The Angband Ladder: Cadieli, Yeek Baby Berserker by <Jesus_god_jesus@hotmail.com>

  [Fury 2.5.1 Character Sheet]

 Name  : Cadieli                Age                 11       STR:     40       
 Sex   : Male                   Height              28       INT:      3       
 Race  : Yeek Baby              Weight              47       Wis:      4      5
 Class : Berserker              Social Class        11       DEX!     37       
 Body  : Player                                              CON!     34       
 God   : Nobody                                              CHR!     20       
                                                                               
 + To Melee Hit          71 Level             50    Hit Points     1740/  1740 
 + To Melee Damage       50 Experience  16046704    Spell Points      0/     0 
 + To Ranged Hit         50 Max Exp     16046704    Sanity          180/   180 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                29+132 Gold         2766526    Speed           Fast (+47) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Heroic       Blows/Round:  20        
 Bows/Throw  : Legendary[2] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  20d7+1000 
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well liked child.  You have hazel eyes, straight blond               
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Den of Dogs: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        Angmar: Level 82 (4100')
        Isengard: Level 40 (2000')

 Your body is a Player.
 You are currently on level 82 of Angmar.
 You have defeated 10438 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 65 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.....2..3....6.            
        Add Int   : .......2........            
        Add Wis   : .......2.3......            
        Add Dex   : 5.....2...4.....            
        Add Con   : 5........3......            
        Add Chr   : 5...............            
        Add Stea. : .......2...9....            
        Add Sear. : ...........9..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 5*.*2322.3.9...+            
        Add Blows : 5...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +.............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Poison Brd: +...............            
        Acid Brand: ..............+.            
        Elec Brand: +...............            
        Sust Str  : ..+............+            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : ..+.....+......+            
        Sust Con  : ..+.+..........+            
        Sust Chr  : +...............            
        Invisible : +...............            
        Mul life  : ..+.+..........+            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : +.......+.+....+            
        Hold Life : ..+.++..........            
        Res Acid  : ......++..+...+.            
        Imm Elec  : +.....+.*+......            
        Res Fire  : ++....+..+......            
        Imm Cold  : +.....+.*+......            
        Res Pois  : +...............            
        Res Fear  : ....+.+..+.....+            
        Res Light : ++...+...+......            
        Res Dark  : .....+........+.            
        Res Blind : .........+......            
        Res Conf  : +....++.++......            
        Res Sound : ......+..+......            
        Res Shard : ........+.......            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : +....+...+......            
        Res Disen : ..............+.            
        Aura Elec : +...............            
        Lite      : +........+......            
        See Invis : +....+...+......            
        Regen     : ..+......+.....+            
        Activate  : .++..+.+.++...+.            
        Drain Exp : +...............            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : +....+........+.            
        Troll.ESP : +...............            
        Undead.ESP: +...............            
        Spider ESP: +...............            
        Full ESP  : .........++.....            

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 57)
 - Combat                                        50.000 [1.100]
          - Weaponmastery                        50.000 [1.150]
                   - Hafted-mastery              50.000 [1.000]
                            . Stunning-blows     40.200 [0.500]
          . Barehand-combat                      01.400 [0.500]
          . Antimagic                            50.000 [0.750]
 - Sneakiness                                    02.700 [0.500]
          . Stealth                             -04.000 [0.300]
          . Disarming                            00.800 [0.400]
          . Backstab                             01.000 [0.300]
 . Spirituality                                 -01.500 [0.300]
 - Monster-lore                                  01.000 [0.300]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Fates]

You may meet a Wild rabbit on level 20.
You may find a Scroll of Satisfy Hunger on level 1.
You are fated to find a Wand of Magelock on level 5.


  [Character Equipment]

a) The Short Sword 'Sting' (E:7876060, L:47) (1d7) (+31,+12) (+5 to speed)
{curs}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma, speed and attack speed by 5.  It
    does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It makes you invisible.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire, cold, poison, light and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, spiders and undead.  It produces an electric sheath.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire and light.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Ring of Vitality(40%) {100% off}
    It can be activated
    for satisfy hunger every 100 turns if it is being worn. It increases
     your hit points by 40%.  It sustains your strength, dexterity and 
    constitution.  It provides resistance to life draining.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Speed (+16) {100% off}
    It increases your speed by 16.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) a Rohirric Amulet of of Life(40%) (+2 to speed) {100% off}
    It increases your speed by 2.  
    It increases your hit points by 40%.  It sustains your constitution.  
    It makes you completely fearless.  It provides resistance to life
    draining.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {@w9}
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 69 of Erebor.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Buckler 'Glair' [1,+8]
    It sustains your 
    intelligence and dexterity.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ent on level 40 of Isengard.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 62 of
    Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Rogue's Pair of Hard Leather Boots of Speed [3,+8] (+9)
    It grants you the power of panic hit if it is being
    worn.  It increases your stealth, searching, speed and luck by 9.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 49 of Barad-Dur.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 65 of
    Barad-Dur.


  [Character Inventory]

a) a Potion of Cure Serious Insanity
b) a Potion of Cure Insanity
c) 2 Potions of Speed
d) 31 Potions of Cure Critical Wounds
e) 3 Potions of Restore Life Levels
f) 4 Potions of Enlightenment
g) 2 Potions of Self Knowledge
h) The Ring of the Blacklocks (+3)
i) The Ring of Lenwenth (+3) {!d!s!v}
    It can be used to store a spell.  It increases your charisma
     by 3.  It sustains your strength and wisdom.  It provides resistance 
    to fire and blindness.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) a Dwarven Lantern of the Magi (+1) {@w0}
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 1.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Ingor (+5)
    It increases your charisma by 5.  It sustains your 
    intelligence and constitution.  It provides resistance to electricity, 
    cold, dark and shards.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 7 of Barrow-Downs.
c) The Ring of the Firebeards (+5,+10) (+3)
    It increases your 
    strength and ability to tunnel by 3.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to fire.  It allows you to sense the presence of 
    good beings.  It drains mana.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
d) a Rohirric Ring of Slaying (+10,+10) (+3 to speed) {100% off}
    
    It increases your speed by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) a Blessed Ring of Speed [+9] (+12) {100% off}
    It increases your wisdom and speed
     by 12.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+3 attacks) {100% off}
    It can be activated for 
    spinning around every 50+d25 turns if it is being worn. It increases 
    your attack speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for 
    heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
i) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
k) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Rapier of Machor (2d4) (+2,+4) (+3)
    It increases your 
    wisdom by 3.  It drains life from your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Dol Guldur.
q) The Cup of Thror
    
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Slappy, Abbess of Pain on level 39 of
    Barad-Dur.
b) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of non-living things.  It drains experience.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 63 of Erebor.
d) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 63 of Erebor.
f) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 63 of Erebor.
g) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 57 of Dol
    Guldur.
h) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
i) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
j) The Magical Battle Robe of Great Luck [2,+0] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Dol Guldur.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
o) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 62 of
    Barad-Dur.
q) The Club of Elthudh (3d2) (+18,+7) (+3)
    It increases your intelligence by 3.  It does extra damage 
    from acid.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Dol Guldur.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 70 of Dol Guldur.
s) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 49 of Barad-Dur.
v) The Harp of Thorin (+2 to stealth)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
x) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 65 of Dol
    Guldur.


  [Home Inventory - Minas Anor ]

a) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your 
    charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
b) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
c) The Rusty Chain Mail of Ungor (-68,-22) [14,-7](20%)
    It increases your hit points by 20%.  It sustains your wisdom
     and dexterity.  It provides resistance to electricity, poison, sound, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Barney the Dinosaur on level 31 of The Land
    Of Rhun.
d) The Double Ring Mail of Ezelomir (-2 to accuracy) [15,+11]
    It sustains your dexterity.  It provides immunity to acid and 
    cold.  It provides resistance to dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 48 of Barad-Dur.
e) The Magical Battle Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
g) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 72 of Erebor.
j) a Main Gauche (Offhand) of Preservation (-2,+2) [-2,+15] (+2 attacks)
    
    It increases your attack speed by 2.  It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 67 of
    Dol Guldur.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin on level 40 of Isengard.
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Worm on level 71 of Erebor.
n) The Double Axe of Galer (3d6) (+8,+6) (+3 to speed)
    
    It must be wielded two-handed.  It increases your speed by 3.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 39 of Barad-Dur.
p) The Rapier 'Forasgil' (2d4) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
r) The Lucerne Hammer of Niande (4d5) (-6,+7) (-6 attacks) {cursed}
    It can be wielded two-handed.  It decreases your attack speed
     by 6.  It produces chaotic effects.  It is especially deadly against
    orcs.  It is a great bane of undead.  It induces random teleportation.
    It fills you with the Black Breath.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lurtz, Uruk Captain of the White Hand on
    level 39 of The Land Of Rhun.
s) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    It must be wielded two-handed.  It 
    increases your strength and constitution by 4.  It does extra damage 
    from electricity and fire.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    natural creatures.  It makes you completely fearless.  It provides
    resistance to electricity, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
u) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Arrow of Airethor (1d4) (+19,+12)
    It does extra damage from acid, electricity and frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Metal Boomerang 'Arech' (4d5) (+27,+10)
    It does extra damage from electricity and fire.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
x) The Mage Staff of Nengalmo (1d4) (-6,-5)(20%) (+1)
    It
    can be wielded two-handed.  It increases your intelligence by 1.  It
    increases your mana capacity by 20%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 49 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) The Ring of Menos [+13] {100% off}
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It provides resistance to electricity, fire, 
    cold, light, nether, nexus and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
b) The Amulet of Ndost (+5)
    It increases your constitution
     and charisma by 5.  It sustains your dexterity.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    poison and disenchantment.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The King in Yellow on level 62 of Dol
    Guldur.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 70 of
    Erebor.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 68 of
    Erebor.
e) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Splint Mail of Leglome (-2 to accuracy) [19,+9]
    It sustains your wisdom and dexterity.
    It provides resistance to life draining, fire and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 57 of Dol
    Guldur.
g) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 32 of Mirkwood.
i) The Iron Helm of Seregnos [5,+2]
    
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, light, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 27 of Mirkwood.
j) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre on level 35 of The Land Of
    Rhun.
l) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Dol
    Guldur.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 27 of Mirkwood.
o) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 28 of Mirkwood.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 62 of Dol
    Guldur.
q) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 33 of
    Mirkwood.
r) The Mace 'Taratol' (4d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 28 of Mirkwood.
s) The Ball-and-Chain 'Tuorme' (4d3) (+25,+9) (+4)
    It
    can be wielded two-handed.  It increases your charisma and ability to
    tunnel by 4.  It does extra damage from fire.  It produces chaotic
    effects.  It can cause earthquakes.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 32 of Mirkwood.
t) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and chaos.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Lead-Filled Mace of Ethlo (4d6) (+17,+2) (+5)
    It can be wielded two-handed.  It 
    increases your wisdom, dexterity and constitution by 5.  It can cause
    earthquakes.  It is a great bane of dragons.  It is a great bane of
    demons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 33 of
    Mirkwood.
v) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 64 of Dol Guldur.
w) The Key of Thorin {!s!d!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror {!s!d!v}
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Khazad-dum ]

a) a Tilkal Rod of the Istari of Nothing (400/400)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    66 of Erebor.
b) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3
    .  It makes you invisible.  It sustains your constitution.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of undead.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 70 of
    Erebor.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Priest on level 46 of Illusory
    Castle.
d) The Bar Chain Mail of Oionel (-58,-8) [18,+8](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity and fire.  It provides resistance to sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 57 of Barad-Dur.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, poison and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated
    for drain life (120) every 400 turns if it is being worn. It increases 
    your wisdom and constitution by 3.  It is especially deadly against
    dragons.  It allows you to sense the presence of undead and evil beings
    .  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 70 of
    Erebor.
h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if
    it is being worn. It increases your strength and dexterity by 1.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Dol Guldur.
i) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 61 of
    Barad-Dur.
j) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated for cure insanity every 200 turns if it
    is being worn. It increases your intelligence by 2.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It
    provides resistance to dark and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack
    speed by 2.  It produces chaotic effects.  It drains life from your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 69 of Erebor.
m) The Lead-Filled Mace 'Gastel' (4d6) (+14,+2) (+4 to speed)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom
     and speed by 4.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It strikes at demons with holy wrath.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Erebor.



Posted on 12.8.2005 23:36
Last updated on 14.8.2005 20:19

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2472. on the Ladder (of 18915)
20. on the Fury Ladder (of 64)

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On 12.8.2005 23:36 jesus_god_jesus@hotmail.com wrote:
My best character yet. Just experimenting with yeek babies and this guy slaughtered everything. Havent had many problems yet besides being unable to remove sting. My hafted mastery isnt doing me any good.

On 13.8.2005 12:16 thegpfury@gmail.com wrote:
Looking good.

Berserkers are kind of overpowered at the moment, but there lack of reading and all that makes them much harder.

I don't know if you noticed this, but Berserkers auto-id...

On 13.8.2005 21:31 jesus_god_jesus@hotmail.com wrote:
Now that I updated it does. But I already had the helm of knowledge so it wasnt that big of a deal. The only real problem ive found with beserkers is heavy cused items. Luckily I hit a drop everything trap and dropped my hvy cursed amulet of farimir that i was stuck with.

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