The Angband Ladder: Lombardo, RohanKnight Haftedmaster by <teppic@lspace.nildram.co.uk>

  [ToME 2.3.1 Character Sheet]

 Name  : Lombardo               Age                 23       STR:     40       
 Sex   : Female                 Height              49       INT!     16       
 Race  : RohanKnight            Weight              79       WIS!     25       
 Class : Haftedmaster           Social Class         1       DEX!     35       
 Body  : Player                                              CON!     34       
 God   : Tulkas                                              CHR!     30       
                                                                               
 + To Melee Hit         134 Level             50    Max Hit Points      1093   
 + To Melee Damage       92 Experience  56180669    Cur Hit Points       -22   
 + To Ranged Hit         82 Max Exp     56180669    Max SP (Mana)         86   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         48   
   AC                64+245 Gold         2643775    Piety             162729   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Very Bad     Blows/Round:  22        
 Bows/Throw  : Legendary[25]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  22d6+2024 
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have dark brown              
          eyes, wavy brown hair, and a dark complexion.                        
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body was a Player.
 You were disguised as a Abomination.
 You have defeated 10828 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Quelle of the 2890th year of the third age.
 Your adventure lasted 31 days.

     Your Attributes:
You are dead, killed by a Phantom warrior on level 150 of The Void.
You can teleport at will.
You can cast magic missiles.
You aggravate monsters.
You are in a battle rage.
You are protected by a mystic shield.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your wisdom is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                              -3.-100 [0.500]
          . Disarming                            02.000 [0.900]
 - Magic                                         05.767 [0.300]
          . Magic-Device                         39.450 [1.150]
 - Spirituality                                  09.100 [0.400]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            45.700 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Battle-scarred veteran on level 15.
You are fated to meet a Pitiful-looking beggar on level 27.
You may meet an Insect swarm on level 13.
You may meet a Giant black ant on level 1.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {@w1}
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
e) The Ring of Phasing (+15 to speed)
f) The Ring of Telmion (+8)
    
    It increases your strength, speed and attack speed by 8.  It makes you
    invisible.  It provides resistance to cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 127 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
n) The Balance Dragon Scale Mail of Elduilwe (-2 to accuracy) [30,+24]
    
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. It provides immunity to electricity.  It provides
    resistance to electricity, poison, sound, shards, nether, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) a Mumak Hide of Air [1,+14]
    It allows you to breathe without
    air.  
    You found it lying in a vault on level 126 of Angband.
p) The Large Metal Shield of Gulie [5,+10]
    It sustains your 
    wisdom and charisma.  It provides immunity to acid, fire and cold.  It
    provides resistance to electricity, light and sound.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-ogre on level 50 of Moria.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It increases your speed
     by 15.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
z) (nothing)
{) The Seeker Bolt 'Thiand' (4d5) (+17,+13) (+5)
    It increases your 
    dexterity, constitution and charisma by 5.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) The Shovel of Tuorion (+2)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and ability to tunnel by 2.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+1,+0) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 74 of Angband.
b) 3 Fireproof War Tomes of Tulkas {!k}
    It cannot be
    harmed by fire.  
    You found it in the remains of a Nycadaemon on level 44 of Mordor.
c) The Ebon Cube of Darkness (charging) {satisfy hunger}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 71 of Erebor.
d) Balrilbon's Bag of Wondrous Tricks (charging) {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 124 of Angband.
e) The Jester's Cap of Insanity (charging) {cure insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 126 of Angband.
f) The Bottomless Bottle (charging) {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 72 of Erebor.
g) The Hand of Vecna {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 127 of Angband.
h) 59 Potions of Cure Insanity
    
i) 16 Potions of Healing
    
j) 6 Potions of Life
k) 16 Scrolls of Recharging
    
l) 5 Scrolls of Genocide
    
m) a Silver Rod of the Istari of Healing (146/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
n) a Silver Rod of the Istari of Healing (90/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
o) a Golden Rod of the Istari of Disarming (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 126 of Angband.
p) a Golden Rod of Capacity of Home Summoning (182/250)
    It can hold more
    mana.  
    You found it lying in a vault on level 123 of Angband.
q) an Adamantite Rod of the Istari of Healing (344/400)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
r) an Adamantite Rod of Capacity of Restoration (124/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 65 of
    Mordor.
s) a Wand of Stone Prison[2|12] (1 charge)
    
t) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
u) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
v) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the trinity of the ultimate weapons.  
    It can be activated for healing(7000), curing every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) The Mighty Hammer 'Grond' (E:11328047, L:50) (9d9) (+59,+33) [+10] (+5)
{@w3}
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution and 
    ability to tunnel by 5.  It does extra damage from electricity, fire
     and frost.  It drains life from your foes.  It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It makes you
    invisible.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Bree ]

a) a Staff of Probability Travel[3|21] (2 charges)
b) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
c) The Necklace 'Nauglamir' (+3)
    It provides
    light (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 81 of Angband.
d) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
e) The Augmented Chain Mail 'Viente' (-2 to accuracy) [16,+11]
    It provides immunity to electricity.  It provides
    resistance to electricity, poison, confusion, sound and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 69 of The
    Sacred Land Of Mountains.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and
    traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin on level 31 of Mirkwood.
g) The Mithril Chain Mail of Antin (-1 to accuracy) [28,+15]
    It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to electricity, fire, light, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 81 of Angband.
i) The Cloak 'Colluin' [1,+20]
j) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 125 of Angband.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from frost.
    It provides resistance to cold and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
q) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases 
    your strength and constitution by 2.  It provides resistance to 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 80 of Angband.
t) The Light Crossbow of Mahta (x4) (+6,+12) (+1)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and charisma by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Master Archer.
u) The Light Crossbow of Aedholdil (x3) (+13,+14) (+2)
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Master Archer.
v) The Bolt of Tilwe (1d5) (+13,+17) (+4)
    It provides light (radius 1)
    forever.  It increases your dexterity and charisma by 4.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 125 of Angband.


  [Home Inventory - Gondolin ]

a) Gruumsh's Bottle of Death {light absorption}
    
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 127 of Angband.
b) The Wand of Digging of Thrain (19 charges)
c) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich in the town of Gondolin .
d) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
e) The Bronze Dragon Scale Mail of Estelu (-2 to accuracy) [30,+25]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    resistance to fire, confusion, shards and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 62 of
    Mordor.
f) The Power Dragon Scale Mail called 'Dracopanzer' (-3 to accuracy) [40,+16]
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It sustains your dexterity and constitution
    .  It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, sound, shards
    , nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
g) The Metal Scale Mail 'Aeweth' (-63,-5) [13,+13](40%)
    It increases your hit points by 40%.  It sustains 
    your constitution and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, cold, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
i) The Partial Plate Armour 'Avaraxe' (-3 to accuracy) [22,+15]
    
    It provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to life draining, poison and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 78 of Angband.
j) The Hard Studded Leather of Ulkorm (-1 to accuracy) [7,+10]
    
    It sustains your wisdom.  It provides immunity to acid, electricity
     and cold.  It provides resistance to cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a forest.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
m) The Fur Cloak 'Barair' [3,+23] (+1 to stealth)
    It increases 
    your stealth by 1.  It sustains your constitution.  It provides
    immunity to electricity.  It provides resistance to cold, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your wisdom and 
    ability to tunnel by 4.  It does extra damage from electricity.  It is
    a great bane of dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    sound and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
q) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases 
    your strength by 4.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Mace of Disruption of Forlarth (5d8) (+31,+26) (+4)
    It must be wielded two-handed.  It 
    increases your intelligence and dexterity by 4.  It produces chaotic
    effects.  It can cause earthquakes.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 126 of Angband.
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 79 of Angband.


  [Home Inventory - Minas Anor ]

a) Mordekainen's Pocket Magician {Heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 72 of Erebor.
b) The Crumpled Scroll of Mass Resurrection
c) a Rod Tip of Recall (80 Mana to cast)
d) a Staff of Probability Travel[1|22] (2 charges)
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
f) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 41 of Mordor.
h) The Palantir of Orthanc (+2)
i) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+28]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your strength.  It provides resistance 
    to confusion.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 44 of Mordor.
j) The Metal Brigandine Armour of Tarth (-22,-61) [19,+10](40%)
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    provides immunity to acid, fire and cold.  It provides resistance to 
    acid, electricity, poison, light, confusion, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 123 of Angband.
l) an Elven Cloak of Invisibility [4,+31] (+6)
    It increases 
    your stealth, searching and luck by 6.  It makes you invisible.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
m) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 95 of Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to disenchantment.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 126 of Angband.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you
    the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 91 of Angband.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Long Sword of the Dawn (E:332085, L:31) (3d5) (+43,+29) (+4 to
infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It 
    increases your charisma and infravision by 4.  It does extra damage 
    from electricity and fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, electricity, fire, light and blindness.  
    It speeds your regenerative powers.  It produces an electric sheath.  
    It induces random teleportation.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 74 of Angband.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret
    passage every 75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength and ability to tunnel by 5.  
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It sustains your strength.  It provides resistance to 
    light, dark and chaos.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
x) a Climbing Set


  [Home Inventory - Lothlorien ]

a) Bigby's Big Book of Brutality {light absorption}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 124 of Angband.
b) 10 Potions of Cure Insanity
    
c) 10 Potions of *Healing*
    
d) 3 Potions of Invulnerability
e) 14 Scrolls of Teleport Level
    
f) 2 Scrolls of Mass Genocide
g) a Mithril Rod of Recall (160/160) {@z3}
    
h) a Wand of Stone Prison[3|20] (6 charges)
i) a Staff of Genocide[1|15] of Plenty (3 charges)
    
    You found it lying on the ground on level 127 of Angband.
j) a Fireproof Staff of Genocide[1|11] of Plenty (14 charges)
    It cannot be
    harmed by fire.  
    You found it in the remains of an Old Sorcerer on level 71 of Angband.
k) The Ring of Lamarima [+12] (+3 attacks)
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your attack speed by 3.  It
    sustains your charisma.  It provides resistance to cold, blindness, 
    nether and disenchantment.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 91 of Angband.
l) The Anchor of Space-Time
m) The Bar Chain Mail of Guluil (-2 to accuracy) [18,+20]
    It
    sustains your wisdom and dexterity.  It provides immunity to acid, 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, dark, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Erebor.
n) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w1}
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
q) a Long Sword (2d5) (+0,+0)
    
r) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
s) The Long Bow of Amdanir (x6) (+31,+7) (+3 to speed)
    It increases your 
    wisdom, dexterity, charisma and speed by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.



Posted on 1.7.2005 19:08
Last updated on 2.7.2005 19:05

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317. on the Ladder (of 18915)
107. on the ToME Ladder (of 3145)
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On 1.7.2005 19:08 teppic@lspace.nildram.co.uk wrote:
After the sad demise of my recent Ent Swordmaster who took a one way trip to the high score list after I accidentally quit with Ctrl-Q rather than Ctrl-X while preparing for the void, I started up this guy with the intent of getting a melee ultimate winner once and for all. He beat Morgoth without too much trouble and is now pretty much ready to take a void-dive himself. Only thing I'm not sure of yet is whether to use Lasher or Grond against Tiki/Melkor if I get to them. With Lasher I'd get about 2500 dam/round and all resistances and elemental immunities covered. With Grond I'd get 3500 dam/round against evil creatures, more critical hits and a bigger chance to hit, but would lose blindness resistance and acid/cold immunity. Decisions, decisions...

On 1.7.2005 20:15 Elliott946@aol.com wrote:
Nice ring! And you found it legitamitely, as well. Very impressive.

On 1.7.2005 23:41 teppic@lspace.nildram.co.uk wrote:
Thanks, when Adunaphel dropped it I at first thought it was just yet another ring-of-insert-ringwraith's-name-here cursed rings until I noticed he'd actually dropped two un-IDed rings rather than one >:-)

On 2.7.2005 19:05 teppic@lspace.nildram.co.uk wrote:
Well, it was not to be. Made it to the bottom of the nether realm and dispatched Tiki with surprisingly little trouble using Lasher, then started ascending back through the nether realm. This is where I made my first mistake. Growing weary of stair-scumming for the up stairs every level, and feeling confident due to having drunk the blood of life, I decided to leave the stairs to explore a clearish-looking level in search of the up stairs. After having walked across half the level, a grand master mystic right on the edge of my view summons a pack of level 150 inertia hounds at me. I create a jumpgate to a seemingly clear part of the level, giving them a turn to get in a few inertia breaths that took down my health a bit and slowed me down. I then took the jumpgate... ... straight into a huge pack of levelled up aether hounds who all breathed in unison and that was that. With only one life left I went back to stairscumming my way up, and eventually made it to the final showdown with Melkor. I cast stone prison on myself to avoid summons and managed to take two stars off him in a few rounds before things got ugly. One of his hits turned me into an abomination, removing my RohanKnight powers and permanently ruining most of my stats. My max health went from 1396 to 1093, and my max sanity from over 800 to just 430. Then a bunch of Phantom Warriors decided it'd be fun to surround me (they of course could move straight through my stone prison's walls), and I had no time now to get rid of them due to having to constantly quaff cure insanity potions with my lowered sanity while still needing to heal up and hit melkor. Genocide was also impossible. The end came as I feared it might: "Melkor, Lord of Darkness invokes the hand of doom!", and the Phantom warriors did the rest in that same turn.
It's difficult to see how this could have been avoided too, other than perhaps teleporting away once surrounded by the phantom warriors. Darkgod, you are one evil puppy!

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