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The Angband Ladder: Theoden, RohanKnight Mindcrafter by <silvar@msu.edu>

  [ToME 2.3.1(CVS) Character Sheet]

 Name  : Theoden                Age                 22       STR! 18/***       
 Sex   : Female                 Height              55       INT! 18/110       
 Race  : RohanKnight            Weight              72       WIS! 18/180       
 Class : Mindcrafter            Social Class         2       DEX! 18/170       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/180       
                                                                               
 + To Melee Hit          50 Level             50    Max Hit Points      1144   
 + To Melee Damage       74 Experience  19156151    Cur Hit Points      1144   
 + To Ranged Hit         53 Max Exp     19156151    Max SP (Mana)        401   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        401   
   AC                49+174 Gold         2324934    Piety              81859   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Bad          Blows/Round:  14        
 Bows/Throw  : Legendary[5] Searching   : Bad          Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  14d6+1036 
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       aggressive
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have green eyes, wavy auburn hair, and a very fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 68 (3400')
        The Land Of Rhun: Level 30 (1500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 12787 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 27th Quelle of the 2890th year of the third age.
 You have been adventuring for 41 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3...4..4.2..            
        Add Int   : ......42........            
        Add Wis   : .......2........            
        Add Dex   : 34..............            
        Add Con   : .4..3.4.4..4....            
        Add Chr   : .......2.....2..            
        Add Stea. : ......42........            
        Add Infra : ...........4....            
        Add Speed : .....342.......+            
        Add Blows : 3.3..........2..            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Fire Brand: .............+..            
        Sust Str  : ....+.....+.....            
        Sust Int  : ................            
        Sust Wis  : ..........+.....            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +...+...+.+....+            
        Hold Life : .....+..........            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Imm Fire  : ......*+........            
        Res Cold  : ......++..+.....            
        Res Pois  : +...............            
        Res Fear  : ....+...........            
        Res Lite  : .....+..........            
        Res Dark  : .....+.....+....            
        Res Blind : ................            
        Res Conf  : .....+..+.+.....            
        Res Sound : ........+.......            
        Res Shard : ..........+.....            
        Res Neth  : .+..............            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+..+.+.....            
        Res Disen : ....+..+........            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        Lite      : .............+..            
        See Invis : .....+..........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+.+.+......            
        Blessed   : .............+..            
        Fly       : ......+........+            
        Climb     : ..............+.            
        Orc.ESP   : +....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    17.270 [1.100]
          . Stealth                              15.200 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         25.650 [1.150]
          . Spell-power                          01.200 [0.600]
          . Divination                           01.000 [0.300]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  21.200 [1.000]
          . Prayer                               35.200 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  12.150 [0.500]
          . Summoning                            04.300 [0.400]
          . Corpse-preservation                  03.200 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Staff of Sense Monsters on level 14.
You are fated to find a Robe on level 7.
You are fated to meet a Mangy-looking leper on level 16.
You may meet a Lost soul on level 14.
You are fated to meet a Mangy-looking leper on level 1.
You may find a Staff of Reveal Ways on level 17.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 49 of The Sacred
    Land Of Mountains.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  
    It provides resistance to nether.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) a Ring of Extra Attacks (+3 attacks) {100% off}
    It 
    increases your attack speed by 3.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Damage (+21)
k) an Amulet of Weaponmastery (+6,+4) [+3] (+3) {100% off}
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {!d!s!k}
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 58 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Manwe's Blessing] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
u) The Set of Cesti of Teluth [5,+10]
    It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It provides resistance to cold, confusion, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+4 to infravision)
    It increases your strength, 
    constitution and infravision by 4.  It provides resistance to dark.  
    You bought it from the Footwear Shop.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt 'Rechel' (1d5) (+16,+10) (+2 attacks)
    It provides light (radius 1)
    forever.  It increases your strength, charisma and attack speed by 2.  
    It does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It is a great bane of demons.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 59 of Mordor.
|) a Climbing Set


  [Character Inventory]

a) a Holy Tome of Manwe Sulimo {!k!d!s}
b) The Gem of Venom {Light !d!s}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 72 of Erebor.
c) Tenser's Alteration Manual {Genoide !k!d!s}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Headless ghost on level 66 of Mordor.
d) The Lost Works of Kenault {Genocde !k!d!s}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a White wraith in the town of Minas Anor .
e) a Parchment titled ''Finer Points of Munchkinism'' {Mass Genocide !d!k}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) 52 Potions of Cure Insanity
g) 23 Potions of Healing {!d}
h) 17 Potions of *Healing*
i) 64 Scrolls of Satisfy Hunger
j) a Golden Rod of Capacity of Healing (250/250)
k) a Golden Rod of the Istari of Disarming (250/250)
l) a Golden Rod of Cheapness of Recall (125/125)
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Black Market.
m) The Wand of Digging of Thrain (104 charges) {!d!s!k}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Ring of Flare (+3) {!s!d!k}
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of The Sacred
    Land Of Mountains.
o) The Anchor of Space-Time {!k!d!s}
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe acid
    (130) every 90+d90 turns if it is being worn. It sustains your 
    charisma.  It provides resistance to acid.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 104 of Angband.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 
    2.  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and nether.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) a Magical Dwarven Pick (+3)
    It grants you the power of 
    stone to mud if it is being worn.  It increases your ability to tunnel
     by 3.  
    You found it in the remains of a Nightcrawler on level 104 of Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 3 Scrolls of *Identify*
c) 4 Scrolls of *Destruction*
d) a Scroll of Genocide
e) a Wand of Stone Prison[2|10] (7 charges)
f) a Staff of Remove Curses[2|15] (3 charges)
g) a Fireproof Staff of Probability Travel[1|8] (2 charges)
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Staff of Healing[1|30] (5 charges)
i) a Partial Totem of a Greater titan {!k!d}
j) The Amulet of Dradiri (+3) {100% off}
    It increases your intelligence by 
    3.  It sustains your intelligence.  It provides resistance to poison, 
    confusion and shards.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
l) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of Erebor.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Thunderlord Coat 'Tulas' [9,+19]
    It sustains your 
    intelligence, wisdom and dexterity.  It provides immunity to cold.  It
    provides resistance to life draining, fire, cold, shards and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
o) The Large Metal Shield of Nedhel [5,+14]
    
    It sustains your constitution.  It provides immunity to electricity
     and cold.  It provides resistance to life draining, poison, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater mummy on level 99 of Mount Doom.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Set of Cesti of Rangwe (+1,+8) [5,+13]
    It provides resistance to acid, 
    electricity, fire, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Angband.
r) The Pair of Hard Leather Boots of Faleb [3,+11]
    
    It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It provides resistance to sound, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
s) The Dagger 'Belangil' (2d4) (+9,+10) (+2)
    It can be activated for frost
    ball (48) every 5+d5 turns if it is being worn. It increases your 
    dexterity, speed and attack speed by 2.  It does extra damage from 
    frost.  It poisons your foes.  It provides resistance to cold.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 83 of Angband.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a
    great bane of dragons.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Angband.


  [Home Inventory - Gondolin ]

a) Kelek's Wormhole Machine {Teleport !k!d}
    It can be activated for teleport (range 100) every
    100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Olive's Omnipotent Ostrich {Restore Stats and Life}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Dread on level 70 of Angband.
c) 3 Scrolls of Reset Recall
d) a Rod Tip of Healing (120 Mana to cast)
e) a Wand of Firewall[4|18]
f) a Wand of Tidal Wave[1|20] (3 charges)
g) a Wand of Thunderstorm[3|32] (3 charges)
h) a Staff of Healing[3|30] (3 charges)
i) a Staff of Healing[3|27] (4 charges)
j) 3 Fireproof Staffs of Genocide[1|5] (4 charges)
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
k) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
l) a Ring of Critical Hits (+6% of critical hits)
    It 
    increases your ability to score critical hits by 6.  
    You found it in the remains of a Skeleton Brown Thunderlord in the town of
    Lothlorien .
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
n) The Amulet of Ornor (+5)
    It increases your wisdom, dexterity, constitution, charisma
     and infravision by 5.  It sustains your intelligence.  It provides
    resistance to fire, dark and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    The Sacred Land Of Mountains.
o) The Metal Brigandine Armour of Earaxe (-3 to accuracy) [19,+8]
    It sustains your intelligence and wisdom.
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to light, dark, sound, nether and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 40 of Moria.
p) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
r) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 84 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Steel Helm 'Rothillor' [6,+7]
    It sustains your intelligence and dexterity.  It provides
    resistance to dark, nether and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 49 of The
    Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every
    90+d90 turns if it is being worn. It grants you the power of magic
    missile if it is being worn.  It increases your dexterity and luck by 
    4.  It provides immunity to paralysis.  It provides resistance to life
    draining and acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord on level 61 of Dol
    Guldur.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 35 of The
    Land Of Rhun.
w) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
x) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for 
    dispel evil (x4) every 100+d100 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, wisdom and 
    speed by 4.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to life draining, 
    electricity, fire, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 77 of Angband.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Magic for the Layman'' {Genocide !k!d}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) 2 Morphic Oils of Spider
c) 17 Potions of Detonations
d) 5 Potions of Restore Life Levels
e) 9 Scrolls of *Identify*
f) 8 Scrolls of *Remove Curse*
g) 11 Scrolls of Reset Recall
h) an Adamantite Rod of Simplicity of Nothing (200/200)
i) a Wand of Thunderstorm[3|36] (8 charges)
j) 2 Wands of Stone Prison[1|5] (4 charges)
k) a Wand of Teleport Away[9|20] (7 charges)
l) a Staff of Shake[1|13] (9 charges)
m) a Staff of Shake[1|11] (0 charges)
n) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
o) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Robe 'Niquen' [2,+9]
    It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to fire, 
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 62 of Mordor.
q) The Dagger 'Nimthanc' (E:546274, L:33) (1d4) (+27,+19)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It makes you
    invisible.  It provides resistance to cold and poison.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 71 of Angband.
r) a Spectral Great Hammer (4d6) (+12,+15)
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It strikes at undead with holy wrath.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It drains 
    life.  
    It was given to you as a reward.
s) a Mace of Disruption of *Slay Undead* (5d8) (+11,+13) (+1)
    It must be wielded two-handed.  It 
    increases your wisdom by 1.  It is a great bane of undead.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Short Bow of Sirien (x2) (+17,+9) (+2)
    It increases your strength, intelligence, dexterity and 
    charisma by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Novice warrior on level 20 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) Agannazar's Altruistic Assassin {Teleport}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
b) 6 Scrolls of Reset Recall
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Rod Tip of Healing (120 Mana to cast)
e) a Wand of Firewall[5|27] (5 charges)
f) a Wand of Ice Storm[1|25] (4 charges)
g) a Wand of Thunderstorm[2|34] (0 charges)
h) a Staff of Shake[2|14] (10 charges)
i) 2 Staffs of Genocide[1|5] (4 charges)
j) The Golden Horn of the Thunderlords (5 charges) {100% off}
k) The Amulet of Edhwe
    It can be
    used to store a spell.  It sustains your wisdom.  It provides immunity
    to paralysis.  It provides resistance to acid, light, blindness and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 26 of The Land Of Rhun.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It provides resistance to poison, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of
    Lothlorien .
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Large Leather Shield of Larinin [4,+16]
    It sustains your 
    strength, constitution and charisma.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to cold and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Tulwar of Reglos (2d4) (+18,+18) (+2 attacks)
    It provides light (radius 1) forever.  
    It increases your attack speed by 2.  It does extra damage from acid.  
    It poisons your foes.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 82 of
    Angband.
t) The Claymore of Hadel (2d8) (+11,+9)
u) The Two-Handed Sword of Dilirinna (3d6) (+23,+14) (+2 attacks)
    It must be wielded two-handed.  It increases your attack speed
     by 2.  It does extra damage from frost.  It produces chaotic effects.
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 55 of Mordor.
v) The Dark Sword 'Mormegil' (E:1038071, L:35) (6d7) (+27,+9) [-20] (+2 to
speed)
    
    It generates an antimagic field.  It increases your intelligence, 
    speed and attack speed by 2.  It does extra damage from electricity, 
    fire and frost.  It can cause earthquakes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, chaos and disenchantment.  It
    produces an electric sheath.  It drains mana, life and experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of Dol
    Guldur.
x) The Halberd 'Osondir' (3d5) (+6,+9) (+3)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 66 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 70 of Angband.
d) The Gem of Ghosts
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 25 of The Old Forest.
e) Mordekainen's Pocket Magician {Experience Loss}
    It can
    be activated for high experience loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) Jor's Book of Impossible Occurences {Experience Loss}
    It can be
    activated for experience loss.  
    You found it in the remains of a Poltergeist on level 6 of Barrow-Downs.
g) The Ring of Power of Uvatha the Horseman (+4 to speed)
    
    It increases your speed by 4.  It makes you invisible.  It sustains 
    your intelligence and wisdom.  It provides resistance to confusion and 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Dwar, Dog Lord of Waw (+1% of critical hits)
    
    It increases your ability to score critical hits by 1.  It makes you
    invisible.  It provides resistance to light, confusion and nether.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 85 of Mount
    Doom.
i) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    It increases your stealth and infravision by 2.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    acid, light and confusion.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 55 of Mordor.
j) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-ogre on level 30 of Maze.
l) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Angband.
m) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 99 of Mount Doom.
p) The Long Sword 'Durandil' (2d5) (+7,+7) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 37 of Moria.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 32 of Moria.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 40 of Moria.



Posted on 15.8.2005 11:24
Last updated on 4.9.2005 15:59

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1885. on the Ladder (of 18080)
693. on the ToME Ladder (of 3112)
Third best for this player (out of 3)

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On 20.8.2005 18:04 wrote:
Should I take the Maeglin quest now?

On 24.8.2005 01:07 silvar@msu.edu wrote:
A First!!
Shelob dropped the ring!

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