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The Angband Ladder: Gelilin, Demon (Narrog) Sorceror by <acockbur@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Gelilin                Age                 30       STR!     40       
 Sex   : Male                   Height             149       INT!     40       
 Race  : Demon (Narrog)         Weight             146       WIS!     40       
 Class : Sorceror               Social Class        71       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          49 Level             50    Max Hit Points      1897   
 + To Melee Damage       -9 Experience  19309690    Cur Hit Points      1897   
 + To Ranged Hit         95 Max Exp     19309690    Max SP (Mana)       3447   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       3447   
   AC                35+251 Gold         7528261                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[15]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  4d4-36    
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 1410 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, but you            
          don't mind it so much anymore. Your watery green eyes                
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 26 (1300')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 34 (1700')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 5659 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 67 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ...........*..3....         
        Add Int   : *..........*.......         
        Add Wis   : *........5.*.......         
        Add Dex   : ........4..*.4.....         
        Add Con   : ...........*4.3....         
        Add Chr   : *........5.*.....4.         
        Mul Mana  : ++...+.............         
        Mul SPower: ++...+.............         
        Add Stea. : .......54..........         
        Add Sear. : .......5.5.........         
        Add Infra : *..........*.......         
        Add Speed : ..**..3.......3...+         
        Sust Str  : ....+..............         
        Sust Int  : ..........+........         
        Sust Wis  : .........+.........         
        Sust Dex  : ....+....+.........         
        Sust Con  : ....+.....+.+......         
        Sust Chr  : .........+.........         
        Invisible : ........+..........         
        Mul life  : .+..++............+         
        Sens Fire : ...................         
        Reflect   : .....+....+........         
        Free Act  : .......++....+...+.         
        Hold Life : ...++.+...........+         
        Imm Acid  : +......**+.+.+.....         
        Imm Elec  : +......*.+++.......         
        Imm Fire  : *.+........+.......         
        Imm Cold  : +......*..+++......         
        Res Pois  : ..........++......+         
        Res Fear  : ..........+...+...+         
        Res Lite  : ....+.+....+.......         
        Res Dark  : ......++.+.+......+         
        Res Blind : .......+...........         
        Res Conf  : ......+...++..+..+.         
        Res Sound : ................+..         
        Res Shard : ..+................         
        Imm Neth  : ...*.......+.......         
        Res Nexus : ...........+.......         
        Res Chaos : ......+...+........         
        Res Disen : .........+.........         
        Aura Fire : ..................+         
        WraithForm: ...+...............         
        Lite      : ....+..+.+.+.......         
        See Invis : +..+..+.+..+.+.....         
        Regen     : ...++.......+......         
        Activate  : +.+.+.+..+..++...+.         
        Drain Exp : ...+...............         
        Blessed   : ................++.         
        Cursed    : +.+++......+.......         
        Hvy Curse : ...+.......+.......         
        Prm Curse : ...........+.......         
        No blows  : +..................         
        Precogn.  : +..................         
        Fly       : ..................+         
        Climb     : ........+.....+....         
        Orc.ESP   : ......+............         
        Demon.ESP : +..................         
        Evil.ESP  : +..................         
        Full ESP  : ...........+.......         

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    05.460 [1.100]
          . Stealth                              35.000 [1.100]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.400]
          . Magic-Device                         25.100 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           01.000 [1.300]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          27.000 [0.900]
 - Spirituality                                  00.500 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  04.850 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find an Ear of Corn on level 1.


  [Character Equipment]

a) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) {cursed}
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) a Mage Staff of Sorcery (1d4) (+17,+55)(100%)(100%) (+5)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 5.  It increases your 
    mana capacity and hit points by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 110 of Utumno.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 125 of Utumno.
e) The Ring 'Fuin' (+15 to speed)
    It grants you the
    power of teleport if it is being worn.  It increases your speed and 
    luck by 15.  It provides immunity to nether.  It provides resistance 
    to life draining.  It renders you incorporeal.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) a Dazzling Ring of Vitality(40%) {cursed}
    
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining and light.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Expensive Black Market.
k) a Sorcerous Amulet of Reflection (+73,+50)(100%)(100%) (+5) {cursed}
    It increases your spell
    power by 5.  It increases your mana capacity and hit points by 100%.  
    It reflects bolts and arrows.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 96 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Belegaer [2,+20] (+5)
    It provides light
    (radius 1) forever.  It increases your stealth, searching and luck by 
    5.  It provides immunity to acid, electricity and cold.  It provides
    immunity to paralysis.  It provides resistance to dark and blindness.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes
    you invisible.  It provides immunity to acid.  It provides immunity to
    paralysis.  It allows you to breathe underwater.  It allows you to
    climb mountains.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Utumno.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Utumno.
q) The Large Leather Shield of Aeradorin [4,+11]
    It sustains your intelligence and constitution.  It makes you
    completely fearless.  It provides resistance to electricity, cold, 
    poison and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Utumno.
u) The Set of Gauntlets 'Paurnimmen' [Greater Identify] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 37 of Moria.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 62 of
    Barad-Dur.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 695 of Nether Realm.
z) (nothing)
{) 24 Sheaf Arrows of the Teleri (1d5) (+13,+8)
    It is very
    sharp and can make your foes bleed.  It provides resistance to sound.  
    It has been blessed by the gods.  
    You found it in the remains of Itangast the Fire Drake on level 63 of Dol
    Guldur.
|) The Rod of Annuminas [Sterilize] (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.


  [Character Inventory]

a) 3 Indestructible Tomes of Magical Energy {!k!v!d!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
b) 4 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by electricity.
    It cannot be harmed by fire.  
    You found it lying in a vault on level 691 of Nether Realm.
c) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
d) an Indestructible Tome of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
e) 3 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 110 of Utumno.
f) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
g) 4 Indestructible Tomes of the Time {!k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
h) a Fireproof Tome of Meta Spells {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 695 of Nether Realm.
i) 3 Indestructible Unholy Tomes of the Hellflame {!k!v!d!s}
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 692 of Nether Realm.
j) The Tome of Gelilin {!k!v!d!s}
    It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) 6 Sprigs of Athelas
l) 20 Potions of Healing
m) 5 Potions of *Healing*
n) 5 Potions of Restore Mana
o) a Scroll of Rune of Protection
p) a Mithril Rod of the Istari of Disarming (320/320)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
q) a Tilkal Rod of Capacity of Home Summoning (400/400)
    
    It can hold more mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 103 of Utumno.
r) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
t) The Set of Gauntlets 'Paurnen' [2,+15]
u) The Small Wooden Boomerang of Ciryon (1d4) (+3,+1)
    It does extra damage from fire.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Scroll of Reset Recall {!*!*}
b) a Rohirric Amulet of Reflection (+2 to speed) {100% off}
    It increases your speed by 2.  It makes you completely
    fearless.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Jewelry Shop.
c) an Unlucky Amulet of Anti-Teleportation (+2,+5) [+5] (+3)
    It increases your luck by 3.  It
    prevents teleportation.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 50 of Moria.
d) a Lucky Amulet of the Serpents [+2] (+7)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and luck by 7.  It provides
    resistance to poison.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
e) a Blazing Amulet of Weaponmastery (+6,+3) [+2] (+2) {100% off}
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire and disenchantment.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5
    .  It sustains your dexterity.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Small Metal Shield of Reflection [3,+18]
j) a Rogue's Pair of Hard Leather Boots [3,+11] (+4 to stealth)
    It grants you the
    power of panic hit if it is being worn.  It increases your stealth, 
    searching and luck by 4.  It provides resistance to nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
l) The Harp of Thorin (+2 to stealth)
    It can be activated for mass
    charm every 750 turns if it is being worn. It grants you the power of 
    remove fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Emyn Luin.
m) a Mage Staff of Power (1d4) (+1,-17) (+10)


  [Home Inventory - Gondolin ]

a) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
b) The Double Ring Mail of Valie (-2 to accuracy) [15,+1]
    It provides immunity to acid and fire.  It makes you
    completely fearless.  It provides resistance to electricity, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Bar Chain Mail 'Aurth' (-50,-54) [18,+13](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to electricity, light, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
d) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
e) The Dragon Helm of Thrain [8,+15]
    It sustains your strength, wisdom and charisma.  It provides
    resistance to poison, nexus and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) a Potion of *Healing*
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Ring 'Anest' (+2)
    It increases your 
    intelligence and stealth by 2.  It sustains your intelligence and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) a Ring of Vitality(40%) {100% off}
    It
    can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to blindness and sound.  It
    allows you to sense the presence of non-living things.  It drains 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
    Orodruin.
g) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) an Amulet of Doom [+6] (+8)
    It increases your strength, intelligence, 
    wisdom, dexterity, constitution and charisma by 8.  It cannot be
    dropped while cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Barad-Dur.
i) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Denethor, Steward of Gondor on level 53 of
    Barad-Dur.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 63 of Dol
    Guldur.
k) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 60 of Barad-Dur.
l) The Silmaril of Flames (+2)
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
m) The Metal Lamellar Armour 'Drian' (-3 to accuracy) [23,+6]
    
    It sustains your strength and intelligence.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, confusion, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It can be used to
    store a spell.  It increases your speed by 10.  It sustains your 
    strength, intelligence, dexterity, constitution and charisma.  It
    provides immunity to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) 22 Arrows of the Teleri (1d4) (+13,+10)
    It is very sharp and can make your foes
    bleed.  It provides resistance to blindness.  It has been blessed by
    the gods.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 91 of Orodruin.
p) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good (level*5)
    every 300+d300 turns if it is being worn. It can be used to store a
    spell.  It decreases your strength, constitution, charisma, speed and 
    luck by 3.  It renders you incorporeal.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 60 of Barad-Dur.
q) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Barad-Dur.
r) a Mage Staff of Power (1d4) (-9,+3) (+11)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    It was given to you as a reward.


  [Home Inventory - Caras Galadhon ]

a) a Radiant Ring of Clear Thought
    It can be activated for cure insanity
    every 200 turns if it is being worn. It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 3) forever.
    It sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to light and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 116 of Utumno.
b) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your 
    constitution and ability to tunnel by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to disenchantment.
    It allows you to sense the presence of undead.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Utumno.
f) The Ring of Precognition
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 667 of Nether Realm.
g) a Lucky Amulet of Brilliance (+10)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and luck by 10.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Snow-troll Chieftain on level 38 of Moria.
j) The Metal Lamellar Armour of Leith (-3 to accuracy) [23,+16]
    
    It provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to cold, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 695 of Nether Realm.
k) The Robe of Great Luck [2,+0] (+60)
l) a Robe of the Ithryn (-5,-3) [2,+21] (+2)
    It can be
    used to store a spell.  It increases your spell power by 2.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 63 of Barad-Dur.
m) The Cloak of Luingil [1,+0]
    
    It sustains your wisdom and constitution.  It provides immunity to 
    fire.  It provides resistance to fire, poison, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Leather Shield 'Irdhraxe' [2,+15]
    It sustains your 
    dexterity.  It provides immunity to acid.  It provides resistance to 
    life draining, fire, poison and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, nexus and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 125 of Utumno.
q) The Large Mithril Shield 'Elach' [8,+11]
    It sustains your 
    dexterity and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 695 of Nether Realm.
v) The Bolt of Celemmir (1d5) (+16,+12) (+1 to speed)
    It 
    increases your speed and attack speed by 1.  It does extra damage from 
    acid.  It drains life from your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 695 of Nether Realm.
w) 26 Arrows of the Teleri (1d4) (+15,+11)
    It is very
    sharp and can make your foes bleed.  It provides resistance to nether.
    It has been blessed by the gods.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
x) a Mage Staff of Sorcery [Genocide] (1d4) (+0,+8)(60%)(60%) (+3)
    It can be wielded two-handed.  It has a spell stored inside.
    It increases your spell power by 3.  It increases your mana capacity
     and hit points by 60%.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.



Posted on 11.7.2005 00:53

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1438. on the Ladder (of 12673)
62. on the Theme Ladder (of 176)
18. for this player (out of 77)

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On 11.7.2005 00:53 acockbur@gmail.com wrote:
Sorcerors with 2K hp are easy to win with. I stole a ring of vitality early in the game, and after that there were no problems.

On 11.7.2005 01:28 mugsynj@optonline.net wrote:
It says you found 4 relic pieces, yet your God is listed as Nobody?

On 11.7.2005 01:29 mugsynj@optonline.net wrote:
It says you found 4 relic pieces, yet your God is listed as Nobody?

On 11.7.2005 15:34 acockbur@gmail.com wrote:
I started with Melkor and destroyed the One so he abandoned me. I forgot to pick another god before I went into the Void.

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