The Angband Ladder: Combat Alamar, High-Elf High-Mage by <>

  [Hengband 1.5.4 Character Dump]

                          Name  : Combat Alamar

 Sex      : Male             Age               114    STR :  18/159
 Race     : High-Elf         Height             95    INT!:  18/170
 Class    : High-Mage        Weight            195    WIS!:   18/90
 Magic    : Sorcery          Social Class       36    DEX!:  18/***
                             Align         Chaotic    CON!:  18/170
                                                      CHR!:  18/120

 Right hand      (+78,+34)   Hit point    741/ 741    Fighting    : Amber [5]
                             SP (Mana)    375/ 375    Bows/Throw  : Amber [12]
 Blows/Round           6+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      228+0   Level              46    Stealth     : Superb
                             Experience    6212155
 Shooting        (+71,+14)   Max Exp       6212155    Perception  : Excellent
 Multiplier          x4.44   Exp to Adv    6900000    Searching   : Fair
 Shots/Round          0.83   Gold           203625    Disarming   : Superb
                                                      Magic Device: Amber [12]
 AC              [36,+111]   Time     Day 30  4:11
 Speed            (+26+10)   Play time   180:54:48    Infra-Vision: 70 feet

                         (Character Background)
          You are the only child of a Teleri Ranger.  You have light
          grey eyes, straight black hair, and a fair complexion.

          ...Now, you are exploring level 57 of Castle.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR : 18/129  1 -4  1  5 18/159         .........32..
 Class : High-Mage     INT!:  18/90  3  4 -1  2 18/170         .......2.....
 Level : 46            WIS!: 18/120 -1  0 -2  0  18/90         .............
 Hits  : 741/741       DEX!:  18/90  3  0  2  8 18/***         3....s.2.3...
 Mana  : 375/375       CON!:  18/90  1 -2  0  9 18/170         ...4.....32..
                       CHR!:  18/80  3  1  1 -1 18/120         ............1
         |)}=="![(]]]             |)}=="![(]]]                 |)}=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+++...    Sound : .............    Speed     : ..+.+......+#
 Elec  : .+.....*+....    Nether: .......+.....    FreeAction: +.........+..
 Fire  : .++.....+....    Nexus : .........+...    SeeInvisi.: +...........+
 Cold  : .+......+....    Chaos : +............    Hold Life : .............
 Poison: ........+....    Disnch: +............    Warning   : .............
 Light : .+..........+    Fear  : .............    SlowDigest: .......+.....
 Dark  : .+...........    Reflct: .............    Regene.   : .............
 Shard : ..+..........    AuFire: ......+......    Levitation: .............
 Blind : .+...........    AuElec: ......++.....    Perm Lite : .............
 Conf  : .....+.......    AuCold: .............    Cursed    : .............

             |)                 |)}=="![(]]]                   |)}=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : ......+......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......+.....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .....+.......    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 11
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  The Borshin                              (Dungeon level:   6) - level 23
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  Dark Elven Lords Quest                   (Danger  level:  25) - level 23
  The Vault                                (Danger  level:  30) - level 29
  Ulfang the Black                         (Dungeon level:  24) - level 30
  Logrus Master                            (Danger  level:  25) - level 30
  The Tower                                (Danger  level:  30) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 34
  Zoth-Ommog                               (Dungeon level:  38) - level 37
  Sleipnir, the Odin's Steed               (Dungeon level:  44) - level 38
  Khamul the Easterling                    (Dungeon level:  50) - level 42
  The Old Castle                           (Danger  level:  50) - level 42
  Narse the Black Dragon                   (Dungeon level:  56) - level 44
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 45

< Failed Quest >

  [Miscellaneous information]

 Recall Depth:
    Angband         : level  62
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
    Dragon's lair   : level  62
    Graveyard       : level  48
   !Volcano         : level  60
    Numenor         : level  58
    Castle          : level  57

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ENABLED
 Num. Random Quests: 10
 Arena: defeated by Iron lich in the 31st fight

 You have defeated 17672 enemies.


Your alighnment : Chaotic

You are somewhat virtuous in Enlightenment.
You are an enemy of Mysticism.
You are a great champion of Knowledge.
You are a great champion of Vitality.
You are an arch-enemy of Valour.
You are an enemy of Sacrifice.
You are the polar opposite of Compassion.
You are the polar opposite of Patience.


 You can polymorph yourself at will.
 Your skin has turned into scales (-1 CHR, +10 AC).

  [Character Equipment]

a) The Rapier 'Quickthorn' (1d7) (+27,+10) (+3 attacks) {dragon's lair 60}
b) The Large Leather Shield of Celegorm [6,+20] {castle 34}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {brand dragon's
lair 62}
d) a Ring of Constitution (+4)
e) a Ring of Speed (+8)
f) The Amulet of Faramir (+12,+0) (+3) {malekith castle 40}
g) The Incandescent Light of Yeduson (+3 to infravision) {kavlax castle 40}
h) The Double Chain Mail 'Roaring Lightning Dragon' (+5,+5) [16,+10] (+2 to
searching) {castle 53}
i) The Cloak 'Colluin' [1,+14] {cloning pits}
j) The Steel Helm of Hammerhand [6,+20] (+3) {castle 35}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {angband 42}
l) a Pair of Metal Shod Boots of Speed [6,+6] (+9) {dragon's lair 62}

  [Character Inventory]

a) 2 Sorcery Spellbooks [Beginner's Handbook]
b) 2 Sorcery Spellbooks [Master Sorcerer's Handbook]
c) 2 Sorcery Spellbooks [Pattern Sorcery] {castle 41}
d) 8 Rations of Food
e) 45 Potions of Cure Critical Wounds {90% off}
f) 5 Potions of Healing
g) 11 Potions of Resistance
h) 25 Scrolls of Teleportation {50% off}
i) a Rod of Restoration (charging)
j) 9 Rods of Acid Balls
k) 13 Rods of Lightning Balls
l) 12 Rods of Fire Balls
m) 13 Rods of Cold Balls
n) 5 Rods of Stone to Mud
o) a Staff of Healing (1 charge)
p) a Staff of Holiness (4 charges)
q) an Amulet of Anti-Magic
r) 69 Steel Bolts of Flame (3d5) (+9,+10) (146/121)

  [Home Inventory]

 ( page 1 )
a) 16 Sorcery Spellbooks [Beginner's Handbook]
b) 17 Sorcery Spellbooks [Master Sorcerer's Handbook]
c) 10 Sorcery Spellbooks [Pattern Sorcery] {castle 41}
d) 19 Mushrooms of Restoring
e) 22 Potions of Speed
f) a Potion of *Healing*
g) 21 Potions of Restore Mana
h) a Potion of New Life
i) 12 Scrolls of Teleport Level
j) 5 Scrolls of Remove Curse
k) a Scroll of Rune of Protection
l) 15 Scrolls of *Destruction*

 ( page 2 )
a) a Scroll of Genocide
b) 2 Scrolls of Fire
c) 4 Rods of Recall (1 charging)
d) 4 Rods of Teleport Other
e) a Rod of Disarming
f) a Rod of Drain Life
g) a Rod of Lightning Balls
h) 2 Rods of Cold Balls
i) 10 Wands of Teleport Other (89 charges)
j) 3 Wands of Drain Life (14 charges)
k) 12 Wands of Lightning Balls (85 charges)
l) 2 Wands of Dragon's Frost (5 charges)

 ( page 3 )
a) a Wand of Annihilation (2 charges)
b) a Staff of Teleportation (9 charges)
c) a Staff of Cure Light Wounds (7 charges)
d) 3 Staffs of Curing (3x 8 charges)
e) a Staff of Curing (5 charges)
f) a Staff of Speed (8 charges)
g) a Staff of Speed (6 charges)
h) a Staff of Dispel Evil (6 charges)
i) 3 Staffs of *Destruction* (3x 5 charges)
j) a Ring of Levitation
k) a Ring of Resist Fire and Wizardry
l) a Ring of Resist Cold

 ( page 4 )
a) a Ring of Sustain Constitution
b) a Ring of Sustain Dexterity
c) a Ring of Flames [+13]
d) 2 Rings of Ice [+8]
e) a Ring of Poison Resistance and Heroism
f) a Ring of Poison Resistance
g) a Ring of Free Action
h) a Ring of See Invisible and Dragon's Frost
i) a Ring of See Invisible
j) a Ring of Strength (+4)
k) a Ring of Lightning [+8]
l) a Ring of Dexterity and Regeneration (+4)

 ( page 5 )
a) a Ring of Constitution (+3)
b) a Ring of Accuracy (+8)
c) a Ring of Damage (+10)
d) a Ring of Speed (+5)
e) a Ring of Speed (+4)
f) a Ring of Fear Resistance
g) a Ring of Light and Darkness Resistance and Accuracy (+3,+0)
h) a Ring of Nether Resistance and Damage (+0,+5)
i) a Ring of Nether Resistance
j) a Ring of Nexus Resistance
k) a Ring of Sound Resistance
l) a Ring of Confusion Resistance

 ( page 6 )
a) a Ring of Shard Resistance
b) a Ring of Chaos Resistance
c) a Ring of Reinforce Muscle (+2)
d) an Amulet of Resist Acid
e) an Amulet of Brilliance (+4)
f) an Amulet of Reflection and Hold Life
g) The Amulet of Carlammas (+2) {dragon's lair 62}
h) an Amulet of Resistance
i) an Amulet of Resistance
j) The Torque of Boromir (+0,+8)
k) an Amulet of Intelligence (+4)
l) an Amulet of Intelligence (+3)

 ( page 7 )
a) an Amulet of Intelligence (+1)
b) The Amulet of The Pitch Dark Night [+5] (+4) {old castle}
c) The Collar Harness of the Hell (+15,+15) [-5] (-2) {khamul angband 50}
d) The Phial of Galadriel (+1 to searching)
e) The Stone of Lore {cloning pits}
f) The Rusty Chain Mail 'Darknesslurker' (-5) [14,+16] (+2 to infravision)
{morivant black market clvl 43}
g) The Ring Mail of Giles (-2) [12,+18] (-2) {angband 41}
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {acquirement dragon's lair
i) Metal Scale Mail of Elvenkind (-2) [13,+17] (+1 to stealth)
j) Metal Scale Mail of Resistance (-2) [13,+18]
k) The Metal Scale Mail of Glass (-2) [13,+12] {angband 49}
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {angband 34}

 ( page 8 )
a) Chain Mail of Resist Fire (-2) [14,+8]
b) Chain Mail of Resist Cold (-2) [14,+5]
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {castle 39}
d) Augmented Chain Mail of Resistance (-2) [16,+17]
e) The Double Chain Mail of Antarctic Land (-2) [16,+9] (+3) {castle 39}
f) Double Chain Mail of Resistance (-2) [16,+8]
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {castle 53}
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {castle 49}
i) Metal Lamellar Armour of Elvenkind (-3) [23,+23] (+2 to stealth)
j) Haramakido of Elvenkind (-2) [17,+10] (+1 to stealth)
k) The Full Plate Armour of Isildur [25,+25] (+2) {narse the black dragon
angband 56}
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {castle 51}

 ( page 9 )
a) Soft Studded Leather of Resist Cold [5,+9]
b) Hard Studded Leather of Resistance (-1) [7,+9]
c) The Leather Scale Mail 'Avatar of Light' (-1) [11,+18] (+4 to speed) {angband
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {cloning pits}
e) Leather Scale Mail of Elvenkind (-1) [11,+14] (+1 to stealth)
f) Leather Scale Mail of Elvenkind (-1) [11,+12] (+1 to stealth)
g) a Cloak of Immolation [1,+10]
h) a Cloak of Electricity [1,+8]
i) The Small Metal Shield of Perseus [5,+15] (+2) {angband 51}
j) a Small Metal Shield of Resist Cold [5,+8]
k) a Small Metal Shield of Resist Lightning [5,+5]
l) The Large Leather Shield 'Bear's Hand' [6,+8] (+2) {graveyard 48}

 ( page 10 )
a) The Large Leather Shield 'Snow' [6,+17] (+4) {sleipnir angband 44}
b) a Large Leather Shield of Reflection [6,+11]
c) The Large Metal Shield of Anarion [8,+18] {angband 49}
d) a Knight's Shield of Reflection [10,+10]
e) a Golden Crown of the Magi [0,+12] (+3)
f) a Golden Crown of Lordliness [0,+10] (+2)
g) a Golden Crown of Lordliness [0,+8] (+1)
h) The Golden Crown 'Generater' [0,+20] (+3 to stealth) {angband 41}
i) a Jewel Encrusted Crown of the Magi [0,+9] (+3)
j) The Jewel Encrusted Crown 'Flamecoat' [0,+17] {shooting star volcano 60}
k) a Jewel Encrusted Crown of the Magi [0,+13] (+1)
l) The Hard Leather Cap of Indra [2,+18] (+5)

 ( page 11 )
a) The Hard Leather Cap of Thranduil [2,+11] (+2) {castle 40}
b) The Iron Helm 'Holhenneth' [5,+10] (+2) {castle 29}
c) The Iron Helm of Quietness [5,+15] (+4 to infravision) {castle 50}
d) a Dragon Helm [8,+14]
e) a Set of Leather Gloves of Agility [1,+11] (+3)
f) The Set of Gauntlets 'Paurnen' [2,+15] {angband 61}
g) a Set of Gauntlets of Free Action [2,+8]
h) a Set of Cesti of Agility [5,+16] (+4)
i) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
j) a Pair of Soft Leather Boots of Levitation [2,+9]
k) a Pair of Hard Leather Boots of Free Action [3,+6]
l) The Pair of Metal Shod Boots of Thror [6,+19] (+2) {angband 51 (vault)}

 ( page 12 )
a) a Pair of Metal Shod Boots of Levitation [6,+9]
b) a Pair of Metal Shod Boots of Levitation [6,+6]
c) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {castle 40}
d) The Dagger of Rilia (2d4) (+4,+3) {angband 60}
e) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {castle 51}
f) The Dagger 'Dethanc' (1d4) (+4,+6) {the borshin angband 6}
g) The Dagger 'Narthanc' (1d4) (+4,+6) {castle 51}
h) The Dagger 'Nimthanc' (1d4) (+7,+9) {ulfang angband 24}
i) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {castle 38}
j) The Small Sword 'Sting' (1d6) (+10,+9) (+2 attacks)
k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {angband 51 (vault)}
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth) {castle 51}

 ( page 13 )
a) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision) {castle 43}
b) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {ishikawa goemon castle 39}
c) a Two-Handed Sword (Chaotic) (3d6) (+6,+8)
d) an Executioner's Sword (Defender) (4d5) (+11,+11) [+5] (+2 to stealth)
e) a Blade of Chaos (Vampiric) (6d5) (+9,+10)
f) The Diamond Edge 'Mind's Blade' (7d5) (+17,+13) (+4) {artifact creation
dragon's lair 60}
g) a Poison Needle (1d1) (+0,+0)
h) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {castle 51}
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {hagen castle 26}
j) The Broad Spear 'Electronics' (1d9) (+13,+19) (+2 to stealth) {castle 40}
k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {castle 51}
l) a Naginata (Holy Avenger) (2d6) (+13,+9) [+1] (+4)

 ( page 14 )
a) a Naginata (Defender) (2d6) (+6,+13) [+7] (+2 to stealth)
b) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {castle 57}
c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {orc cave 22}
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {angband 51 (vault)}
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {khamul angband
f) The Great Axe 'Ice Climber' (4d4) (+17,+12) (+4 to stealth) {dragon's lair
g) The Whip of Bolshoi (2d6) (+6,+9) (+4) {angband 58}
h) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {angband 38}
i) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {santa claus castle 53}
j) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {nami the mate castle 39}
k) a Three Piece Rod (Defender) (3d3) (+9,+15) [+5] (+2 to stealth)
l) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {castle 51}

 ( page 15 )
a) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {santa claus castle 53}
b) a Flail (Defender) (2d6) (+8,+11) [+7] (+4 to stealth)
c) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {shuten-douji cloning
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {itangast dragon's lair
e) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {angband 45}
f) The Long Bow of the Shogun (x4) (+9,+11) (+3 to speed) {angband 49}
g) The Light Crossbow 'Freezing' (x4) (+18,+19) (+4) {morivant weapon shop clvl
h) a Light Crossbow of Accuracy (x3) (+11,+11)
i) a Heavy Crossbow of Extra Shots (x4) (+16,+14)
j) a Heavy Crossbow of Accuracy (x4) (+13,+15)
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {bramd the ice dragon dragon's
lair 62}
l) 14 Steel Bolts of Slaying (4d5) (+17,+15) (182/151)

 ( page 16 )
a) 27 Bolts of Slaying (2d5) (+13,+16) (159/132)
b) 49 Bolts (1d5) (+7,+7) (106/88)
c) 17 Seeker Bolts (6d5) (+9,+9) (182/151)
d) 49 Arrows (1d4) (+9,+9)
e) 20 Seeker Arrows (6d4) (+8,+8)
f) The Black Arrow of Bard (8d4) (+30,+19) {castle 43}
g) 50 Iron Shots (1d3) (+9,+9)

  [Check Sum: "bcc8f167272a4e05ec"]

Posted on 17.8.2005 23:47
Last updated on 24.8.2005 06:51

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6169. on the Ladder (of 17953)
277. on the Hengband Ladder (of 692)
4. for this player (out of 8)

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On 17.8.2005 23:47 wrote:
Well, level 30 seems to be a bit of a milestone for most of my characters, so I decided to post this one...a high-mage that actually fights :)

Got up to level 30 and still found no armors of resistance (other than in the black market and too expensive to buy at the time)...was wielding Hagen two-handed...wanted to wear a shield of reflection, but then i'd have only one attack per round and lower SP...

Took the Logrus master out with little trouble, then went for of the nastiest vaults I've seen, had a dark elven sorceror, Father Dagon and escorts, among other things...went to the south which had only a time vortex as its biggest threat...the dark elven sorceror woke up and got promptly teleported away, went to the sword hoping it was Sting...and it was, and it was beside a potion of Constitution! Not wanting to take any more risks, I recalled...despite there being ANOTHER potion of Constitution in the Vault...

So Sting allowed me to use a shield of reflection and still have 4 attacks per round...went to the Arena and cleared it fairly uneventfully up to getting a scroll of Acquirement...took it into the Dragon's Lair and it produced the Metal Scale Mail of Julian! Solves that resistance armor problem...mostly anyway, I'm still wanting poison resistance...but I'm able to cover nether now, which I find important, as drain life attacks are annoying.

Then after that was done, I teleported to Morivant, and found a randart crossbow that raised my CON...went from 11 CON to 18 CON going through all that :)

Of course, there's always some weirdness...haven't found Pattern Sorcery yet, but I've found these 4th level spellbooks already: Spiritual Enlightenment (on dlvl 28 of the castle), Wrath of God (on dlvl 23 of Angband), and Necronomicon (on dlvl 26 of Angband) that I can't use them, but 30k gold isn't too bad :)

On 18.8.2005 22:04 wrote:
Update: clvl 33, dlvl 39 (castle). Finally found resist the ring at the black market :) Just some level building, stat potion searching, and unique killing...toughest unique killed so far is the greater hell magic mushroom summoned a lot of dragons, including an ancient gold dragon...not having sound resistance it was a bit scary, but fortunately teleport away kept it at a great distance...then I ran out of bolts so I had to run around picking up old ones...and encounter the creatures I just teleported away again...

No unique I killed really left anything special, until my last trip to the castle, where I shot Nami the Mate once, killed her and she dropped the War Hammer of Aule...sigh, it's been that kind of game I guess. Kill something powerful, it drops a couple (+5,+5) weapons or something else I don't need...kill something weak and it drops something amazing...

Still wondering where that Pattern Sorcery book is, usually I have it by now. Ah well.

On 19.8.2005 03:02 wrote:
Cloning Pits are cleared! Decided to make the attempt after finding a ring of Speed +5...although the preparations for the quest made my speed more like +3... :)

The RNG gave me a little help, though...found the Cloak "Colluin" while fighting the top enemies...its activation for "resistance" is a great fit for this character. Still, it was a bit tricky...Shuten-douji was there, fortunately he was in with the Queen Ants, so he defeated the two ancient dragons that were also there when the Queens started ant-flooding...but when it got down to the ants and the Gachapins (with hydras)...I got all my Beginner's Handbooks burned away, and had just one Master Sorcerer's Handbook left...fortunately I still had 20 scrolls of teleport which was more than enough to make it through.

Still looking for that Pattern Sorcery...

On 19.8.2005 03:59 wrote:
clvl 35...found Ishikawa Goemon and this time he left his sword Zantetsuken behind. Need to carry Aule around for the resist nether though...or in case a female shows up that I have to fight hand to hand...

First time I've ever really used Zantetsuken, usually I never see it unless I'm a Ninja who can't really use it :( Funny how every time you kill something low-levelled, it tells you "another trifling thing I've cut..."

On 19.8.2005 04:26 wrote:
Yeah, you should always lug around a swap for Zantesuken because it doesn't like to attack certain things (like Shelob..)

Hm, pardon me, but I'm a bit confused about this build. Sorcery is nice and all but.. as your only school of magic, how are you planning on taking out the higher level things? High-Mage only gets 3 base blows, you don't really have any offensive spells, and you don't have any healing spells for attrition battles either... it seems kinda like playing an ultra-gimped tourist for the end-game, without even the PYEC..

On 19.8.2005 05:05 wrote:
A good question, dzhang...I'm still trying to figure that out myself. Usually I choose this combination because of the quick detection, and the quick Haste Self spell (at level 17)...often I find myself casting it constantly, it's like I have a "permanent" +10 speed.... Other tricks include recharging a powerful item (such as a staff of Dispel Evil) over and over again...although this is quite a bit more risky :)

Usually my strategy with this guy is to shoot and scoot anyone tough...summoners can give me a hard time, however, as anti-summoning corridors tend to lead to hand-to-hand fighting, and most unique summoners excel at that. If I could find a Staff or Rod of Healing, perhaps I'd have some staying power against uniques...either that or find Grimoire of Power and cast Invulnerability over and over... ;)

On 19.8.2005 06:06 wrote:
Hm... I'm not sure if you knew this, but Invulnerability has 2 "features":

1) some attacks still get through. i.e. all Psycho-Spears, and (I think) 1/13 of all other attacks.

2) when you get dispelled of it, your energy is reset to 0! That means, practically, that if some unique (or even a high angel, for that matter) dispels you, then it's almost guaranteed to get multiple moves on you before you can react.

Several high people on the ladder died because of #2, thought you'd might like to know ^^

With that being said, Good luck! I think this should be one of the trickiest end-game combos (even harder, I'd say, than a Tourist) so if you DO manage to pull it off, you deserve a huge congrats!

On 19.8.2005 12:56 wrote:
Yep, but the GoI spell is still powerful if you use carefully, and high-mages are very good at handling magic devices, and you can cast the powerful 'recharging' spell so the Sorcery high-mage is not as weak as you might think. At least better than Craft or Arcane high-mages, or maybe tourists.

On 19.8.2005 15:29 wrote:
Lol, ok, you win, nameless, Arcane High Mage would be the hardest class combo. ^^

I'd disagree about the other two though. Tourists cap weapon skills at 8000 skill, rather than 4000 of High Mage, and also have 4 blow limit rather than 3. Plus the PYEC reward from Old Castle really rocks, so Tourists aren't that bad.

As for Craft High-Mage, they do get Walk Through Wall, which IMO is about as useful as GoI. So that leaves Banishment vs. Mana Branding and Enchant Weapon and Living Trump and Immunity and Magical Armor. I maintain Craft High-Mage would be easier.

On 19.8.2005 17:26 Mars wrote:
Yes, GoI should be used with care. Note that monsters dangerous to you (eg those with psycho spear and/or dispel magic) are mostly if not all 'intelligent' casters, which means that if you cast GoI they will be very likely to attack using those spells.

I had a Sorcerer dying from it to Raphael after taking out most uniques including more nasty ones than him (that also cast dispel magic). Just by bad luck, a dispel magic from Raphael down to 1 or 2 stars, and after that a double psycho spear from the single angel he had summoned. Don'

On 20.8.2005 02:18 wrote:
Update: clvl 36, dlvl 41 (castle). Finally found Pattern Sorcery as well as another ring of Speed...also killed Malekith for the amulet of Faramir, and found Thranduil for permanent ESP as well as resist nether. Now that nether is covered again, I'm using Nimthanc as a backup weapon for resist chaos...doesn't nearly measure up to Aule though.

Thanks for your input and tips...while we're on the topic of hard high-mages to run, what about Trump? I rarely run Trump for any magic-user seems to be a ton of summoning spells, mixed with the teleports and some telepathy...but without identify or any attack spells until (unless?) you reach high levels and find Five Aces. I dunno, it would be like Alamar teleporting around in the dark or something... ;)

On 20.8.2005 06:59 wrote:
Update: clvl 37, dlvls 60 (volcano), 45 (castle), 38 (angband)...

Shooting Star the Red Dragon is defeated and his staff of Mana Storm is mine to use (and hopefully recharge). After a failed attempt at killing Jack of Shadows (kept healing when he was down to 3 stars...), I decided to dive into the Volcano to see if I could get a bit of a boost. Well, found out the hard way that the Volcano is no place for people without permanent chaos hit by Logrus a couple of times, and most of the time sanity blasts would make me hallucinate (especially in dlvl 58 one time which had several large vaults), which often got me to use teleport level. Finally reached dlvl 60 and the level was fairly to Shooting Star and started fighting him with Zantetsuken...he got a mind blast through when he was about a third gone, so it's back to the false visions again...kept on fighting anyway and finally killed him.

Got a couple mutations on the way down including polymorph self, though...polymorphing into something else seems tempting, but I don't think I will this time...

On 20.8.2005 07:20 wrote:
Oh, my, you're using Zantetsuken insteed of Aule's Hammer? You should know that the hammer is one of the best artifact weapon in the game (especially against dragons) and surpasses Zantetsuken in most situations.

On 20.8.2005 23:26 wrote:
Update: clvl 40, dlvls 49 (castle), 45 (angband)...

Jack of Shadows finally went down this time, thanks to staffs of Mana Storm and Holiness...had to kill Quachil Uttaus, Ghatanathoa and Chaugnar Faugn on the same level...basically the Jack of Shadows battle involved setting up anti-summoning corridors, attacking with staff of Mana Storm and using staff of Holiness as a "mini-staff of Healing"...and recharging when they run out of charges. Took a little while, but didn't have to use a potion of healing this time...

Accomplished the level 44 random quest (Sleipnir was no trouble)...up to 30 victories in the Arena, Iron lich coming up soon...

On 21.8.2005 06:47 wrote:
Update: clvl 41, dlvl 51 (castle)...

Slow going, but knocking out some uniques. Rinaldo was one of the blood curse which summoned a Planetar...they're scary!

Found a scroll of Artifact Creation, and I was able to use it on a Diamond created a weapon "Mind's Blade" with nearly the base damage of Aule but only had cold brand, sharpness, slay human and ESP...I think I'd rather use Aule...

...or would I? Later on I found a Vampiric Blade of Chaos, which turned out to be quite useful...usually I end up using it, because it's great to use to keep your HP up (even some uniques can't really hurt me more than I can drain back), or defend against chaos or life draining.... Aule usually comes back if I need to deal more damage quickly, though.

And then there's always the staffs of Holiness and Mana Storm...often I use Holiness just for healing, and if the enemy happens to take damage from it, great :) An interesting side effect though: I tend to have Protection from Evil for a very LONG time :)

On 21.8.2005 21:54 wrote:
clvl 42, dlvl 53 castle...

Completed the Old Castle! Lost my staffs of Holiness and Mana Storm earlier, but had a Wand of Disintegration in reserve, so in I went...Lesser Titans summoned a Greater Balrog, then it summoned two Demiliches among other nasties, but they were dispatched by Seeker Bolts (200 damage per shot...). Greater Titans woke up, chased me, summoned nothing significant and died to Seeker Bolts and Disintegrate combined with hand-to-hand attacks...pretty easy after that.

Didn't find that much in the old castle though, only the Amulet of Pitch Dark Night...Indra's electrical immunity and 3 sustains are nice, but right now Thranduil is still needed to maintain resist nether whenever I have to wield Vampiric Blade of Chaos...

On 22.8.2005 21:07 wrote:
Keep on going, man! I can't belive you're still alive!

On 23.8.2005 04:21 wrote:
Elliot beat me to it - I can't believe this character can kill anything significant.

Almost makes me want to try one. Almost but not quite - :-)

On 23.8.2005 15:12 wrote:
Whoa... how did you possibly live this far without RChaos? I consider Chaos, Poison, and Nether the three "must-have" high resists for anything past dlvl 50 or so... I don't see a swap in your inventory for RChaos either... do you just teleport away everything that has a Chaos attack?

On 23.8.2005 15:33 wrote:
Oh, and drink the Potion of New Life... your max stats suck... you want at least 18/100 INT and CON.

On 24.8.2005 06:51 wrote:
Update: clvl 46, dlvls 62 dragon's lair, 62 angband, 48 graveyard, 58 numenor, 57 castle...

Still alive and kicking. Stupidly lost in the Arena...wore the amulet of Anti-Magic fighting an iron lich, unfortunately didn't take resist confusion in. Still almost won, but he ran away and then water balled me to death. Oh well...

Did some inventory adjustment, and went into the dragon's lair, and found and killed Brand, Mad Visionary of Amber. Not having resist disenchant at the time hurt though, but the Vampiric Blade of Chaos did him in and he dropped his namesake crossbow, which was all I really wanted from him :)

Went into the Numenor dungeon and found out that krakens can really hurt you, but not a whole lot else. The graveyard was much more helpful though, producing a rod of Restoration and a staff of Healing...then later I found some boots of Speed (+9) in the dragon's lair...

A bit of a scary moment in the level 62 quest...been having terrible luck with blood curses this game, only Brand spared me the annoyance so far. Julian was the random quest monster, and I put on the Anti-Magic amulet and killed him. Unfortunately, the blood curse made sure I was wearing that Anti-Magic amulet for a good long while, and I didn't have any other way to, time to start the long walk back up out of Angband. Fortunately, on dlvl 56 a rod of Recall showed up while beating down some trolls, so that got me out of that sticky situation.

Base speed of +27 (of course I'm always carrying too much stuff), and finally a staff of Healing. Starting to come where is that Grimoire of Power? :)

On 24.8.2005 07:07 wrote:
dzhang: Did not see your posts until after I updated...but at some points, I was swapping the Vampiric Blade of Chaos in to cover resist chaos...among other things. It actually turned out to be a decent weapon, sometimes draining 50 HP or more in a single round. Now, Quickthorn has it covered for the time being.

As for New Life, my life rating is quite high (110/100) so that's why I held off on it...might save some more potions of New Life though, and then try it...

On 24.8.2005 17:23 wrote:
Finally died to Habu, Champion of Chaos (experience too low to dump). Rested in an anti-summoning corridor with about 300 HP and he showed up and mana stormed me to death in the same move, despite +37 speed. Oh well...

Managed to complete the castle and defeat Layzark the Emperor though...almost gave up on her when my staff of Healing blew up, but staff of Holiness was able to kill her, after being recharged over and over again of course :)

Maybe I'll run a Berserker next...they seem a lot less time consuming...heh.

On 24.8.2005 20:55 wrote:
Quick Guide to running a Sorcery High-Mage (spoiler-ish!)

- Since this character has to fight to survive, STR and DEX are important (you will probably need a STR of at least 10). CON is also an asset. You'll want an INT of at least 18 to start, but scumming for 18/50 or higher is not essential.
- Stealth is definitely an asset.
- Combat and/or Nimble personalities are your best choices.
- Avoid running races with 7 HD...your hit points will be so low as to make the game nearly impossible (dark elven warlocks might take you out with one mana bolt, etc.)
- Sell your ring of Sustain will need the gold.
- Buy a Light Crossbow (and Bolts of course). They're your best attack in the early stages...and you don't suffer a to hit penalty with it even when you are Unskilled. Don't worry if it says "You have trouble wielding such a heavy bow."
- Try to buy a weapon that you can wield with two hands. Your goal is to try to get two attacks with your weapon early. Spears and Cutlasses are best early in the game as they weigh less. Don't worry about the Unskilled penalty.
- If you've got gold left, buy your Brass Lantern and your armor and potions and whatever else.

Early game (Yeek cave, Labyrinth):
- Descend to about dlvl 5, and stay there until you reach at least clvl 7 and have enough gold (and/or wands/staffs to sell) to buy Master Sorcerer's Handbook. Save a spell slot for Identify. Beware of Freesia and Farmer Maggot's dogs.
- Do the Thief's and Warg's quests, you should be at least clvl 11 when you finish. Try to get two melee attacks as soon as possible...if you already have that, CON is as good a boost as any at clvl 10. Kill any uniques you see, if possible (sometimes Robin Hood can be hard in the early game). Try to find an enchanted crossbow, and/or enchanted bolts. Learn Mass really helps at this stage.
- Boldor is quite a hard enemy unless you lucked into a source of resist poison. Try to avoid fighting too many Master yeeks at once. Wand of Stinking Cloud helps...especially if Boldor surrounds himself with Kamikaze yeeks :) If you make it to clvl 17, Haste Self will make Boldor MUCH easier to beat.
- Next is the Labyrinth. See Invisible and Free Action make this place easier, but they're not necessary if you are careful. Beware of Umber Hulks...carry a Staff of Teleportation if possible. You'll make clvl 20 somewhere down here, often I end up boosting STR because I have trouble carrying everything.
- The Minotaur of the Labyrinth is pretty easy if you know what you are doing. Best way of killing it involves a wand (or rod) of Stone to Mud...knock out the walls, then shoot until it's dead. Don't let it attack you hand to hand!

Early Midgame (Quests, Early Arena, Orc Cave, Early Angband)
- These are interchangeable to some degree...if you need some more good weapons or armor, by all means do the first two Angband quests right away.
- The Sewer should be a piece of cake if you're stealthy. If you're not, it's not too bad, you've still got Haste Self. Beware of Blue icky things, though.
- You should be able to clear the Arena all the way up to Angel and get the rod of Stone to Mud.
- Orc Quest...again, very easy if you have good stealth. If not, start shooting the moment you enter!
- Demon Quest 1 - don't do this if you don't have both See Invisible and resist fire. If you do have both, you should have no trouble...although if you're a Vampire, do it quickly!
- Mimic's Treasure - THIS can be hard if you don't know what you're doing (or if you are unfortunate and the mimics summon hard monsters). Carry a way of removing curses with you. Use wand of Stinking Cloud to kill the Mimics on one side first, then kill the Lurker with bolts. Run to the top, then shoot down the remaining Lurkers and Mimics from the side. Avoid teleporting too early.
- Tengu and Death Swords - As soon as you see the Tengu, kill them, then shoot the Death Swords. Try to avoid teleporting.
- Vapor Quest - Usually I skip this one, generally it doesn't produce much, and a Sorcery High-Mage doesn't need a rod of Detection.
- Old Man Willow - HAVE FREE ACTION! Have lots of healing and teleportation items...and a good hand-to-hand weapon is an asset for the early part of the quest.
- Dark Elven Lords - Shoot the Dwellers on the threshold first, otherwise they will summon and overwhelm you.
- Orc Cave (Azog) - Azog is actually very similar to the Minotaur, except he's tougher and often surrounded by other orcs. However, he's fast (usually +10), so he tends to separate himself from the rest of his clan. Use this to your advantage when shooting him. Don't fight him hand-to-hand!

- The most frequent places I adventure are Angband and the Castle. Find an armor of Resistance if you haven't already. Keep and collect any rods of stone to mud, and acid, fire, cold, and lightning balls, potions of healing, *healing*, and resistance. Save scrolls of *destruction* and potions of restore mana, but keep them at home...I rarely found myself needing to restore mana, although it might be useful when you can cast Invulnerability later on.
- DON'T fight the Logrus Master without chaos resistance! Other classes may be able to get away with this, but not this one...
- Try to have at least the four basic resistances covered before trying for Sting...and have some potions of Resistance, just in case that Ancient green dragon shows up. Don't fight AMHD's.
- Staffs of Healing, Dispel Evil, Power, Holiness, and Mana Storm, wands of Disintegrate, Dragon's Flame, Dragon's Frost, Dragon's Breath, Rockets, and Striking, and rods of Healing and Restoration are among the most powerful magic devices in the game...use them wisely. Don't recharge these until they are completely empty to minimize the risk of destruction.
- Pattern Sorcery is one of the most useful third-level spellbooks in the game...Sense Minds helps out if you don't have a source of telepathy. Self Knowledge is always useful, especially if you need to drink a potion of New Life. Teleport Level is basically a quick way out of a very bad situation. And of course, later on you can start Dimension Dooring everywhere :)
- Be patient. You'll probably want to be level 33 or higher before trying the cloning pits, and level 40 at the very least before going for the old castle. In the pits, your rods of ___ balls will be your major sources of damage...
- And of course, have fun. (Isn't that obvious?) :)

On 24.8.2005 21:26 wrote:
Wow, thanks for the guide! Small point though: Could you possibly look up your notes file and see how long each phase should take (both in terms of real time and game time).

I almost NEVER kill Boldor, because he's almost definitely not worth the reward (really, you don't need Light + Dark resists until you get WAY deep, until Ethereal Dragons and Dark Elven Shades start showing up)... and the kamikaze yeeks he summons are nasty.

Dark Elven Lords: I usually kill the dwellers last. They don't summon unless they have LoS on you, so as long as you go around the right side, you'll be fine. I tend to find that if you go after the Dwellers first, then the nasties they summon + the dark elven lords make the quest much harder.

Also, why did you go Light Xbow, as opposed to Longbow? Light Xbow fires slower (0.83), and has the same multiplier. The 1D4 vs 1D5 on the ammo is usually not a concern, since most of the damage comes from the enchantments.



On 24.8.2005 22:17 wrote:
Thanks for the comments Dave...usually in the Labyrinth I see Light hounds and/or Shadow hounds, which cause blindness if I don't resist light or dark...and blindness is a concern for a mage. After that, there is a bit of a gap before I need it again though. Usually, I just defeat Boldor out of force of habit...I always defeat Boldor before doing anything else. (Vampires almost have to, by the way.)

Your plan for fighting the Dwellers last probably works very well if you have a high stealth. Personally I'd rather fight one at a time rather than suddenly open the door and find 3 or 4 of them awake, but to each their own :)

As for crossbows vs. longbows, if this were (almost) any other class it would be longbow hands down...once I see one, which takes a while. Crossbows are available in the shop right away, and they're a bit more accurate than short and long bows (with the mage's lack of weapon skill, the best he or she can hope for is a "beginner" +0 to hit with a short/long bow, while "beginner" means +10 to hit with a crossbow). Bolts are probably the more durable weapon to use in the cloning pits...arrows get scorched by fire ants. Once I went into the cloning pits (I think as a Tourist) with 198 arrows...I came out of there with about 20. And of course, there's always Brand's crossbow :)

On 24.8.2005 22:27 wrote:
Hm... the spoiler site seems to think that High Mages have the same skill cap in both bows and xbows... 4000 (or +0 tohit). The only "better" ranged weapons are Sling at 6000 (or +10), and Yumi at 8000 (or +20). Where are you getting the +10 to hit from? Are you sure it's not just because you're more skilled at xbow (i.e. have practiced it?)

The beginning skill is 0 for both (or -20 tohit), so if you've been practicing shooting xbow but not normal bows, that could explain the difference..

Or the Heng spoiler site could be wrong.. ^^

On 24.8.2005 23:39 wrote:
Well then, I'm going to have to say that it's wrong...I'm running another high-mage right now (Alamar Revived), and it's got a +13 to hit on its crossbow (DEX 18/20), yet crossbow skill is "!Beginner" (maxed out). Perhaps crossbow to-hit is calculated differently than slings and short/long bows...I think I get the same type of thing happening with heavy crossbows as well. Will check it out...

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