The Angband Ladder: Jehrak, Spider Ancient Master by <Will Klein>

  [FuryMod Town Version 1.0.3 Character Sheet]

 Name  : Jehrak                 Age                  1       STR:     40       
 Sex   : Male                   Height               0       INT:     40       
 Race  : Spider Ancient         Weight               1       WIS:     40       
 Class : Master                 Social Class         1       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR:     40       
                                                                               
 + To Melee Hit          87 Level             50    Max Hit Points       384   
 + To Melee Damage       82 Experience  22240289    Cur Hit Points       384   
 + To Ranged Hit         87 Max Exp     22240289    Max SP (Mana)       2305   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       2305   
   AC                36+222 Gold        10547117    Piety             -14249   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Good         Blows/Round:  29        
 Bows/Throw  : Legendary[15]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  2436-7018 
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 1430 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 112 (5600')

 Your body was a Player.
 You have defeated 3147 enemies.
 You saved 48 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You are able throw a thick and very resistant spider web.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        13.600 [0.300]
          . Barehand-combat                      43.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            01.000 [0.300]
 - Powers                                        50.000 [1.000]
          . Devices                              01.000 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [1.200]
          . Energy                               00.900 [0.900]
          - Geomancy                             01.000 [0.300]
                   . Fire                        03.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         04.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               00.000 [0.900]
 - Spirituality                                  29.050 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.800]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a White midge on level 18.
You are fated to die on level 1.
You are fated to find a 0 on level 1.
You are fated to meet a Blue jelly on level 18.


  [Character Equipment]

e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
        It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 97
    of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shub-Niggurath, Black Goat of the Woods on
    level 112 of Angband.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 73 of Angband.
h) The Ring 'Kemban' (+9)
    
    It increases your speed and ability to score critical hits by 9.  It
    makes you completely fearless.  It provides resistance to cold, light, 
    dark, blindness and nether.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 100 of Angband.
i) The Ring 'Heruntin' (+6)
    It increases your searching, infravision, speed, 
    attack speed and ability to score critical hits by 6.  It sustains 
    your intelligence.  It provides resistance to dark and sound.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Angband.
j) The Speed Ring of Lornen (+17 to speed)
    It increases 
    your dexterity, constitution, stealth, speed, attack speed and ability
    to score critical hits by 17.  It sustains your strength, intelligence
    , wisdom, dexterity and constitution.  It provides resistance to acid, 
    electricity, blindness, confusion, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 73 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 75 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Angband.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 98 of
    Angband.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 72 of Angband.
q) The Small Mithril Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Unicorn of Order on level 106 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 77 of Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) a Set of Mithril Gauntlets of Free Action [4,+17]
x) a Pair of Soft Leather Boots of Speed [2,+7] (+10)
y) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It increases your speed
     by 15.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 73 of
    Angband.


  [Character Inventory]

a) 3 Potions of *Healing*
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 76 of Angband.
c) The Ring of Power of Akhorahil the Blind (+1) {cursed}
    
    It provides light (radius 3) forever.  It increases your charisma by 1
    .  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to fire, nether and nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It produces a
    fiery sheath.  It drains experience.  It is heavily cursed.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Angband.
d) a Glowing Ring of Intelligence (+6)
    
    It provides light (radius 1) forever.  It increases your intelligence
     by 6.  It sustains your intelligence.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) a Draconic Ring of Intelligence (+4,+2) [+2] (+6)
    It increases your intelligence by 
    6.  It sustains your intelligence.  It allows you to sense the
    presence of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) a Demonic Ring of Speed (+11)
g) a Dazzling Ring of Speed (+11)
h) The Ring of Vandil (+9)
    It increases your charisma and 
    speed by 9.  It provides resistance to poison, blindness, confusion
     and nexus.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 73 of
    Angband.
i) a Blessed Ring of Speed [+7] (+7)
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 59 of Angband.
k) a Lucky Amulet of the Magi (-4,-4) (+4 to searching)
    It
    can be used to store a spell.  It increases your intelligence, 
    searching and luck by 4.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 105 of
    Angband.
l) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Corwin, Lord of Avalon on level 97 of
    Angband.
m) The Amulet of Onumlada (+3)
    It increases your dexterity, stealth, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison, 
    dark, shards, nexus and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 98 of
    Angband.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Angband.
o) a Shield of Deflection of Resistance [10,+28]
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 98 of
    Angband.
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Katana 'Arahtar' (3d4) (+4,+17) (+3 attacks)
r) The Great Scimitar 'Anyaraur' (4d5) (+17,+14) (+3 attacks)
    It must be wielded two-handed.  It 
    increases your attack speed by 3.  It produces chaotic effects.  It is
    very sharp and can make your foes bleed.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 96 of Angband.
s) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
t) The Parchment - Map of Thror
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 73 of Angband.
b) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 77 of Angband.
c) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
d) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
e) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 73 of
    Angband.



Posted on 10.8.2005 12:47

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On 10.8.2005 12:47 Will Klein wrote:
This is The Fury submitting this for one of the winners of the FuryMod Town version

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