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The Angband Ladder: Fightin' Fury, RohanKnight Swordmaster by <thegpfury@gmail.com>

  [FuryMod Town Version 1.1.3 Character Sheet]

 Name  : Fightin' Fury          Age                 22       Str:     40     40
 Sex   : Male                   Height              59       INT:      6       
 Race  : RohanKnight Barbarian  Weight              80       WIS:     18       
 Class : Swordmaster            Social Class         4       DEX:     25       
 Body  : Player                                              Con:     33     33
 God   : Tulkas                                              CHR:     19       
                                                                               
 + To Melee Hit          64 Level             40    Hit Points     -380/   717 
 + To Melee Damage       77 Experience   2631120    Spell Points     22/    22 
 + To Ranged Hit         23 Max Exp      2631120    Sanity          265/   265 
 + To Ranged Damage       0 Exp to Adv.  3062500    Piety                -6831 
   AC                 32+71 Gold          667772    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Heroic       Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  66d11+462 
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight black hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 54 (2700')

 Your body was a Player.
 You have defeated 2711 enemies.
 You saved 49 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 45th Yavie of the 2890th year of the third age.
 Your adventure lasted 2 days.

     Your Attributes:
You are dead, killed by a Great unclean one on level 54 of Angband.
You can breath fire.
You can consume solid rock.
You can feel the danger of evil magic.
You can embolden yourself.
You can use rohir powers.
You are poisoned.
You aggravate monsters.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with electricity.
You are surrounded by an anti-magic shell.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        Add Str   : ...1..2....3....            
        Add Wis   : ...1.....3......            
        Add Dex   : .......3........            
        Add Con   : ...1.......3....            
        Add Chr   : .2....23.3......            
        Add Stea. : .2.....3........            
        Add Sear. : ....*..3........            
        Add Infra : .2..............            
        Add Tun.. : .2............4.            
        Add Speed : .....1.....3...+            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Kill Drag.: +...............            
        Impact    : +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : .+..............            
        Invisible : +......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : .....+..........            
        Res Acid  : +.....+.........            
        Res Elec  : +.....+.........            
        Res Fire  : +.....+.........            
        Res Cold  : +..+..+.........            
        Res Pois  : ................            
        Res Fear  : ...........+...+            
        Res Light : ...+............            
        Res Dark  : ................            
        Res Blind : ...+............            
        Res Conf  : .........+......            
        Res Sound : ...........+....            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Elec : +...............            
        AntiMagic : +...............            
        Lite      : .....+..........            
        See Invis : +....+..........            
        Digestion : +...............            
        Regen     : ...+............            
        Activate  : ++...+.+........            
        Teleport  : +...............            
        Aggravate : +...............            
        Blessed   : ....+...........            
        Cursed    : ...+............            
        Fly       : ................            
        Sentient  : +...............            
        Climb     : ...........+....            
        Full ESP  : +...............            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18


Skills (points left: 0)
 - Combat                                        48.521 [0.900]
          - Weaponmastery                        48.002 [1.150]
                   . Sword-mastery               47.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    24.995 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            22.500 [0.900]
 - Powers                                        03.403 [0.400]
          . Devices                              21.200 [1.150]
 - Spirituality                                  07.480 [0.500]
          . Prayer                               04.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.550 [0.500]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            01.300 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:218690, L:30) (11d11) (+41,+33) [+10]
(charging)
        It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It does extra damage from 
    electricity and frost.  It can cause earthquakes.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to acid, electricity, fire and cold. It allows you to
see invisible monsters.  
    It gives telepathic powers.  It slows your metabolism.  It produces an
electric
    sheath.  It produces an anti-magic shell.  It induces random teleportation. 

    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
lightning or fire.  
    You found it in the remains of a White Balrog on level 52 of Angband.
d) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Damage (+14)
f) The Ring of Angilpele (+1)
    It increases your strength, wisdom and 
    constitution by 1.  It sustains your dexterity.  It provides
    resistance to cold, light and blindness.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 8 of Angband.
k) a Lucky Amulet of Searching (+12)
    It increases your 
    searching and luck by 12.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Angband.
m) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger
    every 100 turns if it is being worn. It increases your dexterity, 
    charisma, stealth, searching and luck by 3.  It makes you invisible.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 19 of
    Angband.
u) a Set of Cesti of Slaying (+5,+1) [5,-5]
    
    You found it lying on the ground on level 32 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases 
    your strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to sound.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+4)


  [Character Inventory]

a) 9 Rations of Cram
    
b) a Potion of Cure Serious Insanity
c) a Potion of Healing
d) 4 Scrolls of Word of Recall
    
e) a Silver Rod of Home Summoning (100/100)
f) a Mithril Rod of Detection (160/160)
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Red Arrow of Gondor
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 30 of Angband.
b) The Maiashield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Angband.
c) a Golden Rod of Nothing (125/125)
d) The Ring of Angion (+3 to infravision)
    It increases 
    your infravision by 3.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 42 of Angband.
e) The Ring of Numenie (+3)
    It 
    increases your intelligence and constitution by 3.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 45 of Angband.
f) a Ring of Accuracy (+15)
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a White Balrog on level 52 of Angband.
h) The Ring 'Adorthel' (-5 to searching) {cursed}
    
    It decreases your intelligence and searching by 5.  It provides
    resistance to electricity and nexus.  It prevents teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nibelung on level 15 of Angband.
i) The Necklace of Girion [10,+0] (+5)
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 52 of Angband.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
l) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a White wraith on level 24 of Angband.
m) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gachapin on level 31 of Angband.
n) The Key of Orthanc
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 26 of
    Angband.
p) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 31 of Angband.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 40 of Angband.
r) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest Rogue on level 45 of
    Angband.
s) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf on level 51 of Angband.
t) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Heavy Crossbow (*Reloader*) (x9) (+19,+24) [-4,+0]



Posted on 10.8.2005 12:34

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7197. on the Ladder (of 17387)
7. on the FuryMod Ladder (of 10)
7. for this player (out of 18)

Comments

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On 10.8.2005 12:34 thegpfury@gmail.com wrote:
I hate great unclean ones.

I think also that I need to increase the depth of grond.

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