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The Angband Ladder: Glorfindel, High-Elf Warrior by <pelpel@zak.att.ne.jp>

  [Angband 2.9.3 Character Dump]

 Name   Glorfindel                               Self  RB  CB  EB   Best
 Sex    Male              Age       129   STR! 18/100  +1  +5 +15 18/310
 Race   High-Elf          Height     88   INT! 18/100  +3  -2  +3 18/140
 Class  Warrior           Weight    189   WIS! 18/100  -1  -2  +3 18/100
 Title  ***WINNER***      Status     77   DEX! 18/100  +3  +2 +16 18/310
 HP     1096/1096         Maximize    Y   CON! 18/100  +1  +2 +13 18/260
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +7 18/210

 Level           50       Armor    [51,+135]     Saving Throw     Heroic
 Cur Exp   19866345       Fight    (+37,+30)     Stealth            Good
 Max Exp   19866345       Melee    (+57,+54)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+47,+14)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold      17674431       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   173.3 lbs       Infra        40 ft     Searching          Poor

     You are one of several children of a Teleri Mage.  You have
     light grey eyes, straight black hair, and a fair
     complexion.



  [Last Messages]

> You drop a Potion of Speed (b).
> You have no more Potions of Speed (b).
> You drop a Staff of Genocide (3 charges) (o).
> You have no more Staffs of Genocide (3 charges) (o).
> There is a wall in the way!
> Examining The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {6350', MHD
pit}...
> You have a Potion of Speed (b).
> You drop The Mace 'Taratol' (3d4) (+12,+12) {4650', Imp} (r).
> You no longer have the Mace 'Taratol' (3d4) (+12,+12) {4650', Imp} (r).
> You hit the Mean looking mercenary.
> You have slain the Mean looking mercenary.
> You see a Potion of Blindness.
> You destroy a Potion of Blindness.
> You see no more Potions of Blindness.
> Entire inventory is shown.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+24) (+10 to speed) {1700', Orc pit}
     It can be activated for...
     frost ball (100)
     ...if it is being worn.
     It affects your speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It slows your metabolism.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed) {6350', Cave or}
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
c) The Ring of Power (Narya) (+1) {4000', Tselakus the Dreadlord}
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
d) The Ring of Power (Nenya) (+2) {4550', Gothmog}
     It can be activated for...
     large frost ball (200)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to cold.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
e) The Amulet of Carlammas (+2) (charging) {2600', Giant pit}
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to fire.
f) The Arkenstone of Thrain {!*, 2450', Muar the Balrog}
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {6350', MHD pit}
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
h) The Cloak 'Colluin' [1,+15] {4550', GCV}
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4) {2500'}
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {2000'}
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {6350', Giant pit}
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {3550'}
     It can be activated for...
     remove fear and cure poison
     ...if it is being worn.
     It affects your dexterity.
     It sustains your constitution.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides immunity to paralysis.


  [Character Inventory]

a) 10 Rations of Food {!k}
b) a Potion of Speed
c) 22 Scrolls of Phase Door {50% off}
d) 3 Scrolls of *Identify*
e) 10 Scrolls of Recharging
f) 4 Rods of Trap Location {!f!k!d@z1}
g) a Rod of Perception {!f!k!d@z3}
h) a Rod of Recall {!*}
i) a Rod of Detection {!f!k!d@z2}
j) a Rod of Speed {!f!k!d, 2600'}
k) 5 Rods of Teleport Other {!f!k!d}
l) 2 Wands of Clone Monster (4 charges)
m) a Staff of Teleportation (9 charges) {!*}
n) 2 Staffs of Healing (3 charges)
o) a Staff of Healing (1 charge)
p) a Staff of Genocide (2 charges)
q) 2 Staffs of *Destruction* (4 charges)
r) 34 Seeker Bolts of Hurt Animal (4d5) (+14,+16) {=g@f1}
s) 25 Seeker Bolts of Wounding (4d5) (+11,+19)


  [Home Inventory]

a) 30 Potions of Healing
b) 13 Potions of *Healing*
c) 3 Potions of Life
d) 88 Scrolls of Teleportation {!*}
e) 61 Scrolls of Teleport Level {!*}
f) 21 Scrolls of Rune of Protection
g) 9 Scrolls of Genocide
h) 6 Scrolls of Mass Genocide
i) 4 Staffs of Genocide (3 charges)
j) 2 Rings of Damage (+18)
k) a Ring of Speed (+15) {!f!k!d, 6000', Death drake}
l) a Ring of Speed (+13) {!f!k!d, 4850'}
m) The Necklace of the Dwarves (+3) {4000'}
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
n) Balance Dragon Scale Mail (-2) [30,+10]
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {4000', Tiamat}
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
p) The Full Plate Armour of Isildur [25,+24] (+1) {2250', Scatha the Worm}
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
q) The Cloak 'Colannon' [1,+15] (+3 to stealth) {3500'?}
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
r) The Shadow Cloak of Tuor [6,+12] (+4 to stealth) {4650', AMHD}
     It affects your stealth.
     It provides immunity to acid.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
s) The Large Leather Shield of Celegorm [4,+20] {1800', Cave orc}
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
u) The Mace 'Taratol' (3d4) (+12,+12) {4650', Imp}
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides immunity to electricity.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {4000', Tiamat}
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.
x) The Long Bow of Bard (x3) (+15,+17) (+2) {2050', Acquirement}
     It affects your dexterity.
     It affects your shooting power.
     It provides immunity to paralysis.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.8.2002 11:59
Last updated on 7.9.2002 23:44

Download this dump

1777. on the Ladder (of 18067)
329. on the Angband Ladder (of 6022)
Second best for this player (out of 6)

Comments

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On 25.8.2002 11:59 pelpel@zak.att.ne.jp wrote:
Started here to grab the Phial fast, and changed my mind because I thought it's kind of cheating. It's also true that I don't feel comfortable with some changes in the dungeon generator in 3.0.0---.... By the way, as far as I can recall, I've never played post stat-gain Warriors well, and, judging from the character's gear, I think he is doomed.

On 26.8.2002 16:17 pelpel@zak.att.ne.jp wrote:
Besides my usual luck with speed items, he found the Arkenstone pretty early. Very nice for a warrior. But his source of poison resistance sucks. It's pretty rare with the pre-JLE standard artefacts -- Colluin (the best), Caspanion, or Belegannon (the worst, better than Barahir, though). There are also rumoured to be Cloaks of Aman, but I haven't seen them often... Maybe rarer than RoS below 4500'. Now at 2500', and considering powerdiving (below 4000' but before the Tarrasque).

On 31.8.2002 11:10 pelpel@zak.att.ne.jp wrote:
4100'. Still alive... Although rdisen is a luxury, seeing Ringil get disenchanted was really annoying (just -1, though). I'm not sure how many healing/*healing* pots I have to correct...

On 31.8.2002 11:11 pelpel@zak.att.ne.jp wrote:
Oops. Have you heard of "Engrish"? (^ ^;)
I should a said "I have to collect"...

On 1.9.2002 05:20 pelpel@zak.att.ne.jp wrote:
Playing too much priests (or classes with zero percent failure on defensive skills) may be considered harmful... Tried to teleaway Mouth of Sauron after manastorm and failed, and HP dropped to 23... The right reaction was to teleport self (it's not 100% safe, though). I should have scummed for more speed and used pillar dance against him...

On 6.9.2002 16:04 pelpel@zak.att.ne.jp wrote:
Recalled to 4900' more than 10 times (yawn) to find Feagwath, who was the last unique to fall. Seeing some higher ranking Ladder entries, I'm tempted to farm great wyrms (Narya, Nenya and Taratol... hehe), but it's up to my patience. He's already got 14 million exps...

On 7.9.2002 05:36 pelpel@zak.att.ne.jp wrote:
Since he is a warrior, he meleed Sauron and Morgoth. As an afterthought, I feel staffs of summoning might be a better idea than mass genocide, although they can be drained by Morgoth... And I stockpiled too many healing potions. Because this was my first warrior win, I didn't know how many were enough.

On 7.9.2002 23:44 pelpel@zak.att.ne.jp wrote:
Tried to find the One at 6350' for a while, but decided he should retire now. I don't feel arts are easier to find there...

On 8.9.2002 21:07 Lord_Melkor@hotmail.com wrote:
Hot Damn! I really like characters such as this - strong High-elf warriors. I was supposed to make a char with the same name, but since you've now taken it I'll just have to make up something better ; ). I praise your equipment, man, but why not use Necklace of the Dwarves..? I'd consider that the best one for warriors... But I gotta say man, I give a *lot* o' respect for this character..! And of course to the one who made 'im ; ) !!!!!

- Elrathi Seth (previously morvaelelf@hotmail.com)

On 8.9.2002 23:12 pav wrote:
Congrats pelpel on your win!

On 9.9.2002 10:14 pelpel@zak.att.ne.jp wrote:
To Elrathi and pav: Thanks :)

On my choice of amulet: because I play priests a lot, I'm pretty dependent on protection from evil... It works wonderfully well, for, errr, (in a low voice) farming great wyrms, because it cancels most melee damages... And because of that and clever choice of immunity/resistance/double resists, I could slaughter all the uniques but Morgoth within three healing pots... Ah, I quaffed one *healing*, but can't remember when.

On 10.10.2002 23:58 sxe@ys.com wrote:
Dang...I always wanted a really strong High-elven warrior. But I always end up going with Elven warriors instead. They just level up too slow for me. Congrats on this character, *very* nice ^.^ -sXe

On 15.10.2002 16:21 pelpel@zak.att.ne.jp wrote:
sXe - Thanx :)
And I was wrong about PFE against graet wyrms... What was I thinking, I wonder.

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