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The Angband Ladder: Gilgamesh, High-Elf Swordmaster by <ethanhandelman@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Gilgamesh              Age                116       STR! 18/***       
 Sex   : Male                   Height              85       INT! 18/160       
 Race  : High-Elf               Weight             224       WIS! 18/***       
 Class : Swordmaster            Social Class        77       DEX! 18/***       
 Body  : Player                                              CON! 18/180       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         143 Level             50    Hit Points     1156/  1156 
 + To Melee Damage      118 Experience  49544385    Spell Points    241/   241 
 + To Ranged Hit         71 Max Exp     49544385    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               268714 
   AC                70+188 Gold        10852294    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Legendary[52]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  70d5+1652 
 Stealth     : Good         Magic Device: Legendary[27]Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Mage.  You              
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 31378 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 34th Hrive of the 2890th year of the third age.
 You have been adventuring for 102 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.2.4..........+            
        Add Int   : ..23............            
        Add Wis   : ..2.4...5....5..            
        Add Dex   : 2.2.......4.....            
        Add Con   : ..2............+            
        Add Chr   : ..2.4...5....5..            
        Add Stea. : ..2.............            
        Add Sear. : ........5..4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..6.            
        Add Speed : 2.2.43.......5..            
        Add Blows : ...3............            
        Slay Evil : +...............            
        Slay Troll: .............+..            
        Sharpness : +...............            
        Poison Brd: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : .......++.......            
        Sust Con  : ...+...+........            
        Sust Chr  : ..+...+.+.......            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+....+..+.....            
        Hold Life : ..+..+..........            
        Imm Acid  : .......*+.+.....            
        Imm Elec  : ......*++.......            
        Imm Fire  : ....+..*........            
        Imm Cold  : ..*...+.........            
        Res Pois  : ....+...........            
        Res Fear  : ....+.+........+            
        Res Light : .....+.........+            
        Res Dark  : .....++.+.......            
        Res Blind : ..++............            
        Res Conf  : .....++.........            
        Res Sound : ......+.........            
        Res Shard : ...+..+.........            
        Res Neth  : ......+.........            
        Res Nexus : .......+........            
        Res Chaos : .....++.........            
        Res Disen : ....+.+.+.......            
        Levitate  : ..........+.....            
        Lite      : ........+.......            
        See Invis : +.+..+.........+            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ..+.+++.+++.....            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                              05.900 [0.500]
          . Disarming                            04.100 [0.900]
 - Magic                                         03.966 [0.500]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  25.370 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            27.200 [0.500]
 - Monster-lore                                  04.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet an Agent of the black market on level 1.
You are fated to find an Essence of Life on level 1.
You may find a Scroll of Light on level 8.
You are fated to find a Staff of Disarm on level 12.
You may find a Scroll of Light on level 2.
You may meet a Barracuda on level 12.
You are fated to meet an Agent of the black market on level 1.
You are fated to find The Cloak 'Colluin' on level 1.
You may find a Scroll of Identify on level 7.
You may find a Potion of Cure Light Insanity on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 96 of Mount Doom.
f) The Ring of Taurinel (+3 attacks) {!d!k!v!s}
    It increases 
    your intelligence and attack speed by 3.  It sustains your strength
     and constitution.  It provides resistance to blindness and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of
    Erebor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 58 of Mordor.
n) The Balance Dragon Scale Mail of Hirya (-2 to accuracy) [30,+20]
    It
    can be activated for breathe balance (250) every 60+d90 turns if it is
    being worn. It sustains your charisma.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to cold, dark, sound, shards, nether, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Mouse Fur 'Nauglath' [1,+12]
    It sustains your dexterity and 
    constitution.  It provides immunity to acid and fire.  It provides
    immunity to paralysis.  It provides resistance to electricity and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80] {@8!d!k!v!s}
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 95 of Mount Doom.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
z) a Greater rotting quylthulg (2500 hp)
{) 16 Seeker Bolts 'Vanyavar' (4d5) (+17,+15) (+5 to speed) {90% off}
    It increases your 
    wisdom, charisma and speed by 5.  It poisons your foes.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Magical Shovel of Digging (+6) {@9!d!k!v!s}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 6.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Bag of Tricks {heal700}
    It can be activated for heal 700
    hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
b) The Deck of Wild Magic {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nalfeshnee on level 58 of Mordor.
c) Raal's Voodoo Doll of Revenge {@4food}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Spectre on level 36 of Illusory Castle.
d) Raal's Tormented Spirits {destruct}
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Phantom on level 68 of Angband.
e) 58 Potions of Cure Insanity
f) 50 Potions of Speed
g) 66 Potions of Healing
h) 35 Potions of *Healing*
i) 4 Potions of Life
j) 90 Potions of Enlightenment
k) 28 Scrolls of *Identify*
l) 20 Scrolls of *Remove Curse* {!r}
m) 6 Scrolls of Mass Genocide {!r}
n) a Silver Rod of the Istari of Recall (200/200) {!d!k!v!s}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 47 of Mordor.
o) a Mithril Rod of Capacity of Restoration (320/320) {!d!k!v!s}
    It can
    hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
p) a Mithril Rod of the Istari of Disarming (320/320) {@7!d!k!v!s}
q) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
r) The Iron Helm of Knowledge [6,+20] (-6) {@8!d!k!v!s}
    It can be activated
    for whispers from beyond(sanity drain) 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your luck by 
    6.  It identifies all items for you.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Long Sword 'Anduril' (3d5) (+3,+2) (+4) {!d!k!v!s}
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Dark Sword 'Mormegil' (E:7365197, L:46) (6d7) (+31,+10) [-20] (+5 to
speed)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your stealth, infravision, speed and 
    attack speed by 5.  It does extra damage from electricity, fire and 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It sustains 
    your wisdom.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, dark, 
    chaos and disenchantment.  It slows your metabolism.  It produces an
    electric sheath.  It drains mana, life and experience.  It has been
    blessed by the gods.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 61 of
    Erebor.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) 20 Bolts of Imarwen (1d5) (+17,+6) (+2) {!d!v!v!s}
    It increases your 
    constitution and charisma by 2.  It does extra damage from acid.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) Valdarbon's Automatic Alchemist {light bolt}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 46 of Mordor.
c) Valdarbon's Automatic Alchemist {light bolt}
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Master vampire on level 99 of Angband.
d) 7 Sprigs of Athelas
e) 77 Potions of Speed
f) a Wand of Stone Prison[2|20] (6 charges)
g) a Wand of Stone Prison[1|16] (6 charges)
h) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 77 of Angband.
j) The Shadow Cloak of Telina [6,+25] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your strength.  It provides
    immunity to fire.  It provides resistance to electricity, light, dark, 
    shards and nether.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nether and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 45 of Moria.
l) The Large Metal Shield of Anarion [5,+20]
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
n) a Dwarven Steel Helm of Water Breathing [6,+6] (+3 to infravision)
    It 
    increases your constitution and infravision by 3.  It provides
    resistance to fire.  It allows you to breathe underwater.  It allows
    you to sense the presence of trolls and dragons.  It cannot be harmed
    by acid.  
    It was given to you as a reward.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 45 of Moria.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 83 of Angband.
r) The Bolt of Ereil (1d5) (+27,+7) (+3 attacks)
    
    It provides light (radius 1) forever.  It increases your dexterity and 
    attack speed by 3.  It does extra damage from electricity and fire.  
    It produces chaotic effects.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 84 of
    Angband.
s) 28 Bolts 'Brenor' (1d5) (+10,+8) (+4) {!d!k!v!s}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence and charisma by 4.  It does extra damage from 
    fire.  It is a great bane of dragons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
u) 50 Elf Skeletons


  [Home Inventory - Gondolin ]

a) 55 Potions of Detonations {!q}
b) 66 Potions of Detonations {!q}
c) 54 Potions of Enlightenment
d) a Silver Rod of the Istari of Teleport Other (200/200) {!d!k!v!s}
e) a Golden Rod of Cheapness of Disarming (125/125)
    It can cast spells
    for a lesser mana cost.  
    You found it in the remains of a Headless ghost on level 45 of Illusory
    Castle.
f) a Wand of Stone Prison[2|18] (6 charges)
g) a Staff of Remove Curses[3|35]
h) a Staff of Shake[2|13] (2 charges)
i) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 95 of Mount Doom.
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Double Ring Mail of Tarma (-2 to accuracy) [15,+13]
    It sustains your 
    intelligence.  It provides immunity to acid and fire.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 63 of Mordor.
l) The Cloak of Istalas [1,+0]
    It
    sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to electricity, poison, dark, chaos and 
    disenchantment.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) an Elven Cloak of Aman [4,+33] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 14 of The Old Forest.
n) a Fur Cloak of Air [3,+10]
    It allows
    you to breathe without air.  
    You found it in the remains of a Grand master mystic on level 68 of
    Angband.
o) The Shield of Deflection of Baurth [10,+21]
    It sustains your charisma.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
q) a Pair of Soft Leather Boots of Speed [2,+14] (+9)
    It 
    increases your speed by 9.  
r) The Dagger 'Nimthanc' (E:511250, L:33) (1d4) (+28,+18)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire and frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    provides resistance to fire, cold and chaos.  It slows your
    metabolism.  It produces a fiery sheath.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.
s) The Dagger 'Narthanc' (E:32476, L:25) (1d4) (+28,+17)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It fights against evil with holy
    fury.  It provides resistance to electricity, fire and sound.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 80 of Angband.
u) The Two-Handed Sword of Calron (3d6) (+13,+18) (+3 to speed)
    It must be
    wielded two-handed.  It increases your intelligence, wisdom, speed and 
    attack speed by 3.  It does extra damage from acid, electricity and 
    fire.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
v) a Heavy Crossbow of the Haradrim (x5) (+17,+26)
    It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Demigods and their Uses'' {pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of an Old Sorcerer on level 51 of Mordor.
b) Gamenlon's Summoning Manual {acquire}
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Zombie Dark elven warlock on level 38 of
    Moria.
c) The Bottomless Bottle {pet}
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 63 of Erebor.
d) The Cunning Plan of Zog {acquire}
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Black orc on level 71 of Erebor.
e) a Wand of Tidal Wave[7|47] (3 charges)
f) a Staff of Remove Curses[5|33] (3 charges)
g) The Jewel 'Evenstar' (+3) (charging)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
h) The Ring Mail 'Dillor' (-2 to accuracy) [12,+13]
    It
    sustains your intelligence, wisdom and constitution.  It provides
    immunity to acid and cold.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Angband.
i) The Ribbed Plate Armour of Duren (-3 to accuracy) [28,+11]
    It sustains 
    your intelligence.  It provides immunity to fire and cold.  It
    provides resistance to life draining, dark, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 77 of Angband.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of Amalion [4,+12]
    It sustains your constitution.  It
    provides immunity to acid.  It reflects bolts and arrows.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghost on level 37 of Illusory Castle.
l) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 62 of Erebor.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
n) The Set of Cesti 'Felin' (+8 to damage) [5,+10]
    It provides
    resistance to confusion, sound, nether, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cloaker on level 61 of Erebor.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It gives telepathic powers.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 60 of Erebor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your 
    wisdom and ability to tunnel by 4.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, nexus and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 78 of Angband.
u) The Orcish Pick 'Gloth' (+1)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and ability to tunnel by 1.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
v) The Heavy Crossbow of Naren (x4) (+12,+10) (+5 to speed)
    It provides light (radius 1) forever.  It increases your 
    dexterity, charisma and speed by 5.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 47 of
    Illusory Castle.
w) 24 Bolts 'Girinar' (1d5) (+9,+9) (+1 attack) {90% off}
    It increases your strength, dexterity, constitution, 
    charisma and attack speed by 1.  It poisons your foes.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) a Climbing Set {@9!d!k!v!s}


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth
b) The Deck of Wild Magic {mass geno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Hezrou on level 91 of Angband.
c) Baalzebub's Tormented Box {light bolt}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 58 of Mordor.
d) The Mirror of Alternate Dimensions {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 61 of Erebor.
e) Tenser's Alteration Manual {cure insanity}
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Cunning Plan of Zog {acquire}
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Forest wight on level 42 of Illusory
    Castle.
g) 99 Potions of Water Curing {quest}
h) 16 Potions of Resistance
i) 4 Scrolls of Genocide {!r}
j) a Golden Rod of Capacity of Home Summoning (250/250) {!d!k!v!s}
k) a Golden Rod of the Istari of Perception (250/250) {@z1!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 47 of Mordor.
l) a Rod Tip of Perception (20 Mana to cast)
m) a Rod Tip of Disarming (50 Mana to cast)
n) a Staff of Remove Curses[3|37] (7 charges)
o) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 30 of Moria.
q) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
s) The Broad Sword 'Elthon' (2d5) (+22,+16) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength by 3.  It does extra damage from acid and electricity.  It 
    poisons your foes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
t) 16 Bolts of Tiren (1d5) (+24,+18) (+3 to speed) {90% off}
    It
    provides light (radius 1) forever.  It increases your speed by 3.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
u) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 3.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    allows you to sense the presence of unique beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
v) 99 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 25.7.2005 18:11
Last updated on 5.8.2005 17:38

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355. on the Ladder (of 12676)
148. on the ToME Ladder (of 2973)
5. for this player (out of 36)

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On 26.7.2005 00:33 mugsynj@optonline.net wrote:
Wow. I don't know anyone who looks through vaults in Mt Doom (unless theyre planning on Void and theres a unique in there they wanted to get rid of).

Very gutsy. :)

On 26.7.2005 05:14 roblt97@hotmail.com wrote:
I get most of my good treasure on Mt. Doom, I find. I am always surprised that people run through just to get to the top. My eyes (and Gilgamesh's too, apparently) light up when I see a vault on Mt. Doom.

On 26.7.2005 16:58 ethanhandelman@comcast.net wrote:
I mostly do run to the top, but with my eyes peeled for good loot. High DL but without levelled monsters makes for good finds. Vaults, particularly heavily segmented ones, allow for relatively safe smash-and-grab, if you're careful. Ring of Flare or sorceror's Recall help, too.

On 28.7.2005 17:58 ethanhandelman@comcast.net wrote:
Updated--I paused during the Angband dive to scum for more potions in Erebor. Picked up the Blood of Life for my troubles.

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