The Angband Ladder: Yorgur, Orc Druid by <greg@wooledge.org>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Yorgur                 Age                 14       STR! 18/***       
 Sex   : Male                   Height              67       Int!  18/70 18/100
 Race  : Orc Barbarian          Weight             143       WIS: 18/***       
 Class : Druid                  Social Class         1       DEX! 18/210       
 Body  : Player                                              CON: 18/***       
 God   : Yavanna Kementari                                   CHR! 18/***       
                                                                               
 + To Melee Hit          89 Level             44    Hit Points      -69/   944 
 + To Melee Damage       47 Experience   3690061    Spell Points    120/   156 
 + To Ranged Hit         73 Max Exp      3690061    Sanity          749/   819 
 + To Ranged Damage      13 Exp to Adv.  3720000    Piety                36395 
   AC                23+165 Gold          743684    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Good         Blows/Round:  12        
 Bows/Throw  : Legendary[12]Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  12d6+564  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Uruk Slave from the            
          Grey Mountains.  You have tiny black eyes, long black hair,          
          and green scabby skin.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 56 (2800')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body was a Player.
 You have defeated 7571 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 59 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Skull druj on level 56 of Mordor.
You can feel the danger of evil magic.
You can embolden yourself.
You can destroy walls.
You are bleeding.
Your position is very uncertain.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You resist lightning exceptionally well.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : 43......4.23....            
        Add Int   : .3....4.........            
        Add Wis   : .33.34...3......            
        Add Dex   : 43.....3........            
        Add Con   : 4.....4.4.23....            
        Add Chr   : 4.3.34.3.3......            
        Add Stea. : 4.....4.........            
        Add Sear. : ..3..4..........            
        Add Tun.. : ..............3.            
        Add Speed : 43.8..4....3....            
        Add Blows : 4...............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : +...+...........            
        Invisible : +.+.........+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +......++.+.....            
        Hold Life : ....+...........            
        Imm Acid  : ......++*.......            
        Res Elec  : +.....+.........            
        Imm Fire  : +.+.+.*+........            
        Res Cold  : +.....++........            
        Res Pois  : +...............            
        Res Fear  : ...........+...+            
        Res Light : +...+...........            
        Res Dark  : ....++..+..+...+            
        Res Blind : ................            
        Res Conf  : +.+.....++......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : ..+.....+.......            
        Res Disen : ..+.............            
        Aura Fire : +.....+.........            
        Levitate  : .......+........            
        Lite      : +...+...........            
        See Invis : +...............            
        Regen     : +...............            
        Xtra Shots: .+..............            
        Activate  : .....+.+........            
        Drain Exp : ..+.............            
        Teleport  : +...............            
        Cursed    : .++.............            
        Hvy Curse : ..+.............            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ...........+....            
        Orc.ESP   : +.......+.......            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        TLord.ESP : ......+.........            
        Spider ESP: +...............            
        Full ESP  : ...............+            

Skills (points left: 20)
 - Combat                                        30.700 [0.700]
          . Weaponmastery                        48.400 [0.750]
          . Archery                              01.300 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.400 [0.500]
          . Disarming                           -00.500 [0.900]
 - Magic                                         28.738 [0.900]
          . Magic-Device                         27.000 [1.050]
          . Spell-power                          24.000 [0.600]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  10.200 [1.000]
          . Prayer                               28.000 [1.500]
          . Mindcraft                            40.200 [0.600]
 - Monster-lore                                  02.320 [1.200]
          . Summoning                            03.100 [0.700]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Potion of Infra-vision on level 1.


  [Character Equipment]

a) The Small Sword 'Sting' (E:1406685, L:37) (1d6) (+26,+13) (+4 to speed) {.}
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution, charisma, stealth, speed and attack
    speed by 4.  It does extra damage from fire.  It poisons your foes.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, cold, poison, light and confusion.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, spiders, giants and undead.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It induces random teleportation.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Sling 'Echel' (x2) (+10,+13) (+3 to speed) {cursed}
    It 
    increases your strength, intelligence, wisdom, dexterity and speed by 
    3.  It fires missiles excessively fast.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of The Sacred
    Land Of Mountains.
e) The Ring of Power of Uvatha the Horseman (+3 to searching) {cursed}
    It increases your wisdom, charisma and searching by 
    3.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to fire, nether, chaos and disenchantment.  It 
    drains experience.  It is heavily cursed.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) an Indestructible Ring of Speed (+8) {cursed}
k) an Amulet of Devotion (+3)
    
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your wisdom, charisma, searching and 
    luck by 4.  It provides resistance to dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every
    70 turns if it is being worn. It increases your dexterity and charisma
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    acid, fire and cold.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to dark, sound and chaos.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of The Sacred Land Of
    Mountains.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cherub on level 33 of Mirkwood.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) a Rotting quylthulg (105 hp)
{) 28 Iron Shots (1d4) (+6,+3)
|) a Magical Dwarven Pick (+3)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
b) 3 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of The
    Sacred Land Of Mountains.
d) 3 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) 2 Fireproof Forest Tomes of Yavanna
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Grail of Kenault {cure insanity}
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
g) 13 Potions of Healing {!*}
    
h) 6 Potions of Restore Life Levels {!*}
    
i) 8 Scrolls of Teleportation {!*}
    
j) 11 Scrolls of *Identify* {!*}
    
k) 5 Scrolls of Remove Curse {!*}
    
l) The Crumpled Scroll of Mass Resurrection {!r}
m) a Silver Rod of Capacity of Illumination (200/200) {@z9}
    It
    can hold more mana.  
    You bought it from the Black Market.
n) a Silver Rod of Recall (100/100) {!*}
o) a Mithril Rod of Cheapness of Disarming (160/160) {@z1}
    It can cast spells for a lesser
    mana cost.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) an Adamantite Rod of Charging of Perception (200/200) {@z2}
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
r) The Splint Mail 'Peled' [19,+1] {cursed}
    It
    sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to life draining and light.  It drains experience.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
s) a Feathers Cloak of Aman [1,+21] (+2 to stealth)
t) The Steel Helm 'Lebohaum' [20,+80]
u) The Executioner's Sword of Gionde (4d5) (+21,+14)
    It must be wielded two-handed.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is a great bane of
    demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 49 of Mordor.
v) a Mage Staff of Wizardry (1d4) (-15,+0)(80%) (+4)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn 'Agarain' [2,+12]
    It
    provides light (radius 2) forever.  It sustains your intelligence.  It
    provides resistance to confusion, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
b) The Skull of Vecna {!* destruction}
    It can be activated for Destruction
    every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) 7 Sprigs of Athelas {!*}
    
d) 2 Potions of *Healing*
    
e) a Potion of Life {!*}
f) a Rod Tip of Detection (80 Mana to cast)
g) a Wand of Fireflash[2|18] of Plenty (1 charge)
h) The Wand of Digging of Thrain (20 charges)
i) The Ring 'Halad' (+1)
    It 
    increases your dexterity by 1.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
j) The Ring of Briquen (+3)
    It 
    increases your infravision by 3.  It provides resistance to acid, 
    blindness, shards and nexus.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Indestructible Ring of Slaying (+12,+10)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
l) an Amulet of the Serpents [+7] (+6) {50% off}
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 6.  It provides resistance to poison.  
    You bought it from the Expensive Black Market.
m) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+24]
n) an Elven Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+6] (+3 to
stealt
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
     and sound.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) an Elven Cloak [4,+7] (+1 to stealth)
r) The Steel Helm 'Earis' [6,+9]
    It
    sustains your constitution.  It provides resistance to light, 
    confusion and chaos.  It allows you to breathe underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of The Sacred
    Land Of Mountains.
s) The Pair of Hard Leather Boots 'Ungol' [3,+6]
    It sustains your strength and charisma.  It makes
    you completely fearless.  It provides resistance to cold, light, dark, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  
    It increases your strength, constitution and ability to tunnel by 3.  
    It does extra damage from acid and fire.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, light, dark and chaos.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for 
    speed (dur 20+d20) every 250 turns if it is being worn. It does extra
    damage from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
x) a Mage Staff of Mana (1d4) (+3,-22)(80%)


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord on level 70 of The
    Sacred Land Of Mountains.
b) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    2.  It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
c) an Elven Ring Mail (-2 to accuracy) [12,+12] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 57 of The
    Sacred Land Of Mountains.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500
    turns if it is being worn. It increases your strength and charisma by 
    4.  It provides resistance to acid, electricity, fire, cold, dark, 
    sound and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of The
    Sacred Land Of Mountains.
f) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) an Elven Soft Leather Armour [4,+17] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance 
    to acid, electricity, fire, cold, poison and nexus.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
h) an Elven Cloak [4,+8] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of The Sacred Land Of
    Mountains.
j) The Large Metal Shield of Galas [5,+10]
    It sustains your intelligence.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, light, dark, nether and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 27 of
    Maze.
k) a Dagger of Extra Attacks (1d4) (+12,+12) (+1 attack)
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Awl-Pike 'Fearain' (1d8) (+14,+10) (+1 to speed)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    strength, constitution, charisma, speed and attack speed by 1.  It
    does extra damage from electricity.  It is a great bane of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) a Venomous Ball-and-Chain of Extra Attacks (2d4) (+11,+11) (+3 attacks)
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, 
    dexterity and speed by 1.  It provides resistance to electricity, fire
     and cold.  It slows your metabolism.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Silver Rod of Capacity of Nothing (200/200)
b) a Staff of Genocide[1|5] (4 charges)
    
c) The Ring of Eleiglad (+1)
    It 
    increases your constitution by 1.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to fire and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 47 of The
    Sacred Land Of Mountains.
d) The Ring of Andil (+14 to damage) (+1)
    It increases your dexterity and searching by 
    1.  It provides resistance to electricity, fire and poison.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
e) The Amulet of Arnim (+2) {antimagic}
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    poison, light and shards.  It speeds your regenerative powers.  It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
g) a Mumak Hide of Aman [1,+19] (+1 to stealth)
    It increases 
    your stealth by 1.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Mordor.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) a Set of Leather Gloves of Agility [1,+9] (+3)
l) a Pair of Metal Shod Boots of Stealth [6,+4] (+3 to stealth)
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
n) a Bastard Sword (*Defender*) (3d4) (-1,+6) [+6] (+1 to stealth)
    It can be wielded
    two-handed.  It increases your wisdom, dexterity, constitution and 
    stealth by 1.  It sustains your wisdom and charisma.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 17 of Mirkwood.
o) a Two-Handed Sword (*Defender*) (3d6) (+0,-10) [+5] (+1 to stealth)
    It
    must be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 1.  It sustains your constitution.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, poison
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Awl-Pike of Hiendon (1d8) (+9,+5) (+2)
    It can be wielded two-handed.  It 
    increases your wisdom, constitution and charisma by 2.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 47 of Mordor.
q) a Heavy Crossbow of the Haradrim (x5) (+9,+20)
    It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Khim, Son of Mim on level 51 of The Sacred
    Land Of Mountains.
r) 16 Bolts of Lightning (1d5) (+12,+17)
s) 21 Bolts of Acid (1d5) (+11,+5)
t) 23 Arrows of Lightning (1d4) (+8,+3)
u) 30 Arrows of Venom (1d4) (+7,+3)
v) 26 Arrows of Frost (1d4) (+11,+8)
w) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and
    haste every 250 turns if it is being worn. It increases your wisdom
     and charisma by 2.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
x) a Mage Staff of Wizardry (1d4) (-9,-19)(80%) (+4)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
c) a Tome of the Impenetrable Earth
d) 2 Fireproof Spellbooks of Magelock
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) 99 Potions of Water Curing {quest}
f) 2 Potions of *Healing* {!*}
    
g) a Mithril Rod of Quickness of Nothing (160/160)
h) a Mithril Rod of Simplicity of Nothing (160/160)
i) a Wand of Demon Blade[3|23] (9 charges)
j) The Amulet of Nossindir (+2 to stealth)
    It increases your constitution and 
    stealth by 2.  It sustains your intelligence and charisma.  It
    provides resistance to sound and shards.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 of The
    Sacred Land Of Mountains.
k) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Padded Armour of Astir (-8,-33) [4,+7](40%)
    It
    increases your hit points by 40%.  It provides resistance to poison, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 17 of A lost temple.
o) The Fur Cloak 'Edrendin' [3,+7]
    It
    sustains your strength and constitution.  It provides resistance to 
    fire and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Large Leather Shield of Auranor [4,+5]
    It
    provides immunity to paralysis.  It provides resistance to poison, 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
q) a Golden Crown of the Magi [0,+13] (+3)
    It can be used to store a spell.  It 
    increases your intelligence by 3.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Golden Crown of Nilina [0,+11]
    It
    provides resistance to electricity, fire, poison, confusion, shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) a Pair of Soft Leather Boots of Speed [2,+7] (+9)
t) The Pair of Hard Leather Boots of Rendil [3,+6]
    It
    sustains your strength.  It provides resistance to life draining, 
    electricity, shards and disenchantment.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Trident of Orimros (1d8) (+13,+6) (+6)
    It can be wielded two-handed.  It increases your strength and 
    charisma by 6.  It does extra damage from frost.  It poisons your foes
    .  It is very sharp and can make your foes bleed.  It is especially
    deadly against orcs.  It is a great bane of demons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
w) a Mage Staff of Power (1d4) (-18,-7) (+9)


  [The Mathom-house Inventory - Bree ]

a) 20 Mushrooms of Cure Serious Wounds {100% off}
    
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) a Blessed Katana of *Slay Giant* (3d4) (+15,+8) (+5)
    
    It can be wielded two-handed.  It increases your strength and wisdom
     by 5.  It is especially deadly against giants.  It sustains your 
    strength.  It provides resistance to shards.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants and 
    good beings.  It has been blessed by the gods.  
    You found it in the remains of a Dread on level 57 of The Sacred Land Of
    Mountains.



Posted on 18.7.2005 14:49
Last updated on 19.7.2005 18:17

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7187. on the Ladder (of 18915)
1271. on the ToME Ladder (of 3145)
24. for this player (

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No, stupid orc! Teleport!

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On 18.7.2005 14:49 greg@wooledge.org wrote:
This is my character for testing Neil's recent change to 2.3.* (extra blows from Weaponmastery skill).

On 19.7.2005 18:17 greg@wooledge.org wrote:
Damn it, I *knew* I should have teleported out instead of trying to hide in the mountains. But I forgot that there would be *two* drujes still in line of sight instead of just one after I retreated into the mountains. It's that second one who got me.

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