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The Angband Ladder: Erilinnon, High-Elf Swordmaster by <serybuff@inwind.it>

  [ToME 2.3.1 Character Sheet]

 Name  : Erilinnon              Age                101       STR!     34       
 Sex   : Male                   Height             101       INT:     33       
 Race  : High-Elf               Weight             177       WIS!     33       
 Class : Swordmaster            Social Class        63       DEX!     33       
 Body  : Player                                              CON!     33       
 God   : Nobody                                              CHR!     37       
                                                                               
 + To Melee Hit          44 Level             45    Max Hit Points       753   
 + To Melee Damage       23 Experience   4820634    Cur Hit Points        -6   
 + To Ranged Hit         -5 Max Exp      4820634    Max SP (Mana)        151   
 + To Ranged Damage       0 Exp to Adv.  5400000    Cur SP (Mana)        151   
   AC                 43+99 Gold          465971                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Good         Blows/Round:  12        
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  36d7+276  
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Warrior.  You           
          have light grey eyes, wavy blond hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 57 (2850')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 11208 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 54 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Hrive of the 2890th year of the third age.
 Your adventure lasted 88 days.

     Your Attributes:
You are dead, killed by a Grand master mystic on level 57 of Mordor.
You can sense what is beyond walls.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are unlucky.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        49.997 [0.900]
          - Weaponmastery                        49.726 [0.950]
                   . Sword-mastery               49.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              08.900 [0.600]
          . Antimagic                            49.500 [0.550]
 - Sneakiness                                    07.465 [0.900]
          . Stealth                              19.600 [0.400]
          . Disarming                            10.400 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  11.000 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet a Mangy-looking leper on level 19.
You are fated to find a Club on level 5.
You are fated to find a Potion of Cure Light Wounds on level 3.
You may meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) a Dark Sword (3d7) (+0,+0)
d) a Dragon Horn (+2) {100% off}
        It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
e) The Ring of Lastalque (+3 attacks)
    It increases your wisdom, charisma, 
    searching and attack speed by 3.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to fire and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grand master mystic on level 57 of Mordor.
f) a Ring of Speed (+11) {100% off}
    
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of the Magi (-4,-4) (+3 to searching) {100% off}
    It can be used to store a
    spell.  It increases your intelligence and searching by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison and disenchantment.  It allows you to fly.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Anion [1,+8]
    It sustains your wisdom.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) a Large Leather Shield of Resistance [4,+18] {100% off}
    It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
s) The Golden Crown 'Earen' [0,+11] {100% off}
    It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, fire and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
u) The Set of Cesti of Rhude (+2 to damage) [5,+15]
    It sustains your dexterity.  It
    provides resistance to cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It increases your speed by 15.  
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 28 Arrows (1d4) (+8,+8)
    
|) a Shovel of Digging (+6)
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+11,+11) (-20)
    It provides light (radius
    1) forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Illusionist on level 37 of Mordor.
b) Baalzebub's All-seeing Servant
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 37 of Maze.
c) The Jester's Cap of Insanity
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 37 of Mordor.
d) 32 Rations of Food
    
e) a Sprig of Athelas {100% off}
    
f) 3 Potions of Speed {100% off}
    
g) 3 Potions of *Healing* {100% off}
    
h) 6 Potions of Restore Life Levels
    
i) 6 Potions of Resistance
    
    It cannot be harmed by acid, cold, lightning or fire.  
j) 7 Potions of Curing
    
k) 28 Scrolls of Teleportation
    
l) 21 Scrolls of Word of Recall
    
m) 2 Scrolls of *Remove Curse* {100% off}
    
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) a Long Bow of Accuracy (x3) (+13,+15)
    
    It was given to you as a reward.
p) The Arrow 'Thothil' (1d4) (+30,+15)
    It does extra damage from acid, 
    electricity and frost.  It is especially deadly against giants.  It is
    a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Climbing Set
    It allows you to climb mountains.  
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Scrolls of Teleportation
    It
    cannot be harmed by fire.  
    You bought it from the Alchemy shop.
b) 8 Scrolls of *Identify* {100% off}
    
c) 2 Scrolls of Reset Recall
d) a Ring of Blindness Resistance {100% off}
    It provides resistance to 
    blindness.  
    You stole it from the Black Market.
e) a Cursed Amulet of Spell
f) an Everburning Torch
g) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) a Mouse Fur of Protection [1,+15]
    It provides resistance to shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Iron Crown of Telepathy [0,+16]
    It gives telepathic powers.  
    You found it in the remains of a Nycadaemon on level 45 of Mordor.
l) The Jewel Encrusted Crown 'Umnath' [0,+0]
    It
    sustains your intelligence.  It provides resistance to electricity, 
    light and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pair of Hard Leather Boots of Eondor [3,+4]
    It sustains your wisdom, dexterity and 
    constitution.  It provides resistance to confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) a Cleaver of Slay Giant (2d4) (+6,+7)
    It is especially deadly against giants.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Dagger of Rilia (2d4) (+5,+4)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
q) a Dagger of Life (1d4) (+12,+13)(20%)
    It increases
     your hit points by 20%.  It provides resistance to life draining.  
    You found it in the remains of Scatha the Worm on level 55 of Mordor.
r) a Vampiric Espadon (Defender) (2d9) (+14,+14) [+7](-20%) (-1 to stealth)
    
    It must be wielded two-handed.  It decreases your stealth by 1.  It
    decreases your hit points by 20%.  It drains life from your foes.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Sharp Dark Sword (3d7) (+5,+7)
    
    It generates an antimagic field.  It is very sharp and can cut your
    foes.  
    It was given to you as a reward.
t) a Spear of *Slay Demon* (1d6) (+8,+5) (+1)
    It increases your intelligence by 1.  
    It is a great bane of demons.  It provides resistance to fire and 
    chaos.  It allows you to sense the presence of demons.  
    You found it in the remains of a Hill orc on level 10 of Orc Cave.
u) a Wooden Boomerang of *Slay Animal* (1d8) (+5,+5) (+2 to stealth)
    It 
    increases your intelligence and stealth by 2.  It is especially deadly
    against natural creatures.  It allows you to sense the presence of 
    animals.  It slows your metabolism.  
    It was given to you as a reward.
v) a Drum of the Eldar (+1)
    It increases your strength and 
    charisma by 1.  It provides resistance to acid and nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Demonblade of Slay Dragon (4d6) (+9,+8)
b) The Ring of Power of Adunaphel the Quiet (+3 to stealth)
    It increases your intelligence and 
    stealth by 3.  It makes you invisible.  It sustains your intelligence.
    It provides resistance to blindness, nexus and disenchantment.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 55 of Mordor.
c) a Ring of Acid [+20] {100% off}
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It provides resistance to acid.  It cannot be
    harmed by acid.  
    You stole it from the Black Market.
d) The Ring of Silgaur (+16 to accuracy) (+2) {100% off}
    It increases your wisdom, searching
    , infravision and speed by 2.  It sustains your charisma.  It provides
    resistance to blindness, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) a Ring of Nether Resistance
f) an Indestructible Ring of Confusion Resistance
g) The Amulet of Carth (+2)
    It increases your searching and 
    infravision by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to dark and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) an Amulet of Reflection {100% off}
    It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Amulet of Carlammas (+2)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) an Amulet of Anti-Magic {100% off}
    It produces an anti-magic shell.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Anti-Teleportation
    It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
l) an Indestructible Amulet of Resistance {100% off}
    It provides resistance to acid, electricity, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) an Amulet of the Serpents [+6] (+5)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to poison.  
    You bought it from the Black Market.
n) an Indestructible Amulet of Sustenance {100% off}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
o) an Amulet of Trickery (+1)
    It increases your dexterity, 
    stealth, infravision and speed by 1.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
p) an Amulet of Weaponmastery (+4,+4) [+3] (+2) {100% off}
    It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
q) The Brass Lantern 'Ithand' (with 0 turns of light) (+4 to searching)
    It provides light (radius 3)
    when fueled.  It increases your searching and infravision by 4.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
r) an Iron Helm of Seeing [5,+7] (+2 to searching)
    It increases your searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  
    You found it in the remains of a Marilith on level 44 of Mordor.
s) a Pair of Hard Leather Boots of Levitation [3,+6]
    It
    provides resistance to blindness.  It allows you to levitate.  
    You found it lying on the ground on level 35 of Mordor.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be
    wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
u) a Heavy Crossbow of Extra Might (x7) (+11,+15)
    It provides resistance to sound.  It fires missiles with extra
    might.  
    You found it in the remains of a Chaos drake on level 36 of Mordor.
v) The Bolt of Avaril (1d5) (+14,+14) {100% off}
    It
    does extra damage from acid.  It is a great bane of dragons.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
x) a Small Wooden Boomerang of Power (1d4) (+11,+16)
    
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Home Inventory - Minas Anor ]

a) The Tome of Erilinnon
b) The Diamond Prism of Light (charging)
    It can be activated for light absorption every 80 turns.  
    
    You found it lying on the ground on level 40 of The Land Of Rhun.
c) 2 Lembases
d) 2 Sprigs of Athelas
e) a Potion of Resistance
f) 3 Scrolls of Remove Curse
    
g) a Ring of Protection [+19] {100% off}
    
    You stole it from the Black Market.
h) a Ring of Free Action
i) a Ring of Damage (+15) {100% off}
    
    You stole it from the Black Market.
j) a Ring of Speed (+6) {100% off}
    It increases your speed by 6.  
    You stole it from the Black Market.
k) a Ring of Sound Resistance
l) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3
    .  
    You stole it from the Black Market.
m) The Amulet of Imarad (+0)
    It decreases your charisma by 0.  
    It sustains your wisdom and dexterity.  It provides resistance to fire
     and poison.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) an Indestructible Amulet of Anti-Magic {100% off}
    It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
o) an Augmented Chain Mail of Resistance (-2 to accuracy) [16,+20]
    It provides resistance to acid
    , electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Feathers Cloak of Electricity [1,+10] {100% off}
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You stole it from the Black Market.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cleaver 'Vallon' (2d4) (+11,+10) (-2 to speed) {cursed}
    It decreases your 
    intelligence and speed by 2.  It has been blessed by the gods.  It
    induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 50 of Mordor.
u) The Dagger 'Dethanc' (E:86076, L:27) (1d4) (+0,+0)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It makes you invisible.  It provides
    resistance to electricity, fire, cold and nexus.  It slows your
    metabolism.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) a Spectral Guisarme (2d5) (+8,+8)
x) a Short Bow of Power (x2) (+15,+12) {100% off}
    
    You stole it from the Black Market.


  [Home Inventory - Lothlorien ]

a) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
b) 2 Rings of Nexus Resistance
    It
    provides resistance to nexus.  
    You found it in the remains of a Basilisk on level 25 of Mirkwood.
c) a Ring of Shard Resistance
d) an Amulet of Trickery (+4) {100% off}
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
e) an Amulet of Devotion (+1)
    It provides light (radius 1)
    forever.  It increases your wisdom and charisma by 1.  It sustains 
    your wisdom and charisma.  It provides resistance to life draining, 
    fire, light and dark.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
f) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 45 of Mordor.
g) an Elven Chain Mail (-2 to accuracy) [14,+8] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) an Elven Mithril Plate Mail of Resist Acid (-3 to accuracy) [35,+24] (+2 to
ste
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
i) The Soft Studded Leather 'Mengion' [5,+5]
    It
    sustains your constitution and charisma.  It provides resistance to 
    electricity, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Hard Studded Leather of Baliring (-28,-21) [7,+4](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom.  It provides resistance to life draining, 
    light, dark and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
k) a Shadow Cloak of Electricity [6,+19] (+1 to stealth) {100% off}
    It increases your stealth by 1.  It provides resistance to 
    electricity, light and dark.  It produces an electric sheath.  It
    cannot be harmed by acid.  It cannot be harmed by electricity.  
    You stole it from the Black Market.
l) a Small Leather Shield of Reflection [2,+7]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Large Metal Shield of Electricity [5,+10]
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) a Set of Gauntlets of Power (+2,+5) [2,+9] (+4) {100% off}
    It increases your strength by 4.  It provides resistance to 
    sound.  
    You stole it from the Black Market.
p) a Pair of Hard Leather Boots of Free Action [3,+2]
q) a Pair of Metal Shod Boots of Levitation [6,+10]
    It provides resistance to sound.  
    It allows you to levitate.  
    It was given to you as a reward.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold, dark and nether.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) a Long Sword of Aman (2d5) (+19,+12) [+1] (+3) {100% off}
    It increases your wisdom by 3.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You stole it from the Black Market.
v) a Bastard Sword (*Defender*) (3d4) (+4,+7) [+11] (+1 to stealth) {100% off}
    It can be wielded two-handed.  It 
    increases your wisdom, dexterity, constitution and stealth by 1.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    nether.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
x) a Harp of Power (+4) {100% off}
    It 
    increases your charisma by 4.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.



Posted on 13.7.2005 17:11
Last updated on 22.7.2005 18:10

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4207. on the Ladder (of 12727)
1123. on the ToME Ladder (of 2973)
Third best for this player (out of 5)

Comments

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On 13.7.2005 17:11 serybuff@inwind.it wrote:
I'm going to retry to have a character to clean out mirkwood forest... any advice?
Still quite new here! i have an acidid dark sword +11 +11, should i use it?

On 15.7.2005 10:22 jules@deus.net wrote:
I doubt it. Almost all low-to-midlevel warriors get more damage (and do more blows) with Maedhros than just about any other weapon. Only a few endgame weapons and levelled sentient ones will be better than Maedhros.

On 15.7.2005 13:22 serybuff@inwind.it wrote:
This is the very FIRST TIME i wear a Ring of Speed!!! I'm SO happy :D:D:D
Anyway i have 10 silent watcher in Mirkwood and 20 Ancient Multi-Hued dragons to defeat in mordor... I'm very dead :p

On 15.7.2005 15:30 roblt97@hotmail.com wrote:
Nah, you're not dead. That's what's great about ToME--always another dungeon to go to. Try Land of Rhun and Moria; they're pretty safe. Once you finish those, you should be fine on those quests.

On 15.7.2005 15:46 serybuff@inwind.it wrote:
The silent watchers are DEAD :)
But when i saw the first of the ancient dragons he breathed lightning to half my hitpoints!!!
I will try to kill the Balrog... but
isn't it greater that those D?

On 15.7.2005 22:26 jules@deus.net wrote:
Your con is very low, you should try to get some potions of Constitution, they will give you a major HP boost which will then help you against those dragons.

Potions of Constitution are relatively easy to find at the bottom of the sandworm lair and at the top of moria.

On 16.7.2005 11:23 serybuff@inwind.it wrote:
Durin's Bane has been destroyed :D
10 or 20 elven archers helped me, they're gone... :'( now I'm trying to get out from Moria, but those U (brrrrr.....) seem to appear anywhere....

On 18.7.2005 10:58 serybuff@inwind.it wrote:
...how BIG LUCK is receiving Feanor's Boots on level 44 as a reward? how happy should i be?

On 18.7.2005 10:58 serybuff@inwind.it wrote:
...how BIG LUCK is receiving Feanor's Boots on level 44 as a reward? how happy should i be?

On 18.7.2005 10:59 serybuff@inwind.it wrote:
...how BIG LUCK is receiving Feanor's Boots on level 44 as a reward? how happy should i be?

On 22.7.2005 18:07 serybuff@inwind.it wrote:
Very dead... must pay more attention. bah.

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