The Angband Ladder: Sexy Rei Hino, Human ForceTrainer by <>

  [Hengband 1.6.1 Character Dump]

                          Name  : Sexy Rei Hino

 Sex      : Female           Age                15    STR :  18/187
 Race     : Human            Height             63    INT!:  18/200
 Class    : ForceTrainer     Weight            146    WIS!:  18/210
 Magic    : Nature           Social Class       33    DEX!:  18/***
                             Align         Neutral    CON!:  18/200
                                                      CHR :  18/188

 Bare hand      (+95,+180)   Hit point    898/ 898    Fighting    : Amber [22]
                             SP (Mana)     79/ 385    Bows/Throw  : Amber [27]
 Blows/Round           5+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd     1089+0   Level              50    Stealth     : Fair
                             Experience   13945680
 Shooting        (+84,+14)   Max Exp      13945680    Perception  : Excellent
 Multiplier          x4.56   Exp to Adv      *****    Searching   : Excellent
 Shots/Round          0.83   Gold         12476126    Disarming   : Chaos Rank
                                                      Magic Device: Amber [5]
 AC              [21,+106]   Time     Day 24  2:05
 Speed               (+35)   Play time    30:19:10    Infra-Vision: 0 feet

                         (Character Background)
          You are Rei Hino, Sailor Mars, and the Senshi of Fire.
          The strongest and most spiritual of the Inner Senshi, you
          will tolerate no evil and smite the darkness where it
          lurks.  And you're really really cute to boot.

          ...You retired from the adventure after the winning.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Human         STR :  18/87  0  0  1  9 18/187         .s.1...4..4..
 Class : ForceTrainer  INT!: 18/120  0 -1  1  8 18/200         .s.1.234.2...
 Level : 50            WIS!:  18/90  0  3  1  8 18/210         .s.1.234.2...
 Hits  : 898/898       DEX!: 18/120  0  2  1  9 18/***         .s.1...4...4.
 Mana  : 79/385        CON!:  18/90  0  1  1  9 18/200         .s.1...4..4..
                       CHR :  18/88  0  1  3  6 18/188         .s.1.2.43....
          )}=="*((]]]              )}=="*((]]]                  )}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+..+..    Sound : ........+....    Speed     : ..+++++....++
 Elec  : .+.....+.....    Nether: .....+.......    FreeAction: ...+.......++
 Fire  : .++*...*.....    Nexus : ...........+.    SeeInvisi.: ...+.++......
 Cold  : .+...........    Chaos : ......+......    Hold Life : ......++.....
 Poison: .+......+....    Disnch: .........++..    Warning   : .............
 Light : ........+....    Fear  : .............    SlowDigest: ...+.........
 Dark  : .....+..+....    Reflct: .............    Regene.   : ...+.........
 Shard : .......+.....    AuFire: ........+....    Levitation: ...........+.
 Blind : .........++..    AuElec: .......+.....    Perm Lite : .............
 Conf  : ..+...+......    AuCold: .............    Cursed    : ..+........+.

              )                  )}=="*((]]]                    )}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .........+...    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+.+.........
 Sharpness : ...    Sust Int  : .+...........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+...........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .+.+.......+.    Aggravate   : .....+.+....+
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+......+....


  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 12
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 13
  The Sewer                                (Danger  level:  15) - level 19
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 20
  Orc Camp                                 (Danger  level:  15) - level 23
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Logrus Master                            (Danger  level:  25) - level 34
  The Vault                                (Danger  level:  30) - level 34
  The Tower                                (Danger  level:  30) - level 34
  Quaker, Master of Earth                  (Dungeon level:  38) - level 34
  The Mimic's Treasure                     (Danger  level:  25) - level 35
  Tengu and Death Swords                   (Danger  level:  25) - level 35
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 35
  Maeglin, Betrayer of Gondolin            (Dungeon level:  50) - level 36
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 40
  Killing Fields                           (Danger  level:  50) - level 40
  Omarax the Eye Tyrant                    (Dungeon level:  62) - level 42
  Doom Quest 1                             (Danger  level:  15) - level 50
  Spawning Pits                            (Danger  level:  65) - level 50
  Lungorthin, the Balrog of White Fire     (Dungeon level:  76) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Old Castle                           (Danger  level:  50) - level 40

  [Miscellaneous information]

 Recall Depth:
    Angband         : level 100
    Yeek cave       : level   6
   !Dragon's lair   : level  72
   !Castle          : level  65
    Mountain        : level  40

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: True Champion

 You have defeated 12728 enemies.


Your alighnment : Neutral

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are an arch-enemy of Patience.
You are an enemy of Individualism.
You are a great champion of Nature.
You are the polar opposite of Compassion.
You are somewhat virtuous in Valour.


 You are telekinetic.
 You can cause mass impotence.
 You are subject to cowardice.

  [Character Equipment]

a) (nothing)
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoPo(StInWiDxCnCh}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {cursed,
d) The Ring of Power (Narya) (+10,+10) (+1)
e) a Ring of Speed (+14) {!*!*}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) The Jewel of Judgement (+3 to speed)
h) The Sexy Swimsuit 'sailor fuku' [0,+19] (+4)
i) The Shadow Cloak 'shadow wrap' [6,+20] (+3 to searching) {ChSr;PoLiDkSo[F(Ch
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlDi~Tele}
k) The Set of Leather Gloves 'Stonecold' [1,+12] (+4) {StCn;AcBlDi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {cursed, SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 3 Books of Nature Magic [Call of the Wild] {!k!k}
b) 3 Books of Nature Magic [Nature Mastery] {!k!k}
c) a Book of Nature Magic [Nature's Gifts] {!k!k}
d) a Book of Nature Magic [Nature's Wrath]
e) 8 Rations of Food
f) 15 Potions of Heroism
g) 38 Potions of Cure Critical Wounds {25% off}
h) 3 Potions of Healing {!*}
i) 2 Potions of Restore Mana {!*}
j) 32 Scrolls of Teleportation {!*}
k) 4 Scrolls of Teleport Level {!*!*}
l) 2 Rods of Recall {!*!*}
m) a Rod of Healing {!*!*}
n) a Rod of Restoration {!*!* !!}
o) 6 Rods of Teleport Other {!*}
p) 3 Rods of Disarming {!k!k!d!d}
q) 82 Bolts of Flame (1d5) (+10,+10) (123/102) {@f1 =g !k}

  [Home Inventory]

 ( page 1 )
a) 6 Books of Nature Magic [Call of the Wild] {!k!k}
b) 6 Books of Nature Magic [Nature Mastery]
c) 29 Books of Nature Magic [Nature's Gifts] {!k!k}
d) 9 Books of Nature Magic [Nature's Wrath]
e) a Mushroom of Restoring
f) 15 Potions of Speed {!*}
g) 12 Potions of Healing {!*}
h) 10 Potions of *Healing*
i) 4 Potions of Life
j) 10 Potions of Restore Mana {!*}
k) 7 Potions of Restore Life Levels
l) 2 Potions of Self Knowledge

 ( page 2 )
a) 5 Potions of Resistance
b) a Potion of Invulnerability
c) 3 Potions of New Life
d) 69 Scrolls of Teleportation {!*}
e) 19 Scrolls of Teleport Level {!*!*}
f) a Scroll of *Identify*
g) a Rod of Perception
h) 3 Rods of Pesticide
i) a Rod of Drain Life
j) 4 Wands of Teleport Other (37 charges) {!*}
k) a Wand of Drain Life (6 charges)
l) a Wand of Striking (6 charges)

 ( page 3 )
a) a Staff of the Magi (3 charges)
b) a Staff of Speed (8 charges) {!*}
c) a Staff of Speed (0 charges) {!*}
d) a Staff of Holiness (3 charges)
e) a Ring of Protection [+16] {75% off}
f) a Ring of Poison Resistance
g) a Ring of See Invisible
h) a Ring of Damage (+14)
i) a Ring of Slaying (+12,+14) {25% off}
j) a Ring of Speed (+13) {!*}
k) a Ring of Speed (+7)
l) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}

 ( page 4 )
a) The Ring of Tulkas (+4) {SpStDxCn}
b) a Ring of Light and Darkness Resistance
c) a Ring of Nether Resistance and Regeneration
d) a Ring of Nether Resistance
e) a Ring of Nexus Resistance
f) 2 Rings of Sound Resistance
g) 2 Rings of Confusion Resistance
h) 2 Rings of Shard Resistance
i) a Ring of Chaos Resistance
j) a Ring of Lordly Protection [+22] {PoShDi;FaHl}
k) a Ring of Extra Attacks (+1 attack)
l) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed, !*!*!*!*}

 ( page 5 )
a) a Ring of Extra Shots {!*}
b) a Ring of Reinforce Muscle (+4) {!*!*}
c) an Amulet of Destruction and Aggravate (-5,-5) [-5] (-6) {cursed, !*!*!*!*}
d) an Amulet of Brilliance (+3)
e) an Amulet of Reflection {!*}
f) The Amulet of Carlammas (+2) {Cn;Fi}
g) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
h) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
i) an Amulet of Anti-Magic {cursed}
j) an Amulet of Anti-Teleportation
k) an Amulet of Telepathy {~Tele}
l) The Amulet of Faramir (+12,+0) (+3)

 ( page 6 )
a) The Torque of Boromir (+0,+8)
b) The Bead 'Yasaka-no-Magatama' (+3)
c) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
d) an Amulet of Wisdom and Protection [+5] (+3)
e) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
h) The Pendant of Gogo (+4) {InWiDx;SiLu}
i) a Feanorian lamp of Illumination
j) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
k) The Phial of Galadriel (+1 to searching)
l) The Star of Elendil (+1 to speed)

 ( page 7 )
a) The Stone of Lore
b) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}
c) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
d) Balance Dragon Scale Mail (-2) [30,+27] {!*!*}
e) Balance Dragon Scale Mail (-2) [30,+15]
f) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxDi}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfCa}
i) The Metal Brigandine Armour of Scorpio (-3) [19,+12] (+4 to infravision)
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {
k) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
l) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}

 ( page 8 )
a) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
c) The Soft Studded Leather 'Bladereturner' (+2,+6) [5,+8] (+3 to stealth)
d) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
e) The Hard Studded Leather of Diamond (-1) [7,+20] (+4) {Wi;AcBlNt}
f) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
g) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShFe}
i) Sexy Swimsuit [0,+9] (+3) {StInWiDxCnCh;Ag !*!*!*!*}
j) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
k) The Cloak of Thorongil [1,+10] {Ac;FaSi}
l) an Elven Cloak of the Bat (-11,-11) [4,+7] (+5)

 ( page 9 )
a) The Elven Cloak 'Holcolleth' [4,+4] (+2) {InWiSlSr;Ac}
b) a Shadow Cloak of Stealth [6,+22] (+2 to stealth)
c) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDk}
d) a Dragon Shield of Reflection [8,+21] {PoNxCa;Rf}
e) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
f) a Mirror Shield [10,+16] {Rf}
g) The Golden Crown 'Soul Helper' [0,+20] (+2) {StWi;AcNx.(Wi}
h) a Golden Crown of Lordliness [0,+9] (+3) {WiCh;Nt(WiCh}
i) a Golden Crown of Lordliness [0,+6] (+3) {WiCh;Bl(WiCh}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
k) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
l) The Hard Leather Cap of the Bee Master [2,+15] (+4) {Cn;PoLi;SiWr}

 ( page 10 )
a) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
c) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
d) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
e) a Dragon Helm [8,+17] {PoNx}
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
g) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
h) The Set of Gauntlets 'One Million Volt' (+10,+7) [2,+17] (+4 to speed)
i) a Set of Dragon Gloves [4,+14] {PoDkSo}
j) a Set of Dragon Gloves [4,+15] {LiDk}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
l) a Pair of Dragon Boots [5,+11] {AcPoNxCa}

 ( page 11 )
a) a Pair of Dragon Boots [5,+14] {AcLiCfCa}
b) a Pair of Dragon Boots [5,+13] {ShCa}
c) a Pair of Dragon Boots [5,+17] {Nt}
d) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;So}
e) The Tanto 'Indulgence' (1d5) (+24,+20) (+2 attacks) {At/*}
f) The Long Sword of Falis (2d5) (+20,+15) (+5)
g) The Two-Handed Sword 'Muscle' (3d6) (+17,+15) (+4 to searching)
h) The Two-Handed Sword 'Twilight' (4d6) (+7,+7) [-50] (+10 to speed)
i) a Diamond Edge (7d5) (+15,+15) (+4) {Dg|S !*!*}
j) a Poison Needle (1d1) (+0,+0)
k) a Falcon Sword (1d6) (+4,+4) (+1 attack) {!*!*}
l) The Broad Spear of Destiny (2d9) (+15,+15) (+4)

 ( page 12 )
a) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
b) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
c) a Bo Staff (Pattern Weapon) (1d11) (+11,+8) (+2)
d) The Bo Staff 'Dioxin' (1d11) (+12,+19) {|P/T}
e) The Bo Staff 'S&M' (1d11) (+14,+17) {Si(Ch}
f) a Bo Staff (Vampiric) (1d11) (+9,+9) {!k!k!d!d}
g) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}
h) a Wizardstaff (1d2) (+7,+2)
i) The Long Bow 'Hurricane' (x4) (+16,+13) {ElPoDi;Xm}
j) The Heavy Crossbow 'Valorous Charge' (x4) (+18,+17) (+2 to stealth)
k) 99 Bolts of Flame (1d5) (+10,+10) (123/102)
l) 99 Bolts of Flame (1d5) (+10,+10) (123/102) {@f1 =g !k}

 ( page 13 )
a) 99 Bolts of Flame (1d5) (+10,+10) (123/102) {@f1 =g !k}
b) 98 Bolts of Flame (1d5) (+10,+10) (123/102) {@f1 =g !k}
c) 99 Bolts of Flame (1d5) (+10,+10) (123/102) {@f1 =g !k}
d) 95 Bolts of Flame (1d5) (+10,+10) (123/102) {@f1 =g !k}
e) 40 Bolts (1d5) (+10,+10) (123/102)
f) a Capture Ball (empty)


 ( page 1 )
a) a Massive Iron Crown [0,+0] { }
b) The Corpse of Oberon, King of Amber

  [Check Sum: "b4eb6f67472a4e05ec"]

Posted on 15.8.2005 08:49
Last updated on 30.8.2005 01:50

Download this dump

2036. on the Ladder (of 12050)
124. on the Hengband Ladder (of 687)
36. for this player (out of 189)

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Nowhere to run... nowhere to hide...


Jump to latest

On 15.8.2005 08:49 wrote:
[Dlvl 5] [Clvl 8]

Ok, this is WAY WAY WAY too early to post, but I got 4 (!) random stats ups, ALL BEING DEX! Wow... I'm tempted to put 10 in DEX too just for aesthetics, but it's already at 18/88, it's probably better spent elsewhere. Chance = (1/6)^4 = 1 in 1296. Though, to be fair, I suppose I should multiply that by 3, since something like that in STR or WIS would also be pretty impressive.

And I finally figured out that I should just screw the balance thing initially and use my Sexy features. ^^

On 15.8.2005 09:24 wrote:
[Dlvl 6] [Clvl 13]

Oh, the shame! Failed by lvl 6 quest.. Telmora was out of ?oTeleport, and I figured 2 would be enough... NOT! Even with the nifty Forcetrainer AC bonuses, he hit way too hard (~40 damage), and I didn't really have a chance. :-/

On 15.8.2005 20:24 wrote:
Why aren't you using Martial Arts? Aren't Force Trainers at least somewhat good with them, especially with that DEX.

On 15.8.2005 23:37 wrote:
Oops, you're right. I get 21 damage and 2 blows now with martial arts. That was residual from when I started, and could get 2 blows with Whip, but only 1 with barehanded.

But in the long run, Forcetrainers are kinda gimped for martial arts (max blows 5), and should be using a good ego or randart weapon.

Oh, and the {uncursed} Cloak I found lying on lvl 5 of Angband turned out to be Colluin. *does happy dance*

On 15.8.2005 23:58 wrote:
[Dlvl 9] [Clvl 16]

Insanity!! So, I took CON at level 10, got another CON at lvl 12, got CHA at 14, and then DEX again just now! At 18/100 self DEX with level 16 O_o

And to further the irony, I just picked up the Dagger of Fiona!! OMG... of course this happens with a character that absolutely can't use Daggers >_<

On 16.8.2005 00:01 wrote:
Hm... I get 80 Damage from 5 Blows if I use Fiona with additional +2 speed, but at -43 Tohit. Or I use martial arts, get +27 Tohit, and 2 blows for 23 Damage.

This is actually a rather tricky tradeoff.

On 16.8.2005 00:09 wrote:

And a Lead-Filled Mace of Westernesse on Angband 9 shortly after finding Fiona. >_<

On 16.8.2005 01:26 wrote:
[Dlvl 13] [Clvl 22]

Hm... I'm continuing to underestimate the handicap of early Aggravation. I spent 2 !oSpeed on the Old Man Willow Quest, which is 2 more than I normally use. Having Fiona with me was fortuitous, because there's no way I could have completed the Lvl 12 Quest otherwise.

Get the feeling I'd get mobbed in the Orc Camp quest, and I already have a good Cloak, so I'm not very tempted to do that right now.

On 16.8.2005 04:31 wrote:
[Dlvl 33] [Clvl 27]

This is getting ridiculous. In addition to getting that awesome randart Trident, I also find on Dlvl 29... A Staff of Mana Storm!! So, in addition to have awesome weapons for any fighting class (include Priest), I now also have the ideal item for a Magic-Eater. >_<

On 16.8.2005 16:20 wrote:
I personally think Sexy is the hardest personality to play. I've taken a couple shots at Lazy characters, and while they're tough, they're nothing compared with Sexy. How on earth did you finish the Sewer quest? Tons of breeders there and having them all be awake would just be horrendous.

On 17.8.2005 02:10 wrote:
Ah, yes, the Sewer Quest. I had a couple iterations of Rei die on that before I posted. The trick is to realize which breeders are the most dangerous.. usually this comes to be the Blue Icky Things, which cast spells that Confuse and Blind (albeit kind of low chance, but when you have like 100, it's dangerous), unless you're a pure Warrior type, in which case the Gremlins are kinda annoying because they eat your food. With that being said. I Teleported repeatedly first to get to near that area, and cleared out the Blue Icky things before they reproduced too much, and cleared out the Nether Worms as well, since it was so close. Next was the White Crocodile, which took a !oSpeed and several !CCW. Finally, I teleport a couple times again, and clear out the gremlins.

I think the trick to completing any quest with Sexy personality is to have LOTS of ?oTeleport ready. But, I haven't done any of the truly formidable quests yet (I might just skip the whole Telmora set).

On 18.8.2005 00:54 wrote:
Oh man. Killed by (a think) a Logrus Master in Angband 35. Not having See Invis and RChaos was too deadly. I got hit with hallucination and down to maybe 50 HP. Quaffed a !CCW when I should have teleported, and insta-tomb. And characteristically forgot to get the end-game dump.

Here we go again...

On 20.8.2005 17:17 wrote:
[Dlvl 12] [Clvl 22]

Cleared the Sewer once more. I entered the quest at clvl 16, killed off the breeding mice near the entrance, and then teleported to near the nether worms. I cleared those, and starting working on the Giant Spiders, and then realized I was taking way too long, and that the blue icky things would be reproducing like mad by then, so I quaffed the 1 !oSpeed I had from the Arena, and then charged into the Blue Icky niche and cleared those. Haste ran out by the time I saw the White Croc, but I had enough free hits on him with Small Force Ball, plus the RoDamage was enough that I could win without teleporting and resting.

Interesting finds so far: lvl 6 quest dropped a Bastard Sword of Westernesse, which sold for 11k and provided me with a decent chunk of change. Lvl 12 quest dropped Dagger of Rilia, which sold for 22k, and allowed me to buy a number of nice items from the BM (RoDamage, Rod of TeleOther)

Still can't update because experience is too low... will try to be more careful this time, but the lack of RBase will soon be annoying.

On 20.8.2005 18:08 wrote:
ARGH!!!!! I zarking quaffed an un-ided potion, and it turned out to be the Tsuyoshi Special! >_<

On 20.8.2005 22:38 wrote:
[Dlvl 25] [Clvl 25]

Ok, I'm starting to get the hang of Forcetrainers now. The Dlvl 24 quest for Rich was pretty tough the normal melee way, but using Improved Force and Large Force Ball, I was able to kill him from 3 stars, rather than having him teleport when he gets down to 1 star.

Innate FA has just kicked in, but the death of the last Rei makes me want some source of SeeInvis... to this end, a Feanorian Lamp of the Immortal Eye would be great, but in the meantime, I'm lugging the Spear of Destiny around with me.

On 20.8.2005 23:35 wrote:
[Dlvl 30] [Clvl 27]

All right! Finally can update the dump. Found an awesome RoDamage (+19) off an Imp a level ago, which drastically improved my damage output.

Also cleared out an orc pit in the same level which yielded my first ?oAcq, but that yielded only the Pike of Slay Dragon. Ah well.

Generally doing well, but am still unhappy with lack of RBase and SeeInvis.

On 21.8.2005 14:16 wrote:
[Dlvl 32] [Clvl 29]

Hm, now we're getting to the part of every game that I hate most... stat-gain >_< And I'll really need it this time, considering how low my CON is (stupid Tsuyoshi...).

Managed to defeat Grendel and found a pretty cool Dragon Shield off him.

Nature's "Resist Elements" spell is carrying me through for now, though SeeInvis remains the most pressing issue.

On 22.8.2005 11:53 wrote:
[Dlvl 35] [Clvl 29]

A lot of updating, not much playing :/ Two important events in Rei's recent life though: Picked up the 3rd Nature spellbook on the floor of Angband 32! With that in hand, I got a little braver and ventured deeper...

And almost died again due to the lack of SeeInvis. A group of Dread snuck up on me while I was beating up Troll, and next thing I knew, I was down 4 or 5 points of STR, and also much more hurt than expected due to Nether Bolts... if I hadn't picked up the Dragon Shield with exactly that resist right before, I'd have had to start over again.

>_< Really really need SeeInvis..

On 22.8.2005 13:52 wrote:
[Dlvl 37] [Clvl 31]

What do I find right after Holhenneth, but a Feanorian Lamp of Immortal Eye? >_< I think I'm too deep for my abilities... two more near-death experiences, one from Boty-Buildeng, and the other from a single Arch-vile who double-move Fireballed me after my temp Fire resist ran out.

270 HP just simply isn't enough to fight on, when you have RBase only from spells.

On 22.8.2005 15:15 wrote:
Why not wear Hithlomir? My monk would love that suit of armour :-)

On 22.8.2005 17:29 wrote:
The reason is because it would throw off my balance if I wore that, and the only ways to recover would be to ditch either the Dragon Shield or Holhenneth.

However, Hithlomir is much weaker than for a "normal" character because 1) it's random resist is Blind, which I'm getting from either source of SeeInvis, 2) +4 Stealth is useless on a Sexy character, and 3) AC from body slot is relatively huge for monks and forcetrainers--currently I'm getting 46 from that slot, and I'm meleeing enough that it's a concern.

I got a Soft Leather Armor of Elvenkind with RDisenchant just now though, so I'm considering wearing that, and then taking off Holhenneth and swapping in the Lamp.

On 23.8.2005 15:58 wrote:
[Dlvl 39] [Clvl 31]

Rei managed to take down Ubbo-Sathla pretty easily with only 1 !oSpeed (and he dropped Arvedui and the Phial), but now I'm almost afraid of playing. *Way* too many important resistances missing, and way too few HP. The logical solution would be to walk up to 35 or so, and look for potions. Sigh...

On 23.8.2005 18:56 wrote:
Thanks for posting this character, dzhang--it's very helpful for me. I'm trying to learn Heng, and Force Trainer is one of the classes I want to use (working a Paladin right now).

On 24.8.2005 13:12 wrote:
ARGH!!! Died again, due to a Dark Elven Warlock, of all things. I was at about 100 HP fighting off some Algroths, and somehow a group of those managed to get LoS abuse on me, and cursed me to death.

Sigh... right after I found the Amulet of Faramir too... Well, I guess it's my fault for being so deep without more HP and with Aggravation. Hm... Sexy characters need to play a lot more conservatively, and that doesn't mesh too well with my aggressive risk-taking personality.

roblt: Good luck with the Paladin, man! Looking at the spoilers, I evaluated them to be one of the hardest classes. I'll post my quick-start guide once Rei v3 gets up to speed.

On 24.8.2005 14:29 wrote:
Dave's Quickstart Guide (a.k.a. How to clear the Sewer quest and get to Clvl 20 with a Sexy Forcetrainer in under an hour)

1. Go buy standard armor and forget about Forcetrainer balance at the beginning. Use whip (as opposed to martial arts) Head to Yeek Cave, and kill things until you level to 2. If the stat-up isn't STR, DEX, or CON, start over.

2. At clvl 2, go back to town, get the Thieves quest, and buy 1 !oHeroism and 1 !oCSW. Enter the Thieves quest, and wait near the entrance, quaffing the !oHeroism immediately. Kill them as they approach you, and 1 !oCSW should be enough to take them out.

3. Should be about clvl 5 when you clear the Thieves quest, go back to town, get your reward and the next quest, Wargs. Sell the reward, and use the money to buy 1 ?oRecall. Head down to Yeek Cave 5, and kill Wargs with your whip. At lvl 10, put your stat point into an important stat (STR, DEX, WIS, or CON) that *ISN'T* at 17 (if it's 16, you can boost to 18 if you're lucky, if it's 18, you can boost to 18/30 if you're lucky, but the most you can get at 17 is 18/01).

4. At lvl 10, take off all your armor pieces. You should have more AC now going naked, as well as a +1 to Speed. Clear the Warg quest, and recall back to town. You should be about dlvl 12. Buy sufficient food and Oil.

5. Head to Morivant, and buy another ?oRecall. Then head to Angband, and clear the dlvl 6 quest. Recall back to surface, and walk to Telmora. Around clvl 15, you'll get your second blow with martial arts, which will make martial arts superior to the Whip. At Telmora, sell the loot from the dlvl 6 quest, and hopefully you have enough money to buy a RoProtection (check other towns if necessary), and plenty of !oCCW, !oHeroism, and ?oTeleport. Enter the Sewer Quest.

6. Kill the mice near the entrance, and then repeatedly teleport until you pop near the Blue icky things. Kill off those, and then the rest should be relatively easy.

Real time to this point: (for me) 1:02 and 0:55

On 24.8.2005 15:42 wrote:
[Dlvl 21] [Clvl 22]

Whoa... just found awesome Dragon Boots with RAcid, RPois, RNex, and RChaos! No innate FA or any source of SeeInvis yet... will try to tread more carefully this time to avoid losing that awesome item.

On 24.8.2005 16:54 wrote:
[Dlvl 26] [Clvl 25]

Decided to do something a little different from the usual grind, and tried the Orc Camp Quest. No spectacular finds.. but got a Elven Cloak of Bat as a Reward! It's (-11, -11) (+5), which isn't quite as good as the one Paris, my red mage, got, but it's still pretty good. Especially considering it also provides me with SeeInvis.

On the other hand, since I didn't manage to find any RoSlaying or RoDamage yet, Damage output is shot to ground zero. Waited around towns and scummed the BM for a good bow or xbow, and found one of Extra Might with (+15) on damage. Using that as primary attack now.

On 24.8.2005 19:19 wrote:
[Dlvl 36] [Clvl 29]

Back to back, found Thengel and Hammerhand. Then BM has a RoDamage (+14) on sale, so I'm back to being able to do decent melee damage. And I *still* am diving too deep too quick.. near death experience with King Koopa and a Flamer, had to use a !oHealing, followed by another near-death experience with a Dracolich and a Bone Dragon.

On 24.8.2005 20:41 wrote:
[Dlvl 36] [Clvl 31]

I'm either getting better at dealing with Sexy, or the drops this time around have been better. The Vampiric Bo Staff was a nice find, and I'm actually getting more raw damage with it than with martial arts, thanks to Hammerhand.

Again, trying to tread lightly until I get more CON and resists..

On 24.8.2005 23:19 wrote:
[Dlvl 36] [Clvl 34]


On 24.8.2005 23:24 wrote:
Jealous! Those things are rare (and really only useful for Sexy characters such as yourself). All you need now is a Scroll of Artifact Creation ...

On 25.8.2005 06:05 wrote:
[Dlvl 45] [Clvl 36]

This is getting abso-zarking-lutely ridiculous. I have not 2, nor 3, but 4 (!) sources of RDisenchant (that I could wear simultaneously, the fourth being Arvedui). What the heck? And in the mean time, still no RNether, which is starting to worry me.

AC hit wearing the Sexy Swimsuit is just too much, so I decided to wear the most unsexy armor instead. Maybe later..

On 25.8.2005 16:43 wrote:
[Dlvl 51] [Clvl 37]

Maeglin, the lvl 50 quest, dropped nothing of note (a couple of crummy weapon artifacts, which promptly got sold). I tangoed with Eol on Angband 49 though, and he was kind enough to drop Anarion, which FINALLY gives me RBase... lol, is that a new record for lateness of getting RBase in Heng?

Recalling to town, the Outpost had a nice Crown of Lordliness for sale, which had RNether, which I bought. While ESP is nice, RNether beats it hands down.

On 25.8.2005 16:53 wrote:
Oh, and blackreaver: I'm STILL amazed by how you repeated find so many Staves of Speed that early... Rei found her first Staff of Speed (from any iteration) for the first time on Dlvl 51 of Angband..

And it's NEVER in BM when I check..

On 27.8.2005 01:20 wrote:
[Dlvl 56] [Clvl 39]

The fight with Brand was too close... way too close. I came about an inch away from hitting ?oTeleportLevel to abort. Now, mostly this is my own fault for being stingy and not bringing enough Healing, but it was exacerbated by the fact that the level was small, so I couldn't really teleport out to rest. For some reason or other, Grow Trees spell also didn't work, even though I didn't get the Fail message. In the end, I used up all 6 charges from my Staff of Speed, and another !oSpeed, as well as all 4 !oHealing I brought with me. What I really *should* have brought along, however, was a couple of !oRestoreMana.. my stupid Super Kamehameha has a 49% fail rate, and messing that up wasted a decent chunk of my SP. Thank goodness I at least had enough sense to bring lots of ?oTeleport and !oCCW.

Brand dropped his crossbow, which is always nice (in fact, Brand seems to usually drop his crossbow for me; I only remember 2 characters who didn't already have it, kill him and not find it). Extra bonus is that the random Resistance is Confusion! Normally this wouldn't be so great, but for some reason or other I seem to be having lots of trouble finding that this time around.. with that taken care of, I can swap in another ring for another HighResist.. Sound or Shards though?

On 27.8.2005 01:45 wrote:
BTW, I did get Amber Cursed, but Amber[5] Saving Throw was enough to prevent paralysis, and the damage from Earthquake wasn't too bad.

On 27.8.2005 02:26 wrote:
[Dlvl 56] [Clvl 39]

Another quick update... with Brand's Crossbow, I took out Julian easily, using only 1 !oHealing. He dropped his named armor, as well as Thakeloth... I would wear the latter for RShards, except it disturbs my balance with Anarion.

On 27.8.2005 08:20 wrote:
Hm... found the last Nature Spellbook in a Vault, but it appears to be utterly useless... bad damage/SP ratio ball spells, useless Branding Spell, and a Destruction spell which might be nice except the Fail rate will never be good.

On 27.8.2005 17:23 wrote:

[Dlvl 56] [Clvl 40]

Cleared the Cloning Pits easily, without needing to use any of my supply of Healing that I brought along, and got only Paurimmen to show for it. So then I went ahead and tried the Old Castle, thinking I should be able to easily take it with 5 !oHealing, 2 !oRestoreMana, my Staff of Speed, and a high-fail Herbal Healing.

Not so. The Greater Titans summoned the King in Yellow, Dwar, Judge Fear, Garm, tons of ancient Vampires, a few Dracolichs, etc. I was able to take out Judge Fear and the King in Yellow, but in the process, the Wall Monsters bred like crazy, and the whole level was getting opened up. I repeatedly teleported until I hit a treasure room, and then decided to Recall rather than risk death. And I didn't even get a chance to grab the 2 !o*Healing* >_<

Just goes to show how much of a disadvantage Aggravation really is...

On 27.8.2005 17:24 wrote:
Oh, and apparently ?oTeleportLevel doesn't work on Quest levels...

On 27.8.2005 22:06 wrote:
[Dlvl 61] [Clvl 42]

Picked up an incredible 4 artifact amulets on my so-far very brief visit of the Dragon's Lair. Also managed to kill Fundin, so I'm up to 5 points on the Wanted List... NO idea where Gwaihir the Windlord can usually be found.

On 27.8.2005 22:09 wrote:
Check out the mountain ...

On 27.8.2005 22:32 wrote:
Oh, and don't feel bad about failing the Castle. Aggravation is a very serious drawback. Heck, even the poor stealth of a Warrior or Berserker can make this quest undoable.

You aren't thinking of attempting the Spawning Pits, are you? :-)

On 27.8.2005 23:39 Mars wrote:
Haha, now that I'd like to see :P.

But the Old Castle can be done with aggravation, just not at early levels. Or maybe that should read: not without good damage and speed. My Warrior did it with remarkable ease. Granted, he was l50 already, but he could just let the monsters approach him.

On 28.8.2005 02:56 wrote:
[Dlvl 66] [Clvl 44]

Hm... that didn't go as well as planned. I was at dlvl 60 Angband, and decided I wanted to try the 62 quest so I recalled to town to pick up essentials. Recall back, move down stairs to 61, and find a vault with open entrance. Now, normally I would have just left it alone and gone down to 62, but I saw Dworkin, Gerard, Benedict, Fiona, AND Corwin... talk about an Amberite party! The kicker was that 4 out of the 5 (i.e. everyone except Fiona) were wanted, so I decided I should detour and try to kill as many of those as I could. Now, since I was prepared for a big battle for dlvl 62, I had brought a big supply of both ?oTeleport and !oCCW... about 50 of each. So, first thing, try to separate the Amberites and take them one by one. Had a bit of trouble with that, but eventually managed to pull out Benedict. Unfortunately, I wasn't strong enough to take him out, and had to Teleport out. So, I figured I'd try Dworkin next, and tried to pull him, but he and Fiona would not separate, so against my better judgement I fought both of them simultaneously, and had brought Dworkin down to 1 star (using up a good chunk of Healing supply)--but then he blinked, and Ancalagon showed up, as well as some others. Teleport repeated again, rest up, head back, kill Ancalagon. Dworkin was back at about 5 stars, and I was going to try to kill him again, but something drained charges on my Staff of Speed, and various summoning L's and W's were running around, so I was in a bad position and had to abort.

Of course, ?oTeleportLevel, safest method short of Destruction. And I sink instead of rise >_< Quest was for Omarax, and I find and exchange melee with him unhasted. Manage to kill him after quaffing 2 !oHealing and 1 !o*Healiing* I found, but I was at 150 HP, and there was an Ultimate Beholder he summoned, so I teleported out, rested up, and tried to go back for the loot. The Ultimate Beholder summoned 3 more Ultimate Beholders as I approached (it was an Arena level, and I didn't bring Nature's Wrath), and then I realized belatedly that I was down to my last ?oTeleport. Sighing in defeat, I read it and recall, abandoning whatever artifacts Omarax dropped. >_<

On 28.8.2005 04:10 wrote:
[Dlvl 68] [Clvl 45]

Found the Tetsubo of Shuten-Dogi, which gives about the same damage right now as martial arts, with 6 bonus STR and a nifty +16 against evil, but a severe hit on SP.

In other news... I found the following awesome weapons that I can't use: Diamond Edge, Falcon Sword, randart Tanto with +2 attacks Slay Evil and high tohit and todm. RNG is ironic.

On 28.8.2005 06:55 wrote:
[Dlvl 71] [Clvl 47]

Oligatory post! Jack was carrying not only his Cloak (which is useless for me), but also my fave armor, the Robe of Incanus! I was starting to fret, because Gandalf didn't drop it when I killed him. Hm... Apparently Economize Mana doesn't affect Forcetrainer powers, which is a bit sad, but 25% cheaper healing definitely is a big plus... however, for now I can't wear it, due to RShards requirement from Thakkeloth. But, if ever I find another source of that (or RSound, for that matter)...

And I finally nailed Dworkin after some effort, and he dropped his Jewel on me (which I think he's only done once before). It has RChaos, which FINALLY allows me to put on Shiva's Boots.

On 28.8.2005 07:01 wrote:
Improved damage post ^^

On 28.8.2005 20:41 wrote:
[Dlvl 71] [Clvl 49]

Found ANOTHER Sexy Swimsuit off the Great Ice Wyrm pit in the Castle 62... so, if I manage to somehow pick up 2 ?oArtifact Creation... ^^

Fail rate on Herbal Healing is still around 20%... need much WIS, and CON too. More Speed would also be nice. In short, I want the Crown of Amber!

On 28.8.2005 20:46 wrote:
Oh, and I also picked up the perfect mutation (both game-wise, and RP-wise) on my second !oPolymorph.. Mass Impotence! Lol, the best part is that it says "you can give anyone a headache..." sounds like Rei-chan all right. ^^

On 29.8.2005 00:46 wrote:
[Dlvl 82] [Clvl 50]

Found Narya! +1 to all stats and Fire Immunity in exchange for (+2, +4)... well worth it. Nenya or Vilya would probably replace it if I find them, but I'm still primarily looking for Amber.

Found an aptly named Staff... S&M! Stands for Sailor Moon or Silver Millineum?

On 29.8.2005 03:06 wrote:

I've totally got the True Champion thing down now ^^

For posterity, equipment used were:

a) a Poison Needle (1d1) (+0,+0)
b) a Dragon Shield of Reflection [8,+21] {PoNxCa;Rf}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiCf;Xm}
d) The Ring of Power (Narya) (+10,+10) (+1)
e) a Ring of Speed (+14) {!*!*}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Jewel of Judgement (+3 to speed)
h) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
i) a Shadow Cloak [6,+6] {LiDk}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) The Set of Leather Gloves 'Stonecold' [1,+12] (+4) {StCn;AcBlDi}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;So}

In summary, +36 base speed, Fire Immunity, 948 HP, 398 SP.

Now, any recommendations on what to enchant? Swimsuit, I guess?

On 29.8.2005 04:41 wrote:
You are on a serious Hengband bender, Dave. Take a few days off or something before you have a stroke. :)

On 29.8.2005 05:26 wrote:
[Dlvl 94] [Clvl 50]

Nodens, Norsa, and the Destroyer are down! 2 puppies away from my second ?oArtifactCreation!

On 29.8.2005 05:48 wrote:
Congrats on the clvl 50 and on the progress so far...I've never tried running a Sexy character before. Stealth just seems to be a part of my game...

Moon Prism Power! :)

On 29.8.2005 06:36 wrote:
[Dlvl 94] [Clvl 50]

Second ?oArtifactCreation ACQUIRED! Now I'm a bit torn, between trying again on the Sexy Swimsuit, or work the Shadow Cloak... Knowing the RNG, if I enchant the Shadow Cloak, I'll find Luthien right afterwards, and if I don't, I'll never find a good cloak.

48 Uniques left, not counting the Dungeon masters, with Unicorn and Bahamut being the only real threats. Still not seeing a good way to take down the Unicorn... he both Disintegrates, and also Summons, and also drains SP with touch.

On 29.8.2005 16:44 wrote:
Wow, Dave. This character is starting to look quite impressive! And another babble kill in the arena? You're setting the ForceTrainer bar a bit too high for me ;-)

On 29.8.2005 22:45 wrote:
[Dlvl 99] [Clvl 50]

Took down Oberon without using ANY resources! Needed to teleport once to recover, but that was it. The "Clear Mind" Class power of Forcetrainers is, IMO, THE best Class power out there.

The second artifact I created pretty much sucked, but it did finally give me another useful high resist (Sounds), which FINALLY allows me to ditch the RSound ring and use my RoSpeed (+14). (Note, the coincidence/luck level of this isn't actually that high... a random RNexus would have worked better, because then I could swap Shiva's for Thror, and pick up the +3 CON).

On 29.8.2005 22:49 wrote:
Blackreaver: Well, we've played Priests and Forcetrainers in parallel now--want to continue? What's next? I was thinking Paladin or Ranger, but I'm open to suggestions. ^^

On 29.8.2005 23:26 wrote:
[Dlvl 100] [Clvl 50]

Well, I took down the Serpent using only 3 ?o*Destruction* and 1 !oRestoreMana (see screenshots). Decided to TeleportLevel out rather than risk death at the the hands of the various Cyberdemons/Nightwalkers/Archliches/GWoPs running around... and forgot to pick up the Mighty Hammer... ah well. I decided to permanently destory the Massive Iron Crown I did pick up though.

Not quite ready to retire yet... I think I'll have a go at the Spawning Pits quest, Mars ^^

On 29.8.2005 23:33 wrote:
Well done Dave. But no stealing my fun by zooming past me with a paladin! :)

On 30.8.2005 01:21 wrote:
Congratulations!!! Was the final battle even remotely tough? I mean, you went down there with *no* healing, *healing* or life? My last monk to win had a staggeringly easy time of it ... Not sure how beneficial all that stunning from martial arts might actually be!

Yes, I guess I copied you 2 for 2 :-) But you made both characters seem so interesting I could not resist, especially with the ForceTrainer as I have never played one before. And I'm still not very close to done you know! I'll probably try to wrap things up this weekend, and then I'll see what new interesting character you have going so I can sponge ideas off you :-)

I'll list what I haven't won in Hengband, and the list starts with both classes you mention:
[1] Ranger (Is Mighty Spectre to munchkin-esque?)
[2] Paladin (Thinking Mighty Sprite)
[3] Warrior-Mage (Never tried one ... Arcane/Craft seems interesting)
[4] Tourist (No thanks!)
[5] Imitator (Never tried ...)
[6] Beastmaster (Lost a good one once ... still too sad to try again :-0)
[7] Magic-Eater (Never tried ...)
[8] Bard (Tried once ... did not get far)
[9] Red-Mage (Never tried ...)
[10] Blue-Mage (Never tried ...)
[11] Mage (Only played 1 in heng)

Maybe a list of classes I've actually won would be shorter? (No, 15 classes won). I left ForceTrainer off both lists since the book is still out on that one ... I'd be willing to do any off that list, save possibly the Tourist, as I don't think that would be very fun for me. But I am trying to limit my play time, so it'll be atleast until this weekend before I can fire up a new guy.

I'll just wait to see what you play next ;-)

On 30.8.2005 01:50 wrote:

Final thoughts on this build:



+1 to all stats is nice in the beginning for grabbing extra blows, and the bonuses to Saving Throw, Device, Fighting, and Bows ability are very useful.

Aggravation hurts A LOT in the mid-game--you'll die at least twice as often unless you tread very carefully, in which case you'll just take twice as long real time. Most quests are also made much more difficult.

In the late-game, aggravation can actually be useful, in pulling monsters to you. Also, the Sexy Swimsuit is a very awesome armor, which is made even more awesome with an ?oArtifactCreation and a little luck. Combined with the +1 to all stats from the personality, it's a total of +5 to all stats. Compared to lazy, which also gives +5 to all stats after you find all three Lazy artifacts.

Conclusion: Sexy changes the gameplay substantially, making early and end game easier, but making mid-game very annoying.



Completely worthless, and I don't see why anyone would choose this other than aesthetic (Rei was a human!) or bragging rights. Really, compared to Dunadan which gives +2 to all stats, or any other race with intrinsic high-resists (or even SeeInvis!), you really miss out with Human. And the lack of extra XP requirements is really not that much, since you'll still have it from the class. I think Humans should get an additional -40% to experience requirments or so for it to be "competitive"



By far one of the most powerful classes, and one of the most self-sustaining ones. Clear Mind gives you 5 SP per player turn, which amounts to about 10X normal SP regeneration rate at any decent speed--this allows to you fight-and-teleport, and actually hope to accumulate damage on the opponent. Combined with aggravation that lures the enemies to you as it's wounded, it can be timed almost perfectly that the Serpent reaches you just as you top up on SP.

They also have several very nice class abilities. Magic Resistance is a staple spell that should always be activated, and is used even at the very end. Improve Force will increase your melee damage substantially for several turns. Shock Power is great for mid-level fights against non-summoners. Dispel Magic is great against Angels. And last but certainly not least, Light Speed makes any battle much safer by drastically reducing the chances of opponents double-moving you.

The various attack spells, however, are kind of gimpy. Exploding Frame is fire damage, which gets resisted by just about everything. Super Kamehameha does expected 280 damage at clvl 50 without boosts, and about 800 damage at clvl 50 with 3 boosts (or 4 turns). You really can do much better by either meleeing or even shooting arrows with a good bow.

Finally, they get the Monkish ability to stun with melee, which makes the battle with Oberon incredibly easier, since he will fail to Dispel Magic and Teleport a substantial fraction of the time.

All in all, a great class... certainly one of the strongest.



Nature provides the best Healing spell in the game except for Life Priests and Life High-Mages. For everyone else, True Healing will never be reliable, and Healing only does 350, compared to Herbal Healing's 500. However, Herbal Healing is acquired VERY late, and only gets reliable around clvl 50... before that you have Cure Wounded and Poison for 2D8 healing, for 9 SP, which is pretty much useless.

Stone Wall is one of the greatest spells out there, since it's the only one that allows you to shape the dungeon as you like it... while Destruction is nice, it can't make you perfect zig-zag tunnels to melee one-on-one with.

Resist Elements is a great early game spell that cannot be ignored. With it, I was able to survive without RBase until Angband 49!

The fourth book, however, is nearly useless... only Call Sunlight is useful.

All in all, Nature is a kind of like Sexy... it provides great early game boost and great late game boosts, but tends to make your mid-game insanely hard.


That's all for now. Cheers,


On 30.8.2005 02:05 wrote:

Lol, like I mentioned on the screenshot, it was meant to be a scouting run, not the final battle. I was planning on seeing how tough it was (i.e. whether I'd need to scum for potions), and then ?oTeleportLevelling out when things get icky. When I took down more than a star on the Serpent without really any damage though (i.e. when the "start" screen was taken), I decided I'd go for it. After all, I still have those ?oTeleportLevel if things get too nasty. It really wasn't dangerous at all... I had surprisingly few fails on the Herbal Healing, teleported whenever SP was low (but always when HP was high), and Destructed Cyberdemons and Archliches and Wyrms when they started filling up the screen (making sure Serpent was out of range).

It was helped by the fact that Morgoth doesn't resist Teleportation.


I'm still a bit shy about Paladin... but Ranger sounds fun and powerful. I don't mind waiting a few days for you to win your Forcetrainer (I'm pretty sure you will... Forcetrainers are so powerful in the endgame).

Of your list, I've played Tourist, Warrior-Mage, and Mage. I started Red Mage, but I got depressed that it really had nothing to look forward to. I'd be most interested in playing Blue Mage, Beastmaster, Magic-Eater, or Ranger.

How masochistic are you feeling? Want to go for Nightmare mode? It'll be made doubly hard since there isn't any spoilers for what Nightmare Mode actually does... ^^

On 30.8.2005 04:12 wrote:
Wow, congrats, Dave! Way to show that Serpent who's the boss!

Humans do indeed suck, though Hengband's personality system does take the edge off it (Hengband doesn't have a truly gimped starting option like Hermit Yeeks in ToME). Still, they're clearly the worst race (Yeeks at least get some bonus resists). I'm currently working on a Human mage and its extremely slow going.

On 30.8.2005 05:48 wrote:
Hmmmm ... I simply grepped the source code for Nightmare and it sounds pretty bad! I can provide details if desired, but perhaps a couple test characters would give a better feel. Just be careful around midnight ;-)

On 31.8.2005 03:05 wrote:
Ok, I tried a couple test characters under Nightmare mode, and decided to abandon that.

Absolutely *everything* is hasted! That immediately already rules out very many race/class/personality combos in the early-game (i.e. anything with Sexy, anything with puny HP like Sorcs, etc).

I figured, well, ok, let's try a combo of three things I generally like: Lucky Shadow-Fairy Forcetrainer. The massive bonuses to Stealth (2+6+4 = 12 base stealth!) should help carry me through undetected, RIGHT? No way. Absolutely everything was awake, despite the Superb starting Stealth, enough to make me believe that it's a feature of Nightmare.

Upon the first midnight, the GHB appeared. Somehow I think I lucked out... my guess is that it's an AFC?

Ok, back to normal games for now, until I get much much better at Heng... Started up Beryl, the Nimble Beastman Ranger (Nature, Trump). I'll try to be patient and not play it anymore until you finish up Jedi though (hurry up! :-P)

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