The Angband Ladder: Fearless Dorlis, [Demon lord] Priest by <>

  [Hengband 1.6.2 Character Dump]

                          Name  : Fearless Dorlis

 Sex      : Female           Age                68    STR!:  18/***
 Race     : [Demon lord]     Height             82    INT!:  18/***
 Class    : Priest           Weight            190    WIS!:  18/***
 Magic    : Daemon, Craft    Social Class       46    DEX!:  18/***
                             Align         Chaotic    CON :  18/***
                                                      CHR!:  18/***

 Two hands      (+157,+88)   Hit point   1115/1115    Fighting    : Amber [57]
                             SP (Mana)    240/ 382    Bows/Throw  : Amber [37]
 Blows/Round           8+0                            Saving Throw: Amber [7]
 AverageDmg/Rnd      884+0   Level              50    Stealth     : Bad
                             Experience   17547542
 Shooting        (+81,+14)   Max Exp      17547542    Perception  : Very Good
 Multiplier          x4.80   Exp to Adv      *****    Searching   : Excellent
 Shots/Round          0.83   Gold         12225491    Disarming   : Superb
                                                      Magic Device: Amber [7]
 AC              [49,+171]   Time     Day 68 12:15
 Speed               (+28)   Play time    41:58:55    Infra-Vision: 230 feet

                         (Character Background)
          You are one of several children of a Townsman.  You are a
          well liked child.  You have brown eyes, straight blond
          hair, and a very fair complexion.

          ...You retired from the adventure after the winning.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : [Demon lord]  STR!: 18/100 20 -1  2 11 18/***         ....53..3....
 Class : Priest        INT!: 18/130 20 -3  1 12 18/***         ....5.34.....
 Level : 50            WIS!: 18/100 20  3  1 12 18/***         ....5.34.....
 Hits  : 1115/1115     DEX!:  18/70 20 -1 -1 13 18/***         ....5.....44.
 Mana  : 240/382       CON : 18/106 20  0 -1  8 18/***         ....53.......
                       CHR!:  18/90 20  2  0  5 18/***         ....5........

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ....*..++.+.+    Sound : .........+...    Speed     : ..+.+.+.+..++
 Elec  : ....*..+....+    Nether: .......++...+    FreeAction: +.+..+....++#
 Fire  : ..+.*..++...*    Nexus : +..........++    SeeInvisi.: ....++++..+.+
 Cold  : ....*..+....+    Chaos : ......+..+..+    Hold Life : ......++....+
 Poison: .......+.+..+    Disnch: .........+..+    Warning   : .............
 Light : .........+...    Fear  : .......+....#    SlowDigest: +............
 Dark  : .......+.....    Reflct: ............#    Regene.   : +...++.......
 Shard : ....+....+...    AuFire: ............+    Levitation: ...........+#
 Blind : ............#    AuElec: .............    Perm Lite : .....+.......
 Conf  : ......+..+..#    AuCold: ........+....    Cursed    : ....*........

             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : ...+.........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: ....+........    Add Stealth : .......++....
 Slay Anim.: ...    ESP Demon : ....+........    Add Search  : +.......+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : ....+........    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ....+........
 Sharpness : ...    Sust Int  : ....+........    Drain Exp   : ....+........
 Quake     : ...    Sust Wis  : ....+........    Rnd.Teleport: +............
 Vampiric  : ...    Sust Dex  : ....+......+.    Aggravate   : ....+........
 Chaotic   : ...    Sust Con  : ....+........    TY Curse    : ....+........
 Force Wep.: ...    Sust Chr  : ....+........

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Lousy, the King of Louses                (Dungeon level:   6) - level 15
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 16
  The Sewer                                (Danger  level:  15) - level 21
  Orc Camp                                 (Danger  level:  15) - level 22
  Kharis the Powerslave                    (Dungeon level:  24) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Tengu and Death Swords                   (Danger  level:  25) - level 31
  Judge Mortis                             (Dungeon level:  38) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Old Castle                           (Danger  level:  50) - level 38
  Khamul the Easterling                    (Dungeon level:  44) - level 40
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  50) - level 40
  Vapor Quest                              (Danger  level:  25) - level 43
  Narse the Black Dragon                   (Dungeon level:  56) - level 46
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 46
  Godzilla                                 (Dungeon level:  76) - level 46
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Sauron, the Sorcerer                     (Dungeon level:  88) - level 48

  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
    Yeek cave       : level  12
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Castle          : level  20

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 36 Victories

 You have defeated 13154 enemies.


Your alighnment : Chaotic

You are virtuous in Faith.
You have strayed from the path of Temperance.
You are a bitter enemy of Individualism.
You are a bitter enemy of Justice.
You are an arch-enemy of Mysticism.
You are the polar opposite of Patience.
You are a great champion of Sacrifice.
You are an arch-enemy of Valour.


 You can teleport at will.
 You can harden yourself to the ravages of the elements.
 You can feel the strength of the magics affecting you.
 You can emit confusing, blinding radiation.
 You have an extra pair of eyes (+15 search).

  [Character Equipment]

a) a Mace of Disruption (Trump Weapon) (5d8) (+15,+15) (+2 to searching)
b) (wielding with two-hands)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Norsa Sp;Fi;FaXm}
d) a Ring of Extra Attacks (+3 attacks)
e) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed,
f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
i) The Elven Cloak 'Gelatinous Cube' [4,+19] (+3 to speed) {Bahamut
j) a Dragon Helm 'Power Dragon Helm' [8,+15] {PoLiShCfSoCaDi}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 3 Books of Daemon Magic [Dark Incantations] {@ma@ba}
b) 3 Books of Daemon Magic [Immortal Rituals] {@mb@bb}
c) a Book of Daemon Magic [Demonthoughts] {@mc@bc!s!d!k}
d) a Book of Daemon Magic [Hellfire Tome] {@md@bd!s!d!k}
e) 3 Books of Craft Magic [Handbook for Pupils] {@me@be}
f) 3 Books of Craft Magic [Grade Holder's Book] {@mf@bf}
g) a Book of Craft Magic [Note of Acting Master] {@mg@bg!s!d!k}
h) a Book of Craft Magic [Spiritual Enlightenment] {@mh@bh!s!d!k}
i) 35 Mushrooms of Restoring {!E}
j) 27 Potions of Cure Critical Wounds {75% off}
k) 73 Potions of Healing {!q}
l) 28 Potions of *Healing* {!q}
m) 4 Potions of Life {!q}
n) 32 Potions of Restore Mana {!q}
o) 32 Potions of Restore Life Levels {!q}
p) 30 Scrolls of Phase Door
q) 39 Scrolls of Teleportation {25% off}
r) 21 Scrolls of *Destruction*
s) 2 Rods of Recall (1 charging) {!z}
t) 6 Rods of Detection {@z3}
u) 11 Rods of Stone to Mud {@z7}

  [Home Inventory]

 ( page 1 )
a) 15 Books of Daemon Magic [Dark Incantations] {@ma@ba}
b) 26 Books of Daemon Magic [Immortal Rituals] {@mb@bb}
c) 26 Books of Daemon Magic [Demonthoughts] {@mc@bc!s!d!k}
d) 3 Books of Daemon Magic [Hellfire Tome] {@md@bd!s!d!k}
e) 14 Books of Craft Magic [Handbook for Pupils] {@me@be}
f) 8 Books of Craft Magic [Grade Holder's Book] {@mf@bf}
g) 25 Books of Craft Magic [Note of Acting Master] {@mg@bg!s!d!k}
h) 4 Books of Craft Magic [Spiritual Enlightenment] {@mh@bh!s!d!k}
i) 39 Potions of Speed
j) 43 Potions of Cure Critical Wounds {75% off}
k) a Potion of Intelligence
l) 5 Potions of Wisdom

 ( page 2 )
a) 3 Potions of Dexterity
b) 5 Potions of Charisma
c) 13 Potions of Enlightenment {!q}
d) a Potion of Self Knowledge
e) 6 Potions of New Life {!q}
f) 17 Scrolls of Phase Door
g) 99 Scrolls of Phase Door
h) 99 Scrolls of Teleportation {25% off}
i) 99 Scrolls of Teleportation {25% off}
j) 89 Scrolls of Teleportation {25% off}
k) a Scroll of Rune of Protection
l) 3 Scrolls of Genocide

 ( page 3 )
a) 9 Scrolls of Mass Genocide {!r}
b) 9 Rods of Trap Location {@z1}
c) 5 Rods of Door/Stair Location
d) 7 Rods of Perception {@z6}
e) 7 Rods of Recall (2 charging) {!z}
f) 13 Rods of Illumination {@z5}
g) a Rod of Probing {@z8}
h) a Wand of Rockets (4 charges)
i) a Staff of Healing (2 charges) {!s!d!k}
j) a Staff of Genocide (3 charges)
k) 16 Staffs of *Destruction* (16x 5 charges) {!s!d!k}
l) a Ring of Poison Resistance

 ( page 4 )
a) a Ring of Constitution (+6) {BM}
b) 2 Rings of Speed (+13)
c) a Ring of Speed and Accuracy (+2,+0) (+10)
d) 2 Rings of Speed (+9)
e) The Ring 'Frakir' (+1)
f) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
g) a Ring of Light and Darkness Resistance
h) a Ring of Nexus Resistance
i) a Ring of Confusion Resistance and Wizardry {Cf}
j) a Ring of Shard Resistance
k) a Ring of Lordly Protection [+19]
l) 2 Rings of Extra Attacks (+2 attacks)

 ( page 5 )
a) a Ring of Reinforce Muscle (+3)
b) an Amulet of the Magi [+5] (+2 to searching)
c) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
d) an Amulet of Resistance (Defender) [+7] (+2 to stealth)
e) an Amulet of Resistance and Hold Life {AcElFiCoPoDk;Hl}
f) an Amulet of Telepathy
g) The Amulet of Faramir (+12,+0) (+3)
h) The Torque of Boromir (+0,+8) {Fe(St}
i) an Amulet of Wisdom (+4) {!t}
j) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
k) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
l) The Collar Harness of the Hell (+15,+15) [-5] (-2)

 ( page 6 )
a) The Pendant of Gogo (+4) {InWiDx;SiLu}
b) 2 Feanorian lamps of Immortal Eye {BM ;Bl;Si}
c) The Incandescent Light of Yeduson (+3 to infravision)
d) The Phial of Galadriel (+1 to searching)
e) The Star of Elendil (+1 to speed) {Sp;SiHl}
f) The Stone of Lore
g) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}
h) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
i) Balance Dragon Scale Mail (-2) [30,+17]
j) Balance Dragon Scale Mail (-2) [30,+16]
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDiFe~Z}
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShSoNx}

 ( page 7 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
c) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
d) The O-yoroi 'Amber Prison' (-2) [24,+19] (+4 to speed)
e) a Robe of Permanence [2,+17] {Armoury ;AcElFiCoCa;Hl(StInWiDxCnCh}
f) The Robe 'Caredhdur' [2,+9] (+3) {InWiCnCh;CoPo}
g) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCa}
i) Stone and Hide Armour of Elvenkind (-1) [15,+15] (+3 to stealth) {BM
j) The Cloak of Arctic Ocean [1,+18] (+2) {Dx;ElFiCo;Fa[C(Ch}
k) The Elven Cloak 'Early Artifact Creation' [4,+19] (+4 to stealth)
l) an Elven Cloak [4,+10] (+4 to stealth)

 ( page 8 )
a) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
b) a Fur Cloak of Aman [3,+16] (+3 to stealth) {BM Sl;Nt}
c) an Ethereal Cloak of Aman [0,+28] (+1 to stealth) {Sl;Dk}
d) a Shadow Cloak [6,+13]
e) The Small Leather Shield of Angel [3,+15] (+4 to searching) {Armoury
f) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
g) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDk}
h) a Large Metal Shield of Resistance [8,+17] {AcElFiCo}
i) a Dragon Shield [8,+13] {AcCoLiSh}
j) a Dragon Shield of Reflection [8,+21] {Di;Rf}
k) a Knight's Shield of Resistance [10,+12] {BM ;AcElFiCoPoDi}
l) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}

 ( page 9 )
a) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
b) an Iron Crown of Telepathy [0,+0] {Gachapin ~TeleGood~L}
c) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
d) a Jewel Encrusted Crown of Might [0,+9] (+3) {StDxCn;Dk;Fa(StDxCn}
e) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
f) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNx~Tele}
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) a Set of Gauntlets of Genji (+7,+0) [2,+4] (+2) {Dx}
i) a Set of Gauntlets of Power (+3,+1) [2,+11] (+5) {St;So}
j) a Set of Dragon Gloves [4,+17] {AcPoLiDkNtFe}
k) a Set of Dragon Gloves [4,+17] {LiCfSoNtFe}
l) a Set of Dragon Gloves [4,+22] {PoCfCa}

 ( page 10 )
a) a Set of Dragon Gloves [4,+25] {ElCa}
b) a Set of Dragon Gloves [4,+9] {Po}
c) a Set of Cesti of Genji (+6,+0) [5,+13] (+2)
d) a Pair of Hard Leather Boots of Levitation [3,+5] {Li;Lv}
e) a Pair of Hard Leather Boots of Free Action [3,+3]
f) a Pair of Hard Leather Boots of Stealth [3,+5] (+2 to stealth) {Sl}
g) a Pair of Dragon Boots [5,+10] {LiCfDi}
h) a Pair of Dragon Boots [5,+17] {ElFiShNt}
i) The Long Sword of Falis (2d5) (+20,+15) (+5)
j) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
k) The Two-Handed Sword 'Gwaiththaurruin' (3d6) (+17,+20) (+3) {BM Wi;Bs|M}
l) an Executioner's Sword (Holy Avenger) (4d5) (+12,+10) [+1] (+1 attack) {BM

 ( page 11 )
a) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
b) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ}
c) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
d) a Broad Axe (Holy Avenger) (2d6) (+8,+9) [+1] (+3)
e) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
f) a Great Hammer (4d6) (+6,+5)
g) a Mace of Disruption of Shocking (5d8) (+17,+10)
h) a Mace of Disruption (Vampiric) (5d8) (+15,+15) {Hl|V/L}
i) a Wizardstaff (1d2) (+0,+0) {!s!d!k}
j) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
l) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfNxFe;Xm}

 ( page 12 )
a) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
b) The Heavy Crossbow 'Body Power' (x4) (+17,+10) (+4) {BM St;ElFe}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;SoNt~o}
d) The Black Arrow of Bard (8d4) (+30,+19)


 ( page 1 )
a) a Ring of Stupidity (-1) {cursed}
b) a Ring of Extra Attacks and Albino [-2] (-3 attacks) {cursed}
c) The Blade of Chaos 'Soulcrusher' (6d5) (+20,+15) (+4) {cursed,

  [Check Sum: "b4eb8b67d62a4e05ec"]

Posted on 12.8.2005 05:50
Last updated on 21.8.2005 02:36

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1874. on the Ladder (of 15694)
76. on the Hengband Ladder (of 692)
6. for this player (out of 25)

Related screenshots:
So So Artifact ...
Should I??? Nah!
Demon Hits (Spoiler)


Jump to latest

On 12.8.2005 05:50 wrote:
Well, I made it 2 whole days without playing ... I'd say that was break enough! Yes Ralonso, you know me pretty well.

In an effort to stop playing, I did wipe Hengband off my system, which means that Frono the promising Hobbit Archer died from a foe more deadly than the RNG ... Me!

So, here is a new post:
(CL22 : DL12)
Holy Wisdom, Batman! I mean, I had WIS raised 3 times randomly by CL8 and I've lost count since, but the last 2 have gone to WIS as well. Only 1 for CHR, the rest have been STR and 1 DEX. That and Thengel means I am wise beyond my years ;-)

Wise enough to wait before the orc quest? No way! That Elven Cloak is mine!

On 12.8.2005 13:02 wrote:
Haha, congrats, a new breakthrough in your Hengband life. Daemon priest, huh? Good luck with that (haven't really played Daemon at all myself).

And all the priests on the ladder are Fearless!

On 13.8.2005 07:39 wrote:
(CL28 : DL 31)
Sloooooow going. Still waiting for some sort of armour of resistance, as my shield is costing me 1 attack. My wisdom is high, but magic missle is still my attack of choice. Like I said, sloooooow going.

That copy of Gorinnosho you see is the 7th high level spell book I have found, but none have been in my realm. Don't worry, my record of 56 high level spell books before getting a useful one is still very much out of reach ...

But I can dish out about 50 points of damage a round, so I am running away a lot ... We'll see. I may just get frustrated with this guy and throw in the towel :-(

On a positive note, I did find some nice out of depth dragon gloves with poison resistance :-)

On 13.8.2005 18:10 wrote:
(CL30 : DL 31)
Well, Dorlis has a little more traction now. Shortly after my last post, the BM stocked some 38lb Full Plate armor of resistance. Had to buy it even though it severely encumbered me. From that point, 3 attacks was enough for things to pick up a bit, and as you would expect, armors of resistance have been coming rather quickly now.

Since things are taking so long to get going, I've turned on the Autoscummer, though at this depth, and without much detection, that can be quite risky. But atleast the game is more interesting. Got a nice randart bow as well :-)

I really need a decent weapon, and perhaps some stat potions. Of course, either one of the 3rd books would be welcome!

On 13.8.2005 20:03 wrote:
(CL30 : DL31)
OK, now things are starting to look respectable. I had bought that Force Two Handed Sword a while back, but wasn't sure how good it was going to be. But 191hp of damage off 3 attacks ain't half bad! Certainly much better than 51hp on 3 attacks from Turmil.

Other news: I took the two gimme Acquirements into the Dragon's Lair (*Destruct* to make things quiet ...) and got a blessed weapon, and a burning weapon. The usual junk ;-)

I've been doing the town circuit looking for Agility. Finally settled on a +2 ring of dex ... necessary for the third attack with the sword.

Well, back to Angband for more levelling ...

On 13.8.2005 22:05 wrote:
Just found a scroll of artifact creation!!!! Damn, I'm tempted to just use it ...

On 13.8.2005 22:27 wrote:
!! Artifact Creation, at Dlvl 31!? WOW.. hehe, not going to wait for a Mace of Disruption or a Diamond Edge this time (btw, you can Bless artifacts, but you probably already knew that)?

I finally found a normal Mace of Disruption on Angband 97 (after finding 1 randart and 2 ego), but I'm not really regretting spending it on a Great Hammer instead.

Good luck with the second artifact (take a screenshot :)

On 13.8.2005 22:31 wrote:
I'll probably wait for an Elven Cloak +4 to use it on. I'm tempted to enchant my Dragon Gloves right now, though :-)

But, being a Daemon priest, I can not bless weapons! Instead, I get Evocation as an ability at CL42 ... So I am rather limited in what I can wield. But, being a Craft priest, I think an ordinary non-artifact Mace of Disruption will do just fine later on ... There is a combo in the 4th Craft Spellbook ...

Which reminds me, 10 spell books and counting (4 Gorinnosho!!) ... sigh.

On 14.8.2005 00:24 wrote:
(CL32 : DL 32)
Well, my long stint at DL32 is finally over. I think I have enough to move a bit deeper and face the DL38 quest. Speed is wanting, as are hitpoints, but I do have decent damage output and a fair number of resistances covered. Levitation is still required for the Cloning Pits, as is about 200 more hp, so that quest looms on the somewhat distant horizon. For the moment, I think I might push DL40 in hopes of getting some spell books ...

On 14.8.2005 01:15 wrote:
(CL33 : DL60)
OK, now things are cooking. An AMHD dropped Demonthoughts as book #14. In the Dragon's Lair, getting your spellbook is inevitable, provided you can kill greater dragonkind. Demonthoughts' Devilish Eye allows for the Might and Ring of CON, so hitpoints have moved from 317 to 488. Respectable, but caution is still warranted (Notice the Staff of Healing and *Destruction* :-)

I'll work out here until my muscles are buff enough for the Cloning Pits. Still seeking my first Great Ice Wyrm ...

On 14.8.2005 01:19 wrote:
Ooop ... 5 seconds later and there is the Note of Acting Master!!! You go, girl!!

On 14.8.2005 02:37 wrote:
(CL35 : DL60)
Just completed the Cloning Pits. Not much of note, other than some standard pieces of armor. But I like the boots, and +5 base speed is oodles better than +1 ;-)

Back to the Dragon's Lair for more slaughter ...

On 14.8.2005 03:02 wrote:
Hey, Matthias, I'm really jealous of your character's damage output: 500hp for 37 mana is awesome. Me, I just got Plasma Ball which dishes out a (resistable) 134 hp for a mere 53 mana with a fail rate of 26%. Talk about opening a can of whoop a$$ ... Not!

Daemon does seem to be grossly overpriced for what you get ... but there are better spells later on ...

On 14.8.2005 05:10 wrote:
(CL38 : DL60)
I just completed the Castle ... a bit tougher than I would have liked. I really need to find myself a different weapon as this one, while awesome from a damage perspective, often leaves me mana-less.

Patience ...

Also, some more CON, please ;-)

On 14.8.2005 06:11 wrote:
(CL40 : DL60)
Boy, this character took a loooong time to get going, but I'm glad I stuck with her. Most dragons at DL60 are killable, with the exception of a few big-a-bad-a uniques, like Mycen, but I might even be able to take those (Hey, I took Ancalagon!).

But I wait for a good weapon. I mean, something like Ulmo, Soulsword, Wrath, Aeglos, Runespear, etc. Something I can use ;-)

In the meantime, this force weapon is performing nicely, provided I set things up so I only have to fight one significant monster at a time.

On 14.8.2005 12:35 wrote:
You really should consider lugging around a swap weapon (possibly the Wizardstaff?) for when you want to use spells (maybe ranged attack with Nether Wave?) But then again, you're probably doing just fine since you have Bard.

Force weapons really are a bane of all casters :/

On 14.8.2005 16:40 wrote:
dzhang, I agree about force ... It was very useful and very critical early on, when I couldn't kill a Great Bile Wyrm any other way. But now it is becoming a nuisance. Fortunately, the Black Market has come thru for me again with a +1 attack Holy Avenger. 8d5 and 6 attacks should be enough for the time being ...
Still (CL40 : DL60) ...

On 14.8.2005 17:16 wrote:
... or I'll just wear Ulmo ;-)

On 14.8.2005 17:45 wrote:
(CL41 : DL60) Shuffled equipment for double immunity. Also spending quite a bit of time in demon form ;-)

On 14.8.2005 22:37 wrote:
(CL44 : DL72)
I'm almost done playing with dragons. I just want a decent ring of speed, and perhaps the Necklace of the Dwarves. Also, I personally don't like to leave the Dragon's Lair until Tiamat is dead. She's not a guardian, but I like to pretend she is ...

Played with very dangerous Sky Drakes as the above screen shot shows. I don't recommend this, but it is a good way to gain rings of speed. I got 2, both were pretty lame though. But I also got Crimson, and I'm happy with that :-)

BTW, all of my posts from now on will probably be in Demon form. In case anyone is wondering, I'm actually a Dunadan.

On 15.8.2005 02:02 wrote:
(CL46 : DL76)
Having just acquired Spiritual Enlightenment, I feel it necessary to build some skill with my Mace of Disruption. After several enchantments, I got Slay Evil (I seriously considered using Vampirism ... we'll see). Not sure if this configuration isn't less powerful than Lohengrin and Ulmo, but I'm willing to try it out. It was very hard to get that 5th attack ...

On 15.8.2005 02:18 wrote:
Only +11/+11? When I was debugging with Craft school (after you mentioned the 4th book combo), I was able to get up to +13/+13 fairly consistently from town level on the base weapon, and the Ego Branding usually added at least +1/+1--just make a macro for the Enchant Weapon spell and burn through your SP a few times.

I'm guessing your final weapon will be a Holy Avenger with +attacks?

Good luck!

On 15.8.2005 02:48 wrote:
OK, I'll put a little elbow grease into it ...

Turns out Trump is the best Slay Evil type you can get. No holy avengers ... But (+15,+14) is not bad. I ran thru my mana 100 times trying to get +15 on damage as well, but no luck.

On 18.8.2005 15:50 wrote:
(CL47 : DL72)
Back to the Dragon's Lair until I get better equipment. At +4 base speed, I'm just too slow, thow I plan to do some equipment shuffling when I get back to town (Gogo, Laputa, Crimson for Carlammas, Bard, Palantir). Nice Ring of Attacks +2 that I just can't resist wearing, despite the +9 speed ring at home. Perhaps I'll find Tulkas some day?

On 19.8.2005 04:18 wrote:
Whoa... you're wearing RoAttacks +2 over RoSpeed +9!?

Ok, assuming that you are at your hasted speed all the time (+7+10), that's 27 energy and 7 hits. At 100/27 game turns per action, you get 7 / (100/27) = 1.89 expected blows per game turn.

The other way, with (+16+10), 36 energy (or possibly 35, I forgot how the progression goes past 30) and 5 hits, translates to 5 / (100/35) = 1.75 expected blows per game turn.

Hm... looks like your intuition was right, blackreaver!

Though, if you run into dispelling monsters, you're fooked. ^^

On 19.8.2005 04:34 wrote:
I don't know the details of the speed table other than things level off around +35 speed. But your right, I am way to slow. Now shortly after this post I did make the suggested swaps (Crimson, Laputa) that brought my base speed to +10. With Haste and Demon form, I'm +23, which is enough to eek by on for the moment. However, Dispel Magic totally sucks. I mean, I completely can't handle any monster with this ability :-(

DL88 quest was Sauron, and he Dispel Magicked me on his first or second move at about an 80% clip ... sigh. Got a star off him once, but I probably took about 10,000hp of damage. The battles went like so:
[1] I cast my 8 prep spells.
[2] I then pass wall to Sauron who casts dispel magic. I either teleport, or cast pass wall in hopes I can just back away.
[3] Sauron double moves and takes me down to 200hp.
[4] I back away and rest. Sauron becomes unhurt.

Repeat :-)

After about 10 attempts at this, it became clear that he would kill me (eg. Double Mana Storm). At +10 speed after his dispel magic, a double move was almost guaranteed! (+4 base speed and I'd definitely be dead by now ;-) Gosh, I even struggled mightily with Biketal of fire ... sigh. This character still has a ways to go.

Currently, I am gingerly exploring DL90 in hopes of Hellfire Tome. I'll post if anything significant changes ...

On 19.8.2005 05:11 wrote:
Oh, the other thing I noticed...

It's still at 20 victories in Arena. With all resistances covered, you should easily be able to take out the next 16 battles (up to your namesake, the Black Reaver ^^) You might want to swap a Vampiric weapon for some of those though.

The ?o*Acq* may give you some awesome speed items if read on dlvl 90.. one could hope. ^^

On 19.8.2005 05:34 wrote:
(CL49 : DL90)
*Acquirement* gave ... Lead-filled mace of slay evil and Cesti of Agility. Pretty typical for me ;-)

Buy I will be patient. Tulkas and Dwarves are required ... Hellfire Tome would help immensely as well (can you say, 'Demon Lord'?)

I've been finding quite a few 4th level books ... just not the one I need! And in the meantime, anything I can't handle will be *Destructed* away ...

On 19.8.2005 15:47 wrote:
(CL50 : DL90)
Mandatory CL50 post ... Many uniques are doable, including the Emperor Q, Dio Brande (Revenge!), any Amberite (save Oberon), Cantoras and Surtur. Still running from Dispel Magic as my equipment set is still wanting ... but if I find the right stuff, I will be powerful.

Currently, I pounding a Cyberdemon into oblivion, thanks to my mighty mace.

On 19.8.2005 15:48 wrote:
OMFG!! The Cyberdemon dropped Hellfire Tome!!! OMFG!!!

Happy Dance!

On 19.8.2005 16:00 wrote:
Quick post as a Demon Lord. There is still a 200hp gap between my normal self and my Demon Self ... I'll need to close that a bit.

But demons make nice fighters ;-)

On 20.8.2005 05:44 wrote:
(CL50 : DL95)
OK, OK. I'm finally sold on wearing a ring of speed (+13!). I'll just have to play with low hp for the time being :-)

I switched to the Vampiric Mace of Disruption a while back, figuring my Mana Brand could outdo the Slay Evil for most battles, and the Vampirism would help me recover my hp from transformation.

And for all you Craft Users out there, +15 is very doable on the enchant weapon/armor. No excuses!!

On 20.8.2005 06:35 wrote:
O_o Since when is 1115 HP "low HP"!? Lol, I assume you mean after you get dispelled of the Demon-Lord transformation.

+142 to hit! Wow... your priest is much better at fighting than mine ^^

Any plans for the GWoP and Metal Babble in the Arena?

On 20.8.2005 06:36 wrote:
And why do you have 3 more max SP than Wey!?

On 20.8.2005 06:46 wrote:
BTW, what does the Weapon-comparer in Telmora say your chance to hit something with 200 AC is?

On 20.8.2005 07:37 wrote:
Base hp are a mere 749! They used to be 599 which is why I wore a +6 CON ring for so long. But Dwarves helps out quite a bit. So yes, I'm referring to the inevitable Dispel Magic :-)

I attached the Weaponmasters appraisal of my melee abilities as a screen shot. Looks about as good as I've ever seen on the percentages to hit. Damage could be improved (+3 attacks and Shiva's Avatar, maybe??)

But honestly, I'm puzzled by Wey's SP. I'm wearing 66.5lb of equipment, and you seem to be wearing less. Bizarre. The mace costs 55 mana for me, but I think it is well worth it. Perhaps if I had Thorin I would consider Ulmo again, but for the final battle, slay evil is required, and not much beats a 10d8 weapon.

Now the arena hasn't received much thought. Honestly, I'm just not that good in a big open room with a GWoP or a babble. I'm not shooting, and I have no healing, so the babble will just kill me in about 4 turns or so. The GWoP I might be able to do, provided I can get next to it with my vampiric mace. We'll see ...

On 20.8.2005 08:07 wrote:
Hm... IIRC the Great Hammer didn't cost me any SP, and Cambeleg has FA, so that shouldn't have affected it either... so somehow Dorlis has an extra 58 base SP over Wey (almost exactly 15%).

I wonder if this is 1) an undocumented effect of Demon-Lord transformation, 2) some effect of virtues, or 3) the difference between Heng 1.6.1 vs 1.6.2

BTW, is the lack of Sustains a problem for you at all? I'd imagine it's rather annoying not to be able to tell exactly how much your stats have dropped during Demon-Lord, so it could be a nasty surprise when you find WIS dropping from 18/*** to 18/20 when Demon-Lord drops. Of course, the Leather Jacket would be *perfect* for that ^^

On 20.8.2005 08:44 wrote:
And the answer appears to be none of the above... it's actually race.

Playing with Debug mode, all of the following gave 398 max SP:

Female Human Ordinary Priest (Life, Crusade)
Female Human Fearless Priest (Life, Crusade)
Female Human Fearless Priest (Life, Chaos)
Male Human Fearless Priest (Life, Chaos)

Female Barbarian Fearless Priest (Life, Chaos) gave 379 (same as Wey).

Female Amberite Ordinary Priest (Life Chaos) gave 437.


Given the evidence, here are the max SP's based solely on race, with a minimum of 359:

Human: 398
Half-Elf: 417
Elf: 398
Hobbit: 417
Gnome: 398
Dwarf: 437
Half-Orc: 398
Half-Troll: 379
Amberite: 437
High-Elf: 379
Barbarian: 379
Half-Ogre: 398
Half-Giant: 359
Half-Titan: 437
Cyclops: 359
Yeek: 417
Klackon: 379
Kobold: 398
Nibelung: 437
Dark-Elf: 437

On 20.8.2005 14:48 wrote:
At least you didn't choose a cyclops priest :-)

Wow ... I had no idea that race effect max sp. Generally, for a priest I would choose Dwarf/Nibelung/Half Titan. Dunadan was sort of a whim ... but all of those seem to be good choices!

On 20.8.2005 15:57 wrote:
OK, here's a short quote from a Japanese Hengband spoiler

SP calculation
SP is also affected by your race.
Every 1 point of the racial modifier for the stat for spellcasting affects the base SP by 5% each.
If your spellcasting is INT based, the modifier will be +20% for a mindflayer, and -5% for a Klackon.

It seems that Archons are the best for priests and mindcrafters.
(And, if you're interested, I translated the detail for the spell 'Explode Pets' and I think I can offer.
- By the way, translating this kind of Japanese sentences into English was a bit of a challenge for me - you are not going to use words like "racial stat modifier" in the daily life!)

On 20.8.2005 16:12 wrote:
Thanks for the details. I already had a strong inclination *not* to play a Balrog Priest. Now that I know they will receive a -50% (!) sp penalty, that inclination is even stronger ;-)

On 20.8.2005 17:57 wrote:
Darn!! To be honest, I *was* thinking of playing a Golem Mage-type character... (not as silly as it initially seems... they don't get stunned, which means 0% fail is 0% always) A 20% hit on SP (actually more, if you count opportunity cost) is pretty big though :/

Ah, well. Thanks for the Japanese translations! And yes, if you have time to do the Pet Exploding Spoilers, that'd be greatly appreciated. :)

On 20.8.2005 20:26 wrote:
Ok, but I think it's a bit 'spioly' (or what else?), and actually it's a bit too long (300 words or so) to write down here.
Maybe I should mail you the spoiler? If no one's gonna mind I can still write it here though ;)

On 20.8.2005 20:43 wrote:
I don't mind spoilers here ... Not sure how others feel, though I suspect it would be OK if you just marked your post with *SPOILER* or something similar.

Back to the Adventure:
(CL50 : DL97)
At +30 base speed, I feel a little better about taking on those annoying Dispel Magic monsters. Brand came from the Norsa (now where is Feanor ;-) and I just found the +3 ring of attacks. I would feel better with Tulkas as my base hp are still way too low. It might not be obvious, but transforming into a Demon Lord just affects your Max HP, not your Current HP. I really hate to have to heal every time I transform ...

Still, many, many uniques to go, but now its time to start fighting all that I have been avoiding (except the Unicorn, of course!)

On 20.8.2005 21:38 wrote:
Ok, now, here comes the *SPOILER ALERT*!!
(I think it's ok though, because it isn't likely to make your game different: this is nothing similar to the Medusa spoiler for NetHack!)

Well, this is a somewhat shortened and snipped translation of the article for the spell, from the spoiler "Hellfire Tome - Introduction to Magic Realms of the Evil"

"Explode Pets"
Here are detailed characteristics of the spell.

- You can't have any pets left: this spell makes ALL your pets on the level explode, so if you have some pet that you don't want to lose, use a 'capture ball' first.
- Unique pets will flee and won't be 'exploded'
- Plasma based attack, so it does very little damage to those resist plasma.

- The damage is calculated as following
i base damage = the monster's max HP / 2
ii if (i) is bigger than 100 then the damage will be ((i)-100)/2+100
iii if (ii) is bigger than 400 then the damage will be ((ii)-400)/2+400
iv maximun damage point is 800 (when the monster's maxHP is higher than 4600)

HP damage
200 100
500 250 >> (150/2)+100 = 175
1400 700 >> (600/2)+100 = 400
4600 2300 >> (2200/2)+100 = 1200 >> (800/2)+400 = 800

- And the center of the explosion is the pet, so actual maximun damage is 400
( (center damage(e.g. 800)+1) / (1+distance) )
- the radius of the explosion is calculated as 2+(the monster's level/20)
- This 'explosion' is regarded as the pet's last attack, so you can't gain exp, or kill uniques with this spell.
Note that you are vulnerable to the explosion, too.

This spell is really effective when you have some pets that can cast summoning spells, and make your target surrounded by mass of creatures.
Summon a demon, summon Ancient Dragons, summon Greater Undead are the spells that are likely to summon monsters with high HP.
Hopefully you can let them do chain-summoning and explode them in the end.

The drawback of this tactics is that it'll need so much of preparation.
Having enough time probably you could simply cast attack spells like "nether storm" or "bloody curse" directly on your opponent.

On 21.8.2005 00:39 wrote:
(CL50 : DL99)
Having one heck of a time with Dispel Magic. I mean, Sauron must have gone 30 out of 50 moves Dispel Magic. I never got more than 2 consecutive rounds of attacks on him. Then finally, for some strange reason, I got 9 consecutive rounds of attacks on him, which was enough to kill him.

And he dropped the ring. I waited a long time for Tulkas, but now I think I will use the one ring. This means careful resting. I will need to be Demon form to avoid the Statue Effect. It also means that I need to step up the game a bit. Perhaps I will go for the Serpent early. I have the resources ... I'm just waiting to kill various uniques.

On 21.8.2005 00:50 wrote:
Yes! Oberon was nearly undoable before the one ring. Now, he folded faster that Superman on Laundry Day ;-)

Went to Demon Lord and took him down 6 stars before my first Phase Door to safety, ignoring the 4 cyberdemons he summoned. Then I finished the job in lesser demon form. He was so hard before because Dispel Magic left me dangling in the low 700 hps, and one double move would kill me. With the one ring, my base hp are 924, so when he Dispelled Magic, I just kept fighting.

I'm going for the Serpent ...

On 21.8.2005 02:36 wrote:

Boy, the one ring made all the difference in the world!! The final battle was routine, with no close calls. Plenty of Healing was consumed, but only 1 *Healing* and one early zap from Lohengrin was required. Heck, at 884 hp of damage per round, I think the end result was obvious ;-)

Left numerous uniques, plenty of which were summoned during the final battle. But a couple of ugly TY_CURSES from the one ring got me moving despite the number of remaining uniques. I even had an ugly TY_CURSE when the Serpent was at 1 star, and about to be finished. Lack of care in any of these scenarios could have been deadly!

My take on the Daemon Priest? Good early offence, and nice transformation spells that will make for a good fighter. I dare say that Dorlis was a better fighter than some of the warriors on the ladder ;-) But, I think Life/Craft would be more powerful. Or perhaps a player with more intelligence than I could make use of the Explode Pets, etc. in Daemon. I must confess to not using Daemon offensively at all in the late game ...

But I am a warrior at heart, and this was an easy win ;-)

On 21.8.2005 11:29 wrote:

I think I'm more or less the same with being a warrior at heart (considering I meleed the damn Serpent with a Mage..)

I recommend a Sexy character for your next character. I've been very unpleasantly surprised how difficult early aggravation is... (and no Sexy winners on the Ladder yet!)

On 21.8.2005 18:01 wrote:
Thanks. I've been considering a Sexy Half Titan Bard for a while ... But I just started a Mighty Mindflayer Life Monk who has had a decent start. I feel like I really missed out on healing with my Daemon Priest!

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