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The Angband Ladder: Garth, Dwarf Axemaster by <mugsynj@optonline.net>

  [Theme 1.1.3 Character Sheet]

 Name  : Garth                  Age                 49       STR:     33       
 Sex   : Male                   Height              48       INT:     17       
 Race  : Dwarf                  Weight             138       WIS:     24       
 Class : Axemaster              Social Class        68       DEX:     15       
 Body  : Player                                              CON:     29       
 God   : Aule the Smith                                      CHR:     21       
                                                                               
 + To Melee Hit          90 Level             33    Hit Points      455/   529 
 + To Melee Damage       51 Experience    261813    Spell Points     21/    42 
 + To Ranged Hit         61 Max Exp       261813    Sanity           -6/   269 
 + To Ranged Damage       0 Exp to Adv.   343750    Piety                  325 
   AC                 23+57 Gold           87926    Speed            Fast (+4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  6d6+306   
 Stealth     : Fair         Magic Device: Legendary[10]Infra-Vision: 70 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Warrior.  You are a              
          credit to the family.  You have dark brown eyes, straight            
          black hair, a four foot-long beard, and a dark complexion.           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 1 (50')
        Isengard: Level 35 (1750')

 Your body was a Player.
 You have defeated 3500 enemies.
 The sword that was broken is now reforged.
 You saved 32 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 12th Quelle of the 2890th year of the third age.
 Your adventure lasted 26 days.

     Your Attributes:
You are dead, killed by Red dragon bat on level 52 of Illusory Castle.
You can use secret passages.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are completely fearless.
Your eyes are resistant to blindness.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        Add Str   : ..........2.....            
        Add Int   : .....1...2......            
        Add Wis   : .....1...2......            
        Add Dex   : 1...............            
        Add Con   : ..........2.....            
        Add Chr   : .....1..........            
        Add Stea. : ....5.34...3....            
        Add Sear. : .......4.2......            
        Add Tun.. : ..............1.            
        Slay Anim.: +...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.+.......            
        Res Elec  : ......+.+.......            
        Res Fire  : ......+.+.......            
        Res Cold  : ......+.+.......            
        Res Pois  : ......+.........            
        Res Fear  : ...............+            
        Res Light : ................            
        Res Dark  : .....+..........            
        Res Blind : .........+.....+            
        Res Conf  : ....+...........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ...............+            
        See Invis : .........+......            
        Activate  : .........+......            
        Fly       : ..+.............            
        Orc.ESP   : ......+.........            

Skills (points left: 74)
 - Combat                                        29.846 [0.900]
          - Weaponmastery                        28.614 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 38.800 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    02.105 [0.900]
          . Stealth                              00.200 [0.400]
          . Disarming                            03.900 [0.900]
 - Magic                                         02.122 [0.300]
          . Magic-Device                         38.700 [1.150]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  06.600 [0.400]
          . Prayer                               03.000 [0.500]
          . Mindcraft                            05.500 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet an Agent of the black market on level 1.


  [Character Equipment]

a) The Bearded Axe of Alingor (1d6) (+22,+9) (+1)
        It can be wielded two-handed.  It increases your dexterity by 1.  It 
    poisons your foes.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 32 of Mirkwood.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
e) a Ring of Flying
f) (nothing)
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Androg the Outlaw on level 26 of Mirkwood.
m) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It provides
    resistance to dark.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) an Elven Golden Ring Mail (-1 to accuracy) [8,+7] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak of Stealth [4,+13] (+4 to stealth)
    It increases your stealth, searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 30 of Mirkwood.
p) a Small Leather Shield of Resistance [2,+12]
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stealth [3,+1] (+3 to stealth)
z) (nothing)
{) 21 Iron Shots (1d4) (+5,+1)
|) a Shovel (+1)
    It increases your ability to tunnel by 
    1.  


  [Character Inventory]

a) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Ghoul on level 23 of Mirkwood.
b) 11 Potions of Cure Critical Insanity {25% off}
    
c) 8 Potions of Cure Critical Wounds
    
d) a Potion of Resistance
e) 21 Scrolls of Teleportation
    
f) 4 Scrolls of Word of Recall {25% off}
    
g) 31 Scrolls of Identify {50% off}
    
h) 2 Scrolls of *Identify*
    
i) 11 Scrolls of Satisfy Hunger {25% off}
    
j) a Wooden Rod of Trap Location (10/10)
k) a Wand of Tidal Wave[1|20] (8 charges)
l) a Wand of Teleport Away[4|21] (4 charges)
m) a Staff of Disarm[1|11] (11 charges)
n) a Staff of Recovery[2|17] (6 charges)
o) a Parchment - Adventurer's Guide to Middle-earth
    
p) 63 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Earth Tome of Aule
    
b) 5 Potions of Cure Light Insanity
c) The Wand of Digging of Thrain (19 charges)
d) The Necklace of Girion [10,+0] (+5)
    It can
    be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 32 of Mirkwood.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, dark, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
f) The Chain Mail of Earfarond (-2 to accuracy) [14,+0]
    It sustains your wisdom.  It provides immunity to electricity.  
    It makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) a Fur Cloak of the Magi (-4,-1) [3,+6] (+3)
    It increases your 
    intelligence, stealth and speed by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to cold.  
    It cannot be harmed by acid.  
    It was given to you as a reward.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Bearded Axe (Holy Avenger) (1d6) (+13,+5) (+1)
    It can be wielded
    two-handed.  It increases your wisdom by 1.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  
    It was given to you as a reward.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) a Potion of Cure Light Insanity
b) a Potion of Cure Serious Insanity {25% off}
    
c) 9 Scrolls of Summon Never-Moving Pet {25% off}
    
d) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Androg the Outlaw on level 26 of Mirkwood.
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.


  [The Museum Inventory - Bree ]

a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your 
    intelligence by 3.  It does extra damage from fire.  It is especially
    deadly against natural creatures.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 18.8.2005 00:25
Last updated on 20.8.2005 12:32

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6697. on the Ladder (of 12548)
132. on the Theme Ladder (of 176)
24. for this player (out of 27)

Comments

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On 20.8.2005 12:32 mugsynj@optonline.net wrote:
Bleh. Was getting bored with this character so went on a suicide mission against Glass Golem. No more dwarves for me, speed is just pathetic.

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