when it got close. That thing is vicious in melee, but the strategy worked.

It was one of the two or three hardest fights I've ever had been in Hengband.



On 5.7.2005 21:31 Elliott946@aol.com wrote:
(clevel: 38, dlevel:55) Slowly descending. As expected, dual wielding is starting to hit a wall as the better armored enemies are just too tough to hit to make it worthwhile. Perhaps some gloves of Genji will show up. Skill with trident is maxed, so just using Zantetsuken for a bit to max it out, at which point I'll make a final run at maxing dual-wielding skill. Part of the problem is that Ulmo's great, but its lack of brands makes it tough for it to pull its weight damage-wise, and the other really good weapons he's found so far all aggravate.

Failing Shuten-Douji wasn't terribly unexpected, not because the Ogre is so tough (well, he's tough, but Demonbear probably could have handled him), but because before he even saw the Ogre, he had to kill Judge Fear, Judge Death, Dwar, Lord Borel, and one of the mid-40s Cthulu ones (except for the top few they all kinda blend together for me) and some significant (for the level, anyway) undead like an Iron Lich and a few dracoliches. By the time he got to the Ogre, most of his supplies were gone and his pack was full. Demonbear gave it one shot, and when it didn't work, it was time to go.

Failing Thuringwethil, on the other hand, was deeply aggravating. It was a pretty boring level, with Thuringwethil the only dangerous creature on the level. When Demonbear finally engaged Thuringwethil, however, he discovered that something had cursed Zantetsuken, he didn't have any means of removing curse, and there wasn't a remove curse scroll on the entire level (he explored the whole thing and killed everything else on the level).

Demonbear was dual wielding, but Zantetsuken's... lack of appropriateness for fighting Thuringwethil applied to all his melee attacks, not just the ones with Zantetsuken. Since he couldn't take it off, and there was no way he'd do enough damage with missle weapons or spells to win the battle, Demonbear was forced to fail the quest in ignomious fashion.

On 6.7.2005 00:31 Elliott946@aol.com wrote:
Just got the Soulsword off Nidhogg, and that might do nicely as an off-hand second weapon. A little less damage than Ulmo, but would provide rDisenchantment, which is nice.

On 6.7.2005 00:34 Elliott946@aol.com wrote:
Between the Soulsword and Zarcuthra, he's already got two of the set rewards. I seem to recall that means he'll get a scroll of acquirement from the Old Castle.

On 6.7.2005 02:32 ralonso@au1.ibm.com wrote:
Re your weapon being cursed and failing the quest for Thuringwethil - I always carry @5 remove curse scrolls. I've been bitten before where my primary weapon was blasted on level up (chaos warrior) and had to fail quest for Lagduf because I had no missile weapon.... lol

On 6.7.2005 22:12 Elliott946@aol.com wrote:
(clevel:40, dlevel:64) Found Ringil and Fingolfin within a few minutes of each other, and Belthronding not long before that. Fingolfin's bonuses have gotten Demonbear back into dual-wielding. Sadly, the overconfidence created by those great finds let to Demonbear losing in the arena to the Nightwalker. Demonbear ate the greater titan for breakfast, so it was disappointing. I think the nightwalker got a double move, landed all 8 melee attacks, and did 300+ damage. Demonbear was sucking wind for the rest of the fight, and couldn't quite get it done.

In Angband, Demonbear just keeps failing quests that should be emminently doable. Bleys kept failing to steal and teleporting away, landing in the midst of a pack of something nasty. Demonbear would pry him out, get one round of attacks in, and Bleys would run away again. Finally, I just got tired and since he had just found a (special) 4d5 longsword, I was pretty eager to just bail and *ID* it. Chasing Bleys, I was sure the sword would end up being Ringil, but I'd find out by looking at the dump after something killed him as he chased Bleys.

Tried playing with various double wielding combos. Stormbringer+Zarcuthra is kinda fun, and while aggravate isn't quite as bad as I remembered, its still really annoying not to be able to sneak up on ANYTHING. Stormbringer is awesome against humans, but kinda overrated against anything else. Zarcutha is awesome, but really too heavy to dual wield. Currently going with Ringil+Zantetsuken, though I'd love to swap out Zantetsuken on general principles.

On 7.7.2005 16:35 Elliott946@aol.com wrote:
(clevel:38, dlevel:66) Dead while fighting Habu and he was drained from clevel 40 to 38 during the fight. Because of the drain, his exp is lower than in the last dump and it won't let me post him.

Anyway, it was a good fight, but Habu beat him fair and square. Habu was down to maybe 5 stars and Demonbear was down to perhaps 450 hp when Habu got a double move and used it to mana storm and then psycho-spear. Game over, man. Game over.

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