The Angband Ladder: Valandil III, High-Elf Warrior by <edpentney@hotmail.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Valandil III                             Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR! 18/100  +1  +5 +13 18/290
 Race   High-Elf          Height     86   INT! 18/100  +3  -2  +2 18/130
 Class  Warrior           Weight    181   WIS! 18/100  -1  -2  +9 18/160
 Title  ***WINNER***      Status     33   DEX! 18/100  +3  +2  +6 18/210
 HP     1136/1136         Maximize    Y   CON! 18/100  +1  +2  +7 18/200
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1 +13 18/270

 Level           50       Armor    [58,+123]     Saving Throw     Heroic
 Cur Exp   13973197       Fight    (+50,+43)     Stealth          Superb
 Max Exp   13973197       Melee    (+69,+64)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+70,+22)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold       2082116       Shots       2/turn     Magic Device     Heroic
 Burden   159.3 lbs                              Perception         Poor
 Speed          +24       Infra        80 ft     Searching          Poor

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:..+...+......
 Elec:......+.+.... Confu:......+......
 Fire:+...+.+...... Sound:......+......
 Cold:..*...+...... Shard:......+......
 Pois:....+.+...... Nexus:......++.....
 Fear:....+.......+ Nethr:......+......
 Lite:.....++.....+ Chaos:+.....+......
 Dark:.....++.+.... Disen:.+....+.+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+.....+.....
Feath:..+.......... Sear.:.............
PLite:........+.... Infra:+............
Regen:..+.......... Tunn.:.............
Telep:..+.......... Speed:.++++..+...+.
Invis:+.+..+......+ Blows:.............
FrAct:+.+......++.. Shots:.+...........
HLife:..+..+....... Might:.............


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {Vault 2550'}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Vault 2300'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4950'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Ring of Speed (+10)
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Great Hell Wyrm 4400'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Archlich 3000'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+24] {!*}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {AW Dragon 4300'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Feagwath 3600'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) a Golden Crown of Might [0,+14] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) 24 Pieces of Elvish Waybread
b) 2 Potions of Speed
c) 19 Potions of Cure Critical Wounds
d) a Potion of Healing {!*}
e) 5 Potions of *Healing* {!*}
f) a Potion of Life {!*}
g) 5 Scrolls of Teleportation
h) 10 Scrolls of Banishment
i) 4 Rods of Perception
   It cannot be harmed by electricity.  
j) 2 Rods of Recall (1 charging) {!*}
   It cannot be harmed by electricity.  
k) 3 Rods of Illumination
l) 2 Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
m) 9 Rods of Teleport Other
n) 5 Rods of Disarming
o) The Ring of Power 'Narya' (+6,+6) (+1) {Atlas 3800'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
p) The Trident of Ulmo (4d8) (+15,+19) (+4) {GW of Perplexity 4400'}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
q) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
r) 8 Seeker Arrows of Lightning (4d4) (+16,+19)
   It is branded with electricity.  It cannot be harmed by electricity.  
s) 17 Mithril Arrows of Holy Might (3d4) (+23,+15)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 11 Scrolls of *Identify*
b) a Ring of Speed (+9)
   It increases your speed by 9.  
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
   It provides immunity to lightning.  It provides resistance to acid, 
   fire, cold, poison, light, and dark.  It lights the dungeon around you.
   It grants you immunity to paralysis and the ability to see invisible
   things, but it also aggravates creatures around you.  It activates for 
   star ball (150) every 50 turns.  It cannot be harmed by the elements.  
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Great Hell Wyrm 3}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
e) The Full Plate Armour of Isildur [25,+25] (+1) {Balrog of Moria 3050'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Bile Demo}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
g) The Cloak 'Colluin' [1,+15] {AW Dragon 2200'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
h) The Large Metal Shield of Anarion [5,+20] {Chaos Drake 3050'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Nightwing 4900'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
k) The Iron Helm 'Holhenneth' [5,+10] (+2) {Vault 3450'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Young Red Dragon 3600}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Vault 3050'}
   It increases your strength by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Feagwath 3600'}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) a Blade of Chaos of Slay Evil (6d5) (+13,+10) {!*}
   It slays all evil creatures.  It provides resistance to chaos.  
p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Feagwath 3600'}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
q) The Glaive of Pain (9d6) (+6,+30) {Vault 2300'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {Vault 2300'}
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
s) The Lance of Eorlingas (3d8) (+13,+21) (+2) {Vault 2850'}
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
t) The Two-Handed Flail 'Thunderfist' (4d6) (+10,+18) (+4) {Ar Pharazon 2850'}
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Dwarven Pick of Erebor (3d4) (+7,+20) (+5) {Ice Wyrm 3800'}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.7.2005 18:35

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2890. on the Ladder (of 18915)
696. on the Angband Ladder (of 6466)
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On 31.7.2005 18:35 edpentney@hotmail.co.uk wrote:
Found the PDSM at 4950'!

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