The Angband Ladder: Duplo, Dwarf Sorceror by <ethanhandelmAn@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Duplo                  Age                 40       STR: 18/148       
 Sex   : Male                   Height              50       INT: 18/181       
 Race  : Dwarf LostSoul         Weight             126       WIS: 18/116       
 Class : Sorceror               Social Class         1       DEX:  18/80       
 Body  : Player                                              CON: 18/110       
 God   : Eru Iluvatar                                        CHR:     15       
                                                                               
 + To Melee Hit          19 Level             37    Hit Points      270/   270 
 + To Melee Damage       19 Experience   1083255    Spell Points    937/   937 
 + To Ranged Hit         23 Max Exp      1083255    Sanity          393/   393 
 + To Ranged Damage      14 Exp to Adv.  1085000    Piety                 2245 
   AC                58+126 Gold          208108    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  4d4+76    
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 3 (150')
        Halls of Mandos: Level 98 (4900')

 Your body is a Player.
 You are currently on level 3 of Barrow-Downs.
 You have defeated 1061 enemies.
 You saved 3 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Yavie of the 2890th year of the third age.
 You have been adventuring for 2 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23..........6.            
        Add Int   : ..23.....2.3....            
        Add Wis   : ..23.....2......            
        Add Dex   : ..23......43....            
        Add Con   : ..23............            
        Add Chr   : ..23.......3....            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ..2....4...3....            
        Add Sear. : .......4...3..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*23.3.....3....            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+....+.......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ..+...+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ..++....+.++....            
        Hold Life : ..++.+..........            
        Res Acid  : ......+...+...+.            
        Imm Elec  : ...*..+.+.......            
        Res Fire  : .+....+.+.......            
        Imm Cold  : ..*...+.+.......            
        Res Pois  : ...+..+.........            
        Res Fear  : ........+.......            
        Res Light : .....++....+....            
        Res Dark  : .....++....+..+.            
        Res Blind : ..+......+.....+            
        Res Conf  : .....++.+.......            
        Res Sound : ......+.........            
        Res Shard : ......+.+.......            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ...+..+..+....+.            
        Levitate  : ...+......++....            
        See Invis : .+++.+.........+            
        Digestion : ...+............            
        Regen     : ...+............            
        Activate  : .+++.++...+...+.            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+...+....+.            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+.............            

Skills (points left: 20)
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    04.805 [0.900]
          . Stealth                              00.600 [0.500]
          . Disarming                            00.200 [0.000]
 - Magic                                         41.400 [1.000]
          . Magic-Device                         01.900 [1.000]
          . Spell-power                          41.400 [0.600]
          . Sorcery                              41.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  34.050 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+12,+15)(100%) (+5) {!*}
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) an Indestructible Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+39]
    It can be
    activated for breathe the elements (300) every 60+d90 turns if it is
    being worn. It sustains your charisma.  It provides resistance to acid
    , electricity, fire, cold, poison, light, dark, confusion, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
o) an Elven Cloak [4,+10] (+4 to stealth)
p) The Large Metal Shield 'Hamor' [5,+18]
    It
    sustains your strength.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    cold, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants
    you the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
g) a Fireproof Tome of the Tree {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
h) a Tome of Knowledge {!d!k!v!s}
i) a Tome of the Time {!d!k!v!s}
j) a Tome of Meta Spells {!d!k!v!s}
k) 4 Potions of Healing
l) a Potion of Restore Mana
m) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 98 of Halls of
    Mandos.
n) a Ring of Invisibility
o) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
p) a Set of Leather Gloves of Free Action [1,+5]
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of *Healing*
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
c) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 94 of Halls
    of Mandos.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, confusion and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth Chieftain on level 94 of Halls
    of Mandos.
g) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [The Mathom-house Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 11.8.2005 20:49

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8968. on the Ladder (of 18919)
1590. on the ToME Ladder (of 3146)
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On 11.8.2005 20:49 ethanhandelmAn@comcast.net wrote:
Just made it out of the Halls of Mandos with some nice equipment. Quickest path to Morgoth...

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