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The Angband Ladder: Axator, Maia (Adanrog) Mage by <ironswallow@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Axator                 Age                 31       STR! 18/***       
 Sex   : Male                   Height             124       INT! 18/***       
 Race  : Maia (Adanrog)         Weight             148       WIS! 18/***       
 Class : Mage                   Social Class       100       Dex! 18/*** 18/***
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          59 Level             50    Max Hit Points      2984   
 + To Melee Damage       29 Experience  39787805    Cur Hit Points      2865   
 + To Ranged Hit        120 Max Exp     39787805    Max SP (Mana)       4805   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1953   
   AC                23+101 Gold        16131057    Piety                322   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Legendary[32]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  4d4+116   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 1390 feet 
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your glowing             
          red eyes radiate pure evil.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 62 (3100')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 48 (2400')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Angmar: Level 90 (4500')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body was a Player.
 You have defeated 19795 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 80 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Quelle of the 2890th year of the third age.
 Your adventure lasted 68 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can breath fire.
You can teleport at will.
You can send evil creatures directly to the Nether Realm.
You can destroy walls.
You can cast magic missiles.
You can turn into a Balrog at will.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        01.000 [0.800]
          . Weaponmastery                        04.100 [0.800]
          . Archery                              01.300 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    01.500 [1.100]
          . Stealth                              01.000 [0.600]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.400]
          . Magic-Device                         28.500 [1.500]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 01.000 [0.900]
                   . Fire                        50.000 [0.900]
                   . Water                       06.300 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           32.400 [0.900]
          . Divination                           04.500 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.900]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  09.025 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may meet a Silver mushroom patch on level 1.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-34,-31)(80%)(80%) (+4) {cursed}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  It is heavily cursed.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
b) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) {cursed}
    It is part of the trinity of the ultimate weapons.  It can be
    wielded two-handed.  It can be activated for restore mana every 666
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, infravision, luck and 
    spell power by 12.  It increases your mana capacity by 240%.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It allows you to sense the presence of demons and evil beings.  It
    can't attack.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and nether.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 79 of Angband.
e) The Ring 'Fuin' (+15 to speed) {cursed}
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Narya' (+6,+6) (+1) {cursed}
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Orodruin.
h) a Ring of Speed (+13) {cursed}
    
    It increases your speed by 13.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
k) a Sorcerous Amulet of Telepathy (+36,+15)(80%)(80%) (+4) {cursed}
    
    It increases your spell power by 4.  It increases your mana capacity
     and hit points by 80%.  It gives telepathic powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Barad-Dur.
m) The Silmaril of Flames (+2) {cursed}
    It can be
    activated for invulnerability (dur 8+d8) every 1000 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 94 of Orodruin.
n) (nothing)
o) (nothing)
p) The Demonshield of Galathil [5,+13]
    
    It provides resistance to acid, electricity, poison and light.  It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
q) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 112 of Utumno.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,-6] (+7)
    It increases your speed by 7.  
    You found it lying on the ground on level 25 of The Withered Heath.
y) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 47 of
    Barad-Dur.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Pick (+3)
    It grants you the power of stone to mud if it is being worn.
    It increases your ability to tunnel by 3.  
    You found it lying in a vault on level 28 of The Withered Heath.


  [Character Inventory]

a) an Indestructible Tome of Magical Energy
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 99 of Orodruin.
b) an Indestructible Tome of the Eternal Flame
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
c) an Indestructible Tome of Knowledge
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
d) an Indestructible Holy Tome of Eru Iluvatar
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 72 of Erebor.
e) a Book of Beginner Cantrips
    
f) a Book of Teleportation
    
g) a Spellbook of Disarm
    
h) The Gem of Fire (charging) {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the floor of a special level.
i) The Gem of Chaos {RestoreStats&Exp}
    It can be activated
    for restore stats and life levels every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 50 of The
    Sacred Land Of Mountains.
j) Smeagol's Lost Toy {Greater Heal}
    It can be activated for heal 700 hit points
    every 100 turns.  
    You found it in the remains of a Vampire orc on level 96 of Orodruin.
k) The Dagger ``Thanc'' (charging) {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven sorcerer on level 72 of Erebor.
l) The Fire of Orthanc {LightAbsorption}
    
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 13 of a Lost Temple.
m) 30 Potions of Cure Insanity
    
n) 25 Potions of Healing
    
o) 2 Potions of Life
    
p) 18 Potions of Restore Mana
    
q) The Metal Scale Mail 'Belomin' (-32,-52) [13,+8](20%)
    It
    increases your hit points by 20%.  It sustains your strength and 
    charisma.  It provides immunity to acid, electricity and cold.  It
    provides resistance to cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
r) a Cloak of Air [1,+5]
    
    It allows you to breathe without air.  
s) The Set of Mithril Gauntlets 'Peldarion' [4,+6]
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
u) The Mage Staff of Cabarris (1d4) (+15,+14) [-4] {cursed}
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    wisdom.  It provides resistance to cold and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Tarrasque on level 78 of Forodwaith.
b) a Ring of Speed of the Elements (+11)
    
    It increases your speed by 11.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It renders you especially
    vulnerable to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
c) a Ring of Speed (+10)
    
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
d) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Emyn
    Luin.
e) The Bar Chain Mail of Agaegor (-2 to accuracy) [18,+15]
    It sustains your wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to electricity, fire, light, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
h) The Small Metal Shield of Amenyar [3,+0]
    It sustains 
    your strength and wisdom.  It provides immunity to acid, electricity, 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, poison, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
j) The Large Mithril Shield 'Aistirin' [8,+13]
    It makes
    you completely fearless.  It provides resistance to shards.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It
    provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
o) The Two-Handed Sword of Nerith (3d6) (+23,+31)
p) The Dark Sword of Naurumen (3d7) (+0,+7) (+3)
    It
    generates an antimagic field.  It increases your wisdom and dexterity
     by 3.  It does extra damage from acid.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Pike 'Osseri' (2d5) (+4,-1) (+3 attacks)
    It
    can be wielded two-handed.  It increases your strength, wisdom and 
    attack speed by 3.  It does extra damage from acid.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
r) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if
    it is being worn. It increases your wisdom and constitution by 3.  It
    is especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 50 of Moria.
s) a Lance of Nothingness (2d8) (-92,-29) {cursed}
    It
    must be wielded two-handed.  It can't attack.  It is heavily cursed.  
    It can re-curse itself.  
    You found it in the remains of a Cave orc Shaman on level 17 of Orc Cave.
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) The Ball-and-Chain 'Baron' (2d4) (-1,-17) (+2)
    It can be wielded two-handed.  It increases your dexterity and 
    constitution by 2.  It does extra damage from acid.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
w) The Mighty Hammer 'Grond' (E:426, L:7) (9d9) (+29,+26) [+10]
    It must be wielded two-handed.  It can be activated
    for alter reality every 100 turns if it is being worn. It does extra
    damage from electricity.  It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, 
    stealth and infravision by 3.  It provides immunity to paralysis.  It
    allows you to sense the presence of orcs.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 90 of Angmar.


  [Home Inventory - Gondolin ]

a) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
b) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 3.  It
    makes you invisible.  It provides resistance to blindness and nexus.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
c) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
f) The Mithril Plate Mail of Olloth (-3 to accuracy) [35,+15]
    
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, cold, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 62 of Barad-Dur.
g) The Robe of Curunir (-40,-40) [38,+0] (+10)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It 
    increases your stealth, searching and luck by 5.  It provides immunity 
    to acid, electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
i) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It
    provides resistance to poison, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 62 of Barad-Dur.
k) The Golden Ring Mail 'Silpereth' (-1 to accuracy) [8,+11]
    
    It sustains your wisdom and dexterity.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 62 of Barad-Dur.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 78
    of Forodwaith.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) a Glowing Jewel Encrusted Crown [0,+10]
o) a Steel Helm of Serenity [6,+7]
    It makes you completely fearless.  It
    provides resistance to confusion and sound.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
p) The Double Axe of Elethlas (3d6) (+16,+30) (+4)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 4.  It does extra
    damage from acid and frost.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 76 of
    Angband.
q) The Main Gauche of Ivrien (1d5) (+14,+16) (+2 attacks)
    It increases your dexterity, charisma and attack speed by 2.  
    It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is a great bane of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 62 of Barad-Dur.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
s) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, speed and luck by 5.  It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
t) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 62 of Barad-Dur.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 45 of The
    Sacred Land Of Mountains.
w) The Bolt of Anarerin (1d5) (+29,+25) (+4)
    It increases your intelligence and 
    constitution by 4.  It does extra damage from fire.  It produces
    chaotic effects.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Barad-Dur.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases 
    your speed by 2.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to dark and sound.  It allows
    you to levitate.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean in a part of the Dead
    Marshes.
b) The Ring of Power of Ji Indur Dawndeath (+4 to searching)
    It increases your intelligence, charisma and searching by 4.  
    It makes you invisible.  It sustains your dexterity.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 64 of Erebor.
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Enchantress on level 61 of Paths of the
    Dead.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 57 of Barad-Dur.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior Rogue on level 33 of
    Mirkwood.
f) The Splint Mail 'Ethrin' (-2 to accuracy) [19,+10]
    It sustains your strength.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to poison, light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 45 of Barad-Dur.
g) The Partial Plate Armour of Avalosgin (-3 to accuracy) [22,+9]
    
    It sustains your strength and constitution.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Oathbreaker on level 45 of Barad-Dur.
h) The Full Plate Armour of Isildur [25,+25] (+1)
i) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swamp wight on level 72 of Erebor.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 60 of Erebor.
l) The Crusader Axe 'Endorlir' (2d5) (+6,+1) (+2)
    It 
    increases your dexterity by 2.  It produces chaotic effects.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) The Light War Axe of Helcar (2d5) (+4,+15) (+3)
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
o) The Long Sword of Celin (2d5) (+11,+19) (+3)
p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 57 of Barad-Dur.
r) The Lucerne Hammer of Kemnor (2d5) (+19,-1) (+4 to speed)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    dexterity, constitution and speed by 4.  It does extra damage from 
    acid and frost.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 72 of Erebor.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Wooden Boomerang of Beleg (1d8) (+24,+15)
    It does extra damage from electricity and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
u) The Metal Boomerang of Rhorod (4d5) (+18,+16)
    
    It does extra damage from electricity and fire.  It poisons your foes.
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 57 of
    Barad-Dur.
v) The Harp of Maglor (+3 to speed)
w) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 22 Scrolls of Word of Recall
    
b) a Mithril Rod of Recall (160/160)
    
c) a Staff of Probability Travel[2|19] (3 charges)
    
d) The Ring of the Blacklocks (+3)
    It increases your 
    dexterity, ability to tunnel and luck by 3.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to nexus.  It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
e) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
f) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.
    It provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
j) The Full Plate Armour 'Manas' (-3 to accuracy) [25,+15]
    It
    sustains your intelligence and wisdom.  It provides immunity to acid
     and fire.  It provides resistance to fire, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Orodruin.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Leather Scale Mail 'Hiria' (-1 to accuracy) [11,+9]
    It sustains your 
    constitution and charisma.  It provides immunity to acid.  It provides
    resistance to life draining, electricity, poison, confusion and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
m) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It 
    increases your strength, constitution and ability to tunnel by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, dark and chaos.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 112 of Utumno.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
p) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 112 of Utumno.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Fauchard of Enamlandi (1d10) (+18,+13) (+3 attacks)
    It can be wielded
    two-handed.  It increases your attack speed by 3.  It does extra
    damage from acid and fire.  It is very sharp and can cut your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
s) The Mace 'Harmor' (2d4) (+10,-5) (+3)
    
    It can be wielded two-handed.  It increases your dexterity by 3.  It
    drains life from your foes.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 112 of Utumno.
u) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 112 of Utumno.
v) The Short Bow 'Narwendin' (x3) (+14,+13) (+1 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    constitution and speed by 1.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
w) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it
    is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Khazad-dum ]

a) a Potion of Restore Charisma
    
b) The Full Plate Armour of Fuinumbor (-3 to accuracy) [25,+10]
    It sustains your 
    wisdom, dexterity and constitution.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to acid, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
c) The Small Metal Boomerang of Emelin (3d4) (+19,+10)
    
    It does extra damage from acid, electricity and fire.  It is a great
    bane of dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .


  [The Museum Inventory - Bree ]

a) The Ebon Cube of Darkness
    
    It can be activated for death.  
    You found it in the remains of a Grey wraith on level 42 of Moria.
b) The Necklace of Girion [10,+0] (+5)
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Muzgash, the Snaga on level 22 of Orc Cave.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 25 of The Old
    Forest.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 50 of The Sacred
    Land Of Mountains.
e) The Red Arrow of Gondor (charging)
    It can be activated for mass human summoning every
    1000 turns.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 78 of
    Forodwaith.


  [The Museum Inventory - Caras Galadhon ]

a) The Mirror of Alternate Dimensions
    It can be activated for Ruination.  
    You found it in the remains of an Emperor wight on level 46 of The Sacred
    Land Of Mountains.
b) The Diamond Prism of Light
    It can be activated for light area (dam 2d15) every
    100 turns.  
    You found it in the remains of a Monastic lich on level 36 of Barad-Dur.
c) The Space-Time Continuum
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 26 of The Withered Heath.
d) Gandalf's Tome of Unconventional Warfare
    It
    can be activated for high experience loss.  
    You found it in the remains of a Dreadmaster on level 45 of The Sacred
    Land Of Mountains.
e) The Tome of Chaos {Curing}
    It can be activated for curing every 110 turns.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
f) Radagast's Summoning Manual {CureSeriousWounds}
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 58 of Paths of the Dead.
g) The Lost Works of Melian {Acquirement}
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Vampire ogre on level 50 of The Sacred
    Land Of Mountains.
h) The Blood of Death
    It can be activated for high stat loss.  
    You found it lying on the ground on level 12 of Mirkwood.
i) The Immortal Skull of Telepathy {Corruption}
    It can be
    activated for gain corruption every 10 turns.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
j) The Torch of Isengard
    
    It can be activated for cure confusion every 500 turns.  
k) The Wand of Digging of Thrain (5 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Ring of Power of Akhorahil the Blind
    It makes you invisible.  It sustains your dexterity.  It
    provides resistance to poison, dark, nexus and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of
    Submerged Ruins.
m) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It sustains your intelligence
     and constitution.  It provides resistance to dark, chaos and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
n) The Ring 'Aniomel' (+4)
    
    It increases your strength, dexterity, constitution and infravision by 
    4.  It sustains your constitution.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon on level 102 of
    Utumno.
o) The Ring 'Anelwil' (+4)
    It increases your wisdom, constitution and searching by 4.  It
    sustains your constitution.  It provides resistance to electricity and 
    shards.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 102 of Utumno.
p) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) a Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    It can be activated for breathe acid (130) every 90+d90
    turns if it is being worn. It sustains your constitution.  It provides
    resistance to acid.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 52 of The
    Sacred Land Of Mountains.
r) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth)
    It can be activated for breathe lightning
    (100) every 90+d90 turns if it is being worn. It increases your 
    stealth by 2.  It provides resistance to acid, electricity, fire, cold
     and nether.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Metal Scale Mail of Mirin (-7,-45) [13,+12](40%)
    It increases your hit points by 40%.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to fire.  It provides resistance to light, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Olog in the town of Gondolin .
t) The Augmented Chain Mail 'Giliach' (-2 to accuracy) [16,+16]
    It
    sustains your intelligence.  It provides resistance to life draining, 
    electricity, fire and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 102 of Utumno.
u) a Metal Brigandine Armour of the Maiar (-3 to accuracy) [19,+9]
    It
    grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to sense the presence of trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Metal Lamellar Armour of Galmaron (+15,+49) [23,+9](-80%) {cursed}
    It decreases your hit points by 80%.  
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to nether.  It induces random teleportation.  It
    fills you with the Black Breath.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 52 of The Sacred
    Land Of Mountains.
w) The Padded Armour of Tirien (-60,-19) [4,+6](40%)
    It increases your hit points by 40%.  It sustains 
    your intelligence and wisdom.  It makes you completely fearless.  It
    provides resistance to life draining, poison and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 50 of The Sacred
    Land Of Mountains.
x) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every
    55 turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 112 of Utumno.
a) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Reaper Axe of Urindil (3d4) (+5,+2)
    It can be wielded
    two-handed.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed
     by 2.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 112 of Utumno.
d) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be
    wielded two-handed.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your wisdom and dexterity by 4.  It
    does extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 96 of
    Orodruin.
f) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Orodruin.



Posted on 7.8.2005 04:32
Last updated on 9.8.2005 23:25

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485. on the Ladder (of 12042)
21. on the Theme Ladder (of 175)
Best for this player (out of 3)

Comments

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On 7.8.2005 04:32 ironswallow@gmail.com wrote:
I know what you're thinking - Adanrog Maia? WTF?!?!

I was a Demon (Adanrog), but got the polymorph ability and turned into a Maia. More later...I think this might be my first winner XD

On 7.8.2005 04:45 ironswallow@gmail.com wrote:
Alright. This is totally bug-report worthy. I have two of every slot (except Light Source and Symbiote) and can still worship Eru. Damn.

On 7.8.2005 22:40 ironswallow@gmail.com wrote:
I'm gonna win. I know it. I just have to dive into Mount Doom to get the Ring.

On 8.8.2005 06:50 ironswallow@gmail.com wrote:
Aw yeah. First winner.

On 9.8.2005 18:32 ironswallow@gmail.com wrote:
Wow...

On 9.8.2005 18:34 ironswallow@gmail.com wrote:
In the Nether Realm now. It's not too difficult - just cast Vision and Reveal Ways and you're good to go.

On 9.8.2005 18:50 wrote:
Halfway through the NR...I'm worried about Tik'srvvalkt. How hard is s/he?

On 9.8.2005 22:32 wrote:
with your number of limbs? easy as pie. now, how come you didn't grow a second body ;-)

On 9.8.2005 23:25 ironswallow@gmail.com wrote:
Oh. My. Lord. FIRST ULTIMATE WINNER!

On 9.8.2005 23:26 ironswallow@gmail.com wrote:
Hell, I wish I had a second body!
Stupid polymorph ability....
First time I used it - POW! I'm a Maia.

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